# BF 1 and  the Comms Ring

**URL:** <https://battlefieldforum.co/t/bf-1-and-the-comms-ring/101391>\
**Category:** General Discussion\
**Created:** [May 18, 2016, 5:39am UTC](https://battlefieldforum.co/t/bf-1-and-the-comms-ring/101391 "2016-05-18T05:39:00Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 19, 2016, 12:57pm UTC](https://battlefieldforum.co/t/bf-1-and-the-comms-ring/101391/10 "2016-05-19T12:57:00Z")

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As a squadleader it would be nice to have a little bit mor squad control.As a squadleader you have the following options…Maybe as a second Ring.  
Up = Attack/Defend/Move  
Left = Flank Left  
Right = Flang Right  
Down = Supressive fire (there)  
Left/Up = Attack agressive (loud)  
Left/Down = Go stealth/silence  
Right/Up = Cease-fire/Hold your fire!  
Right/Down = Regroup on me.  
Follow me not necessary because squadmembers should follow squadleader anyways.  
No operation flashpoint but something deeper than now.  
Ofcourse context sensitive. So if squadleader crouch, squadleader ‘whispers’ and have maybe different options.  
Squadleader makes appropiate militairy handsignals [historynet.com/hand-signals-the-vocabulary-of-battlefield-stealth.htm](http://www.historynet.com/hand-signals-the-vocabulary-of-battlefield-stealth.htm)  
This could be easily implemented in a singleplayer as well [Singleplayer 2.0](https://battlefieldforum.co/t/singleplayer-2-0/101232)

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