# BF1 features confirmed from livestream

**URL:** <https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836>\
**Category:** General Discussion\
**Created:** [June 12, 2016, 9:38pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836 "2016-06-12T21:38:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![S1ngular1ty](https://battlefieldforum.co/user_avatar/battlefieldforum.co/s1ngular1ty/32/103340_2.png) [@S1ngular1ty](https://battlefieldforum.co/u/S1ngular1ty)\
**Post date:** [June 12, 2016, 9:38pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/1 "2016-06-12T21:38:00Z")

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BF1 will have these things

1. 3D spotting
2. 2D spotting on minimap when firing like BF4
3. Kill cam like BF4
4. Sniper glint like BF4
5. You can see outline of squad members through walls. And even outlines of vehicles if they are in one.
6. Parachutes for anyone in plane
7. You can self repair tank from the inside
8. Spectator mode
9. Dynamic weather
10. Airships can be destroyed and they fall wherever they are destroyed. It is not scripted.
11. AA gun emplacements exist
12. You can request revive on death
13. Signal flare to spot enemies in sniper class
14. Rocket gun to take out tanks but must be fired prone
15. Anti vehicle rifles for sniper, sacrifice functionality against soft targets
16. Charge through doors option, no slow down, full speed sprint
17. There are actually clips now instead of mags for some guns, LOL
18. Anti vehicle grenade sticks
19. Airship fully controllable by player
20. Multiple firing seats in airship
21. Planes can damage tanks with their guns
22. Deformable terrain from explosions
23. Observation balloons have mounted machine guns
24. Rain will collect on weapons when it rains and change what they look like
25. Bayonet charge that increases run speed for a short period but makes you committed
26. Faction specific voice overs in native language
27. Some buildings are completely destroyable and will end up as a crater in the ground
28. I think I saw multiple sidearm slots in inventory.
29. Only 20 points for a kill, 1 point for each point of damage. 70 damage = 70 points
30. 500 points for flag cap
31. Skull icons over dead players
32. Sniper vapour trail gone. Tracer is still present (like BF3)
33. Two seater planes’ guns can aim downward, and they have free-fall bombs.
34. Animations for entering vehicles
35. Regenerating health
36. Can climb walls as tall as player
37. New Respawn Interface. It uses the real game view from the sky
38. Planes have aiming crosshair in 3rd Person View
39. You can damage specific part of a vehicle, like treads on tanks and the machine guns on the airship
40. Planes and tanks once again have infinite ammo
41. Some tanks have canister shells as an option

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 12, 2016, 9:43pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/2 "2016-06-12T21:43:00Z")

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Not crazy about #5 and #7.

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**Author:** ![S1ngular1ty](https://battlefieldforum.co/user_avatar/battlefieldforum.co/s1ngular1ty/32/103340_2.png) [@S1ngular1ty](https://battlefieldforum.co/u/S1ngular1ty)\
**Post date:** [June 12, 2016, 9:50pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/3 "2016-06-12T21:50:00Z")

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Yeah I’m not crazy about 3D spotting

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 12, 2016, 9:52pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/4 "2016-06-12T21:52:00Z")

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#15 means that tanks will be VERY safe in BF1. 🙂  
Snipers love going after soft targets like people, not tanks.

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**Author:** ![S1ngular1ty](https://battlefieldforum.co/user_avatar/battlefieldforum.co/s1ngular1ty/32/103340_2.png) [@S1ngular1ty](https://battlefieldforum.co/u/S1ngular1ty)\
**Post date:** [June 12, 2016, 9:58pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/5 "2016-06-12T21:58:00Z")

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I’m not clear on what they meant by you sacrifice capability if you use anti vehicle rounds.

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**Author:** ![S1ngular1ty](https://battlefieldforum.co/user_avatar/battlefieldforum.co/s1ngular1ty/32/103340_2.png) [@S1ngular1ty](https://battlefieldforum.co/u/S1ngular1ty)\
**Post date:** [June 12, 2016, 10:06pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/6 "2016-06-12T22:06:00Z")

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Updated…

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 12, 2016, 10:07pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/7 "2016-06-12T22:07:00Z")

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> [@S1ngular1ty](#):
>
> I’m not clear on what they meant by you sacrifice capability if you use anti vehicle rounds.

you have soft ammo and hard ammo and have to switch them. So when prone shooting tanks if an enemy infy gets close you have to change out ammo and then shoot or use secondary.

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**Author:** ![KDNS](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/ce73a5/32.png) [@KDNS](https://battlefieldforum.co/u/KDNS)\
**Post date:** [June 12, 2016, 10:08pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/8 "2016-06-12T22:08:00Z")

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Points per infantry damage.

As in, if you hit him for 70 damage you get 70 points. Even if no kill.

Only 20 for a kill

500 for a flag cap

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<div class="post-metadata">

**Author:** ![KDNS](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/ce73a5/32.png) [@KDNS](https://battlefieldforum.co/u/KDNS)\
**Post date:** [June 12, 2016, 10:12pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/9 "2016-06-12T22:12:00Z")

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Sniper vapour trail gone. Tracer is still present (like BF3)

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<div class="post-metadata">

**Author:** ![KDNS](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/ce73a5/32.png) [@KDNS](https://battlefieldforum.co/u/KDNS)\
**Post date:** [June 12, 2016, 10:16pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/10 "2016-06-12T22:16:00Z")

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Two seater planes’ guns can aim downward, and they have free-fall bombs. All hail the new attack helicopter.

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**Author:** ![DarkFlame588](https://battlefieldforum.co/user_avatar/battlefieldforum.co/darkflame588/32/101634_2.png) [@DarkFlame588](https://battlefieldforum.co/u/DarkFlame588)\
**Post date:** [June 12, 2016, 10:20pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/11 "2016-06-12T22:20:00Z")

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Anyone notice if planes spawn in air or you take off like in BF3?

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<div class="post-metadata">

**Author:** ![S1ngular1ty](https://battlefieldforum.co/user_avatar/battlefieldforum.co/s1ngular1ty/32/103340_2.png) [@S1ngular1ty](https://battlefieldforum.co/u/S1ngular1ty)\
**Post date:** [June 12, 2016, 10:20pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/12 "2016-06-12T22:20:00Z")

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> [@DarkFlame588](#):
>
> Anyone notice if planes spawn in air or you take off like in BF3?

No but I bet they spawn in the air.

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**Author:** ![WognaTheNoob](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/w/bcef8e/32.png) [@WognaTheNoob](https://battlefieldforum.co/u/WognaTheNoob)\
**Post date:** [June 12, 2016, 10:21pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/13 "2016-06-12T22:21:00Z")

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> [@S1ngular1ty](#):
>
> Yeah I’m not crazy about 3D spotting

Yeah me neither. Kinda hoped it would be gone or that at least “classic” would be the standard mode. All the immersion broken (again)

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<div class="post-metadata">

**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [June 12, 2016, 10:22pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/14 "2016-06-12T22:22:00Z")

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Not crazy about the bayonet charge. It turned the guy into Usain Bolt for a few seconds.

The Zepplin is even cooler than I thought it would be. The fact that it can fall anywhere on the map and create a debris field is incredible. It’s like a completely dynamic Shanghai skyscraper.

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<div class="post-metadata">

**Author:** ![S1ngular1ty](https://battlefieldforum.co/user_avatar/battlefieldforum.co/s1ngular1ty/32/103340_2.png) [@S1ngular1ty](https://battlefieldforum.co/u/S1ngular1ty)\
**Post date:** [June 12, 2016, 10:25pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/15 "2016-06-12T22:25:00Z")

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Yeah the zepplin is cool.

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**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [June 12, 2016, 10:31pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/16 "2016-06-12T22:31:00Z")

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Something nobody mentioned - NO sign of “hero” pickups like in SWBF, that everyone and their mom were crying were going to be in this game.

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<div class="post-metadata">

**Author:** ![S1ngular1ty](https://battlefieldforum.co/user_avatar/battlefieldforum.co/s1ngular1ty/32/103340_2.png) [@S1ngular1ty](https://battlefieldforum.co/u/S1ngular1ty)\
**Post date:** [June 12, 2016, 10:32pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/17 "2016-06-12T22:32:00Z")

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> [@Loqtrall](#):
>
> Something nobody mentioned - NO sign of “hero” pickups like in SWBF, that everyone and their mom were crying were going to be in this game.

Just means they haven’t showed it yet. It is there.

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<div class="post-metadata">

**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [June 12, 2016, 10:34pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/18 "2016-06-12T22:34:00Z")

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> [@S1ngular1ty](#):
>
> > [@Loqtrall](#):
> >
> > Something nobody mentioned - NO sign of “hero” pickups like in SWBF, that everyone and their mom were crying were going to be in this game.
> 
> Just means they haven’t showed it yet. It is there.

Well unless it was only on that map, it didn’t look like there were any sort of “pickups” at all. Not “hero” pickups, nor noticeable battle pickups like in BF4.

For all we know, the huge armored guys could be enemies in the campaign.

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**Author:** ![GalaxyMix](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/df788c/32.png) [@GalaxyMix](https://battlefieldforum.co/u/GalaxyMix)\
**Post date:** [June 12, 2016, 10:34pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/19 "2016-06-12T22:34:00Z")

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- Entering and exiting vehicle animations
- Can climb wall as high as the player
- New spawn-in interface (real game map)

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<div class="post-metadata">

**Author:** ![S1ngular1ty](https://battlefieldforum.co/user_avatar/battlefieldforum.co/s1ngular1ty/32/103340_2.png) [@S1ngular1ty](https://battlefieldforum.co/u/S1ngular1ty)\
**Post date:** [June 12, 2016, 10:34pm UTC](https://battlefieldforum.co/t/bf1-features-confirmed-from-livestream/101836/20 "2016-06-12T22:34:00Z")

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> [@Loqtrall](#):
>
> > [@S1ngular1ty](#):
> >
> > > [@Loqtrall](#):
> > >
> > > Something nobody mentioned - NO sign of “hero” pickups like in SWBF, that everyone and their mom were crying were going to be in this game.
> > 
> > Just means they haven’t showed it yet. It is there.
> 
> Well unless it was only on that map, it didn’t look like there were any sort of “pickups” at all. Not “hero” pickups, nor noticeable battle pickups like in BF4.
> 
> For all we know, the huge armored guys could be enemies in the campaign.

You assume they showed everything when they most likely didn’t. Get a clue please.

They probably didn’t show it because it is controversial.

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