# BF1 is going to be such a broken mess

**URL:** <https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414>\
**Category:** General Discussion\
**Created:** [July 18, 2016, 1:25am UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414 "2016-07-18T01:25:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Eroin\_Seven](https://battlefieldforum.co/user_avatar/battlefieldforum.co/eroin_seven/32/101871_2.png) [@Eroin\_Seven](https://battlefieldforum.co/u/Eroin_Seven)\
**Post date:** [July 18, 2016, 1:25am UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/1 "2016-07-18T01:25:00Z")

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[![Video: Battlefield 1 Some Things DICE Should Fix/Address](https://battlefieldforum.co/uploads/default/original/3X/e/0/e02843e20b5720bb344f09a7b7b97504f2be1c64.jpeg "Battlefield 1 Some Things DICE Should Fix/Address") ](https://www.youtube.com/watch?v=hkGuUbBEBCw)

a video from a good player named Ravic, i suggest subbing to his channel to see more videos of how inept DICE stockholm is at making videogames

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**Author:** ![Crispy\_Pinguin](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crispy_pinguin/32/101414_2.png) [@Crispy\_Pinguin](https://battlefieldforum.co/u/Crispy_Pinguin)\
**Post date:** [July 18, 2016, 10:18am UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/2 "2016-07-18T10:18:00Z")

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I’m not going to sub to a pessimist…

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**Author:** ![SonahhJudah](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sonahhjudah/32/103558_2.png) [@SonahhJudah](https://battlefieldforum.co/u/SonahhJudah)\
**Post date:** [July 18, 2016, 1:26pm UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/3 "2016-07-18T13:26:00Z")

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Thats extremely sad

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**Author:** ![Not\_Paul\_Blart](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/e9a140/32.png) [@Not\_Paul\_Blart](https://battlefieldforum.co/u/Not_Paul_Blart)\
**Post date:** [July 18, 2016, 6:32pm UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/4 "2016-07-18T18:32:00Z")

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Wait, yo, hold up. You mean to tell me that a game that is in an Alpha state has bugs and glitches in it? IMPOSSIBLE! It’s not like we’re not even to the Beta stage or anything yet. I can’t believe this! Really makes you think. That’s it OP, you’ve convinced me, I am now a #CODMissile. On my way to go cancel my pre-order right now.

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [July 18, 2016, 6:52pm UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/5 "2016-07-18T18:52:00Z")

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## [Link to section: Here’s what I don’t understand completely: The Frostbite engine is now mature and been around for several years at least. You’d think that its coders would know by now how to use the engine to its ful](#heres-what-i-dont-understand-completely-the-frostbite-engine-is-now-mature-and-been-around-for-several-years-at-least-youd-think-that-its-coders-would-know-by-now-how-to-use-the-engine-to-its-fullest-and-avoid-mistakes-glitches-etc-1)Here’s what I don’t understand completely: The Frostbite engine is now mature and been around for several years at least. You’d think that its coders would know by now how to use the engine to its fullest and avoid mistakes, glitches, etc.

If someone in my group couldn’t do their jobs relatively error-free after having several years’ experience under their belts, then I’d be forced to terminate them and hire someone else who could.

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**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [July 18, 2016, 7:18pm UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/6 "2016-07-18T19:18:00Z")

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> [@Lordmang4](#):
>
> ## Here’s what I don’t understand completely: The Frostbite engine is now mature and been around for several years at least. You’d think that its coders would know by now how to use the engine to its fullest and avoid mistakes, glitches, etc.
> 
> If someone in my group couldn’t do their jobs relatively error-free after having several years’ experience under their belts, then I’d be forced to terminate them and hire someone else who could.

## [Link to section: You’re forgetting that some of these glitches are due, in part, to new mechanics that are being implemented and programmed into the game. - like sliding, or being able to stand on top of vehicles with](#youre-forgetting-that-some-of-these-glitches-are-due-in-part-to-new-mechanics-that-are-being-implemented-and-programmed-into-the-game-like-sliding-or-being-able-to-stand-on-top-of-vehicles-without-clipping-when-they-move-some-of-these-also-dont-appear-to-be-bugs-but-intentional-designs-like-firing-while-vaulting-or-mechanics-that-need-kinks-ironed-out-like-spotting-people-near-you-through-doors-and-windows-one-of-the-things-that-is-dumb-that-he-brought-up-is-the-fact-that-you-cant-yet-edit-the-keybindings-for-vehicle-movement-which-will-more-than-likely-be-in-the-actual-game-and-saying-its-a-bug-that-he-gets-out-of-the-vehicle-while-trying-to-move-forward-because-hes-pressing-the-exit-vehicle-key-for-the-alpha-he-said-every-time-i-try-to-move-forward-i-get-out-of-the-car-but-what-he-actually-should-have-said-was-i-usually-play-with-esdf-and-cant-map-my-keys-away-from-wasd-because-in-the-actual-video-audio-hes-implying-that-he-cant-move-forward-in-the-car-at-all-when-hes-just-pressing-the-wrong-button-1)You’re forgetting that some of these glitches are due, in part, to new mechanics that are being implemented and programmed into the game. - like sliding, or being able to stand on top of vehicles without clipping when they move. Some of these also don’t appear to be bugs, but intentional designs, like firing while vaulting, or mechanics that need kinks ironed out, like spotting people near you through doors and windows. One of the things that is dumb that he brought up is the fact that you can’t yet edit the keybindings for vehicle movement, which will more than likely be in the actual game, and saying it’s a “bug” that he gets out of the vehicle while trying to move forward because he’s pressing the exit vehicle key (for the alpha). He said 'every time I try to move forward, I get out of the car" \< but what he actually should have said was “I usually play with e,s,d,f, and can’t map my keys away from w,a,s,d”, because in the actual video audio he’s implying that he can’t move forward in the car at all, when he’s just pressing the wrong button.

## [Link to section: And in saying that - this is not even mentioning the fact that this is the closed alpha, and a lot of what is still in that version of the game more than likely has already been fixed and patched for](#and-in-saying-that-this-is-not-even-mentioning-the-fact-that-this-is-the-closed-alpha-and-a-lot-of-what-is-still-in-that-version-of-the-game-more-than-likely-has-already-been-fixed-and-patched-for-the-full-game-2)And in saying that - this is not even mentioning the fact that this is the closed alpha, and a lot of what is still in that version of the game more than likely has already been fixed and patched for the full game.

## [Link to section: JackFrags brought up the reload glitch from BF4 to devs, and a dev told him that they knew about it before everyone started getting invited to the alpha and it has already been patched](#jackfrags-brought-up-the-reload-glitch-from-bf4-to-devs-and-a-dev-told-him-that-they-knew-about-it-before-everyone-started-getting-invited-to-the-alpha-and-it-has-already-been-patched-3)JackFrags brought up the reload glitch from BF4 to devs, and a dev told him that they knew about it before everyone started getting invited to the alpha and it has already been patched

## [Link to section: Complaining about unfinished assets and unironed glitches in a literally unfinished version of the game is just dumb. I’ve never taken part in an alpha that didn’t have a myriad of glitches to work ou](#complaining-about-unfinished-assets-and-unironed-glitches-in-a-literally-unfinished-version-of-the-game-is-just-dumb-ive-never-taken-part-in-an-alpha-that-didnt-have-a-myriad-of-glitches-to-work-out-thats-the-entire-purpose-behind-alpha-testing-on-top-of-the-glitches-in-the-alpha-that-are-prominent-being-fixed-im-willing-to-bet-there-will-be-a-hefty-day-1-patch-as-well-for-a-lot-of-fixes-4)Complaining about unfinished assets and unironed glitches in a literally unfinished version of the game is just dumb. I’ve never taken part in an alpha that didn’t have a myriad of glitches to work out - that’s the entire purpose behind alpha testing. On top of the glitches in the alpha that are prominent being fixed, I’m willing to bet there will be a hefty day 1 patch as well for a lot of fixes.

Being up in arms about glitches in a game several months before it’s even released is an attitude that should be ignored.

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**Author:** ![Eroin\_Seven](https://battlefieldforum.co/user_avatar/battlefieldforum.co/eroin_seven/32/101871_2.png) [@Eroin\_Seven](https://battlefieldforum.co/u/Eroin_Seven)\
**Post date:** [July 18, 2016, 10:50pm UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/7 "2016-07-18T22:50:00Z")

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> [@Loqtrall](#):
>
> > [@Lordmang4](#):
> >
> > ## Here’s what I don’t understand completely: The Frostbite engine is now mature and been around for several years at least. You’d think that its coders would know by now how to use the engine to its fullest and avoid mistakes, glitches, etc.
> > 
> > If someone in my group couldn’t do their jobs relatively error-free after having several years’ experience under their belts, then I’d be forced to terminate them and hire someone else who could.
> 
> ## You’re forgetting that some of these glitches are due, in part, to new mechanics that are being implemented and programmed into the game. - like sliding, or being able to stand on top of vehicles without clipping when they move. Some of these also don’t appear to be bugs, but intentional designs, like firing while vaulting, or mechanics that need kinks ironed out, like spotting people near you through doors and windows. One of the things that is dumb that he brought up is the fact that you can’t yet edit the keybindings for vehicle movement, which will more than likely be in the actual game, and saying it’s a “bug” that he gets out of the vehicle while trying to move forward because he’s pressing the exit vehicle key (for the alpha). He said 'every time I try to move forward, I get out of the car" \< but what he actually should have said was “I usually play with e,s,d,f, and can’t map my keys away from w,a,s,d”, because in the actual video audio he’s implying that he can’t move forward in the car at all, when he’s just pressing the wrong button.
> 
> ## And in saying that - this is not even mentioning the fact that this is the closed alpha, and a lot of what is still in that version of the game more than likely has already been fixed and patched for the full game.
> 
> ## JackFrags brought up the reload glitch from BF4 to devs, and a dev told him that they knew about it before everyone started getting invited to the alpha and it has already been patched
> 
> ## Complaining about unfinished assets and unironed glitches in a literally unfinished version of the game is just dumb. I’ve never taken part in an alpha that didn’t have a myriad of glitches to work out - that’s the entire purpose behind alpha testing. On top of the glitches in the alpha that are prominent being fixed, I’m willing to bet there will be a hefty day 1 patch as well for a lot of fixes.
> 
> Being up in arms about glitches in a game several months before it’s even released is an attitude that should be ignored.

most of these glitches were in BF3, BF4 and Hardline

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [July 18, 2016, 11:23pm UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/8 "2016-07-18T23:23:00Z")

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## [Link to section: Doesn’t change my point that there are even glitches to begin with.](#doesnt-change-my-point-that-there-are-even-glitches-to-begin-with-1)Doesn’t change my point that there are even glitches to begin with.

## [Link to section: If I asked a subordinate to produce a profitability analysis memo and he submitted a first draft with lots of typos, incongruities, etc., that subordinate’s future with my group would be tenuous.](#if-i-asked-a-subordinate-to-produce-a-profitability-analysis-memo-and-he-submitted-a-first-draft-with-lots-of-typos-incongruities-etc-that-subordinates-future-with-my-group-would-be-tenuous-2)If I asked a subordinate to produce a profitability analysis memo and he submitted a first draft with lots of typos, incongruities, etc., that subordinate’s future with my group would be tenuous.

Maybe professional standards at DICE or in game development in general are lower than other industries.

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**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [July 18, 2016, 11:54pm UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/9 "2016-07-18T23:54:00Z")

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> [@Lordmang4](#):
>
> ## Doesn’t change my point that there are even glitches to begin with.
> 
> ## If I asked a subordinate to produce a profitability analysis memo and he submitted a first draft with lots of typos, incongruities, etc., that subordinate’s future with my group would be tenuous.
> 
> Maybe professional standards at DICE or in game development in general are lower than other industries.

## [Link to section: That’s an absolutely unrealistic point of view when it comes to game development. I doubt there’s been a game in existence without it’s fair share of glitches. You could look at Game of the Year winne](#thats-an-absolutely-unrealistic-point-of-view-when-it-comes-to-game-development-i-doubt-theres-been-a-game-in-existence-without-its-fair-share-of-glitches-you-could-look-at-game-of-the-year-winners-every-year-back-past-a-decades-time-and-im-willing-to-bet-all-of-them-were-rife-with-glitches-even-after-release-look-at-the-most-recent-goty-the-witcher-3-which-had-many-glitches-and-bugs-at-launch-1)That’s an absolutely unrealistic point of view when it comes to game development. I doubt there’s been a game in existence without it’s fair share of glitches. You could look at Game of the Year winners every year back past a decade’s time and I’m willing to bet all of them were rife with glitches, even after release (Look at the most recent GOTY, The Witcher 3, which had many glitches and bugs at launch).

## [Link to section: There are even glitches in significantly more simple games made in the 80’s and 90’s - and there’s 1,000x more that goes in to developing games nowadays.](#there-are-even-glitches-in-significantly-more-simple-games-made-in-the-80s-and-90s-and-theres-1000x-more-that-goes-in-to-developing-games-nowadays-2)There are even glitches in significantly more simple games made in the 80’s and 90’s - and there’s 1,000x more that goes in to developing games nowadays.

Your notions would be legitimate if DICE was making an exact copy of Battlefield 4 just with the upgraded visuals of the latest iteration of Frostbite 3 - but they’re not. It’s an entirely different game that features new mechanics, new features, etc that have to be tested for bugs and glitches as well. Every dev has their own job - they’re not going to be able to catch every bug and glitch by themselves. And like I said - devs have already said a lot of the problems in the alpha the people have been reporting have already been fixed, and the game doesn’t come out for another 3 months. That’s plenty of time to build a day 1 patch out of further bugs found in the alpha, as well as bugs people will be reporting when the beta drops more than likely in a month.

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**Author:** ![Spikeschains123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/9e8a1a/32.png) [@Spikeschains123](https://battlefieldforum.co/u/Spikeschains123)\
**Post date:** [July 19, 2016, 5:37am UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/10 "2016-07-19T05:37:00Z")

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> [@Lordmang4](#):
>
> ## Doesn’t change my point that there are even glitches to begin with.
> 
> ## If I asked a subordinate to produce a profitability analysis memo and he submitted a first draft with lots of typos, incongruities, etc., that subordinate’s future with my group would be tenuous.
> 
> Maybe professional standards at DICE or in game development in general are lower than other industries.

Reviewing thousands if not millions of lines of code is vastly different from reviewing any type of typical paperwork, you could not even remotely compare the 2 equally. A dev team spends a lot of time codeing a game, and then put in more time trying to polish the final product. you would be hard pressed to find many, if any games with 0 bugs or glitches. Comparing raw code to paperwork is simply not a legitimate comparison.

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**Author:** ![Crispy\_Pinguin](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crispy_pinguin/32/101414_2.png) [@Crispy\_Pinguin](https://battlefieldforum.co/u/Crispy_Pinguin)\
**Post date:** [July 19, 2016, 10:55am UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/11 "2016-07-19T10:55:00Z")

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If people understand how glitches and bugs are created, maybe then maybe people would have some more respect to the creators…

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**Author:** ![Eroin\_Seven](https://battlefieldforum.co/user_avatar/battlefieldforum.co/eroin_seven/32/101871_2.png) [@Eroin\_Seven](https://battlefieldforum.co/u/Eroin_Seven)\
**Post date:** [July 19, 2016, 1:19pm UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/12 "2016-07-19T13:19:00Z")

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> [@Spikeschains123](#):
>
> > [@Lordmang4](#):
> >
> > ## Doesn’t change my point that there are even glitches to begin with.
> > 
> > ## If I asked a subordinate to produce a profitability analysis memo and he submitted a first draft with lots of typos, incongruities, etc., that subordinate’s future with my group would be tenuous.
> > 
> > Maybe professional standards at DICE or in game development in general are lower than other industries.
> 
> Reviewing thousands if not millions of lines of code is vastly different from reviewing any type of typical paperwork, you could not even remotely compare the 2 equally. A dev team spends a lot of time codeing a game, and then put in more time trying to polish the final product. you would be hard pressed to find many, if any games with 0 bugs or glitches. Comparing raw code to paperwork is simply not a legitimate comparison.

these same glitches have been around for excess of 5 years

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**Author:** ![XshiggarfraggarX](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/919ad9/32.png) [@XshiggarfraggarX](https://battlefieldforum.co/u/XshiggarfraggarX)\
**Post date:** [July 19, 2016, 2:11pm UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/13 "2016-07-19T14:11:00Z")

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You really shouldn’t be allowed to post…

The purpose of this forum was not for you to give your opinion on what you think the final product is going to be like, it was for you to report bugs, issues, gameplay inconsistencies, etc that relate only to the ALPHA. Being that you don’t know s\*\*t about game development in general, let alone the intricacies of programming a specific game engine, please save everyone some time and close this thread and shut up. You are providing no useful feedback that can help make this game better, you’re only putting your amateur-hour status on full display.

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**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [July 19, 2016, 4:34pm UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/14 "2016-07-19T16:34:00Z")

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> [@XshiggarfraggarX](#):
>
> You really shouldn’t be allowed to post…
> 
> The purpose of this forum was not for you to give your opinion on what you think the final product is going to be like, it was for you to report bugs, issues, gameplay inconsistencies, etc that relate only to the ALPHA. Being that you don’t know s\*\*t about game development in general, let alone the intricacies of programming a specific game engine, please save everyone some time and close this thread and shut up. You are providing no useful feedback that can help make this game better, you’re only putting your amateur-hour status on full display.

Actually, this is the correct forum for that. The forums you are referencing are the closed alpha forums, which aren’t these forums. Besides, it’s a forum. 🙂

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [July 19, 2016, 4:40pm UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/15 "2016-07-19T16:40:00Z")

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## [Link to section: You make it sound as if DICE is creating BF1 from scratch and not using the Frostbite gaming engine.](#you-make-it-sound-as-if-dice-is-creating-bf1-from-scratch-and-not-using-the-frostbite-gaming-engine-1)You make it sound as if DICE is creating BF1 from scratch and not using the Frostbite gaming engine.

## [Link to section: As others have mentioned, these glitches were in some past BF games and still found their way into BF1. Either DICE is unwilling or unable to solve these issues.](#as-others-have-mentioned-these-glitches-were-in-some-past-bf-games-and-still-found-their-way-into-bf1-either-dice-is-unwilling-or-unable-to-solve-these-issues-2)As others have mentioned, these glitches were in some past BF games and still found their way into BF1. Either DICE is unwilling or unable to solve these issues.

Either way, if I ran DICE I’d replace those developers with those who could get the job done (compensation budget permitting). Perhaps, the human capital budget is the issue.

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**Author:** ![Red\_Spider](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/ee59a6/32.png) [@Red\_Spider](https://battlefieldforum.co/u/Red_Spider)\
**Post date:** [July 19, 2016, 5:23pm UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/16 "2016-07-19T17:23:00Z")

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> [@Not\_Paul\_Blart](#):
>
> Wait, yo, hold up. You mean to tell me that a game that is in an Alpha state has bugs and glitches in it?

Just going to leave this here as it’s clear a lot of people don’t understand where Alpha sits in the development cycle.

 ![new-gdlc-phases.png](https://battlefieldforum.co/uploads/default/original/3X/9/5/95dfffe331f3e15a7ab7bc43a59badcd93664eb9.png)

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**Author:** ![CrazyHorseHaka](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crazyhorsehaka/32/101577_2.png) [@CrazyHorseHaka](https://battlefieldforum.co/u/CrazyHorseHaka)\
**Post date:** [July 19, 2016, 6:57pm UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/17 "2016-07-19T18:57:00Z")

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> [@Lordmang4](#):
>
> ## You make it sound as if DICE is creating BF1 from scratch and not using the Frostbite gaming engine.
> 
> ## As others have mentioned, these glitches were in some past BF games and still found their way into BF1. Either DICE is unwilling or unable to solve these issues.
> 
> Either way, if I ran DICE I’d replace those developers with those who could get the job done (compensation budget permitting). Perhaps, the human capital budget is the issue.

That almost sounds like Tales world development almost five years. I think the Lead designer of Tales world even cracks the whip on interns from coming up with stupid ideas. lol

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<div class="post-metadata">

**Author:** ![Eroin\_Seven](https://battlefieldforum.co/user_avatar/battlefieldforum.co/eroin_seven/32/101871_2.png) [@Eroin\_Seven](https://battlefieldforum.co/u/Eroin_Seven)\
**Post date:** [July 19, 2016, 7:47pm UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/18 "2016-07-19T19:47:00Z")

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> [@Red\_Spider](#):
>
> > [@Not\_Paul\_Blart](#):
> >
> > Wait, yo, hold up. You mean to tell me that a game that is in an Alpha state has bugs and glitches in it?
> 
> Just going to leave this here as it’s clear a lot of people don’t understand where Alpha sits in the development cycle.
> 
> ![new-gdlc-phases.png](https://battlefieldforum.co/uploads/default/original/3X/9/5/95dfffe331f3e15a7ab7bc43a59badcd93664eb9.png)

Except that DICE are making the same game style, on the same engine and once the bugs get fixed 1-1.5years after the game has been out then their back in the next game that they make, and might i add that DICE stockholm was incompitent at solving these issues so they gave it to DICE LA and guess what, DICE LA actaully fixed these and make the community happy but i guess we’re just going to keep giving it back to these smucks over at DICE stockholm

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<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [July 19, 2016, 9:50pm UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/19 "2016-07-19T21:50:00Z")

</div>

> [@FeelsMemesMan](#):
>
> > [@Red\_Spider](#):
> >
> > > [@Not\_Paul\_Blart](#):
> > >
> > > Wait, yo, hold up. You mean to tell me that a game that is in an Alpha state has bugs and glitches in it?
> > 
> > Just going to leave this here as it’s clear a lot of people don’t understand where Alpha sits in the development cycle.
> > 
> > ![new-gdlc-phases.png](https://battlefieldforum.co/uploads/default/original/3X/9/5/95dfffe331f3e15a7ab7bc43a59badcd93664eb9.png)
> 
> Except that DICE are making the same game style, on the same engine and once the bugs get fixed 1-1.5years after the game has been out then their back in the next game that they make, and might i add that DICE stockholm was incompitent at solving these issues so they gave it to DICE LA and guess what, DICE LA actaully fixed these and make the community happy but i guess we’re just going to keep giving it back to these smucks over at DICE stockholm

Didn’t DICE Stockholm give BF4 to DICE LA because Stockholm was working on SWBF and didn’t have the necessary leftover resources to fix BF4? Even then, the DICE LA team tasked with fixing BF4 through CTE were basically a skeleton crew (even though no actual numbers were officially given).

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<div class="post-metadata">

**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [July 19, 2016, 10:12pm UTC](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414/20 "2016-07-19T22:12:00Z")

</div>

> [@FeelsMemesMan](#):
>
> > [@Red\_Spider](#):
> >
> > > [@Not\_Paul\_Blart](#):
> > >
> > > Wait, yo, hold up. You mean to tell me that a game that is in an Alpha state has bugs and glitches in it?
> > 
> > Just going to leave this here as it’s clear a lot of people don’t understand where Alpha sits in the development cycle.
> > 
> > ![new-gdlc-phases.png](https://battlefieldforum.co/uploads/default/original/3X/9/5/95dfffe331f3e15a7ab7bc43a59badcd93664eb9.png)
> 
> Except that DICE are making the same game style, on the same engine and once the bugs get fixed 1-1.5years after the game has been out then their back in the next game that they make, and might i add that DICE stockholm was incompitent at solving these issues so they gave it to DICE LA and guess what, DICE LA actaully fixed these and make the community happy but i guess we’re just going to keep giving it back to these smucks over at DICE stockholm

## [Link to section: What you’re forgetting is that DICE Stockholm was tasked with fixing Battlefield, and simultaneously developing Mirror’s Edge Catalyst, Battlefront, and Battlefield 1 - THAT is why it was chosen to be](#p-121487-what-youre-forgetting-is-that-dice-stockholm-was-tasked-with-fixing-battlefield-and-simultaneously-developing-mirrors-edge-catalyst-battlefront-and-battlefield-1-that-is-why-it-was-chosen-to-be-passed-off-to-dice-la-or-do-you-seriously-believe-that-dice-stockholm-only-develops-one-game-at-a-time-and-developed-battlefront-and-battlefield-1-over-the-course-of-one-year-each-1)What you’re forgetting is that DICE Stockholm was tasked with fixing Battlefield, and simultaneously developing Mirror’s Edge Catalyst, Battlefront, and Battlefield 1 - THAT is why it was chosen to be passed off to DICE LA. Or do you seriously believe that DICE Stockholm only develops one game at a time, and developed Battlefront AND Battlefield 1 over the course of one year each?

And I don’t know what you’re saying when you say “made the community happy” - because Battlefield 4 is still full a myriad of glitches, on top of droves of hackers on PC, and some seriously horrendous latency and packet loss issues that a TON of current players experience in Battlefield 4, but don’t experience in any other game. DICE LA fixed some things, they released two decent maps, and made some cool free DLC drops - but they did not completely fix Battlefield 4 and did not “make the community happy” - seeing as they haven’t patched the game in quite a while, I wouldn’t be surprised if they’ve given up on BF4 and are completely focusing on the BF game they have rumored to be released next year which, again, they’ve probably been working on before DICE passed BF4 on to them.

[Next page](https://battlefieldforum.co/t/bf1-is-going-to-be-such-a-broken-mess/102414.md?page=2)
