# BF1 Levelution Idea

**URL:** <https://battlefieldforum.co/t/bf1-levelution-idea/101256>\
**Category:** General Discussion\
**Created:** [May 14, 2016, 1:02am UTC](https://battlefieldforum.co/t/bf1-levelution-idea/101256 "2016-05-14T01:02:00Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Cha-compton](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/a698b9/32.png) [@Cha-compton](https://battlefieldforum.co/u/Cha-compton)\
**Post date:** [May 14, 2016, 1:02am UTC](https://battlefieldforum.co/t/bf1-levelution-idea/101256/1 "2016-05-14T01:02:00Z")

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The battle of the somme was a very bloody battle and had some weired invetions on the feild. my idea is to have the brit flame throwers that poped out of the ground and dowsed the germ trench with flame.

also you could have tunnel combat were people can dig but if a bomb gose in and destroys it you have to redig it up with a spade.

also sorry but i suck at typeing

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**Author:** ![windowlicker1005](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/w/e8c25b/32.png) [@windowlicker1005](https://battlefieldforum.co/u/windowlicker1005)\
**Post date:** [May 14, 2016, 1:53am UTC](https://battlefieldforum.co/t/bf1-levelution-idea/101256/2 "2016-05-14T01:53:00Z")

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Flamethrowers, machine-guns, grenades, poison gas, _shovels_. Would you rather be burned, gut-shot, have a limb blown off, asphyxiate, or have the indignity of dying via _shovel_? And that probably actually happened to some poor bloke.

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**Author:** ![GrowlmonDrgnbutt](https://battlefieldforum.co/user_avatar/battlefieldforum.co/growlmondrgnbutt/32/102132_2.png) [@GrowlmonDrgnbutt](https://battlefieldforum.co/u/GrowlmonDrgnbutt)\
**Post date:** [May 14, 2016, 2:04am UTC](https://battlefieldforum.co/t/bf1-levelution-idea/101256/3 "2016-05-14T02:04:00Z")

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I’d rather they forget the gimmick that is levolution and focus on core destruction that flows with gameplay, rather than having one scripted event that changes the map layout from bad to worse like it always did in BF4.

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**Author:** ![Cha-compton](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/a698b9/32.png) [@Cha-compton](https://battlefieldforum.co/u/Cha-compton)\
**Post date:** [May 14, 2016, 4:39pm UTC](https://battlefieldforum.co/t/bf1-levelution-idea/101256/4 "2016-05-14T16:39:00Z")

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ok i meant it as a thing like the barracades were you can pop them up and down. it wont change the map but it would make a nice affect while attacking

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**Author:** ![barnesalmighty2](https://battlefieldforum.co/user_avatar/battlefieldforum.co/barnesalmighty2/32/101292_2.png) [@barnesalmighty2](https://battlefieldforum.co/u/barnesalmighty2)\
**Post date:** [May 14, 2016, 6:24pm UTC](https://battlefieldforum.co/t/bf1-levelution-idea/101256/5 "2016-05-14T18:24:00Z")

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> [@GrowlmonDrgnbutt](#):
>
> I’d rather they forget the gimmick that is levolution and focus on core destruction that flows with gameplay, rather than having one scripted event that changes the map layout from bad to worse like it always did in BF4.

I agree 100% with this comment.

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**Author:** ![MagyarMatt](https://battlefieldforum.co/user_avatar/battlefieldforum.co/magyarmatt/32/102721_2.png) [@MagyarMatt](https://battlefieldforum.co/u/MagyarMatt)\
**Post date:** [May 14, 2016, 7:14pm UTC](https://battlefieldforum.co/t/bf1-levelution-idea/101256/6 "2016-05-14T19:14:00Z")

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> [@GrowlmonDrgnbutt](#):
>
> I’d rather they forget the gimmick that is levolution and focus on core destruction that flows with gameplay, rather than having one scripted event that changes the map layout from bad to worse like it always did in BF4.

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**Author:** ![Brentlostak](https://battlefieldforum.co/user_avatar/battlefieldforum.co/brentlostak/32/101414_2.png) [@Brentlostak](https://battlefieldforum.co/u/Brentlostak)\
**Post date:** [May 14, 2016, 7:21pm UTC](https://battlefieldforum.co/t/bf1-levelution-idea/101256/7 "2016-05-14T19:21:00Z")

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i actually hope something like a time map where things change constantly: weather(spring,summer,autumm,winter), from daylight to night.

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**Author:** ![AnzacPete](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/96bed5/32.png) [@AnzacPete](https://battlefieldforum.co/u/AnzacPete)\
**Post date:** [May 15, 2016, 12:34am UTC](https://battlefieldforum.co/t/bf1-levelution-idea/101256/8 "2016-05-15T00:34:00Z")

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> [@Brentlostak](#):
>
> i actually hope something like a time map where things change constantly: weather(spring,summer,autumm,winter), from daylight to night.

Weather & day/night would be fantastic and a natural evolution of the game.

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**Author:** ![JW063](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/df788c/32.png) [@JW063](https://battlefieldforum.co/u/JW063)\
**Post date:** [May 15, 2016, 1:55am UTC](https://battlefieldforum.co/t/bf1-levelution-idea/101256/9 "2016-05-15T01:55:00Z")

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> [@GrowlmonDrgnbutt](#):
>
> I’d rather they forget the gimmick that is levolution and focus on core destruction that flows with gameplay, rather than having one scripted event that changes the map layout from bad to worse like it always did in BF4.

This plus dynamic weather - all that’s needed. Levolution worked the first time you saw it and then who cared?

Good thing is by reports so far this is the way they’re leaning. Major, very major destruction short of total only to keep the maps integrity, dynamic weather, little or no levolution.

All good.
