Correct, it won’t ever happen because 99.9% of all BF servers worldwide are rented. If it was only “DICE/EA” servers there would probably be only a handful per continent and insane queues.
Because servers cost money.
A portion of these 99.9% rented are set to “Official” to take advantage of the matchmaking system. These servers do not allow for in-game management. No kicking, banning, customization outside the default preset.
The “ranked” servers on the other hand do have these features. We’re constantly kicking you nards that fill the chat with bigotry, racism and general spam. Disruptive gameplay sucks. If you enjoy that type of garbage, then stick to “official”.
I’m not paying $85 or more a month if I can’t kick/ban disruptive players. This action reduces the number of servers drastically in every region.
If the consequences of this doesn’t seep through, nothing will.
250,000 players require 3,906.25 servers (64 x 250000).
** no commander or spectator slots, Best price via NFO Servers (https://www.nfoservers.com/order.php), month to month cost $74.87
64 slot 30Hz cost (12 month payment 15% off): $63.64 USD
12 month cost per server: $763.68 USD
Server costs to pay for (3,906.25 servers) per month: $248,593.75 USD
Server costs to pay for (3,906.25 servers) per year: $2,983,125 USD
There is no information about the state of the netcode in BF1.
It is a shame that almost every Youtuber was playing the game and making the wrong questions to the DICE devs. The most of the Youtubers were praising CTE, but were never a big help for the changes made there, but at least they could make the questions.
Probably they got payed to not make the wrong questions ;o(
I really hope that DICE will implement the changes they made in the CTE to the new BF1.
It is the same engine with a few changes, so why not talking if they implemented the CTE changes or not?
That would already be a good information for the people that are willing to pre-order the game.