Here you go with the personal attacks again. Good to see you haven’t changed a bit. Good to see a toxic player like yourself joins this discussion.
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You have been banned from my servers for the exact same reasons.
You Sir, you are a hackusator, a troll, a crybaby and just an annoying person in general. We had every right to ban you from our servers and so we did.
You disrespected and hackusated many other players in our servers (regulars) and you disrespected our admins on several occasions while I did not disrespect you once… not even in your ban appeal.
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Calling me a badmin… LOL. If that was true my servers wouldn’t be full 24/7… would they?
I believe our Ban Appeals section tells the whole story about 11-clan admins and how we handle toxic players and cheaters. It’s sometimes very fun to read too.
Someone im there german forums section just pointed out, that the german Version of the "All you need to know… " News was sligthly changed without notification… e.g. november 1st as start of roll-out was removed…
I haven’t met any players in Overwatch who I would call a cheater, even to myself not in chat. I’ve met few who spammed chat with abusive stuff, but I just hid the chat. No admin but for whatever reason I haven’t needed any, it’s just 5 v 5 after all and can’t be compared to Battlefield IMHO.
I can’t say for the other games, but I’ll probably see what Battlefront is without admins soon. “I’m going in…!” I’ve been thinking what other games that I play could use admins… but maybe I just don’t play any other games with big multiplayer, aside MMO’s which are a world of their own.
When games last 5-10 minutes max and you’re running on matchmaking for the most part, admins aren’t as necessary. Worst case you drop game and requeue if someone is being THAT obnoxious. I have definitely seen more than a few cheaters in OW though, but unlike DICE, Blizzard bans them and those bans stick.
It’s also worth noting that Overwatch would be actively ruined by allowing customization due to the sort of game it is. Don’t believe me, go look at TF2 back when it launched vs what it’s been degraded into.
My realistic take on it:
. 1) The server infrastructure has been in place for a long time and was intended to not be 3rd party ever since they started working on the game. That’s how billion-dollar-value corporations work. Everything is planned, and they never told us due to backlash they knew would happen. However, the backlash “loss” in $$$ is calculated to still make them a profit by luring in new players. Losing 10 players, gaining 14 is still a long-term positive.
. 2) They are stalling on answers due to not risking sales/pre-orders/interest.
. 3) Don’t fall for “being catered to” by getting answers on questions, since whatever the questions/answers are, the server infrastructure will not change. Not this close to launch. Adding/removing features so as to make the servers behave/be controlled like they used to - just to please the community/admins, will not happen. The earliest we’ll see 3rd party servers in November 1st, according to reports, and EA has stated “shortly” after launch.
. 4) Early Access starts tomorrow, and EA will stream and report on BF every day till release, Oct. 18th/21st.
. 5) We will most likely not get answers before release, and even with answers (see 3 ^^) that means little, as nothing will change.
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. Again; don’t misinterpret “getting answers” as equaling “EA will change their minds”.
. @Braddock512 = still awesome! Not criticizing him the slightest.
The primary motivation for renting a server, is to build community around a shared experience. As a Battlefield centric community (http://legendarybastards.com/) we have done this since Battlefield 2 days and have been able to manage our servers the way we see fit. In all cases we have tried to provide both our community members and our guests with a fair and balanced gaming experience. In order to continue doing so, we need to be able to rent a server with either third-party tool access or built-in server management tools, this is imperative.
Here is a basic list of tool capabilities that make for successful server administration
Ability to assign admins
Reserved slots
Language filters & punishment system
Banlist / cheat detection to be shared across servers
Votemap
Votekick
Ping Kick
Ingame balancer (DICE balancer does only end-of-round balancing)
Chat logging
Stats logging
There is no doubt Battlefield One is going to be successful and as a community member we are asking to work together with EA/Dice to continue helping build communities that contribute to this.
Any lack of KICK/BAN is a very, very poor way of asking clans/renters to get a server through EA.
. Since there’s a cost per each player slot on the server, and EA basically says that you have to go about ridding these players in a non KICK/BAN manner (basically the opposite to how a lot of 3rd party servers are run), then why should we have to pay for cheaters, trolls and offensive language users, etc.? If the admin cannot kick/ban the player(s) doing the opposite of what the server renters want them to do, then are we stuck with the player on that server till EA does something about it 2 weeks later?
. A banlist/anti-cheat list across every single server would be a great anti-cheat tool (if implemented correctly). Not sure if that’ll happen, but great idea on paper, at least…
I find that many known youtubers are afraid to fully stand behind the pc community…
Is it because some get invites to confereces hosted by EA?
They should all stick together with us!
"If the servers are hosted outside of Africa (and EA hasn’t said anything to the contrary); then SA players will have to play on possibly 150ms+ at all times, with no option (even if you rent your own server) to have lower latency.There is also no LAN option that we know about for Battlefield 1.
Not to mention the impact it will have on the South African eSports scene."
Thank you for your support. I just wish this subject (not relevant to any of the other server configuration abilities) would be answered. @Braddock512 please ask if you can give a simple yes or no on this question. It does not need to be elaborated on, just a simple yes or no would make it so much easier to fund-raise and create an investment plan for a community in BF1.