# BF1 stationary weapons vs COD WW2 stationary weapons

**URL:** <https://battlefieldforum.co/t/bf1-stationary-weapons-vs-cod-ww2-stationary-weapons/255362>\
**Category:** Off-Topic\
**Created:** [December 7, 2017, 11:33am UTC](https://battlefieldforum.co/t/bf1-stationary-weapons-vs-cod-ww2-stationary-weapons/255362 "2017-12-07T11:33:00Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![wastroupe](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/w/5fc32e/32.png) [@wastroupe](https://battlefieldforum.co/u/wastroupe)\
**Post date:** [December 7, 2017, 11:33am UTC](https://battlefieldforum.co/t/bf1-stationary-weapons-vs-cod-ww2-stationary-weapons/255362/1 "2017-12-07T11:33:00Z")

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I think this is one of the VERY FEW areas that COD WW2 beats Battlefield. I have a blast with the stationary MG42s and tank turrets on that game. Especially when playing War on the Normandy map. A player on a stationary weapon can be a real threat. When playing BF1, it seems at times the stationary weapons are underpowered and outmatched (specifically referring to heavy machine guns). This leads to them being neglected, which is a shame because some of them are in some awesome locations (ie: the top of the hill near the French spawn in Verdun Heights)

I have a few suggestions to improve the stationary weapons on BF1.

First, make the heavy machine gun more more accurate and perhaps a 4 hit kill. No change to rate of fire. Can possibly be balanced by faster overheats

Second, give the Field gun an extra firing mode similar to the siege gun and coastal gun where an icon appears on the mini map. That would be really cool

Lastly, leave the flak gun the way it is. After several buffs and nerfs, it seems to be pretty good.

What are your thoughts?

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**Author:** ![llPhantom\_Limbll](https://battlefieldforum.co/user_avatar/battlefieldforum.co/llphantom_limbll/32/102656_2.png) [@llPhantom\_Limbll](https://battlefieldforum.co/u/llPhantom_Limbll)\
**Post date:** [December 7, 2017, 11:40am UTC](https://battlefieldforum.co/t/bf1-stationary-weapons-vs-cod-ww2-stationary-weapons/255362/2 "2017-12-07T11:40:00Z")

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Oh look, it’s another “bf vs cod” thread!

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**Author:** ![TEKNOCODE](https://battlefieldforum.co/user_avatar/battlefieldforum.co/teknocode/32/103723_2.png) [@TEKNOCODE](https://battlefieldforum.co/u/TEKNOCODE)\
**Post date:** [December 7, 2017, 11:49am UTC](https://battlefieldforum.co/t/bf1-stationary-weapons-vs-cod-ww2-stationary-weapons/255362/3 "2017-12-07T11:49:00Z")

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I’ll defer my thoughts on this cod thread to @Loqtrall

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**Author:** ![V2Face](https://battlefieldforum.co/user_avatar/battlefieldforum.co/v2face/32/103961_2.png) [@V2Face](https://battlefieldforum.co/u/V2Face)\
**Post date:** [December 7, 2017, 11:56am UTC](https://battlefieldforum.co/t/bf1-stationary-weapons-vs-cod-ww2-stationary-weapons/255362/4 "2017-12-07T11:56:00Z")

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Comparing apples and oranges is comparing oranges and apples.

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**Author:** ![Ferdinand\_J\_Foch](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ferdinand_j_foch/32/101936_2.png) [@Ferdinand\_J\_Foch](https://battlefieldforum.co/u/Ferdinand_J_Foch)\
**Post date:** [December 7, 2017, 11:58am UTC](https://battlefieldforum.co/t/bf1-stationary-weapons-vs-cod-ww2-stationary-weapons/255362/5 "2017-12-07T11:58:00Z")

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The mounted MG42 in COD:WW2 actually fires at a much lower rate than the actual MG42. World at War did the MG42 better.

Not to mention that the Maxim machine gun in BF1 represents one of the most commonly used machine guns in WW1.

The field gun in BF1 is also extremely powerful; it simply needs decent accuracy.

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**Author:** ![crabman169](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crabman169/32/101567_2.png) [@crabman169](https://battlefieldforum.co/u/crabman169)\
**Post date:** [December 7, 2017, 11:59am UTC](https://battlefieldforum.co/t/bf1-stationary-weapons-vs-cod-ww2-stationary-weapons/255362/6 "2017-12-07T11:59:00Z")

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Hitscan vs projectile

Endless vs overheat (correct me on that one; haven’t played ww2 yet but last few cods the turrets didn’t even overhear at all)

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**Author:** ![wastroupe](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/w/5fc32e/32.png) [@wastroupe](https://battlefieldforum.co/u/wastroupe)\
**Post date:** [December 7, 2017, 11:59am UTC](https://battlefieldforum.co/t/bf1-stationary-weapons-vs-cod-ww2-stationary-weapons/255362/7 "2017-12-07T11:59:00Z")

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> [@llPhantom\_Limbll](#):
>
> Oh look, it’s another “bf vs cod” thread!

Sorry, a little late to the party

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**Author:** ![Ferdinand\_J\_Foch](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ferdinand_j_foch/32/101936_2.png) [@Ferdinand\_J\_Foch](https://battlefieldforum.co/u/Ferdinand_J_Foch)\
**Post date:** [December 7, 2017, 12:10pm UTC](https://battlefieldforum.co/t/bf1-stationary-weapons-vs-cod-ww2-stationary-weapons/255362/8 "2017-12-07T12:10:00Z")

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> [@crabman169](#):
>
> Hitscan vs projectile
> 
> Endless vs overheat (correct me on that one; haven’t played ww2 yet but last few cods the turrets didn’t even overhear at all)

Turrets in MW1 and WaW didn’t overheat, but turrets started to get overheating ever since MW2. WW2’s mounted machine guns do overheat at a bit of a faster rate than in other CoD games, but have higher damage and lower recoil than usual.

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**Author:** ![LOLGotYerTags](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lolgotyertags/32/101041_2.png) [@LOLGotYerTags](https://battlefieldforum.co/u/LOLGotYerTags)\
**Post date:** [December 7, 2017, 12:56pm UTC](https://battlefieldforum.co/t/bf1-stationary-weapons-vs-cod-ww2-stationary-weapons/255362/9 "2017-12-07T12:56:00Z")

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Moved to off topic.

```auto

```

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**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [December 7, 2017, 3:42pm UTC](https://battlefieldforum.co/t/bf1-stationary-weapons-vs-cod-ww2-stationary-weapons/255362/10 "2017-12-07T15:42:00Z")

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> [@wastroupe](#):
>
> I have a blast with the stationary MG42s and tank turrets on that game. A player on a stationary weapon can be a real threat.

Not if you can land headshots.

Every MG in Ww2 is worthless if someone knows you’re on it and can aim. Those are the two requirements to take out an MG camper in Ww2.
