Bf3 scope glint, bf4 scope glint, bfh scope glint and bf1 scope glint!!

As far as I am aware, Laser only affects hip fire and a player chooses to equip it.

Glint can be ‘turned off’ by choosing a lower powered scope.

And of course Lasers aren’t in BF1 because they weren’t invented then, high powered scopes without glare reduction were.

Yes, How can it be fair when low power scope player can remain invisible and target me from 300m. I don’t have the chance to avoid.
Maybe every gun should have glint then.

a) If the is No Glint Like other say get gud and use more cover.
b) If Vapor trail only appears after the bullets travel say 200m on any weapon.
c) You mean like every weapon or scope.

But I would not be would I.

If the intend range is the sweet spot and there is no difference in stats between the 2 variants of Gewehr only the scopes.
So both Gewehr has a sweet spot of 80 to 125m, both Enfield 40 to 70m and the scoped 1895 is 60 to 100m.

Using a high power scope at 100m would then be at its intend range but has the glint disadvantage while the 1895-TR is only 8m yet you keep telling people that it can easily be used well outside that.

I would have no problem with every class having glint, although when most players are usually running around plain as day there is no reason for it, due to the fact that they aren’t hiding.
Why should one class be completely and totally invisible to everyone else just because they CHOOSE to use a gun with the slowest ROF.
It seems as though the ones opposed to glint just want free reign with little to no possibility of being detected.

I don’t know how you got that from what I said!

Use whatever you want at whatever range or circumstances you want but suffer from or adapt to the choices you make.

It is that simple.

But it is not 1 class is it. You can hid and ambush with any weapon expect the ones with high power scopes.

So how is it the ones opposed to glint just want free reign?

Idk who posted it or mentioned it as an addition but someone said to keep glint to areas with high amounts of sunlight IE. That field in the distance or the top of the mountain this way if the infantry is in the middle of a field and the sniper is further down range like 120m they can see the sniper but if your actually playing with the team being in a building in a town would offer no glint so you can stay hidden from enemies…of course tracers would stay there though so it isn’t blantantly OP but it offers more of a reason to be with the team and PTO (coming from an aggressive recon player who runs BAs) the glint can be annoying but could be avoided by using 4x or less scopes since BF1 is WW1 that isn’t an option (at least if they don’t allow iron sight which I really don’t care for since that’d start another argument entirely) so hopefully this could be a possible solution we could be happy with (and ik that this glint system could make the occasional camper that hides in a building 24/7 quite op but since he’s camping you shouldn’t have a problem killing him) and maybe it could get rid of some of the sniper hate people always seem to have

You said for high power away from action. I would assume that’s outside of their range.

Glint disadvantage, is a controlled state, if you are ads to find targets at 100m your going to be seen.

Try to use the trench sniper at range in beta, it’s not just pull and shoot… it’s the hardest sniper to use at range. High powered scopes make sniping easy.

The high powered scope makes it easier to be accurate, with the downside being glint.

If you didnt know that, why the hell are you using the high powered glint scope??

If Glint is a controlled state why not put it on every gun.

But that is what Glint is doing. If players are unfair disadvantage by glint at short range they will move further away from the action and thus only focus on being a good shot at long range, which are the players many in this thread whined about not going forward to PTO or running with a squad.

Not every gun can operate at 400% of the others guns ranges. No need for glint on all guns.

You not understanding how to use ads, is going to hurt you in near range (where players can already see your body…) and at far range.

I was running and gunning with snipers, in the alpha. So they aren’t quite as awful as you’d have everyone imagine.

There are guns with no glint that can operate at the same range.

Yes, ADS hurts in close so why give the extra disadvantage to one group with glint.

Good for you, you also have said you like to quickscope, so has no impact on your play style.

I play like I do at range as well, because of the glint. It’s my counter, its not that it doesn’t impact me, I’m just minimizing it’s negative effects.

Glint

Why should the game punish just “Snipers camping in the hills”? and not also the so called “aggressive snipers” who run around a bit?

I personally like to play a bit of both depending on the mood I am in. I paid my money to play this game the way I see fit, if I want to camp a bit that’s my choice.

Either change the scout class across the board or not at all, you can’t cherry-pick within the class just because it suits your play style more.

That said, I agree that scope glint is a very bad idea and should never have been implemented to begin with. It’s not even like glint, it’s like a miner’s lamp on your head.

I would suggest that they tone it down to be “just barely” visible and only then when the sniper actually moves the rifle.

It’s a basic feature to counter the obscene engagement distances for non-snipers, and to highlight a potential OHK threat that might only be a few pixels big.

The glint is only bright when you are looking right at someone.

The glint is significantly harder to see when a sniper is not looking at you.

It’s balanced. stop hardscoping in predictable spots, stop staring at enemies through your scope (just take the shot), and you will have a better time.

Necro-ing this thread isn’t going to change anything slayer.

Stop being a pansy on the extreme edge of the map and PTFO. Bam, glint’s no longer an issue.

Try the periscope, I’m pretty sure it gives off glint but you can still be in cover using them and can see which people haven’t noticed you. Also you can spot them at the same time!

Closed for necro posting.