# BF4 Attack (and Stealth) Jet Main Gun Issues

**URL:** <https://battlefieldforum.co/t/bf4-attack-and-stealth-jet-main-gun-issues/110585>\
**Category:** General Discussion\
**Created:** [December 19, 2013, 2:58pm UTC](https://battlefieldforum.co/t/bf4-attack-and-stealth-jet-main-gun-issues/110585 "2013-12-19T14:58:26Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![chase\_s99](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/7c8e57/32.png) [@chase\_s99](https://battlefieldforum.co/u/chase_s99)\
**Post date:** [December 19, 2013, 2:58pm UTC](https://battlefieldforum.co/t/bf4-attack-and-stealth-jet-main-gun-issues/110585/1 "2013-12-19T14:58:26Z")

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If Dice was trying to bring realism to the jets in the newest installment, then they failed. First of all… The main gun. Lets start with the attack jets. Throughout their use in history, it has only ever taken a burst of the cannon to rip armor to shreds. An A-10 can take down a T-90 with less than 15 30mm bullets. With An A-10 in BF4 however, you must hold the guns down for what seems like forever to get a kill on an LAV, much longer for a tank. But the worst offender is the anti-air gun. From the ground, it’s easier to kill than a tank. From the air however these guys take no damage. It takes 3-4 passes (or even more if they are mediocre passes) just to kill them. They can, however, launch 2 missiles as you approach and 2 more as you fly away. And then switch right to guns too.

I get that Dice doesn’t want to “OP” the planes, but they are the most effective thing in the US Arsenal, and don’t cost millions to just do a little but of damage. And I didn’t even want to scratch the stealth jet underpowered issue; that’s a whole discussion on its own.

So let me have your thoughts on this, I want to know I’m not the only one who sees it.

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**Author:** ![KiloAlphaNovember](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/8e8cbc/32.png) [@KiloAlphaNovember](https://battlefieldforum.co/u/KiloAlphaNovember)\
**Post date:** [December 19, 2013, 6:06pm UTC](https://battlefieldforum.co/t/bf4-attack-and-stealth-jet-main-gun-issues/110585/2 "2013-12-19T18:06:30Z")

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oh no  
muh overpowered jets aren’t quite godmode yet  
muh realisms  
i can’t get an easy kill on muh hard counter oh no  
treyarch pls patch

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**Author:** ![victorluque](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ebca7d/32.png) [@victorluque](https://battlefieldforum.co/u/victorluque)\
**Post date:** [December 19, 2013, 7:24pm UTC](https://battlefieldforum.co/t/bf4-attack-and-stealth-jet-main-gun-issues/110585/4 "2013-12-19T19:24:20Z")

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you are right sir, games are realistic, patch plz

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**Author:** ![chase\_s99](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/7c8e57/32.png) [@chase\_s99](https://battlefieldforum.co/u/chase_s99)\
**Post date:** [December 19, 2013, 8:06pm UTC](https://battlefieldforum.co/t/bf4-attack-and-stealth-jet-main-gun-issues/110585/5 "2013-12-19T20:06:20Z")

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But that’s the thing. Planes are god mode. They have more confirmed kills than anything else. They will destroy anything you send them to destroy. They are not meant to be fair.

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**Author:** ![DRDS1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/c4cdca/32.png) [@DRDS1](https://battlefieldforum.co/u/DRDS1)\
**Post date:** [December 19, 2013, 9:22pm UTC](https://battlefieldforum.co/t/bf4-attack-and-stealth-jet-main-gun-issues/110585/6 "2013-12-19T21:22:43Z")

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That doesn’t make for good gameplay though. Sure in real life jets are supreme, but that’s just it, this is a video game not real life. Also battlefield isn’t meant to be a realistic game. Sure there are some realistic aspects to the game to make it feel familiar and easy to pick up, but you can also do things that are completely unrealistic. Such as repair a tank with a torch or magically bring people back from the dead.

I do agree with the MAA being way to strong though. Especially If you use the active radar missiles. You can effectively lock down an entire map using them.

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**Author:** ![rinsu](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/edb3f5/32.png) [@rinsu](https://battlefieldforum.co/u/rinsu)\
**Post date:** [December 19, 2013, 9:47pm UTC](https://battlefieldforum.co/t/bf4-attack-and-stealth-jet-main-gun-issues/110585/7 "2013-12-19T21:47:16Z")

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It’s just balanced gameplay that they had in mind. It’s not Arma 3.

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**Author:** ![mundane1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f475e1/32.png) [@mundane1](https://battlefieldforum.co/u/mundane1)\
**Post date:** [December 19, 2013, 10:13pm UTC](https://battlefieldforum.co/t/bf4-attack-and-stealth-jet-main-gun-issues/110585/8 "2013-12-19T22:13:41Z")

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I agree with your points although I do understand where OP is coming from. The 30mm main gun on the stealth jet does 0-1 damage per hit to patrol boats. wut?
