# BF4 Top Issues Communication

**URL:** <https://battlefieldforum.co/t/bf4-top-issues-communication/252372>\
**Category:** News & Updates\
**Created:** [July 17, 2014, 5:50pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372 "2014-07-17T17:50:00Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![lewkev](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/b487fb/32.png) [@lewkev](https://battlefieldforum.co/u/lewkev)\
**Post date:** [July 17, 2014, 8:21pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/61 "2014-07-17T20:21:00Z")

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> [@](#):
>
> _t1gge said:_
> 
> > [@](#):
> >
> > _lewkev said:_  
> > Hello, while playing a round of Conquest on Sunken Dragon, I suddenly lost quite a few of the controls. I couldn’t ADS, I couldn’t sprint, I couldn’t throw Grenades and I couldn’t jump/vault. I lost these controls when I was on the water barrier.
> > 
> > I do not think it was my controller as when I died (I redeployed), I had regained full controls of my soldier.
> > 
> > Therefore I think this could be a possible bug.
> > 
> > _ **THIS IS ON PS4** _
> 
> Interesting - can you reproduce it? has it happened more than once?

I do not know how to reproduce it. Although other people have also had this glitch. My friend also had it on Lumphini garden.

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**Author:** ![RottenMilkCookie](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/67e7ee/32.png) [@RottenMilkCookie](https://battlefieldforum.co/u/RottenMilkCookie)\
**Post date:** [July 17, 2014, 8:22pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/62 "2014-07-17T20:22:00Z")

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Shrek wonder if you will raise the celling for the Scout heli on Sunken dragon?  
Shrek wonder i you will unnotworthtouseshield and let it withstand nades?

Ps  
SHREK IS LOVE SHREK IS LIFE

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**Author:** ![coldkillercy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/bc8723/32.png) [@coldkillercy](https://battlefieldforum.co/u/coldkillercy)\
**Post date:** [July 17, 2014, 8:22pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/63 "2014-07-17T20:22:00Z")

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1 is locker and Hainan resort but on locker the freezing is too much but I tell the last update was solid for langang and Shanghai.

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**Author:** ![blondguardian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/43a26b/32.png) [@blondguardian](https://battlefieldforum.co/u/blondguardian)\
**Post date:** [July 17, 2014, 8:22pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/64 "2014-07-17T20:22:00Z")

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Its working now

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**Author:** ![Tigerbalboa](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/2bfe46/32.png) [@Tigerbalboa](https://battlefieldforum.co/u/Tigerbalboa)\
**Post date:** [July 17, 2014, 8:25pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/65 "2014-07-17T20:25:00Z")

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Yep ea fixed the issue. Bf online again. Yay

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**Author:** ![Deblankenigguh](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/71e660/32.png) [@Deblankenigguh](https://battlefieldforum.co/u/Deblankenigguh)\
**Post date:** [July 17, 2014, 8:27pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/66 "2014-07-17T20:27:00Z")

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hooah!

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<div class="post-metadata">

**Author:** ![ManOfTomorrowH](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/e47c2d/32.png) [@ManOfTomorrowH](https://battlefieldforum.co/u/ManOfTomorrowH)\
**Post date:** [July 17, 2014, 8:33pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/67 "2014-07-17T20:33:00Z")

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> [@](#):
>
> _t1gge said:_
> 
> > [@](#):
> >
> > _DorkKnightRises said:_  
> > Hi, t1gge!
> > 
> > Are you looking into the issue where the sound and map textures in the beginning of a round is not present? I mean, the sound and textures take about 15-20 seconds to get work.
> > 
> > Also, any eta on the second CTE-to-Vanilla patch? Any time given is hella appreciated 🙂
> 
> Which maps in particular (this is per map) - we got some of them fixed on the CTE already, but there might be more.
> 
> The CTE to vanilla patch is coming - but it will be some time before it does (we want to get many more things in it).

It happens in almost all of the maps. Naval Strike maps, Rogue Transmission, Lockers, Hainan Resort, Lancang Dam, Golmud Railway, Lumphini Garden, Propaganda…Will update this if i remember or make sure of other maps.

Another thing, did you look into the spawn areas of the Chinese army in Propaganda and Lumphini Garden maps? They always get spawn raped by the US faction players. We always spawn in front of them if they captured the last flag. Please consider looking into it.

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<div class="post-metadata">

**Author:** ![t1gge](https://battlefieldforum.co/user_avatar/battlefieldforum.co/t1gge/32/103682_2.png) [@t1gge](https://battlefieldforum.co/u/t1gge)\
**Post date:** [July 17, 2014, 8:34pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/68 "2014-07-17T20:34:00Z")

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> [@](#):
>
> _Shrek-With-A-Gun said:_  
> Shrek wonder if you will raise the celling for the Scout heli on Sunken dragon?  
> Shrek wonder i you will unnotworthtouseshield and let it withstand nades?
> 
> Ps  
> SHREK IS LOVE SHREK IS LIFE

Yes, I believe we will probably to both questions 🙂

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<div class="post-metadata">

**Author:** ![t1gge](https://battlefieldforum.co/user_avatar/battlefieldforum.co/t1gge/32/103682_2.png) [@t1gge](https://battlefieldforum.co/u/t1gge)\
**Post date:** [July 17, 2014, 8:34pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/69 "2014-07-17T20:34:00Z")

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> [@](#):
>
> _coldkillercy said:_  
> 1 is locker and Hainan resort but on locker the freezing is too much but I tell the last update was solid for langang and Shanghai.

We are looking at the worst PS3 maps (the ones that make you crash the most overall) - and doing what we did to Shanghai and Langcang dam.

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**Author:** ![Aotearas](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/13edae/32.png) [@Aotearas](https://battlefieldforum.co/u/Aotearas)\
**Post date:** [July 17, 2014, 8:34pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/70 "2014-07-17T20:34:00Z")

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> [@](#):
>
> _t1gge said:_
> 
> > [@](#):
> >
> > _Aotearas said:_
> > 
> > > [@](#):
> > >
> > > _t1gge said:_
> > > 
> > > > [@](#):
> > > >
> > > > _Rand0mwarrior said:_  
> > > > i hope you can also look at the netcode since the DLC launched.  
> > > > alot people expirienced alot more deaths behind cover, kill trades and oneshots than before.
> > > > 
> > > > before the dlc is was fine, now it feels like we got the vanila netcode back.
> > > > 
> > > > it only happend to me on dragon teeth maps. i was recently playing some vanila maps and the netcode was fine there. ( atleast for me )
> > > 
> > > We are monitoring this, yes - but it didn’t change with Dragon’s Teeth. If you see it happening now, you should have seen it since the 8th (when the patch was out - that’s where netcode changes could be).  
> > > Maps themselves is not related to netcode in any particular way, and especially not behind cover. There could be other issues tho - as you think you are behind cover and it doesnt really stop bullets etc.
> > 
> > No, I can confirm that the &quot;netcode&quot;/hit detection in particular is incredibly wonky in DT. Just today (when I could still play) I had a handful of killtrades (more than ever since the &quot;netcode&quot; patch combined, in fact pretty much ever since the TD release I’ve been having absurd amounts of killtrades again!) and one particularily eggregious case of die-behind-cover on Propaganda map where I saw a scope glint, instantly dove into prone position behind the solid cover between the points A and C (Conquest Small), went through the entire going prone animation and THEN, just shy of a second, suddenly was dead, with the kill cam showing a sniper vapor trail going over the cover. I was fully covered and had height advantage, so the sniper did not hit any exposed part (nevermind it showed the headshot icon) and could not have arced the shot above the cover to hit me.
> > 
> > Old netcode woes are back. Don’t know how (because as you said, it makes no sense), but empirical, personal experience belies that notion.
> 
> This is all related to what ping your enemy had there (and how much the server allows that) - it would still have happened on a vanilla map. We got more fixes for this coming, but I assure there is no changes in this patch regarding this. If anything you play against more different people (more people are playing) and the possibility of high pingers is bigger?

Iirc, everyone in the match had a ping between 25 and 50. I have never experienced similar issues after the “netcode” patch until now.

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<div class="post-metadata">

**Author:** ![Tigerbalboa](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/2bfe46/32.png) [@Tigerbalboa](https://battlefieldforum.co/u/Tigerbalboa)\
**Post date:** [July 17, 2014, 8:36pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/71 "2014-07-17T20:36:00Z")

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T1gge i have experienced a issue with zeriong. My target one time was 467m away so i zeroed for 500 and the bullet traveled as is it was set to 1000m . I was using the srr 61 so i know how the bullet should travel. It is weird. It happens mostly on golmud railway. Its for ps4. Any help?

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**Author:** ![graham\_cracka15](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/73ab20/32.png) [@graham\_cracka15](https://battlefieldforum.co/u/graham_cracka15)\
**Post date:** [July 17, 2014, 8:38pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/72 "2014-07-17T20:38:00Z")

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Are you going to fix the issue of ammo boxes/medic bags not deploying while holding your sidearm? You can deploy them by pressing the trigger but then it just pulls your primary back up and gets you killed.

Also I’m getting really bad packet loss IN on CQ large Dragon’s Teeth maps.

Will console ever get numeral ping values in the server browser and scoreboard?

Can you fix the server system so that custom map rotations can still get quick matches and fill up?

Are you aware of the bug that automatically revives the player next to you when reloading your weapon?

Is there a fix coming for the hit indicator pointing in the wrong direction?

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<div class="post-metadata">

**Author:** ![coldkillercy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/bc8723/32.png) [@coldkillercy](https://battlefieldforum.co/u/coldkillercy)\
**Post date:** [July 17, 2014, 8:43pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/73 "2014-07-17T20:43:00Z")

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Thanks tigge for the respond you are the men but please fix this fast because is getting worse and fast.thanks

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**Author:** ![Tigerbalboa](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/2bfe46/32.png) [@Tigerbalboa](https://battlefieldforum.co/u/Tigerbalboa)\
**Post date:** [July 17, 2014, 8:51pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/74 "2014-07-17T20:51:00Z")

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Tigerbalboa said:]T1gge i have experienced a issue with zeriong. My target one time was 467m away so i zeroed for 500 and the bullet traveled as is it was set to 1000m . I was using the srr 61 so i know how the bullet should travel. It is weird. It happens mostly on golmud railway. Its for ps4. Any help?  
Update. Found out i rubber band most on that map. So wen i set to 500 its jumping to 1000 without me knowing.

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<div class="post-metadata">

**Author:** ![t1gge](https://battlefieldforum.co/user_avatar/battlefieldforum.co/t1gge/32/103682_2.png) [@t1gge](https://battlefieldforum.co/u/t1gge)\
**Post date:** [July 17, 2014, 9:05pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/75 "2014-07-17T21:05:00Z")

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> [@](#):
>
> _Tigerbalboa said:_  
> T1gge i have experienced a issue with zeriong. My target one time was 467m away so i zeroed for 500 and the bullet traveled as is it was set to 1000m . I was using the srr 61 so i know how the bullet should travel. It is weird. It happens mostly on golmud railway. Its for ps4. Any help?

I’m not very knowledgable in the weapons department - I’ll let our weapons guys know!

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<div class="post-metadata">

**Author:** ![t1gge](https://battlefieldforum.co/user_avatar/battlefieldforum.co/t1gge/32/103682_2.png) [@t1gge](https://battlefieldforum.co/u/t1gge)\
**Post date:** [July 17, 2014, 9:07pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/76 "2014-07-17T21:07:00Z")

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> [@](#):
>
> _graham\_cracka15 said:_  
> Are you going to fix the issue of ammo boxes/medic bags not deploying while holding your sidearm? You can deploy them by pressing the trigger but then it just pulls your primary back up and gets you killed.
> 
> Also I’m getting really bad packet loss IN on CQ large Dragon’s Teeth maps.
> 
> Will console ever get numeral ping values in the server browser and scoreboard?
> 
> Can you fix the server system so that custom map rotations can still get quick matches and fill up?
> 
> Are you aware of the bug that automatically revives the player next to you when reloading your weapon?
> 
> Is there a fix coming for the hit indicator pointing in the wrong direction?

Hm, how do you mean with the ammo boxes? Not sure I follow that one.

Ok, on all servers? (bad packetloss)

Yes - we are looking at adding this.

Matchmaking won’t go into custom games - the reasons behind this is that you have full control over a custom game - and the quickmatch is supposed to be giving the player the same experience every time.

Hit indicator is also getting some love at the moment.

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<div class="post-metadata">

**Author:** ![coldkillercy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/bc8723/32.png) [@coldkillercy](https://battlefieldforum.co/u/coldkillercy)\
**Post date:** [July 17, 2014, 9:10pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/77 "2014-07-17T21:10:00Z")

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And t1gge I want you to know also that the assiments bug is still in.

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<div class="post-metadata">

**Author:** ![D\_Killing\_King](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/96bed5/32.png) [@D\_Killing\_King](https://battlefieldforum.co/u/D_Killing_King)\
**Post date:** [July 17, 2014, 9:11pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/78 "2014-07-17T21:11:00Z")

</div>

Is the CTE coming to consoles?

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<div class="post-metadata">

**Author:** ![DESERVEFORREKT](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/9fc29f/32.png) [@DESERVEFORREKT](https://battlefieldforum.co/u/DESERVEFORREKT)\
**Post date:** [July 17, 2014, 9:11pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/79 "2014-07-17T21:11:00Z")

</div>

I’ve also got some issues since the last patch  
more details here:  
[http://www.reddit.com/r/battlefield\_4/comments/2auok9/need\_help\_with\_the\_performance\_graph/](http://www.reddit.com/r/battlefield_4/comments/2auok9/need_help_with_the_performance_graph/) [[reddit.com](http://reddit.com)]

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<div class="post-metadata">

**Author:** ![graham\_cracka15](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/73ab20/32.png) [@graham\_cracka15](https://battlefieldforum.co/u/graham_cracka15)\
**Post date:** [July 17, 2014, 9:15pm UTC](https://battlefieldforum.co/t/bf4-top-issues-communication/252372/80 "2014-07-17T21:15:00Z")

</div>

> [@](#):
>
> _t1gge said:_
> 
> > [@](#):
> >
> > _graham\_cracka15 said:_  
> > Are you going to fix the issue of ammo boxes/medic bags not deploying while holding your sidearm? You can deploy them by pressing the trigger but then it just pulls your primary back up and gets you killed.
> > 
> > Also I’m getting really bad packet loss IN on CQ large Dragon’s Teeth maps.
> > 
> > Will console ever get numeral ping values in the server browser and scoreboard?
> > 
> > Can you fix the server system so that custom map rotations can still get quick matches and fill up?
> > 
> > Are you aware of the bug that automatically revives the player next to you when reloading your weapon?
> > 
> > Is there a fix coming for the hit indicator pointing in the wrong direction?
> 
> Hm, how do you mean with the ammo boxes? Not sure I follow that one.
> 
> Ok, on all servers? (bad packetloss)
> 
> Yes - we are looking at adding this.
> 
> Matchmaking won’t go into custom games - the reasons behind this is that you have full control over a custom game - and the quickmatch is supposed to be giving the player the same experience every time.
> 
> Hit indicator is also getting some love at the moment.

If you try to deploy a medic bag or an ammo box or a motion ball (list goes on) while you’re holding your sidearm, you just hold it and it doesn’t deploy itself. You can deploy it by pressing the trigger button but when you do that it pulls your primary back out which usually gets you kill because your primary is out of ammo.

The bad packet loss is on all CQ Large PS4 servers.

Any chance you can change it so that the map rotation itself doesn’t affect quickmatches? Nobody even runs custom map rotations because their servers never fill up.

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