I’m not sure if I’m in the right thread, but I’m having some trouble trying to play Dragons Teeth. I am a Premium member but when I attempt to join a DT server I get prompted to purchase the expansion. I should be able to play right now shouldn’t I?
just wanted to report that since the last patch on Xbox 360 the game has felt consistently laggy(death around corners/behind cover and trades more often than normal) in all versions, vanilla and all dlcs. more than usual. I’m always in region and speed test tell me I’m top 4% of speeds available.
Hey. Just found this glitch. When I go on a DT map I want to fire my Deagle 44 or Unica 6 but, the bullets don’t render or my gun doesn’t fire fast like I see my friend’s Unica 6 doing. I had this on PS3 and when I fire at a enemy my gun doesn’t fire correctly. It fires once on the 1st tap and on 2nd tap it doesn’t but the 3rd tap… And the gun fires. It should fire on the 2nd tap but it doesn’t. I don’t tap too fast on R1 but can this be looked at? Also a few other friends have the same problem. My internet is stable and perfect.
it would seem there is a minimum ping value before having a bad ping falls into your favor. based on videos I have seen of people going into detail and doing testing on the subject.
What about the iron sight glitch on PS3/360? When ever you spawn, swap weapons or exit a vehicle with iron sights on your primary, the textures on them are missing and you can’t aim with them until they load. This doesn’t happen with canted iron sights or DLC weapons with the flip up sights like the MTAR.
Could you tell us what advantages players with high ping gain, and what situations exactly?
You can (if you know what you are doing), take advantage of the fact that you are allowed to do damage for a longer time. This does not apply to all playstyles etc, but it is to some degree something positive.
Thank for being open and posting on this forum and having a line of communication with us.
What about these situations.
High ping player turns a corner that you’re facing and starts shooting you but you do not see him yet, or see him on a delay and begin to fire being you do not see this player firing at you but being his client sends the information you die.
The effect of hit registration markers not showing up on a high ping player and the lack synchronization of their hit boxes causing you to not hit their client.
A high ping player being so far behind the server time that when his packets are sent they come at once and insta kill you giving you no time to react.
A high ping player not displaying where his model is correctly giving you the feeling you have the jump on him but on his screen he is actually facing you.
With rented servers, the ability to allow admin to “administer” them..having some players making it impossible to play the game properly while they road kill other players or glitch in walls or ceilings boosting..having the option to kick/ ban in official servers as it was on bf3 servers is needed..
Having empty rented servers be somehow queued first in the search screen ahead of empty “Dice” servers.
Quickmatch to allocate players to the least populated rented servers instead of least populated "Dice"Servers.