Shrek wonder if you will raise the celling for the Scout heli on Sunken dragon?
Shrek wonder i you will unnotworthtouseshield and let it withstand nades?
It happens in almost all of the maps. Naval Strike maps, Rogue Transmission, Lockers, Hainan Resort, Lancang Dam, Golmud Railway, Lumphini Garden, Propaganda…Will update this if i remember or make sure of other maps.
Another thing, did you look into the spawn areas of the Chinese army in Propaganda and Lumphini Garden maps? They always get spawn raped by the US faction players. We always spawn in front of them if they captured the last flag. Please consider looking into it.
T1gge i have experienced a issue with zeriong. My target one time was 467m away so i zeroed for 500 and the bullet traveled as is it was set to 1000m . I was using the srr 61 so i know how the bullet should travel. It is weird. It happens mostly on golmud railway. Its for ps4. Any help?
Are you going to fix the issue of ammo boxes/medic bags not deploying while holding your sidearm? You can deploy them by pressing the trigger but then it just pulls your primary back up and gets you killed.
Also I’m getting really bad packet loss IN on CQ large Dragon’s Teeth maps.
Will console ever get numeral ping values in the server browser and scoreboard?
Can you fix the server system so that custom map rotations can still get quick matches and fill up?
Are you aware of the bug that automatically revives the player next to you when reloading your weapon?
Is there a fix coming for the hit indicator pointing in the wrong direction?
Tigerbalboa said:]T1gge i have experienced a issue with zeriong. My target one time was 467m away so i zeroed for 500 and the bullet traveled as is it was set to 1000m . I was using the srr 61 so i know how the bullet should travel. It is weird. It happens mostly on golmud railway. Its for ps4. Any help?
Update. Found out i rubber band most on that map. So wen i set to 500 its jumping to 1000 without me knowing.
Hm, how do you mean with the ammo boxes? Not sure I follow that one.
Ok, on all servers? (bad packetloss)
Yes - we are looking at adding this.
Matchmaking won’t go into custom games - the reasons behind this is that you have full control over a custom game - and the quickmatch is supposed to be giving the player the same experience every time.
Hit indicator is also getting some love at the moment.
If you try to deploy a medic bag or an ammo box or a motion ball (list goes on) while you’re holding your sidearm, you just hold it and it doesn’t deploy itself. You can deploy it by pressing the trigger button but when you do that it pulls your primary back out which usually gets you kill because your primary is out of ammo.
The bad packet loss is on all CQ Large PS4 servers.
Any chance you can change it so that the map rotation itself doesn’t affect quickmatches? Nobody even runs custom map rotations because their servers never fill up.