# BFV dedicated servers

**URL:** <https://battlefieldforum.co/t/bfv-dedicated-servers/105685>\
**Category:** General Discussion\
**Created:** [May 26, 2018, 3:47am UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685 "2018-05-26T03:47:00Z")\
**Posts on this page:** 20\
**Page:** 5

<div class="post-metadata">

**Author:** ![CrashCA](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crashca/32/100942_2.png) [@CrashCA](https://battlefieldforum.co/u/CrashCA)\
**Post date:** [June 16, 2018, 9:40pm UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/81 "2018-06-16T21:40:00Z")

</div>

As there is just one massive group of posts, it is easy to end up with multiple threads on same topic.

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 16, 2018, 10:49pm UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/82 "2018-06-16T22:49:00Z")

</div>

> [@VBALL\_MVP](#):
>
> > [@Reverend-1313](#):
> >
> > > [@VBALL\_MVP](#):
> > >
> > > > [@Metal\_Jockets](#):
> > > >
> > > > After seeing JF’s interview with Dan Berlin it was the unanswered questions that raised a few concerns..  
> > > > especially when DB was asked “Will there be dedicated servers?”.. The answer was..“I can’t comment on anything like that right now”..
> > > > 
> > > > why not?
> > > > 
> > > > To be tight lipped on an obvious part of BF gaming kind of make you think they are actually looking at an alternative.
> > > > 
> > > > The game can have all of the cotton candy whizz bang new innervate mechanics , but without dedicated servers and the ability to control rented servers it will be a deal breaker for me…not to mention what plans they have for Anti-cheat..
> > > > 
> > > > So..I’m not going to make a decision on BFV till they are able to answer these very basic questions.
> > > > 
> > > > [https://www.youtube.com/watch?v=dh4MHyozPyU](https://www.youtube.com/watch?v=dh4MHyozPyU)
> > > 
> > > Probably because they are going to try to use cloud services. They would be a huge leap from dedicated servers.
> > 
> > Please explain what you think cloud services are and what you think the current iteration of dedicated server is for RSP…just curious.
> 
> Sounds like a leading question as if you don’t think I know what cloud services are.
> 
> A dedicated server is, by definition, physical server that is purchased or rented entirely for one companies needs. So it is managed and controlled by EA and the specs of it are also controlled by them. Also when they go down they go offline (as we seen with server rebootsreboots). With cloud services, while they loose control on the servers and how they are configured, they gain the advatage of fully virtualized systems that are up and guaranteed by the provider. They are easier to manage and expand and cheaper to have in multiple locations. This would help the whole no servers in my region issues.
> 
> Titanfall 2 boasted about numerous advatages they had going to cloud services.
> 
> ['Titanfall 2' doesn't ditch Microsoft's cloud; it builds on it](https://www.engadget.com/2016/06/15/titanfall-2-servers-google-amazon-azure/)

There’s also the misconceptions that when you rent a “dedicated server” for say BF 3 or 4 you’re getting a full physical box. You aren’t. You’re getting an instance of the game server (software) running alongside multiple other game server instances.

As far as cloud services are concerned BF1 is run on AWS EC2. Last I checked and worked with it it was a cloud service. So if your network architecture is structured to only work with one service, then you’re kinda stuck with using their network. Hence the limited server coverage with BF1. They can only setup servers where AWS EC2 is supported. The same applies if they expanded to MS Azure. Including MS Azure doesn’t really expand your network. Their data centers are at the same locations as EC2 in most cases … or blocks away. Azure (last I looked) did have DC’s in South Africa where EC2 doesn’t offer coverage.

So being technical … by using cloud services for a product service that relies of time sensitive data transfer you are limiting yourself with coverage. For Web it’s great, not so much for gaming when you sell to regions/areas/markets that you cannot directly support.

edit …

Amazons AWS EC2 Locations

> **[EC2 Reachability Test - IPv4](http://ec2-reachability.amazonaws.com/)**
>
> Amazon Web Services EC2 Reachability and Connectivity Test

This is where we have servers for BF1. If they maintain usage with EC2 this is where we will have servers for BFV.

---

<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [June 17, 2018, 1:45am UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/83 "2018-06-17T01:45:00Z")

</div>

> [@Rev0verDrive](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@Reverend-1313](#):
> > >
> > > > [@VBALL\_MVP](#):
> > > >
> > > > > [@Metal\_Jockets](#):
> > > > >
> > > > > After seeing JF’s interview with Dan Berlin it was the unanswered questions that raised a few concerns..  
> > > > > especially when DB was asked “Will there be dedicated servers?”.. The answer was..“I can’t comment on anything like that right now”..
> > > > > 
> > > > > why not?
> > > > > 
> > > > > To be tight lipped on an obvious part of BF gaming kind of make you think they are actually looking at an alternative.
> > > > > 
> > > > > The game can have all of the cotton candy whizz bang new innervate mechanics , but without dedicated servers and the ability to control rented servers it will be a deal breaker for me…not to mention what plans they have for Anti-cheat..
> > > > > 
> > > > > So..I’m not going to make a decision on BFV till they are able to answer these very basic questions.
> > > > > 
> > > > > [https://www.youtube.com/watch?v=dh4MHyozPyU](https://www.youtube.com/watch?v=dh4MHyozPyU)
> > > > 
> > > > Probably because they are going to try to use cloud services. They would be a huge leap from dedicated servers.
> > > 
> > > Please explain what you think cloud services are and what you think the current iteration of dedicated server is for RSP…just curious.
> > 
> > Sounds like a leading question as if you don’t think I know what cloud services are.
> > 
> > A dedicated server is, by definition, physical server that is purchased or rented entirely for one companies needs. So it is managed and controlled by EA and the specs of it are also controlled by them. Also when they go down they go offline (as we seen with server rebootsreboots). With cloud services, while they loose control on the servers and how they are configured, they gain the advatage of fully virtualized systems that are up and guaranteed by the provider. They are easier to manage and expand and cheaper to have in multiple locations. This would help the whole no servers in my region issues.
> > 
> > Titanfall 2 boasted about numerous advatages they had going to cloud services.
> > 
> > ['Titanfall 2' doesn't ditch Microsoft's cloud; it builds on it](https://www.engadget.com/2016/06/15/titanfall-2-servers-google-amazon-azure/)
> 
> There’s also the misconceptions that when you rent a “dedicated server” for say BF 3 or 4 you’re getting a full physical box. You aren’t. You’re getting an instance of the game server (software) running alongside multiple other game server instances.
> 
> As far as cloud services are concerned BF1 is run on AWS EC2. Last I checked and worked with it it was a cloud service. So if your network architecture is structured to only work with one service, then you’re kinda stuck with using their network. Hence the limited server coverage with BF1. They can only setup servers where AWS EC2 is supported. The same applies if they expanded to MS Azure. Including MS Azure doesn’t really expand your network. Their data centers are at the same locations as EC2 in most cases … or blocks away. Azure (last I looked) did have DC’s in South Africa where EC2 doesn’t offer coverage.
> 
> So being technical … by using cloud services for a product service that relies of time sensitive data transfer you are limiting yourself with coverage. For Web it’s great, not so much for gaming when you sell to regions/areas/markets that you cannot directly support.
> 
> edit …
> 
> Amazons AWS EC2 Locations  
> [http://ec2-reachability.amazonaws.com/](http://ec2-reachability.amazonaws.com/)
> 
> This is where we have servers for BF1. If they maintain usage with EC2 this is where we will have servers for BFV.

Yes…I remember BF4 had 4 instances on a server.

Azure has way more locations. And have grown more. To me it would be better to have it there.

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 17, 2018, 1:55am UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/84 "2018-06-17T01:55:00Z")

</div>

> [@VBALL\_MVP](#):
>
> Yes…I remember BF4 had 4 instances on a server.
> 
> Azure has way more locations. And have grown more. To me it would be better to have it there.

Instances per server depended on the provider, hardware and slot counts per instance. It varied greatly. NFOServers vs [GameServers.com](http://GameServers.com) vs. MultiPlay and so forth. I always used NFO for BF after BF 2/2142 (Leet/Branzone dedi boxes).

Azure really doesn’t offer that much more coverage when you compare them. Their South Africa locals haven’t opened yet which leaves that continent without coverage. IBM might have a network there, but I don’t think they have anything setup for gaming.

[https://azure.microsoft.com/en-us/global-infrastructure/regions/](https://azure.microsoft.com/en-us/global-infrastructure/regions/)

[https://aws.amazon.com/about-aws/global-infrastructure/](https://aws.amazon.com/about-aws/global-infrastructure/)

^^^ They’re basically identical. And typically when you run IP Location lookups they end at the same addresses (Backbone locals).

---

<div class="post-metadata">

**Author:** ![CrashCA](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crashca/32/100942_2.png) [@CrashCA](https://battlefieldforum.co/u/CrashCA)\
**Post date:** [June 17, 2018, 7:05pm UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/85 "2018-06-17T19:05:00Z")

</div>

Always enlightening, Rev. Thanks.  
So, a poor choice for world-wide gaming. Or did I miss something ?

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 17, 2018, 7:27pm UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/86 "2018-06-17T19:27:00Z")

</div>

> [@CrashCA](#):
>
> Always enlightening, Rev. Thanks.  
> So, a poor choice for world-wide gaming. Or did I miss something ?

Depends on who you market and sell to. If they strictly sold based on server locality it wouldn’t be an issue.

---

<div class="post-metadata">

**Author:** ![StarscreamUK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/a87d85/32.png) [@StarscreamUK](https://battlefieldforum.co/u/StarscreamUK)\
**Post date:** [June 18, 2018, 10:58am UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/87 "2018-06-18T10:58:00Z")

</div>

> [@CrashCA](#):
>
> As there is just one massive group of posts, it is easy to end up with multiple threads on same topic.

I know what you are saying Crash, but if we ignored the rules for 1 thread other people would quite rightly say how come I couldn’t do that.

As far as servers, I’ve also asked and been told that there is nothing to announce as yet. Personally, despite being banned by badmins simply for being a mod, I much preferred the prior server systems, and wish they would stick with it. There will be reasons why they chose to do their own rsp thing, doesn’t mean I total agree with them all 🙂

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<div class="post-metadata">

**Author:** ![Jaskaman](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jaskaman/32/102365_2.png) [@Jaskaman](https://battlefieldforum.co/u/Jaskaman)\
**Post date:** [June 18, 2018, 12:43pm UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/88 "2018-06-18T12:43:00Z")

</div>

Still waiting for the info about servers…

---

<div class="post-metadata">

**Author:** ![CrashCA](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crashca/32/100942_2.png) [@CrashCA](https://battlefieldforum.co/u/CrashCA)\
**Post date:** [June 18, 2018, 2:15pm UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/89 "2018-06-18T14:15:00Z")

</div>

I was implying these threads should be sorted, not one should get preference, sorry for confusion.

---

<div class="post-metadata">

**Author:** ![StarscreamUK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/a87d85/32.png) [@StarscreamUK](https://battlefieldforum.co/u/StarscreamUK)\
**Post date:** [June 18, 2018, 2:51pm UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/90 "2018-06-18T14:51:00Z")

</div>

Until they add subsections its going to be slightly chaotic.

---

<div class="post-metadata">

**Author:** ![BetaFief](https://battlefieldforum.co/user_avatar/battlefieldforum.co/betafief/32/101322_2.png) [@BetaFief](https://battlefieldforum.co/u/BetaFief)\
**Post date:** [June 20, 2018, 9:28pm UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/91 "2018-06-20T21:28:00Z")

</div>

I haven’t posted here since I was disappointed with Battlefield 1.

However, the optimist in me hopes to see Battlefield 5 re-introduce Actual User-Hosted-Dedicated-Servers (at least the Pc version of the game) instead of Rent-a-servers or servers totally under dev-control.

seriously don’t think there’s much of an excuse for EA/DICE to not have such a setup, but idk.

---

<div class="post-metadata">

**Author:** ![CrashCA](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crashca/32/100942_2.png) [@CrashCA](https://battlefieldforum.co/u/CrashCA)\
**Post date:** [June 20, 2018, 10:36pm UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/92 "2018-06-20T22:36:00Z")

</div>

Given the current server situation (not just AUS ones). EA should reassess their approach to servers

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<div class="post-metadata">

**Author:** ![Doctorfurious54](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/7ba0ec/32.png) [@Doctorfurious54](https://battlefieldforum.co/u/Doctorfurious54)\
**Post date:** [June 21, 2018, 11:53am UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/93 "2018-06-21T11:53:00Z")

</div>

Hello world  
Metro hardcore BF4 tournament 8v8 start september  
Vets Screaming Eagles, Gore, Goa, PWPL  
Add your clan, probably we go on BFV for next event. Just need good server

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<div class="post-metadata">

**Author:** ![AOSN-RageWolff](https://battlefieldforum.co/user_avatar/battlefieldforum.co/aosn-ragewolff/32/101067_2.png) [@AOSN-RageWolff](https://battlefieldforum.co/u/AOSN-RageWolff)\
**Post date:** [June 21, 2018, 3:43pm UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/94 "2018-06-21T15:43:00Z")

</div>

I miss the Procon days!

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<div class="post-metadata">

**Author:** ![CrashCA](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crashca/32/100942_2.png) [@CrashCA](https://battlefieldforum.co/u/CrashCA)\
**Post date:** [June 21, 2018, 4:04pm UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/95 "2018-06-21T16:04:00Z")

</div>

I miss functioning servers

---

<div class="post-metadata">

**Author:** ![S1ngular1ty](https://battlefieldforum.co/user_avatar/battlefieldforum.co/s1ngular1ty/32/103340_2.png) [@S1ngular1ty](https://battlefieldforum.co/u/S1ngular1ty)\
**Post date:** [June 21, 2018, 5:31pm UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/96 "2018-06-21T17:31:00Z")

</div>

> [@Popa2caps](#):
>
> > [@Metal\_Jockets](#):
> >
> > After seeing JF’s interview with Dan Berlin it was the unanswered questions that raised a few concerns..  
> > especially when DB was asked “Will there be dedicated servers?”.. The answer was..“I can’t comment on anything like that right now”..
> > 
> > why not?
> > 
> > To be tight lipped on an obvious part of BF gaming kind of make you think they are actually looking at an alternative.
> > 
> > The game can have all of the cotton candy whizz bang new innervate mechanics , but without dedicated servers and the ability to control rented servers it will be a deal breaker for me…not to mention what plans they have for Anti-cheat..
> > 
> > So..I’m not going to make a decision on BFV till they are able to answer these very basic questions.
> > 
> > [https://www.youtube.com/watch?v=dh4MHyozPyU](https://www.youtube.com/watch?v=dh4MHyozPyU)
> 
> Is there a Battlefield title without dedicated servers?

Yes, BF1. The so-called dedicated servers are a joke.

---

<div class="post-metadata">

**Author:** ![S1ngular1ty](https://battlefieldforum.co/user_avatar/battlefieldforum.co/s1ngular1ty/32/103340_2.png) [@S1ngular1ty](https://battlefieldforum.co/u/S1ngular1ty)\
**Post date:** [June 21, 2018, 5:36pm UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/97 "2018-06-21T17:36:00Z")

</div>

> [@Rev0verDrive](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@Reverend-1313](#):
> > >
> > > > [@VBALL\_MVP](#):
> > > >
> > > > > [@Metal\_Jockets](#):
> > > > >
> > > > > After seeing JF’s interview with Dan Berlin it was the unanswered questions that raised a few concerns..  
> > > > > especially when DB was asked “Will there be dedicated servers?”.. The answer was..“I can’t comment on anything like that right now”..
> > > > > 
> > > > > why not?
> > > > > 
> > > > > To be tight lipped on an obvious part of BF gaming kind of make you think they are actually looking at an alternative.
> > > > > 
> > > > > The game can have all of the cotton candy whizz bang new innervate mechanics , but without dedicated servers and the ability to control rented servers it will be a deal breaker for me…not to mention what plans they have for Anti-cheat..
> > > > > 
> > > > > So..I’m not going to make a decision on BFV till they are able to answer these very basic questions.
> > > > > 
> > > > > [https://www.youtube.com/watch?v=dh4MHyozPyU](https://www.youtube.com/watch?v=dh4MHyozPyU)
> > > > 
> > > > Probably because they are going to try to use cloud services. They would be a huge leap from dedicated servers.
> > > 
> > > Please explain what you think cloud services are and what you think the current iteration of dedicated server is for RSP…just curious.
> > 
> > Sounds like a leading question as if you don’t think I know what cloud services are.
> > 
> > A dedicated server is, by definition, physical server that is purchased or rented entirely for one companies needs. So it is managed and controlled by EA and the specs of it are also controlled by them. Also when they go down they go offline (as we seen with server rebootsreboots). With cloud services, while they loose control on the servers and how they are configured, they gain the advatage of fully virtualized systems that are up and guaranteed by the provider. They are easier to manage and expand and cheaper to have in multiple locations. This would help the whole no servers in my region issues.
> > 
> > Titanfall 2 boasted about numerous advatages they had going to cloud services.
> > 
> > ['Titanfall 2' doesn't ditch Microsoft's cloud; it builds on it](https://www.engadget.com/2016/06/15/titanfall-2-servers-google-amazon-azure/)
> 
> There’s also the misconceptions that when you rent a “dedicated server” for say BF 3 or 4 you’re getting a full physical box. You aren’t. You’re getting an instance of the game server (software) running alongside multiple other game server instances.
> 
> As far as cloud services are concerned BF1 is run on AWS EC2. Last I checked and worked with it it was a cloud service. So if your network architecture is structured to only work with one service, then you’re kinda stuck with using their network. Hence the limited server coverage with BF1. They can only setup servers where AWS EC2 is supported. The same applies if they expanded to MS Azure. Including MS Azure doesn’t really expand your network. Their data centers are at the same locations as EC2 in most cases … or blocks away. Azure (last I looked) did have DC’s in South Africa where EC2 doesn’t offer coverage.
> 
> So being technical … by using cloud services for a product service that relies of time sensitive data transfer you are limiting yourself with coverage. For Web it’s great, not so much for gaming when you sell to regions/areas/markets that you cannot directly support.
> 
> edit …
> 
> Amazons AWS EC2 Locations  
> [http://ec2-reachability.amazonaws.com/](http://ec2-reachability.amazonaws.com/)
> 
> This is where we have servers for BF1. If they maintain usage with EC2 this is where we will have servers for BFV.

I don’t think anyone cares if they have a full box or not. We just want the level of control over the server we had with BF3 and BF4 where we could access server files and use admin tools like procon. I would be fine with servers running on ANY platform like AWS or Azure if we had access to server files and the ability to use 3rd party admin tools.  
..  
There is no reason why this can’t be done.  
..  
I rarely had problems running virtual servers with NFO and like you said, they were running multiple instances on 1 box.

---

<div class="post-metadata">

**Author:** ![BetaFief](https://battlefieldforum.co/user_avatar/battlefieldforum.co/betafief/32/101322_2.png) [@BetaFief](https://battlefieldforum.co/u/BetaFief)\
**Post date:** [June 21, 2018, 8:07pm UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/98 "2018-06-21T20:07:00Z")

</div>

> [@S1ngular1ty](#):
>
> I don’t think anyone cares if they have a full box or not. We just want the level of control over the server we had with BF3 and BF4 where we could access server files and use admin tools like procon. I would be fine with servers running on ANY platform like AWS or Azure if we had access to server files and the ability to use 3rd party admin tools.  
> ..  
> There is no reason why this can’t be done.  
> ..  
> I rarely had problems running virtual servers with NFO and like you said, they were running multiple instances on 1 box.

I think it’s worth remembering that the level of control BF3 and BF4 had been almost a compromise/minimum compared to the level of control BF1942-BF2142 had available for server.. like “If you’re not going to let us actually host our own servers on our own choice of hardware, at least let us have this”-kind of thing.

Would highly prefer a return to the BF2-2142 model of User-hosted Dedicated Servers, however, as it would probably alleviate some of the shortcomings/issues people have been having with regards to server outages.

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 21, 2018, 8:36pm UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/99 "2018-06-21T20:36:00Z")

</div>

> [@S1ngular1ty](#):
>
> I don’t think anyone cares if they have a full box or not. We just want the level of control over the server we had with BF3 and BF4 where we could access server files and use admin tools like procon. I would be fine with servers running on ANY platform like AWS or Azure if we had access to server files and the ability to use 3rd party admin tools.  
> ..  
> There is no reason why this can’t be done.  
> ..  
> I rarely had problems running virtual servers with NFO and like you said, they were running multiple instances on 1 box.

1. It wa just a clarification. Too many people think dedicated server means one server has the resources of a whole physical box.
2. Server admins did not have access to Server files in BF3 or BF4. You only had access to a basic config. Not the core game files.

Do to the inequality in performance over multiple GSP’s and the fact that one GSP violated their contract and exposed the core files, EA decided to lock down files and go AWS EC2 cloud. Outcry from the community is what eventually got us the RSP.

1. NFO does not use VDS for BF3 or BF4. The use a service daemon to run multiple game server instances as services under a single OS. Each service instance is allocated dedicated CPU and RAM via the service daemon. You know this, we’ve been through this before.

 ![NXVDTpe.jpg](https://battlefieldforum.co/uploads/default/original/3X/0/2/02a85e2b439fa93bf69cd79acf4b8cb1635ef565.jpeg)

---

<div class="post-metadata">

**Author:** ![BetaFief](https://battlefieldforum.co/user_avatar/battlefieldforum.co/betafief/32/101322_2.png) [@BetaFief](https://battlefieldforum.co/u/BetaFief)\
**Post date:** [June 21, 2018, 11:25pm UTC](https://battlefieldforum.co/t/bfv-dedicated-servers/105685/100 "2018-06-21T23:25:00Z")

</div>

> [@Rev0verDrive](#):
>
> Do to the inequality in performance over multiple GSP’s and the fact that one GSP violated their contract and exposed the core files, EA decided to lock down files and go AWS EC2 cloud. Outcry from the community is what eventually got us the RSP.

Wait, isn’t that partially why Battlefield: Bad Company 2 servers are still up and running?

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