There’s also the misconceptions that when you rent a “dedicated server” for say BF 3 or 4 you’re getting a full physical box. You aren’t. You’re getting an instance of the game server (software) running alongside multiple other game server instances.
As far as cloud services are concerned BF1 is run on AWS EC2. Last I checked and worked with it it was a cloud service. So if your network architecture is structured to only work with one service, then you’re kinda stuck with using their network. Hence the limited server coverage with BF1. They can only setup servers where AWS EC2 is supported. The same applies if they expanded to MS Azure. Including MS Azure doesn’t really expand your network. Their data centers are at the same locations as EC2 in most cases … or blocks away. Azure (last I looked) did have DC’s in South Africa where EC2 doesn’t offer coverage.
So being technical … by using cloud services for a product service that relies of time sensitive data transfer you are limiting yourself with coverage. For Web it’s great, not so much for gaming when you sell to regions/areas/markets that you cannot directly support.
edit …
Amazons AWS EC2 Locations
This is where we have servers for BF1. If they maintain usage with EC2 this is where we will have servers for BFV.
Instances per server depended on the provider, hardware and slot counts per instance. It varied greatly. NFOServers vs GameServers.com vs. MultiPlay and so forth. I always used NFO for BF after BF 2/2142 (Leet/Branzone dedi boxes).
Azure really doesn’t offer that much more coverage when you compare them. Their South Africa locals haven’t opened yet which leaves that continent without coverage. IBM might have a network there, but I don’t think they have anything setup for gaming.
I know what you are saying Crash, but if we ignored the rules for 1 thread other people would quite rightly say how come I couldn’t do that.
As far as servers, I’ve also asked and been told that there is nothing to announce as yet. Personally, despite being banned by badmins simply for being a mod, I much preferred the prior server systems, and wish they would stick with it. There will be reasons why they chose to do their own rsp thing, doesn’t mean I total agree with them all
I haven’t posted here since I was disappointed with Battlefield 1.
However, the optimist in me hopes to see Battlefield 5 re-introduce Actual User-Hosted-Dedicated-Servers (at least the Pc version of the game) instead of Rent-a-servers or servers totally under dev-control.
seriously don’t think there’s much of an excuse for EA/DICE to not have such a setup, but idk.
Hello world
Metro hardcore BF4 tournament 8v8 start september
Vets Screaming Eagles, Gore, Goa, PWPL
Add your clan, probably we go on BFV for next event. Just need good server
I don’t think anyone cares if they have a full box or not. We just want the level of control over the server we had with BF3 and BF4 where we could access server files and use admin tools like procon. I would be fine with servers running on ANY platform like AWS or Azure if we had access to server files and the ability to use 3rd party admin tools.
..
There is no reason why this can’t be done.
..
I rarely had problems running virtual servers with NFO and like you said, they were running multiple instances on 1 box.
I think it’s worth remembering that the level of control BF3 and BF4 had been almost a compromise/minimum compared to the level of control BF1942-BF2142 had available for server.. like “If you’re not going to let us actually host our own servers on our own choice of hardware, at least let us have this”-kind of thing.
Would highly prefer a return to the BF2-2142 model of User-hosted Dedicated Servers, however, as it would probably alleviate some of the shortcomings/issues people have been having with regards to server outages.
It wa just a clarification. Too many people think dedicated server means one server has the resources of a whole physical box.
Server admins did not have access to Server files in BF3 or BF4. You only had access to a basic config. Not the core game files.
Do to the inequality in performance over multiple GSP’s and the fact that one GSP violated their contract and exposed the core files, EA decided to lock down files and go AWS EC2 cloud. Outcry from the community is what eventually got us the RSP.
NFO does not use VDS for BF3 or BF4. The use a service daemon to run multiple game server instances as services under a single OS. Each service instance is allocated dedicated CPU and RAM via the service daemon. You know this, we’ve been through this before.