# BFV Recon scope glint video footage for reference

**URL:** <https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023>\
**Category:** General Discussion\
**Created:** [November 29, 2018, 9:10pm UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023 "2018-11-29T21:10:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [November 29, 2018, 9:10pm UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/1 "2018-11-29T21:10:00Z")

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Because nobody else made any video about this I decided to make it as a reference to anyone who wonders what are the glints of the recon scopes on BFV right now.

Both the bolt action and the SLR x3 scopes of the recon have glint and the x6 scope of the bolt actions of couse has glint too.  
The x3 and x6 glints seem to be the same (which is stupid imho) and scale somewhat with distance.  
In spite of not being OHK on the head, the recon SLRs also get the glint treatment for some reason while the assault semi autos are glintless on the same scopes with almost same damage models.  
The only good news is that the Spotting scope gadget does not actually seem to have a glint in this game so people should spot to their hearts content for their team.

Here is the video. It might need some time before the better video quality is available.

[![Video: [Pre- January patch] Recon glints on x3 scopes x6 scopes and the spotting scopes in Battlefield 5](https://battlefieldforum.co/uploads/default/original/3X/c/4/c49bee4aa31cd7031a3767758d4f789cc654273d.jpeg "[Pre- January patch] Recon glints on x3 scopes x6 scopes and the spotting scopes in Battlefield 5") ](https://www.youtube.com/watch?v=v8LVkatVfLk)

.  
The most annoying thing about making this video is that you need the other person to be an enemy or no glint will show and with the lack of team switch, getting 2 friend son opposite teams is random.

Selb 1906 update: According to a short test with the help of Macho I believe that the x2 scope of the selb 1906 does not have glint

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**Author:** ![Zviko0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/zviko0/32/104209_2.png) [@Zviko0](https://battlefieldforum.co/u/Zviko0)\
**Post date:** [November 29, 2018, 9:30pm UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/2 "2018-11-29T21:30:00Z")

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Well done! Thanks!

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**Author:** ![Bamsmacked](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/58f4c7/32.png) [@Bamsmacked](https://battlefieldforum.co/u/Bamsmacked)\
**Post date:** [November 29, 2018, 9:35pm UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/3 "2018-11-29T21:35:00Z")

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Good stuff. Either the 3x glint needs to be entirely removed, or all classes should suffer from the glint same as Recon. It’s a balance issue, and Recons shouldn’t be the only class punished for using a 3x.

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**Author:** ![Loki\_Deezie](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loki_deezie/32/106890_2.png) [@Loki\_Deezie](https://battlefieldforum.co/u/Loki_Deezie)\
**Post date:** [November 29, 2018, 9:38pm UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/4 "2018-11-29T21:38:00Z")

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Agreed either all 3x scopes need glint or none of them.

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [November 29, 2018, 9:41pm UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/5 "2018-11-29T21:41:00Z")

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The best was the glint inside the house. It must have some serious overhead lights shining on that scope!

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**Author:** ![Natetendo83](https://battlefieldforum.co/user_avatar/battlefieldforum.co/natetendo83/32/102925_2.png) [@Natetendo83](https://battlefieldforum.co/u/Natetendo83)\
**Post date:** [November 29, 2018, 9:45pm UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/6 "2018-11-29T21:45:00Z")

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I may be in the minority on this, but I wish they would ditch scope glint entirely.

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**Author:** ![Loki\_Deezie](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loki_deezie/32/106890_2.png) [@Loki\_Deezie](https://battlefieldforum.co/u/Loki_Deezie)\
**Post date:** [November 29, 2018, 9:49pm UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/7 "2018-11-29T21:49:00Z")

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> [@Natetendo83](#):
>
> I may be in the minority on this, but I wish they would ditch scope glint entirely.

If they do this we need something else to stop the edge of the map snipers.  
Without spotting they would reign supreme

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**Author:** ![Natetendo83](https://battlefieldforum.co/user_avatar/battlefieldforum.co/natetendo83/32/102925_2.png) [@Natetendo83](https://battlefieldforum.co/u/Natetendo83)\
**Post date:** [November 29, 2018, 9:54pm UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/8 "2018-11-29T21:54:00Z")

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> [@Loki\_Deezie](#):
>
> > [@Natetendo83](#):
> >
> > I may be in the minority on this, but I wish they would ditch scope glint entirely.
> 
> If they do this we need something else to stop the edge of the map snipers.  
> Without spotting they would reign supreme

I don’t think it would be that bad. Especially with the attrition system so they can’t spawn and disappear with a full compliment of bullets without doing some legwork first.

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [November 29, 2018, 9:54pm UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/9 "2018-11-29T21:54:00Z")

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Do the decoys have scope glint? If not, keep the glint and make the decoy’s have it as well.

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**Author:** ![Zviko0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/zviko0/32/104209_2.png) [@Zviko0](https://battlefieldforum.co/u/Zviko0)\
**Post date:** [November 29, 2018, 9:59pm UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/10 "2018-11-29T21:59:00Z")

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> [@Natetendo83](#):
>
> I may be in the minority on this, but I wish they would ditch scope glint entirely.

My solution for BA rifles is this and damage depending on range with exception of headshot which is always OHK. Blending in would finally be possible, but you’d need at least 3 body shots to get a kill from very long range or 1 headshot. Very high(like 90-95) damage for the highest damaging rifle at close range, allowing people to play with BAs aggressively and have a chance.

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**Author:** ![Gforce81](https://battlefieldforum.co/user_avatar/battlefieldforum.co/gforce81/32/100952_2.png) [@Gforce81](https://battlefieldforum.co/u/Gforce81)\
**Post date:** [November 29, 2018, 10:03pm UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/11 "2018-11-29T22:03:00Z")

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Yeah, that x3 glint needs to be either on every class or gone entirely

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**Author:** ![RebelRoundeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rebelroundeye/32/107090_2.png) [@RebelRoundeye](https://battlefieldforum.co/u/RebelRoundeye)\
**Post date:** [November 29, 2018, 10:10pm UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/12 "2018-11-29T22:10:00Z")

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You and your lads who helped are heroes of this community. Thank you for taking the time on pubs to make this video.

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**Author:** ![xXCA\_RageXx](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/ad7895/32.png) [@xXCA\_RageXx](https://battlefieldforum.co/u/xXCA_RageXx)\
**Post date:** [November 29, 2018, 10:32pm UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/13 "2018-11-29T22:32:00Z")

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How about snipers don’t light up like a christmas tree at all. I find it silly they removed 3d spotting only to give snipers a bug screw you with the glint.

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**Author:** ![ArcBird](https://battlefieldforum.co/user_avatar/battlefieldforum.co/arcbird/32/106465_2.png) [@ArcBird](https://battlefieldforum.co/u/ArcBird)\
**Post date:** [November 29, 2018, 10:36pm UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/14 "2018-11-29T22:36:00Z")

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What I want to see is a test that demonstrates at what angle the glint is visible, like would u see it if the guy is looking 45 degrees away from you, or only when like 5 degrees from directly at you..

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**Author:** ![No\_Other\_xD](https://battlefieldforum.co/user_avatar/battlefieldforum.co/no_other_xd/32/102967_2.png) [@No\_Other\_xD](https://battlefieldforum.co/u/No_Other_xD)\
**Post date:** [November 29, 2018, 10:48pm UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/15 "2018-11-29T22:48:00Z")

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Gj. For me, this proves that DICE don’t test their own game before release, everything is copy, paste and go…

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**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [November 30, 2018, 5:40am UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/16 "2018-11-30T05:40:00Z")

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> [@ArcBird](#):
>
> What I want to see is a test that demonstrates at what angle the glint is visible, like would u see it if the guy is looking 45 degrees away from you, or only when like 5 degrees from directly at you..

I am not sure how we can measure degrees ingame but maybe the best time in am in a lobby with the misfortune of being on the wrong team from my friends I might managed to check it a bit.  
The lack of team switch is hurting too many activities

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**Author:** ![olavafar](https://battlefieldforum.co/user_avatar/battlefieldforum.co/olavafar/32/101046_2.png) [@olavafar](https://battlefieldforum.co/u/olavafar)\
**Post date:** [November 30, 2018, 7:17am UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/17 "2018-11-30T07:17:00Z")

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> [@Hawxxeye](#):
>
> > [@ArcBird](#):
> >
> > What I want to see is a test that demonstrates at what angle the glint is visible, like would u see it if the guy is looking 45 degrees away from you, or only when like 5 degrees from directly at you..
> 
> I am not sure how we can measure degrees ingame but maybe the best time in am in a lobby with the misfortune of being on the wrong team from my friends I might managed to check it a bit.  
> The lack of team switch is hurting too many activities

First I appreciate someone doing something constructive as opposed to the normal ranting that goes on here, good work!

BTW: I think I heard that one could enter the practice range with a friend so maybe something worth waiting for before taking on these type of things…

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**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [November 30, 2018, 7:59am UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/18 "2018-11-30T07:59:00Z")

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> [@olavafar](#):
>
> > [@Hawxxeye](#):
> >
> > > [@ArcBird](#):
> > >
> > > What I want to see is a test that demonstrates at what angle the glint is visible, like would u see it if the guy is looking 45 degrees away from you, or only when like 5 degrees from directly at you..
> > 
> > I am not sure how we can measure degrees ingame but maybe the best time in am in a lobby with the misfortune of being on the wrong team from my friends I might managed to check it a bit.  
> > The lack of team switch is hurting too many activities
> 
> First I appreciate someone doing something constructive as opposed to the normal ranting that goes on here, good work!
> 
> BTW: I think I heard that one could enter the practice range with a friend so maybe something worth waiting for before taking on these type of things…

I am not sure about that considering that you cannot see the glints of friendlies in BFV.  
Unless maybe the shooting range allows us to be on opposite sides.

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**Author:** ![MachoFantast1c0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/machofantast1c0/32/100978_2.png) [@MachoFantast1c0](https://battlefieldforum.co/u/MachoFantast1c0)\
**Post date:** [November 30, 2018, 8:07am UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/19 "2018-11-30T08:07:00Z")

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In light of the the update notes preview I made a decision to not bother with the Scout semi-autos anymore. Disadvantages are simply too numerous. There is absolutely no reason to not run assault, and assault only, for you semi-auto fix.

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**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [November 30, 2018, 8:43am UTC](https://battlefieldforum.co/t/bfv-recon-scope-glint-video-footage-for-reference/106023/20 "2018-11-30T08:43:00Z")

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> [@MachoFantast1c0](#):
>
> In light of the the update notes preview I made a decision to not bother with the Scout semi-autos anymore. Disadvantages are simply too numerous. There is absolutely no reason to not run assault, and assault only, for you semi-auto fix.

The recon is officially the Spotting Scope and Spawn Beacon class now and nothing more to me

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