# Bipod and overall weapon balance

**URL:** <https://battlefieldforum.co/t/bipod-and-overall-weapon-balance/106697>\
**Category:** General Discussion\
**Created:** [March 4, 2019, 7:04pm UTC](https://battlefieldforum.co/t/bipod-and-overall-weapon-balance/106697 "2019-03-04T19:04:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![Squad\_Cohesion](https://battlefieldforum.co/user_avatar/battlefieldforum.co/squad_cohesion/32/103495_2.png) [@Squad\_Cohesion](https://battlefieldforum.co/u/Squad_Cohesion)\
**Post date:** [March 6, 2019, 11:27am UTC](https://battlefieldforum.co/t/bipod-and-overall-weapon-balance/106697/21 "2019-03-06T11:27:00Z")

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> [@AssaultPlazma](#):
>
> I don’t mind bipods, but the MMG concept is redundant and unnecessary IMHO. I wouldn’t mind a reclassification of all MMG’s into LMGs with re done specializations that makes one side for stationary/bipod and the other for mobile play.
> 
> Also bipods use to have a deploy animation in BF3/4 and it was awful. Crappy bipod mechanics aside trying to quickly deploy a bipod before getting mowed was extremely frustrating and meant virtually no one used them.

I think you did not master how to play with bipod MG’s. It was really possible in BF3/4 if you kept distance, but not in BF5. In BF5 they are condemned to camping in corners of buildings, never dishing out suppression because when they do that, they get zapped by snipers (or more often) assault players.

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