# Bipod system needs work

**URL:** <https://battlefieldforum.co/t/bipod-system-needs-work/105761>\
**Category:** General Discussion\
**Created:** [September 5, 2018, 4:51pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761 "2018-09-05T16:51:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Rabid\_Dutchman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/8491ac/32.png) [@Rabid\_Dutchman](https://battlefieldforum.co/u/Rabid_Dutchman)\
**Post date:** [September 5, 2018, 4:51pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/1 "2018-09-05T16:51:00Z")

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I’ve played 7 or 8 matches in the beta so far and think the gameplay is fantastic. My only gripe is the current implementation of the bipod system.

There are two main issues I’ve been having with the bipods:  
**1) Bipod not deploying properly**  
Whenever I crouch at an open window to try and deploy the bipod on an LMG, the animation to deploy the bipod legs happens, but my character just sits and stares at the little section of wall below the window rather than bumping up to the window ledge as they did in past games (tbf the last BF game I _really_ played was BF4). ON top of that, it’s hard to discern when the bipod actually is deployed because the may my character moves and aims doesn’t change at all. Rather than anchoring the bipod to a point and pivoting aim at that point, my movement and aiming function the same.

**2) Bipod deploying in the middle of firing**  
Of the two issues, this is the big one. I’ll be running out in the open and see an enemy and either drop prone to take a shot or step up behind cover. In both instances I’ll get 4 or 5 shots off before my character decides “I nEeD tO dEpLoY tHe BiPoD”, triggering the animation and throwing my aim completely to hell, usually resulting in my death.

I don’t know if the way the bipod system works now is the same way it did in BF1, and if it’s just the way things are now I can live with it, but there seriously needs to be a restriction on the bipod being deployed while the weapon is firing.

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**Author:** ![una322](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/u/3da27b/32.png) [@una322](https://battlefieldforum.co/u/una322)\
**Post date:** [September 5, 2018, 5:18pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/2 "2018-09-05T17:18:00Z")

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yeah this is anoying as hell

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**Author:** ![crabman169](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crabman169/32/101567_2.png) [@crabman169](https://battlefieldforum.co/u/crabman169)\
**Post date:** [September 5, 2018, 5:36pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/3 "2018-09-05T17:36:00Z")

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I don’t know why they didn’t just keep how the bipod work in bf1; they finally got bipods working and useful after all these years than do this to them.

The ability to remove them would be nice or even just being able to manually toggle the bipod so you can keep it always deploy though at say the cost of ads time or something

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [September 5, 2018, 6:28pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/4 "2018-09-05T18:28:00Z")

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The whole support class took a step back. I hate these small mag lmgs.

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**Author:** ![D3V-GRU](https://battlefieldforum.co/user_avatar/battlefieldforum.co/d3v-gru/32/101606_2.png) [@D3V-GRU](https://battlefieldforum.co/u/D3V-GRU)\
**Post date:** [September 5, 2018, 6:35pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/5 "2018-09-05T18:35:00Z")

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> [@B3ANTOWN\_\_B3A5T](#):
>
> The whole support class took a step back. I hate these small mag lmgs.

Yup. This! They have a full suppression system implemented, but no LMGs to lay down a good amount of it. LMGs are consistently outshot by Sten and StG firers at long ranges. I am hoping that the LMGs we have in the beta are just “versatile” weapons, and that more specific LMGs with large mags for suppression will be available in the final release. Everything in the beta just seems to be a small subset of a later release, IMO.

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [September 5, 2018, 6:53pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/6 "2018-09-05T18:53:00Z")

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> [@D3V-GRU](#):
>
> > [@B3ANTOWN\_\_B3A5T](#):
> >
> > The whole support class took a step back. I hate these small mag lmgs.
> 
> Yup. This! They have a full suppression system implemented, but no LMGs to lay down a good amount of it. LMGs are consistently outshot by Sten and StG firers at long ranges. I am hoping that the LMGs we have in the beta are just “versatile” weapons, and that more specific LMGs with large mags for suppression will be available in the final release. Everything in the beta just seems to be a small subset of a later release, IMO.

I find them completely pointless. They lose to smgs and ARs up close and lose to ARs, semis, and BRs med-long range. Jack of all trades I guess but you just end up losing every gunfight. My beloved Support class is terrible in the beta.

Why the hell did they lock the ammo pouch? It sucks. Cant even resupply gadgets or nades. Theres no need to lock it, that just gimps the class even further.

Not to mention the only lmg with a scope, the KE7, is such a pain in the balls to use because of the bipod.

I’m struggling to play more than a few rounds of the beta without getting aggravated and shutting it off. Even the BF1 beta hooked me and I played the crap out of it.

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**Author:** ![Kirk40k](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kirk40k/32/102532_2.png) [@Kirk40k](https://battlefieldforum.co/u/Kirk40k)\
**Post date:** [September 5, 2018, 7:00pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/7 "2018-09-05T19:00:00Z")

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> [@B3ANTOWN\_\_B3A5T](#):
>
> The whole support class took a step back. I hate these small mag lmgs.

Bring out the drums and belt fed already! The low round count mags just aren’t very much fun.

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**Author:** ![D3V-GRU](https://battlefieldforum.co/user_avatar/battlefieldforum.co/d3v-gru/32/101606_2.png) [@D3V-GRU](https://battlefieldforum.co/u/D3V-GRU)\
**Post date:** [September 5, 2018, 7:35pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/8 "2018-09-05T19:35:00Z")

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> [@B3ANTOWN\_\_B3A5T](#):
>
> Why the hell did they lock the ammo pouch? It sucks. Cant even resupply gadgets or nades. Theres no need to lock it, that just gimps the class even further.

I think that’s just because there aren’t any alternatives in the beta version. Right now its a “choice” of one, so its locked. Of course, that’s just a guess.

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**Author:** ![Rabid\_Dutchman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/8491ac/32.png) [@Rabid\_Dutchman](https://battlefieldforum.co/u/Rabid_Dutchman)\
**Post date:** [September 5, 2018, 8:30pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/9 "2018-09-05T20:30:00Z")

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> [@B3ANTOWN\_\_B3A5T](#):
>
> The whole support class took a step back. I hate these small mag lmgs.

I’m pretty sure the closed alpha had MG42’s and other belt fed weapons, so they’ll be in the game just not in the beta.

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**Author:** ![Kirk40k](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kirk40k/32/102532_2.png) [@Kirk40k](https://battlefieldforum.co/u/Kirk40k)\
**Post date:** [September 5, 2018, 8:35pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/10 "2018-09-05T20:35:00Z")

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> [@Rabid\_Dutchman](#):
>
> > [@B3ANTOWN\_\_B3A5T](#):
> >
> > The whole support class took a step back. I hate these small mag lmgs.
> 
> I’m pretty sure the closed alpha had MG42’s and other belt fed weapons, so they’ll be in the game just not in the beta.

Odd decision not to include them. Here you go Support a LMG with a lower round count in the magazine than an Assault Rifle has.

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**Author:** ![BetaFief](https://battlefieldforum.co/user_avatar/battlefieldforum.co/betafief/32/101322_2.png) [@BetaFief](https://battlefieldforum.co/u/BetaFief)\
**Post date:** [September 5, 2018, 9:08pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/11 "2018-09-05T21:08:00Z")

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> [@Kirk40k](#):
>
> > [@B3ANTOWN\_\_B3A5T](#):
> >
> > The whole support class took a step back. I hate these small mag lmgs.
> 
> Bring out the drums and belt fed already! The low round count mags just aren’t very much fun.

> [@Rabid\_Dutchman](#):
>
> > [@B3ANTOWN\_\_B3A5T](#):
> >
> > The whole support class took a step back. I hate these small mag lmgs.
> 
> I’m pretty sure the closed alpha had MG42’s and other belt fed weapons, so they’ll be in the game just not in the beta.

> [@Kirk40k](#):
>
> > [@Rabid\_Dutchman](#):
> >
> > > [@B3ANTOWN\_\_B3A5T](#):
> > >
> > > The whole support class took a step back. I hate these small mag lmgs.
> > 
> > I’m pretty sure the closed alpha had MG42’s and other belt fed weapons, so they’ll be in the game just not in the beta.
> 
> Odd decision not to include them. Here you go Support a LMG with a lower round count in the magazine than an Assault Rifle has.

solution: make them hit harder, or reload far faster when deployed (since both hands would be more “able” to preform actions because the weight of the gun is supported on the bipod)  
if that makes them OP, idk, maybe that shows a flaw in the “we’ve only got 4 classes and no class-per-team limits”-concept that Battlefield has been running with, and perhaps a reorganization is in order.  
I hope they don’t make the belt-fed MG’s like they were in either BF1 or BF4…

As for the “bipod is accidentally deploying when I don’t want it to”-problem, what about a “gun accessory” menu rather than a single “v” option/“function”. like “you press V and you get choices like ‘switch barrel’, ‘toggle bipod’, ‘adjust sight-range-setting’, ‘fire selction’(Semi-auto, full-auto)”.

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**Author:** ![WisconsinBadger](https://battlefieldforum.co/user_avatar/battlefieldforum.co/wisconsinbadger/32/104074_2.png) [@WisconsinBadger](https://battlefieldforum.co/u/WisconsinBadger)\
**Post date:** [September 5, 2018, 9:24pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/12 "2018-09-05T21:24:00Z")

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So it’s not just me!

I like playing support by the bipod deploy issues are driving me nuts. Also getting out shot by nearly everything is frustrating as well. It feels like my LMG is literally broken with the floppy bipod and the random non-suppressive bullet spray. Yeah and the ammo pouch lock neuters the class even further. Support is not fun to play right now!

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**Author:** ![Kirk40k](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kirk40k/32/102532_2.png) [@Kirk40k](https://battlefieldforum.co/u/Kirk40k)\
**Post date:** [September 5, 2018, 9:28pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/13 "2018-09-05T21:28:00Z")

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Support definitely has some issues going on. But on the upside I suppose the anti-vehicle mines work, even though I’ve never had a vehicle hit one I put down. When I was first playing I didn’t read what they were and assumed they were Limpet charges like in BF1 because the icon is similar. I first thought they were bugged when I tossed one onto a side of a tank just to watch it slide off. Then I read they were mines.

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**Author:** ![ITS\_BOB\_GNARLY](https://battlefieldforum.co/user_avatar/battlefieldforum.co/its_bob_gnarly/32/102333_2.png) [@ITS\_BOB\_GNARLY](https://battlefieldforum.co/u/ITS_BOB_GNARLY)\
**Post date:** [September 5, 2018, 10:46pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/14 "2018-09-05T22:46:00Z")

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I always main the Support class in BF and I’m digging it again in BF5.

The guns at first felt weak, but once you throw some upgrades on, they start doing work. The FG42 and KE7 being my favorites so far for running & gunning. The Bren is also decent, but the huge mag blocking vision, plus the slower RoF doesn’t suit my play style. I see it suiting players that prefer to hang back and provide cover from medium range.

As mentioned above, the bipod needs some serious tweaking. If they can’t figure out how auto deploy properly, then they should allow us to deploy the bipod manually instead. Easy fix.

I also hope they bring the limpet charges back, feel slightly useless against tanks without them. They’d also come in handy blowing up fortifications and buildings etc… So much fun. Plus mines just aren’t my thing.

The short round count with high reload times is something to be aware of too. The majority of my time is spent reloading and restocking ammo for myself and team. I wouldn’t mind some tweaking to the reload times if anything as I’m having to rely on my pistol more than I’d like.

So in my opinion, Support needs tweaking, but not much.

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**Author:** ![phoenix1368](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/35a633/32.png) [@phoenix1368](https://battlefieldforum.co/u/phoenix1368)\
**Post date:** [September 6, 2018, 12:02am UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/15 "2018-09-06T00:02:00Z")

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agree, i dont know when or if the bipod had successfully deployed

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**Author:** ![disposalist](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@disposalist](https://battlefieldforum.co/u/disposalist)\
**Post date:** [September 6, 2018, 12:26am UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/16 "2018-09-06T00:26:00Z")

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I got a reply from a dev in another thread that there is a bug (or two) in bipods currently.

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<div class="post-metadata">

**Author:** ![Rabid\_Dutchman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/8491ac/32.png) [@Rabid\_Dutchman](https://battlefieldforum.co/u/Rabid_Dutchman)\
**Post date:** [September 6, 2018, 4:31pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/17 "2018-09-06T16:31:00Z")

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> [@disposalist](#):
>
> I got a reply from a dev in another thread that there is a bug (or two) in bipods currently.

Any specifics as to what those bugs are causing?

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<div class="post-metadata">

**Author:** ![Kirk40k](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kirk40k/32/102532_2.png) [@Kirk40k](https://battlefieldforum.co/u/Kirk40k)\
**Post date:** [September 6, 2018, 4:42pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/18 "2018-09-06T16:42:00Z")

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> [@ITS\_BOB\_GNARLY](#):
>
> I also hope they bring the limpet charges back, feel slightly useless against tanks without them. They’d also come in handy blowing up fortifications and buildings etc… So much fun. Plus mines just aren’t my thing.

I thought the mines were Limpet Charges. I was rather horrified just to watch it slide of the side of the Tank as I turned and scrambled to find cover.

> [@](#):
>
> The short round count with high reload times is something to be aware of too. The majority of my time is spent reloading and restocking ammo for myself and team. I wouldn’t mind some tweaking to the reload times if anything as I’m having to rely on my pistol more than I’d like.
> 
> So in my opinion, Support needs tweaking, but not much.

The release will have larger capacity magazines. Currently it’s fire at an enemy, reload, fire at an enemy, reload, resupply yourself…repeat again.

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<div class="post-metadata">

**Author:** ![UofAZCats](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/u/ea5d25/32.png) [@UofAZCats](https://battlefieldforum.co/u/UofAZCats)\
**Post date:** [September 6, 2018, 5:04pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/19 "2018-09-06T17:04:00Z")

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> [@B3ANTOWN\_\_B3A5T](#):
>
> The whole support class took a step back. I hate these small mag lmgs.

Amen. Nothing good about about small mag LMGs, especially with crappy bipod issues per the OP.

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<div class="post-metadata">

**Author:** ![disposalist](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@disposalist](https://battlefieldforum.co/u/disposalist)\
**Post date:** [September 6, 2018, 5:07pm UTC](https://battlefieldforum.co/t/bipod-system-needs-work/105761/20 "2018-09-06T17:07:00Z")

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> [@Rabid\_Dutchman](#):
>
> > [@disposalist](#):
> >
> > I got a reply from a dev in another thread that there is a bug (or two) in bipods currently.
> 
> Any specifics as to what those bugs are causing?

They said they realise that there’s a flailing of the sights when the bipod opens and closes and there shouldn’t be. They also said that they shouldn’t open and close so often.

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