# Bolt action rifles nerf is stupid

**URL:** <https://battlefieldforum.co/t/bolt-action-rifles-nerf-is-stupid/105736>\
**Category:** General Discussion\
**Created:** [August 11, 2018, 1:39pm UTC](https://battlefieldforum.co/t/bolt-action-rifles-nerf-is-stupid/105736 "2018-08-11T13:39:00Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![Sixclicks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sixclicks/32/103500_2.png) [@Sixclicks](https://battlefieldforum.co/u/Sixclicks)\
**Post date:** [August 13, 2018, 9:56am UTC](https://battlefieldforum.co/t/bolt-action-rifles-nerf-is-stupid/105736/18 "2018-08-13T09:56:00Z")

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> [@rainkloud](#):
>
> > [@Sixclicks](#):
> >
> > It’s a terrible decision. They’ll be worse than BF4 rifles.
> > 
> > It’s BF4 velocity with less than half the range before it drops to its min damage plus more drop and no ability to OHK to the chest within 12.5 meters like every rifle in BF4 could. It’s pretty much worse in every way.
> > 
> > Meanwhile assault and medic are extremely easy to do well with.
> 
> Nope in the words of the great philosopher Meatwad “That ain’t right.”
> 
> Copying mostly from my reply in another thread responding to your drama and attempts to mislead players:
> 
> Differences between current muzzle velocity and Alpha 2 at 600mv
> 
> Bullet Drop  
> 700MV  
> 100m - .02m  
> 200m - .45m  
> 300m - 1.76m
> 
> 600MV  
> 100m - .05m  
> 200m - .67m  
> 300m - 2.51m
> 
> At 100m the difference is virtually indistinguishable. 200m it’s a blip on the radar but still very manageable. Only at 300m does it become a real factor.
> 
> Regarding Time to target:
> 
> “At 150m there’s about .05 seconds difference in time to target. At 100m it’s less than .03 sec difference. It’s really only going to begin to reveal itself to be a significant factor at more extreme ranges.”
> 
> Then you neglect to mention that _attrition will result in many more players running below max health rendering then vulnerable to being killed by snipers who hit with body shots_. That’s a **HUGE** difference from BF4. Giving 1HK out to 12m makes shotguns and smgs less attractive in comparison so let’s not go screwing up the whole weapon ecosystem because you’re either unwilling or unable to grasp the concepts at play here.

I answered this comment in the other thread. There’s no reason for you to double post.

My posts have never been misleading. It’s not my problem if someone doesn’t understand how percentages work.

My point still stands. The rifles are objectively worse than BF4 rifles in essentially every way.

Attrition has nowhere near as much impact as you think (read the reply on the other thread).

The reduced damage also leads to less ability to get assists as kills (again, read the other thread).

Same for my response to the OHK part, read the other thread.

[Stop ruining the TTK!](https://battlefieldforum.co/t/stop-ruining-the-ttk/105735)

With comments like this, you’re starting to look like a worthless troll.

I’ll summarize it all for you again anyway:

1. 700 m/s to 600 m/s nerf is equivalent to a 17% increase in time to target and a 36% increase in drop (oh no! your mortal enemy, percentages!), not including drag.
2. BF4 didn’t have drag. BFV does. So we have a similar velocity to BF4 rifles with significantly more apparent drop due to drag.
3. BF4 rifles could OHK out to 12.5 meters to the chest. BFV rifles cannot.
4. BF4 rifles dropped to a minimum damage of 59 at 150 meters. BFV rifles drop to a minimum damage of 55 at 60 meters.
5. BF4 had the same headshot hitbox size as BFV has.
6. With attrition in its current state, if you hide behind cover each time after being hit by a scout to auto heal 40 health, you can take a maximum of 4 hits starting with 100 health before you die.
7. To die in one shot to the chest from a scout at 60 or more meters away, you had to have been injured down to 15 health in a prior fight since you can auto heal 40 48 health, or you need to have literally just gotten out of a firefight with less than 55 health left.
8. 55 min damage means you’ll get less “assist counts as kills” compared to the first alpha since you need to do at least 60 damage for one. Meanwhile medic can still hit you twice to any part of the body at any range to get an assist counts as kill. In other words, scouts will post less kills on the scoreboard compared to the first alpha.

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