# Bring back real rush mode

**URL:** <https://battlefieldforum.co/t/bring-back-real-rush-mode/101233>\
**Category:** General Discussion\
**Created:** [May 13, 2016, 12:28pm UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233 "2016-05-13T12:28:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Sazabinitengale](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/0ea827/32.png) [@Sazabinitengale](https://battlefieldforum.co/u/Sazabinitengale)\
**Post date:** [May 13, 2016, 12:28pm UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/1 "2016-05-13T12:28:00Z")

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Rush used to be great in BC2 and even BF3. There was nothing like trying to get a point for like 20 mins of intense fighting and slowly pushing through our the other team having just a bit more on you and shutting you down. It was really broken in BF4, quick 5 minute points if you were lucky. It was a very quick mode to where if you didn’t make progress almost immediately the match was all but over. I really miss the days of epic rush, even more so though I miss titan mode… anyone else want real rush back?

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**Author:** ![AlexonDK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/90db22/32.png) [@AlexonDK](https://battlefieldforum.co/u/AlexonDK)\
**Post date:** [May 13, 2016, 1:17pm UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/2 "2016-05-13T13:17:00Z")

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Exactly, I almost only played rush on BF3(Operation Metro, Seine Crossing and Damavand Peaks.) Think of a WW1 version of Seine Crossing in BF1, that would be amazing!

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**Author:** ![Sazabinitengale](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/0ea827/32.png) [@Sazabinitengale](https://battlefieldforum.co/u/Sazabinitengale)\
**Post date:** [May 13, 2016, 1:34pm UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/3 "2016-05-13T13:34:00Z")

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Trench warfare objectives… I’m not sure if that could be exciting or horrible.

On a side note I’m not really looking forward to horses or swords though I have to be honest. Does that really just disinterest anyone else?

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**Author:** ![C0mbatJesus](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/ce73a5/32.png) [@C0mbatJesus](https://battlefieldforum.co/u/C0mbatJesus)\
**Post date:** [May 13, 2016, 1:43pm UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/4 "2016-05-13T13:43:00Z")

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oh yes Valparaiso on BFBC2, most epic rush map ever! I think the key to a succesful rush map is to have defenders spawning not too far from the objective, but also have attackers not too far away either. This might only be a small part of it though. I hope the devs really study BFBC2 rush maps and analyse what the ingredients are that made them so good.

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**Author:** ![ZombieP1ow](https://battlefieldforum.co/user_avatar/battlefieldforum.co/zombiep1ow/32/104199_2.png) [@ZombieP1ow](https://battlefieldforum.co/u/ZombieP1ow)\
**Post date:** [May 13, 2016, 1:49pm UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/5 "2016-05-13T13:49:00Z")

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Bring back Crate Bashing. It’s a legit tactic.

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**Author:** ![cmillsy04](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/6f9a4e/32.png) [@cmillsy04](https://battlefieldforum.co/u/cmillsy04)\
**Post date:** [May 13, 2016, 4:04pm UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/6 "2016-05-13T16:04:00Z")

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Thank you @Sazabinitengale I have been saying this for years. Ever since Battlefield BC 2, rush has been dead and it was by far the best game mode in Battlefield. Now with BF4 it has been forgotten and all the maps have been focused on conquest with the rush game mode thrown into them. I really hope it makes a comeback in BF1 #bringrushback

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**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [May 13, 2016, 10:59pm UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/7 "2016-05-13T22:59:00Z")

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Rush was terrible for attackers in BF4 on every single map. It wasn’t optimal for defenders either. The vanilla maps not being made with Rush in mind is what it seemed like to me. Locker was OK and I didn’t mind Dawnbreaker. DLC had some good ones. Dragon’s Teeth in particular.

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [May 13, 2016, 11:47pm UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/8 "2016-05-13T23:47:00Z")

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Maybe they could bring back the gold crates in BF1 👅

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**Author:** ![DarkFlame588](https://battlefieldforum.co/user_avatar/battlefieldforum.co/darkflame588/32/101634_2.png) [@DarkFlame588](https://battlefieldforum.co/u/DarkFlame588)\
**Post date:** [May 13, 2016, 11:54pm UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/9 "2016-05-13T23:54:00Z")

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Oh yeah, BC2 rush was amazing. Then again, like half the maps were designed for it. That’s the problem though, if a map is designed for rush, long and narrow, conquest on it isn’t fun. The opposite is true as well.

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**Author:** ![H-Hour\_Absolute](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/85f322/32.png) [@H-Hour\_Absolute](https://battlefieldforum.co/u/H-Hour_Absolute)\
**Post date:** [May 14, 2016, 2:25am UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/10 "2016-05-14T02:25:00Z")

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The only way Rush is going to ever be the same, is if they get rid of Spawn Beacons in Rush gameplay.

Secondly, even though the maps look nice, they rarely use the terrain appropriately…think of Valparaiso- the entire map changed so much at each segment/stage, that it often required different strategies of approach. Plethora of new vehicles would be unlocked/lost…

Rush in BF4 feels so basic…

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**Author:** ![GrowlmonDrgnbutt](https://battlefieldforum.co/user_avatar/battlefieldforum.co/growlmondrgnbutt/32/102132_2.png) [@GrowlmonDrgnbutt](https://battlefieldforum.co/u/GrowlmonDrgnbutt)\
**Post date:** [May 14, 2016, 2:28am UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/11 "2016-05-14T02:28:00Z")

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It’s no secret that BF4 took a poop on Rush. The execution was horrible and they know it. Hopefully it will make a better return in BF1 like in the Bad Company games where Rush was the focus of map design for specific maps and could only be played on those maps. We’ll just have to see.

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**Author:** ![H-Hour\_Absolute](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/85f322/32.png) [@H-Hour\_Absolute](https://battlefieldforum.co/u/H-Hour_Absolute)\
**Post date:** [May 14, 2016, 2:36am UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/12 "2016-05-14T02:36:00Z")

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> [@redzuluzulu0096](#):
>
> Rush was terrible…in BF4…The vanilla maps not being made with Rush in mind is what it seemed like to me…

Totally agreed- I think they even announced that BF4 was a “back to basics” offering, and that Rush was not an element considered during design; Conversely, I believe BFbC2 was designed with Rush as the priority.

> [@](#):
>
> …bring back the Gold Crates from BC1…

Haha totally agree! And the musical score/progressive loading screens we’re awesome!

But one thing I’ve never understood is why we don’t have ACTUAL objectives to destroy. Like why are they computers? One single EMP from a commander should destroy the computers…like why can’t we be planting C4 on say…a bridge. And the bridge collapses in game…like a micro-event… Smh

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [May 14, 2016, 4:58am UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/13 "2016-05-14T04:58:00Z")

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> [@H-Hour\_Absolute](#):
>
> But one thing I’ve never understood is why we don’t have ACTUAL objectives to destroy. Like why are they computers? One single EMP from a commander should destroy the computers…like why can’t we be planting C4 on say…a bridge. And the bridge collapses in game…like a micro-event… Smh

Yep, with all the levolution and destruction in the current and previous games on the Frostbite engine, that would be the next logical step. It could also add new dynamics to the gameplay, for example, in the following manner: say, on a Rush base, objective B is easier to attack than A, but when B (e.g., a bridge) is destroyed, attacking A gets even more difficult! Or maybe, similarly, it would make defending it harder!

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**Author:** ![H-Hour\_Absolute](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/85f322/32.png) [@H-Hour\_Absolute](https://battlefieldforum.co/u/H-Hour_Absolute)\
**Post date:** [May 14, 2016, 5:32am UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/14 "2016-05-14T05:32:00Z")

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> [@Peccath](#):
>
> > [@H-Hour\_Absolute](#):
> >
> > But one thing I’ve never understood is why we don’t have ACTUAL objectives to destroy. Like why are they computers? One single EMP from a commander should destroy the computers…like why can’t we be planting C4 on say…a bridge. And the bridge collapses in game…like a micro-event… Smh
> 
> Yep, with all the levolution and destruction in the current and previous games on the Frostbite engine, that would be the next logical step. It could also add new dynamics to the gameplay, for example, in the following manner: say, on a Rush base, objective B is easier to attack than A, but when B (e.g., a bridge) is destroyed, attacking A gets even more difficult! Or maybe, similarly, it would make defending it harder!

Dude! I like your thinking! That risk/reward decision tree would be awesome!

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**Author:** ![namvn](https://battlefieldforum.co/user_avatar/battlefieldforum.co/namvn/32/102918_2.png) [@namvn](https://battlefieldforum.co/u/namvn)\
**Post date:** [May 14, 2016, 5:56am UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/15 "2016-05-14T05:56:00Z")

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I had far more exiting moments in BC2 than BF3 and 4 combine ever. Some maps must be designed specifically for Rush, I don’t want CQ maps to be slapped Rush mode on it.

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**Author:** ![SucqMacaque](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sucqmacaque/32/102710_2.png) [@SucqMacaque](https://battlefieldforum.co/u/SucqMacaque)\
**Post date:** [May 14, 2016, 8:36am UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/16 "2016-05-14T08:36:00Z")

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I dont like any mode in bf4 except conquest but almost all vanila, ctf and btk maps were great for rush in bf3 with sniper limit and mixed infantry/vehicular gameplay. I played the other day on wbks mixed map/rush server for twelve hours that day and had so much fun.  
Only bad thing that majority of players complained about was attack heli camping when heli is so high that it cannot be locked and is protected by stationary AA on carrier from planes on karg island on first two mcoms. And they hated recons (me included) , support with bipod lmg/mortar or tanks camping in out of bound areas behind mcom.  
I really like that in ctf anyone can get you from behind. You cannot camp behind flag and be untouchable like in rush, if they implement that in rush it would be so much more exciting.  
While there is great narrow maps like damavand it would be great to also have wide maps so that attackers could rush from all sides.

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**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [May 14, 2016, 9:00am UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/17 "2016-05-14T09:00:00Z")

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Damavand peak was the best rush map I’ve played. Having rush built into a cq map just didn’t cut it, if they made a few maps centred on rush with additions for cq I would play the mode again

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**Author:** ![RODR1GU3Z\_619](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/aca169/32.png) [@RODR1GU3Z\_619](https://battlefieldforum.co/u/RODR1GU3Z_619)\
**Post date:** [May 14, 2016, 9:35am UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/18 "2016-05-14T09:35:00Z")

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Rush was hella fun in bf3 , plus the maps were better

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**Author:** ![Sazabinitengale](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/0ea827/32.png) [@Sazabinitengale](https://battlefieldforum.co/u/Sazabinitengale)\
**Post date:** [May 19, 2016, 7:00pm UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/19 "2016-05-19T19:00:00Z")

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Me too. Cq really isn’t all that fun to me. I like funneling efforts to 1 or 2 concentrated areas. More eventful and takes strategy.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 19, 2016, 7:41pm UTC](https://battlefieldforum.co/t/bring-back-real-rush-mode/101233/20 "2016-05-19T19:41:00Z")

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> [@KaaDaver](#):
>
> Damavand peak was the best rush map I’ve played. Having rush built into a cq map just didn’t cut it, if they made a few maps centred on rush with additions for cq I would play the mode again

really? have you played more than 5 maps? because Damavand gets stale really fast.

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