Bolt-action rifles are weaker than in any other previous title of this franchise even tho they got buffed in terms of their bullet velocities in the latest patch. However despite of this it is much easier going on huge kill streaks with any other class in the game to be honest. I think that those guns were initally balanced in a way where health attrition was really a thing and people often ran around without full health. However since almost everyone is on full health most of the time and there is an additional healing pouch in the inventory nowadys players can often tank one body-hit from a bolt-action rifles easily.
I would already be glad if my work as scout would be appreciated more by giving me more often an “assists counts as kill”. It just feels unrewarding dealing the major part of the damage to an enemy and not even get an assist counts as kill. I mean a lot of rifles do not even deal enough damage with a body hit in order to make an “assist counts as kill” possible. But even with the heavy-hitters like the M.95, Kar98 or the Type 99 most of the time you will not receive an assist counts as kill because as soon as someone uses their healing pouch (even if only healing only 3 health points) it does not count any more. An “assist counts as kill” is one of the rarest things I see in this game and I honestly think that it has to be reworked. How often have I dealt 80+ damage to someone that was then snacked by a friendly without any credits given to me who did most of the work tho.
I mean I do not expect much any more at this point but it would definitely be a wonderful thing if the game would reward me for weakening enemies more, especially if they get eliminated by friendlies then.