# Bullet magnet

**URL:** <https://battlefieldforum.co/t/bullet-magnet/106654>\
**Category:** General Discussion\
**Created:** [February 25, 2019, 4:39am UTC](https://battlefieldforum.co/t/bullet-magnet/106654 "2019-02-25T04:39:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![stiny1838](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/db5fbb/32.png) [@stiny1838](https://battlefieldforum.co/u/stiny1838)\
**Post date:** [March 10, 2019, 12:25pm UTC](https://battlefieldforum.co/t/bullet-magnet/106654/21 "2019-03-10T12:25:00Z")

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> [@Autorotor](#):
>
> > [@dcs500](#):
> >
> > > [@Autorotor](#):
> > >
> > > That’s the thing bro. I’m pretty sure low ping players are getting the worst hit. I have been trying to get an answer from DICE on why they cater high ping players for the past 5 years.
> > > 
> > > So dice is catering ping exploiters since they refuse to fix it. Take a look at the massive amount of youtubers that exclusively play on servers over seas. They’re not even hiding it lol..
> > 
> > Quickmatch is actually the best it’s been with regards to playing in region, so if there’s anyone with a high ping in a game it’s because they chose to be there. Servers should be ping capped at 100 and out of region players should only be able to join by invite.
> 
> The best solution would be to fix the netcode so that high ping players doesn’t become terminators and have a massive advantage because of it.
> 
> I agree that the quickmatch works better in that case.

or remove lag compensation altogether .

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