# Can we finally admit attrition was a terrible addition to battlefield?

**URL:** <https://battlefieldforum.co/t/can-we-finally-admit-attrition-was-a-terrible-addition-to-battlefield/106613>\
**Category:** General Discussion\
**Created:** [February 18, 2019, 3:43pm UTC](https://battlefieldforum.co/t/can-we-finally-admit-attrition-was-a-terrible-addition-to-battlefield/106613 "2019-02-18T15:43:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![dutchmasta83](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/73ab20/32.png) [@dutchmasta83](https://battlefieldforum.co/u/dutchmasta83)\
**Post date:** [February 18, 2019, 5:26pm UTC](https://battlefieldforum.co/t/can-we-finally-admit-attrition-was-a-terrible-addition-to-battlefield/106613/21 "2019-02-18T17:26:00Z")

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I don’t mind attrition at all. I do however think there should be a 3-4 second wait time after being shot before you can self-heal. I hate shooting someone for 70+ damage only to have them run behind a rock, self heal, and then require 3 more shots to kill instead of one. This is especially problematic with medics who can just go from cover to cover healing and not fighting back until you get right next to them and they spray you down. This is of course a valid strategy as a medic, especially considering their limited range weapons, but a timer would at least hinder it a little bit. If I’m using a rifle I shouldn’t need to shoot someone 10 times in less than 20 seconds to kill them because they kept healing in between every 2 of my shots.

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