# Casual vs. Hardcore idea

**URL:** <https://battlefieldforum.co/t/casual-vs-hardcore-idea/102077>\
**Category:** General Discussion\
**Created:** [June 15, 2016, 1:17am UTC](https://battlefieldforum.co/t/casual-vs-hardcore-idea/102077 "2016-06-15T01:17:00Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![JagerB0mber11](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/b19c9b/32.png) [@JagerB0mber11](https://battlefieldforum.co/u/JagerB0mber11)\
**Post date:** [June 15, 2016, 1:17am UTC](https://battlefieldforum.co/t/casual-vs-hardcore-idea/102077/1 "2016-06-15T01:17:00Z")

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I’ve been reading all the discussions between people on these forums and reddit regarding the pace of the game, lack of bolt actions, too arcadey,etc. Now I myself prefer the more hardcore style of gameplay, and that is what I play battlefield on hardcore for. Being a console gamer, there aren’t many if any recent shooters that aren’t run and gun arcade arena shooters. With that said, I understand that type of gameplay is vastly popular for many, and so I have thought of an idea that might put an end to this argument of attrition and put Battlefield on yet another level of epicness.

1. Casual game mode/servers- this would be the game that so many have come to know in recent years, beginning with the bad company series and continuing through bf1. This would be the faster paced, arcadey style gameplay with ammo pools, regen health, faster movement speed, etc.

2. Hardcore game mode/servers- implement the lower ttk and minimal HUD as in previous titles, but add some more factors to gameplay. For example, slower, realistic movement speed, stamina, jumping restricted jumping to vaulting, slower ADS speed, LMGS and snipers are near impossible to use accurately unless crouched, prone, or deployed on either a bipod or ledge, etc.

I feel if this was done it would truly make Battlefield a remarkable and unique game, capable of appealing to more than one type of gameplay; from the run and gun arcade mayhem, to the slower, tactical hardcore. Let me know what you guys think. Let’s come up with a solution rather than bash each other!

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**Author:** ![pHill-Ace](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/a88e57/32.png) [@pHill-Ace](https://battlefieldforum.co/u/pHill-Ace)\
**Post date:** [June 15, 2016, 1:31am UTC](https://battlefieldforum.co/t/casual-vs-hardcore-idea/102077/2 "2016-06-15T01:31:00Z")

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Sounds like you just want to ruin hardcore. No no no.

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**Author:** ![ilikem14](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/aeb1de/32.png) [@ilikem14](https://battlefieldforum.co/u/ilikem14)\
**Post date:** [June 15, 2016, 1:34am UTC](https://battlefieldforum.co/t/casual-vs-hardcore-idea/102077/3 "2016-06-15T01:34:00Z")

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> [@JagerB0mber11](#):
>
> I’ve been reading all the discussions between people on these forums and reddit regarding the pace of the game, lack of bolt actions, too arcadey,etc. Now I myself prefer the more hardcore style of gameplay, and that is what I play battlefield on hardcore for. Being a console gamer, there aren’t many if any recent shooters that aren’t run and gun arcade arena shooters. With that said, I understand that type of gameplay is vastly popular for many, and so I have thought of an idea that might put an end to this argument of attrition and put Battlefield on yet another level of epicness.
> 
> 1. Casual game mode/servers- this would be the game that so many have come to know in recent years, beginning with the bad company series and continuing through bf1. This would be the faster paced, arcadey style gameplay with ammo pools, regen health, faster movement speed, etc.
> 
> 2. Hardcore game mode/servers- implement the lower ttk and minimal HUD as in previous titles, but add some more factors to gameplay. For example, slower, realistic movement speed, stamina, jumping restricted jumping to vaulting, slower ADS speed, LMGS and snipers are near impossible to use accurately unless crouched, prone, or deployed on either a bipod or ledge, etc.
> 
> I feel if this was done it would truly make Battlefield a remarkable and unique game, capable of appealing to more than one type of gameplay; from the run and gun arcade mayhem, to the slower, tactical hardcore. Let me know what you guys think. Let’s come up with a solution rather than bash each other!

 ![](https://battlefieldforum.co/uploads/default/original/3X/b/d/bd2a54973d5f1ad7c8d8f596c18345dd07404ff2.jpeg)

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<div class="post-metadata">

**Author:** ![JagerB0mber11](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/b19c9b/32.png) [@JagerB0mber11](https://battlefieldforum.co/u/JagerB0mber11)\
**Post date:** [June 15, 2016, 1:35am UTC](https://battlefieldforum.co/t/casual-vs-hardcore-idea/102077/4 "2016-06-15T01:35:00Z")

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How so? I feel that it could draw more hardcore players who want a slowed down pace and also allows for higher level of tactics that haven’t been seen in recent battlefield titles due to the emphasis on fast paced run and gun. I play both types of games and they are both fun in their own regards, why not have both?

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**Author:** ![JagerB0mber11](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/b19c9b/32.png) [@JagerB0mber11](https://battlefieldforum.co/u/JagerB0mber11)\
**Post date:** [June 15, 2016, 1:37am UTC](https://battlefieldforum.co/t/casual-vs-hardcore-idea/102077/5 "2016-06-15T01:37:00Z")

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Why wouldn’t it work? I’m not an expert, could you explain it to me?

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 15, 2016, 1:37am UTC](https://battlefieldforum.co/t/casual-vs-hardcore-idea/102077/6 "2016-06-15T01:37:00Z")

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> [@pHill-Ace](#):
>
> Sounds like you just want to ruin hardcore. No no no.

I think hardcore is still broken but even i can agree with you on this.

> [@JagerB0mber11](#):
>
> How so? I feel that it could draw more hardcore players who want a slowed down pace and also allows for higher level of tactics that haven’t been seen in recent battlefield titles due to the emphasis on fast paced run and gun. I play both types of games and they are both fun in their own regards, why not have both?

“hardcore” is not synonymous with “slow as hell”.

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**Author:** ![ilikem14](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/aeb1de/32.png) [@ilikem14](https://battlefieldforum.co/u/ilikem14)\
**Post date:** [June 15, 2016, 1:38am UTC](https://battlefieldforum.co/t/casual-vs-hardcore-idea/102077/7 "2016-06-15T01:38:00Z")

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> [@Sir-xer21](#):
>
> > [@pHill-Ace](#):
> >
> > Sounds like you just want to ruin hardcore. No no no.
> 
> I think hardcore is still broken but even i can agree with you on this.
> 
> > [@JagerB0mber11](#):
> >
> > How so? I feel that it could draw more hardcore players who want a slowed down pace and also allows for higher level of tactics that haven’t been seen in recent battlefield titles due to the emphasis on fast paced run and gun. I play both types of games and they are both fun in their own regards, why not have both?
> 
> “hardcore” is not synonymous with “slow as hell”.

this

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<div class="post-metadata">

**Author:** ![JagerB0mber11](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/b19c9b/32.png) [@JagerB0mber11](https://battlefieldforum.co/u/JagerB0mber11)\
**Post date:** [June 15, 2016, 1:40am UTC](https://battlefieldforum.co/t/casual-vs-hardcore-idea/102077/8 "2016-06-15T01:40:00Z")

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Doesn’t have to be “slow as hell” . I just threw out some ideas on how to improve on the hardcore mode and add new dynamics that encourage team play and strategy.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 15, 2016, 2:54am UTC](https://battlefieldforum.co/t/casual-vs-hardcore-idea/102077/9 "2016-06-15T02:54:00Z")

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The gun balance argument is all I ever see.

> [@](#):
>
> Hardcore’s overall purpose is to provide a **more realistic** gameplay experience.

[http://battlefield.wikia.com/wiki/Hardcore](http://battlefield.wikia.com/wiki/Hardcore)

That’s the only reference I can find on it’s “overall purpose”. Not an EA/DICE official statement. Nevertheless that’s what most HC players see it as. With that and using the “more realistic” as the basis for the mode. Can anyone name a BF4 weapon that wouldn’t kill in the same amount of hits HC provides IRL? I can’t.

Also, with 60% HP and m416 kills in 3 hits. How is that any different than 100% HP and the m416 damage model being upped to “more realistic” levels and still killing in 3 hits? The only plausible upset is the BASR ohk foot killing. Which most that play HC, just go with the “more realistic” approach and agree that a foot blown off equates to out of action, thus interrupted by the game as dead.

BF1 has from what I gathered introduced dynamic damage to players as well as vehicles. An arm hit is lower damage than the body and so forth. So I’m going to assume that ohk foot kills in HC won’t happen. But I also did notice Jackfrags pulling off a body OHK from about 75m ± in the stream, which was from what I gather “Normal” preset.
