# Class Archetypes or another way to limit player choice.

**URL:** <https://battlefieldforum.co/t/class-archetypes-or-another-way-to-limit-player-choice/105728>\
**Category:** General Discussion\
**Created:** [July 6, 2018, 5:51am UTC](https://battlefieldforum.co/t/class-archetypes-or-another-way-to-limit-player-choice/105728 "2018-07-06T05:51:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![SuperiorByGender](https://battlefieldforum.co/user_avatar/battlefieldforum.co/superiorbygender/32/103277_2.png) [@SuperiorByGender](https://battlefieldforum.co/u/SuperiorByGender)\
**Post date:** [July 11, 2018, 12:03pm UTC](https://battlefieldforum.co/t/class-archetypes-or-another-way-to-limit-player-choice/105728/21 "2018-07-11T12:03:00Z")

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> [@ninjapenquinuk](#):
>
> Im someone who never liked the fact that in BF1 Assualts had the sniper rifle rocket gun to OHK from half way across maps when they are meant to be the close quarters class, or medics with rifle grenades. Once the system is up and running properly and we see all the weapon and gadget combos I may change my mind, but i like the idea at the moment.

Bf3, Bf4, Bf1, BC2 all had rocket lauchers for assault (BC2 it was enbgineee) that allowed you to snipe people. And its not like people are camping in a hill all game sniping with their rocket launchers due to limited shots.

Having rifle grenades in medic is very stupid, I agree on that one. But that shows Dice’s inability to properly assign gadgets.

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