# Combined Arms Fail

**URL:** <https://battlefieldforum.co/t/combined-arms-fail/106569>\
**Category:** General Discussion\
**Created:** [February 13, 2019, 11:32am UTC](https://battlefieldforum.co/t/combined-arms-fail/106569 "2019-02-13T11:32:00Z")\
**Posts on this page:** 19\
**Page:** 2

<div class="post-metadata">

**Author:** ![Ramell\_of\_Cadia](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ramell_of_cadia/32/107083_2.png) [@Ramell\_of\_Cadia](https://battlefieldforum.co/u/Ramell_of_Cadia)\
**Post date:** [February 13, 2019, 2:49pm UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/21 "2019-02-13T14:49:00Z")

</div>

> [@ElliotLH](#):
>
> > [@ninjapenquinuk](#):
> >
> > > [@PigsofRedemption](#):
> > >
> > > > [@smokintom214](#):
> > > >
> > > > On a plus you can get all your guns to lvl 10.
> > > 
> > > You can even complete weapon assignments and daily orders on the mode too.
> > 
> > Seems that even DICE know the mode isnt a crowd pleaser (not played yet so cant comment) and so the only way to get people to play - so they dont look like failures, is allow them an easier route for assignments. Poor show!
> 
> At least some don’t work - the “in objective area” ones don’t seem to anyway.

That’s because there are no objective areas in Combined Arms.

---

<div class="post-metadata">

**Author:** ![moose004](https://battlefieldforum.co/user_avatar/battlefieldforum.co/moose004/32/106969_2.png) [@moose004](https://battlefieldforum.co/u/moose004)\
**Post date:** [February 14, 2019, 2:39pm UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/22 "2019-02-14T14:39:00Z")

</div>

You can also apparently complete Tides of War assignments, I think. I supposedly completed 55,000 TOW xp worth of assignments messing around with Market Sweep this morning, but it did not reflect in my TOW rank (still 26). That might be because even though I completed the assignments, I didn’t successfully survive until extraction…but now I can’t put the assignments back. So they’re gone, but I didn’t get the XP. Yay.

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<div class="post-metadata">

**Author:** ![vadthrawn](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/53a042/32.png) [@vadthrawn](https://battlefieldforum.co/u/vadthrawn)\
**Post date:** [February 14, 2019, 2:43pm UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/23 "2019-02-14T14:43:00Z")

</div>

I agree that no matchmaking is an oversight however the mode is not garbage. it does need work.

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<div class="post-metadata">

**Author:** ![DrakeCasanova](https://battlefieldforum.co/user_avatar/battlefieldforum.co/drakecasanova/32/101780_2.png) [@DrakeCasanova](https://battlefieldforum.co/u/DrakeCasanova)\
**Post date:** [February 14, 2019, 2:44pm UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/24 "2019-02-14T14:44:00Z")

</div>

Its not my cup of tea but i can see why people like it. Plenty of people are playing it and enjoying it. This seems like another case of “I DONT LIKE IT SO ITS A FAILURE” post. Grow up.

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<div class="post-metadata">

**Author:** ![Ragequit\_Robert](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ragequit_robert/32/106539_2.png) [@Ragequit\_Robert](https://battlefieldforum.co/u/Ragequit_Robert)\
**Post date:** [February 14, 2019, 3:11pm UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/25 "2019-02-14T15:11:00Z")

</div>

I disagree. It’s not about being someones cup of tea or not, combined arms is objectively bad and they should have spend their time on new maps, bugfixing or whatever. This is NOT real content. If DICE/EA sees something so laughably as real content, than the whole game as a service is a rip off! If - and only if - the co-op mode whould at least hit 90% or so of the quality of the single player mode it would be somewhat acceptable. But this isn’t. Objectively not! This is something thrown together in a hurry without the need to create any new content.

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<div class="post-metadata">

**Author:** ![moose004](https://battlefieldforum.co/user_avatar/battlefieldforum.co/moose004/32/106969_2.png) [@moose004](https://battlefieldforum.co/u/moose004)\
**Post date:** [February 14, 2019, 3:31pm UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/26 "2019-02-14T15:31:00Z")

</div>

BTW, Combined Arms stats also appear to carry over into sites like Battlefield Tracker. I did a few rounds with the Lewis Gun and my k/d in support went from 0.55 to 0.66. FFS, DICE, Combined Arms stats shouldn’t carry over. There’s no way you can compare headshotting (relatively) braindead bots with playing against other real people.

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<div class="post-metadata">

**Author:** ![GeneralNico113](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/ccd318/32.png) [@GeneralNico113](https://battlefieldforum.co/u/GeneralNico113)\
**Post date:** [February 14, 2019, 3:31pm UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/27 "2019-02-14T15:31:00Z")

</div>

This mode needs matchmaking just like Overwatch’s co-op modes do.

---

<div class="post-metadata">

**Author:** ![JamieCurnock](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/9f8e36/32.png) [@JamieCurnock](https://battlefieldforum.co/u/JamieCurnock)\
**Post date:** [February 14, 2019, 4:10pm UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/28 "2019-02-14T16:10:00Z")

</div>

> [@Trokey66](#):
>
> > [@LOLGotYerTags](#):
> >
> > > [@Trokey66](#):
> > >
> > > Completed 3 weapon assignments and got some CC. I can see Hard potentially being interesting with mates too.
> > 
> > Yeah I was levelling support on it last night, At least it makes some of the weapon assignments ( get x kills / headshots in one round ) less infuriating without irritating your teammates in live games and ruining their chances of a win ( bonus! )
> 
> Just a pity that the extraction point isn’t an objective you defend but hey, every little helps…
> 
> > [@JamieCurnock](#):
> >
> > Very minor gripe, the number of enemies didn’t scale up with the squad size, would be nice if it did to add a bit more of a challenge.
> 
> Agree.
> 
> It would appear that only the damage you take increases with difficulty.

Is it just damage? I felt that some of the enemies were a bit bullet spongey on a higher skill level but might not be the case.

Personally I’d rather double the number of targets than have half that you can empty entire clips into and not kill (flame thrower dude, I’m looking at you). It reminds me of the things I hate about destiny/the division etc, just silly bullet spongey people that can somehow take point blank shots to the face and only lose ‘a bit’ of their magic shield.

Still enjoying it but with a few tweaks like randomized position of enemies, enemy numbers scaling with squad size, I think it could be great. Two things that HAVE to change are that your stats are affected by combined arms ( I went from a kill streak of 27 to 72 after last night’s session) and also the ability to spot an area for your squad. Its so puzzling why they took spotting out of combined arms when it’s the one place it could be really helpful.

---

<div class="post-metadata">

**Author:** ![ElliotLH](https://battlefieldforum.co/user_avatar/battlefieldforum.co/elliotlh/32/101030_2.png) [@ElliotLH](https://battlefieldforum.co/u/ElliotLH)\
**Post date:** [February 14, 2019, 4:33pm UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/29 "2019-02-14T16:33:00Z")

</div>

> [@LOLGotYerTags](#):
>
> > [@Trokey66](#):
> >
> > Completed 3 weapon assignments and got some CC. I can see Hard potentially being interesting with mates too.
> 
> Yeah I was levelling support on it last night, At least it makes some of the weapon assignments ( get x kills / headshots in one round ) less infuriating without irritating your teammates in live games and ruining their chances of a win ( bonus! )

Definitely - Hot Pursuit seems ideal for the bolt action assignments as you can just plink the heads of the bots who are politely standing still for you.

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<div class="post-metadata">

**Author:** ![wheels74](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/w/779978/32.png) [@wheels74](https://battlefieldforum.co/u/wheels74)\
**Post date:** [February 14, 2019, 7:08pm UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/30 "2019-02-14T19:08:00Z")

</div>

It’s not very good is it.

This is what I’d like to see Dice do with it.

1st obviously matchmaking.

Then add a scoreboard with leaderboards. Add multipliers, for certain game actions like headshots multikills.

Add a timer to that for time attack and give a score based off of that.

Add cosmetic rewards for certain scores/ranks. Atleast give players a reason to play it!

Make it arcadey. This might be subjective but why not? Add some colours for scores, streaks, multipliers, time etc. and make it look fun and different from the other game modes.

I’m sure people have said such things but I’m at work so I haven’t had time to read this thread, sorry in advance.

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<div class="post-metadata">

**Author:** ![Kongo030](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/ba8739/32.png) [@Kongo030](https://battlefieldforum.co/u/Kongo030)\
**Post date:** [February 16, 2019, 7:15am UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/31 "2019-02-16T07:15:00Z")

</div>

Think the last stand at the extraction zone should be available as an extra stage on the firing range.

---

<div class="post-metadata">

**Author:** ![Trokey66](https://battlefieldforum.co/user_avatar/battlefieldforum.co/trokey66/32/103889_2.png) [@Trokey66](https://battlefieldforum.co/u/Trokey66)\
**Post date:** [February 16, 2019, 1:56pm UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/32 "2019-02-16T13:56:00Z")

</div>

> [@JamieCurnock](#):
>
> > [@Trokey66](#):
> >
> > > [@LOLGotYerTags](#):
> > >
> > > > [@Trokey66](#):
> > > >
> > > > Completed 3 weapon assignments and got some CC. I can see Hard potentially being interesting with mates too.
> > > 
> > > Yeah I was levelling support on it last night, At least it makes some of the weapon assignments ( get x kills / headshots in one round ) less infuriating without irritating your teammates in live games and ruining their chances of a win ( bonus! )
> > 
> > Just a pity that the extraction point isn’t an objective you defend but hey, every little helps…
> > 
> > > [@JamieCurnock](#):
> > >
> > > Very minor gripe, the number of enemies didn’t scale up with the squad size, would be nice if it did to add a bit more of a challenge.
> > 
> > Agree.
> > 
> > It would appear that only the damage you take increases with difficulty.
> 
> Is it just damage? I felt that some of the enemies were a bit bullet spongey on a higher skill level but might not be the case.
> 
> Personally I’d rather double the number of targets than have half that you can empty entire clips into and not kill (flame thrower dude, I’m looking at you). It reminds me of the things I hate about destiny/the division etc, just silly bullet spongey people that can somehow take point blank shots to the face and only lose ‘a bit’ of their magic shield.
> 
> Still enjoying it but with a few tweaks like randomized position of enemies, enemy numbers scaling with squad size, I think it could be great. Two things that HAVE to change are that your stats are affected by combined arms ( I went from a kill streak of 27 to 72 after last night’s session) and also the ability to spot an area for your squad. Its so puzzling why they took spotting out of combined arms when it’s the one place it could be really helpful.

You could possibly be right there on the spongers. To be honest, I didn’t play enough of the harder levels to be sure. I just know I could stand and take more damage on easy.

Agree, with a few tweaks it _could_ be fun, especially with mates. I don’t see how it is “objectively bad” as stated above, for me it is just an additional mode to blow an hour or so and clear some assignments stress free.

---

<div class="post-metadata">

**Author:** ![TFBisquit](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/f07891/32.png) [@TFBisquit](https://battlefieldforum.co/u/TFBisquit)\
**Post date:** [February 16, 2019, 3:03pm UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/33 "2019-02-16T15:03:00Z")

</div>

nvm. browser sometimes fails to refresh properly./

---

<div class="post-metadata">

**Author:** ![ElliotLH](https://battlefieldforum.co/user_avatar/battlefieldforum.co/elliotlh/32/101030_2.png) [@ElliotLH](https://battlefieldforum.co/u/ElliotLH)\
**Post date:** [February 16, 2019, 3:48pm UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/34 "2019-02-16T15:48:00Z")

</div>

> [@Trokey66](#):
>
> > [@JamieCurnock](#):
> >
> > > [@Trokey66](#):
> > >
> > > > [@LOLGotYerTags](#):
> > > >
> > > > > [@Trokey66](#):
> > > > >
> > > > > Completed 3 weapon assignments and got some CC. I can see Hard potentially being interesting with mates too.
> > > > 
> > > > Yeah I was levelling support on it last night, At least it makes some of the weapon assignments ( get x kills / headshots in one round ) less infuriating without irritating your teammates in live games and ruining their chances of a win ( bonus! )
> > > 
> > > Just a pity that the extraction point isn’t an objective you defend but hey, every little helps…
> > > 
> > > > [@JamieCurnock](#):
> > > >
> > > > Very minor gripe, the number of enemies didn’t scale up with the squad size, would be nice if it did to add a bit more of a challenge.
> > > 
> > > Agree.
> > > 
> > > It would appear that only the damage you take increases with difficulty.
> > 
> > Is it just damage? I felt that some of the enemies were a bit bullet spongey on a higher skill level but might not be the case.
> > 
> > Personally I’d rather double the number of targets than have half that you can empty entire clips into and not kill (flame thrower dude, I’m looking at you). It reminds me of the things I hate about destiny/the division etc, just silly bullet spongey people that can somehow take point blank shots to the face and only lose ‘a bit’ of their magic shield.
> > 
> > Still enjoying it but with a few tweaks like randomized position of enemies, enemy numbers scaling with squad size, I think it could be great. Two things that HAVE to change are that your stats are affected by combined arms ( I went from a kill streak of 27 to 72 after last night’s session) and also the ability to spot an area for your squad. Its so puzzling why they took spotting out of combined arms when it’s the one place it could be really helpful.
> 
> You could possibly be right there on the spongers. To be honest, I didn’t play enough of the harder levels to be sure. I just know I could stand and take more damage on easy.
> 
> Agree, with a few tweaks it _could_ be fun, especially with mates. I don’t see how it is “objectively bad” as stated above, for me it is just an additional mode to blow an hour or so and clear some assignments stress free.

They did feel spongy on hard when I tried it with a friend. It’s a bit odd though as while some mid-range enemies seemed to take 4btk with the Selb1916 the STG44 in single shot chews them to bits - I’m wondering if it’s the flinching causing some bullets to hit arms and it’s just more noticeable with slower firing guns?

---

<div class="post-metadata">

**Author:** ![SpeshulPizza42](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e5b9ba/32.png) [@SpeshulPizza42](https://battlefieldforum.co/u/SpeshulPizza42)\
**Post date:** [February 16, 2019, 3:59pm UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/35 "2019-02-16T15:59:00Z")

</div>

Yeah. They should add match making, or something roughly equivalent. Perhaps a sort of squad joining list (like for game servers, but for four man groups).

---

<div class="post-metadata">

**Author:** ![SpeshulPizza42](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e5b9ba/32.png) [@SpeshulPizza42](https://battlefieldforum.co/u/SpeshulPizza42)\
**Post date:** [February 16, 2019, 4:00pm UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/36 "2019-02-16T16:00:00Z")

</div>

> [@SirSpectacle](#):
>
> Matchmaking for co-op? People genuinely want to play co-op with random people from the internet? Crazy…

Aren’t there dozens of games that work like that?

---

<div class="post-metadata">

**Author:** ![FookDat](https://battlefieldforum.co/user_avatar/battlefieldforum.co/fookdat/32/101978_2.png) [@FookDat](https://battlefieldforum.co/u/FookDat)\
**Post date:** [February 16, 2019, 5:13pm UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/37 "2019-02-16T17:13:00Z")

</div>

They should hire the devs from Warfame on matchmaking and online play. They could use the help from a real live service developer.

---

<div class="post-metadata">

**Author:** ![Trokey66](https://battlefieldforum.co/user_avatar/battlefieldforum.co/trokey66/32/103889_2.png) [@Trokey66](https://battlefieldforum.co/u/Trokey66)\
**Post date:** [February 17, 2019, 9:06am UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/38 "2019-02-17T09:06:00Z")

</div>

> [@ElliotLH](#):
>
> > [@Trokey66](#):
> >
> > > [@JamieCurnock](#):
> > >
> > > > [@Trokey66](#):
> > > >
> > > > > [@LOLGotYerTags](#):
> > > > >
> > > > > > [@Trokey66](#):
> > > > > >
> > > > > > Completed 3 weapon assignments and got some CC. I can see Hard potentially being interesting with mates too.
> > > > > 
> > > > > Yeah I was levelling support on it last night, At least it makes some of the weapon assignments ( get x kills / headshots in one round ) less infuriating without irritating your teammates in live games and ruining their chances of a win ( bonus! )
> > > > 
> > > > Just a pity that the extraction point isn’t an objective you defend but hey, every little helps…
> > > > 
> > > > > [@JamieCurnock](#):
> > > > >
> > > > > Very minor gripe, the number of enemies didn’t scale up with the squad size, would be nice if it did to add a bit more of a challenge.
> > > > 
> > > > Agree.
> > > > 
> > > > It would appear that only the damage you take increases with difficulty.
> > > 
> > > Is it just damage? I felt that some of the enemies were a bit bullet spongey on a higher skill level but might not be the case.
> > > 
> > > Personally I’d rather double the number of targets than have half that you can empty entire clips into and not kill (flame thrower dude, I’m looking at you). It reminds me of the things I hate about destiny/the division etc, just silly bullet spongey people that can somehow take point blank shots to the face and only lose ‘a bit’ of their magic shield.
> > > 
> > > Still enjoying it but with a few tweaks like randomized position of enemies, enemy numbers scaling with squad size, I think it could be great. Two things that HAVE to change are that your stats are affected by combined arms ( I went from a kill streak of 27 to 72 after last night’s session) and also the ability to spot an area for your squad. Its so puzzling why they took spotting out of combined arms when it’s the one place it could be really helpful.
> > 
> > You could possibly be right there on the spongers. To be honest, I didn’t play enough of the harder levels to be sure. I just know I could stand and take more damage on easy.
> > 
> > Agree, with a few tweaks it _could_ be fun, especially with mates. I don’t see how it is “objectively bad” as stated above, for me it is just an additional mode to blow an hour or so and clear some assignments stress free.
> 
> They did feel spongy on hard when I tried it with a friend. It’s a bit odd though as while some mid-range enemies seemed to take 4btk with the Selb1916 the STG44 in single shot chews them to bits - I’m wondering if it’s the flinching causing some bullets to hit arms and it’s just more noticeable with slower firing guns?

Either way though, 3 quick rounds on Hot Pursuit (solo) and 3 ZH mysteries done.

Champion!

---

<div class="post-metadata">

**Author:** ![ElliotLH](https://battlefieldforum.co/user_avatar/battlefieldforum.co/elliotlh/32/101030_2.png) [@ElliotLH](https://battlefieldforum.co/u/ElliotLH)\
**Post date:** [February 17, 2019, 11:23am UTC](https://battlefieldforum.co/t/combined-arms-fail/106569/39 "2019-02-17T11:23:00Z")

</div>

> [@Trokey66](#):
>
> > [@ElliotLH](#):
> >
> > > [@Trokey66](#):
> > >
> > > > [@JamieCurnock](#):
> > > >
> > > > > [@Trokey66](#):
> > > > >
> > > > > > [@LOLGotYerTags](#):
> > > > > >
> > > > > > > [@Trokey66](#):
> > > > > > >
> > > > > > > Completed 3 weapon assignments and got some CC. I can see Hard potentially being interesting with mates too.
> > > > > > 
> > > > > > Yeah I was levelling support on it last night, At least it makes some of the weapon assignments ( get x kills / headshots in one round ) less infuriating without irritating your teammates in live games and ruining their chances of a win ( bonus! )
> > > > > 
> > > > > Just a pity that the extraction point isn’t an objective you defend but hey, every little helps…
> > > > > 
> > > > > > [@JamieCurnock](#):
> > > > > >
> > > > > > Very minor gripe, the number of enemies didn’t scale up with the squad size, would be nice if it did to add a bit more of a challenge.
> > > > > 
> > > > > Agree.
> > > > > 
> > > > > It would appear that only the damage you take increases with difficulty.
> > > > 
> > > > Is it just damage? I felt that some of the enemies were a bit bullet spongey on a higher skill level but might not be the case.
> > > > 
> > > > Personally I’d rather double the number of targets than have half that you can empty entire clips into and not kill (flame thrower dude, I’m looking at you). It reminds me of the things I hate about destiny/the division etc, just silly bullet spongey people that can somehow take point blank shots to the face and only lose ‘a bit’ of their magic shield.
> > > > 
> > > > Still enjoying it but with a few tweaks like randomized position of enemies, enemy numbers scaling with squad size, I think it could be great. Two things that HAVE to change are that your stats are affected by combined arms ( I went from a kill streak of 27 to 72 after last night’s session) and also the ability to spot an area for your squad. Its so puzzling why they took spotting out of combined arms when it’s the one place it could be really helpful.
> > > 
> > > You could possibly be right there on the spongers. To be honest, I didn’t play enough of the harder levels to be sure. I just know I could stand and take more damage on easy.
> > > 
> > > Agree, with a few tweaks it _could_ be fun, especially with mates. I don’t see how it is “objectively bad” as stated above, for me it is just an additional mode to blow an hour or so and clear some assignments stress free.
> > 
> > They did feel spongy on hard when I tried it with a friend. It’s a bit odd though as while some mid-range enemies seemed to take 4btk with the Selb1916 the STG44 in single shot chews them to bits - I’m wondering if it’s the flinching causing some bullets to hit arms and it’s just more noticeable with slower firing guns?
> 
> Either way though, 3 quick rounds on Hot Pursuit (solo) and 3 ZH mysteries done.
> 
> Champion!

That’s precisely what I’ve been doing too man.

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