# Community Broadcast - First Look at Community Games

**URL:** <https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437>\
**Category:** General Discussion\
**Created:** [December 6, 2019, 9:37am UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437 "2019-12-06T09:37:00Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![NLBartmaN](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/f9ae1b/32.png) [@NLBartmaN](https://battlefieldforum.co/u/NLBartmaN)\
**Post date:** [December 6, 2019, 4:04pm UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/21 "2019-12-06T16:04:00Z")

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> [@GRAW2ROBZ](#):
>
> But with no TOW or chapter progression many wont use RSP. So RSP is DOA until fixed with ranked progression.

To be honest: the reasons for which and moments I want to use or play on RSP servers I really don’t care about ToW progression etc …

When I play at FNB or other community events, I don’t care about things like ToW.

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<div class="post-metadata">

**Author:** ![GRAW2ROBZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/graw2robz/32/102113_2.png) [@GRAW2ROBZ](https://battlefieldforum.co/u/GRAW2ROBZ)\
**Post date:** [December 6, 2019, 4:15pm UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/22 "2019-12-06T16:15:00Z")

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> [@NLBartmaN](#):
>
> > [@GRAW2ROBZ](#):
> >
> > But with no TOW or chapter progression many wont use RSP. So RSP is DOA until fixed with ranked progression.
> 
> To be honest: the reasons for which and moments I want to use or play on RSP servers I really don’t care about ToW progression etc …
> 
> When I play at FNB or other community events, I don’t care about things like ToW.

Yeah some TOW’s are lame like the plane paint job I didn’t bother finishing cause I barely played that week. Started Wednesday this week before the new TOW of skip a spot on Chapter 5. But i’m still gunning for chapter 5 though. Which is daily till completed. Stuck on the boring weapon paint jobs yet. I want the new revolver and the new outfits near the end of the chapter.

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**Author:** ![VincentNZ](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ce7236/32.png) [@VincentNZ](https://battlefieldforum.co/u/VincentNZ)\
**Post date:** [December 6, 2019, 4:27pm UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/23 "2019-12-06T16:27:00Z")

</div>

> [@GRAW2ROBZ](#):
>
> > [@NLBartmaN](#):
> >
> > > [@GRAW2ROBZ](#):
> > >
> > > But with no TOW or chapter progression many wont use RSP. So RSP is DOA until fixed with ranked progression.
> > 
> > To be honest: the reasons for which and moments I want to use or play on RSP servers I really don’t care about ToW progression etc …
> > 
> > When I play at FNB or other community events, I don’t care about things like ToW.
> 
> Yeah some TOW’s are lame like the plane paint job I didn’t bother finishing cause I barely played that week. Started Wednesday this week before the new TOW of skip a spot on Chapter 5. But i’m still gunning for chapter 5 though. Which is daily till completed. Stuck on the boring weapon paint jobs yet. I want the new revolver and the new outfits near the end of the chapter.

ToW is not the real issue. The key element here is chapter XP and rank. There is no time really when it is not active, and achieving max rank requires regular and even rather excessive playtime. It is also capped at 8k per round, ToW itself is basically done in 2h per week.

The difference is basically that they ramped up the XP needed for Chapter ranks, put actual content in there now, and that chapter bossters are purchaseable at steep prices in this game. That is the reason why they do not want progression there on custom servers, so you could max it out in every round through boosting and getting all assignments done.

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<div class="post-metadata">

**Author:** ![tedrampart](https://battlefieldforum.co/user_avatar/battlefieldforum.co/tedrampart/32/103719_2.png) [@tedrampart](https://battlefieldforum.co/u/tedrampart)\
**Post date:** [December 6, 2019, 5:17pm UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/24 "2019-12-06T17:17:00Z")

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> [@NLBartmaN](#):
>
> And I would like to see a ping limit/Region lock option, otherwise the constant kicking of people will be a full time job …

this is definitely something I’d like to see!

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**Author:** ![Deity](https://battlefieldforum.co/user_avatar/battlefieldforum.co/deity/32/104796_2.png) [@Deity](https://battlefieldforum.co/u/Deity)\
**Post date:** [December 6, 2019, 6:00pm UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/25 "2019-12-06T18:00:00Z")

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> [@Braddock512](#):
>
> With Community Games, we wanted to give our players the toolset to share the Battlefield experience with their friends. As noted, we are bringing Community Games on December 9th, 2019. We’re really excited to see what you think once you get in and create your own experience.
> 
> In our Community Broadcast earlier this year, we touched on additional features when discussing our Community Games plans. We’ve had to rescope this feature and the above listed items will be what is included in the first release of Community Games. The features listed below are not coming in the initial release of Community Games, but we’ll be back in the New Year with more information on the continued work of Community Games.

It’s increasingly hard to stay positive about the community-related elements of the game. It would appear that no matter how loud we are about what the community(ies) need to survive, DICE is unwilling to listen to the qualitative value of their existence. Battlefield 4 survived for an additional year because the communities propped it up on their backs. We’re about to be stuck in a situation where a title goes beyond its planned lifespan, waiting a whole extra year for it’s next iteration (which is good), but leaving the community absent of the tools needed to carry it once again during that period.

I am frustrated. I am tired. But ultimately, I am disappointed. They create the most amazing large-scale fighting environment that is, at its very core, made to play with friends and large amounts of gamers in the same space. DICE, through complete inaction or a series of seemingly pacifying actions, has repeatedly acted against its own interests by denying the public players the very element that would see that vision out - a way to properly play together as an actual community.

I’m at a complete loss.

[https://twitter.com/Deity7/status/1203003698206494720](https://twitter.com/Deity7/status/1203003698206494720)

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<div class="post-metadata">

**Author:** ![xX-ALeIaQ-Xx](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xx-aleiaq-xx/32/104142_2.png) [@xX-ALeIaQ-Xx](https://battlefieldforum.co/u/xX-ALeIaQ-Xx)\
**Post date:** [December 6, 2019, 8:13pm UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/26 "2019-12-06T20:13:00Z")

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Thanks DICE.

This is the right way…finally.

Hype++

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<div class="post-metadata">

**Author:** ![IDazzlerazzle](https://battlefieldforum.co/user_avatar/battlefieldforum.co/idazzlerazzle/32/101037_2.png) [@IDazzlerazzle](https://battlefieldforum.co/u/IDazzlerazzle)\
**Post date:** [December 6, 2019, 8:54pm UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/27 "2019-12-06T20:54:00Z")

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> [@Per\_Hashisblad](#):
>
> "_Tides of War activities and Chapter Rank XP will not be earnable through Community Games."_  
> \*  
> \*  
> Why this? It makes the whole thing dead on arrival.

Dice thinks day has 48 hours and after you’re done playing on community servers you gonna go to official one to do the same stuff but this time without penalty of xp and unlocks :D:D:D This is truly DOA

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**Author:** ![Jaskaman](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jaskaman/32/102365_2.png) [@Jaskaman](https://battlefieldforum.co/u/Jaskaman)\
**Post date:** [December 6, 2019, 10:55pm UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/28 "2019-12-06T22:55:00Z")

</div>

I will continue my comments. Bans should be on the ban list, that has info who has banned and when. And it should be permanent list, not session based.  
VIP: make VIP kick (aggressive join) as basic option and have a chance to have VIP queue to people who doesn’t want to use VIP kick. Make sure you have at least 50 admins/50 VIP as you had in BF1. But all this doesn’t matter too much if you can’t earn chapter XP… Would be nice to have also paid servers, that stays online 24/7 with full feature set. Bring all BF1 settings as well… How about matchmaking to community servers?

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**Author:** ![vcm0x](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vcm0x/32/103978_2.png) [@vcm0x](https://battlefieldforum.co/u/vcm0x)\
**Post date:** [December 6, 2019, 10:56pm UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/29 "2019-12-06T22:56:00Z")

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> [@Per\_Hashisblad](#):
>
> "_Tides of War activities and Chapter Rank XP will not be earnable through Community Games."_  
> \*  
> \*  
> Why this? It makes the whole thing dead on arrival.

this ^^^

i can live with no ToW but no rank XP? i’m never touching these servers.

edit: looks like i’m wrong – you CAN get normal XP as long as the server’s not password protected ([https://old.reddit.com/r/BattlefieldV/comments/e6xv98/community\_broadcast\_first\_look\_at\_community\_games/f9uhy9y/](https://old.reddit.com/r/BattlefieldV/comments/e6xv98/community_broadcast_first_look_at_community_games/f9uhy9y/))! it’s chapter XP (for ToW) you can’t get. check the reddit thread for dozens of replies/clarifircations from dice.

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<div class="post-metadata">

**Author:** ![Noodlesocks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/noodlesocks/32/101045_2.png) [@Noodlesocks](https://battlefieldforum.co/u/Noodlesocks)\
**Post date:** [December 6, 2019, 11:00pm UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/30 "2019-12-06T23:00:00Z")

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20 round max? So we still don’t have real community servers in the game?

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<div class="post-metadata">

**Author:** ![vcm0x](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vcm0x/32/103978_2.png) [@vcm0x](https://battlefieldforum.co/u/vcm0x)\
**Post date:** [December 6, 2019, 11:03pm UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/31 "2019-12-06T23:03:00Z")

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> [@CCCPDriver](#):
>
> Completely free?

yes – [https://old.reddit.com/r/BattlefieldV/comments/e6xv98/community\_broadcast\_first\_look\_at\_community\_games/f9ugbaj/](https://old.reddit.com/r/BattlefieldV/comments/e6xv98/community_broadcast_first_look_at_community_games/f9ugbaj/)

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<div class="post-metadata">

**Author:** ![CT1924](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ct1924/32/106572_2.png) [@CT1924](https://battlefieldforum.co/u/CT1924)\
**Post date:** [December 6, 2019, 11:47pm UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/32 "2019-12-06T23:47:00Z")

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Good start, but can’t wait for damage control and weapon settings. Any time table on the upcoming additions?

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<div class="post-metadata">

**Author:** ![alphajames5](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/bb73d2/32.png) [@alphajames5](https://battlefieldforum.co/u/alphajames5)\
**Post date:** [December 6, 2019, 11:49pm UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/33 "2019-12-06T23:49:00Z")

</div>

> [@VincentNZ](#):
>
> > [@GRAW2ROBZ](#):
> >
> > > [@NLBartmaN](#):
> > >
> > > > [@GRAW2ROBZ](#):
> > > >
> > > > But with no TOW or chapter progression many wont use RSP. So RSP is DOA until fixed with ranked progression.
> > > 
> > > To be honest: the reasons for which and moments I want to use or play on RSP servers I really don’t care about ToW progression etc …
> > > 
> > > When I play at FNB or other community events, I don’t care about things like ToW.
> > 
> > Yeah some TOW’s are lame like the plane paint job I didn’t bother finishing cause I barely played that week. Started Wednesday this week before the new TOW of skip a spot on Chapter 5. But i’m still gunning for chapter 5 though. Which is daily till completed. Stuck on the boring weapon paint jobs yet. I want the new revolver and the new outfits near the end of the chapter.
> 
> ToW is not the real issue. The key element here is chapter XP and rank. There is no time really when it is not active, and achieving max rank requires regular and even rather excessive playtime. It is also capped at 8k per round, ToW itself is basically done in 2h per week.
> 
> The difference is basically that they ramped up the XP needed for Chapter ranks, put actual content in there now, and that chapter bossters are purchaseable at steep prices in this game. That is the reason why they do not want progression there on custom servers, so you could max it out in every round through boosting and getting all assignments done.

agreed sometimes you can complete in 2 hours or less, unlike this week it took most of the first day just to get on team that was out numbered 2 or more to one just to get the objective capture to start. lucky you if done in 2 hours this week

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<div class="post-metadata">

**Author:** ![GeneralXIV](https://battlefieldforum.co/user_avatar/battlefieldforum.co/generalxiv/32/106704_2.png) [@GeneralXIV](https://battlefieldforum.co/u/GeneralXIV)\
**Post date:** [December 7, 2019, 12:30am UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/34 "2019-12-07T00:30:00Z")

</div>

To be honest, if I can’t complete Tides of War challenges and unlock chapter XP in certain servers… I just wont use them? Not because I have any intentions of taking advantage of the system, just because they don’t really serve any purpose for me otherwise. Does it really matter if a player is in a public lobby or in a community game if they are playing on the same map and same mode they would be doing anyway?

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<div class="post-metadata">

**Author:** ![Braddock512](https://battlefieldforum.co/user_avatar/battlefieldforum.co/braddock512/32/101011_2.png) [@Braddock512](https://battlefieldforum.co/u/Braddock512)\
**Post date:** [December 7, 2019, 1:45am UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/35 "2019-12-07T01:45:00Z")

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> [@Noodlesocks](#):
>
> 20 round max? So we still don’t have real community servers in the game?

MEANING: You can set your rotation for up to 20 rounds, then it repeats.

-Braddock512

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<div class="post-metadata">

**Author:** ![ChuckMorris805](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/e36b37/32.png) [@ChuckMorris805](https://battlefieldforum.co/u/ChuckMorris805)\
**Post date:** [December 7, 2019, 2:25am UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/36 "2019-12-07T02:25:00Z")

</div>

Will any HARDCORE servers be running or do we make them ourselves?

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<div class="post-metadata">

**Author:** ![StoneyKev](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/aca169/32.png) [@StoneyKev](https://battlefieldforum.co/u/StoneyKev)\
**Post date:** [December 7, 2019, 6:41am UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/37 "2019-12-07T06:41:00Z")

</div>

- 

Create, delete, update, and name one or several configurations

- 

Create and join a Community Game

- 

Automatically generated server name

- 

Choose game size (16, 32, 64)

- 

Choose how many rounds the server should play (max 20)

- 

Choose the mode

- 

Choose the maps

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Choose a password (between 3-8 characters)

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Choose the pre-round size (how many players are needed to break out of pre-round) → Minimum of four up to whatever the game size dictates

- 

Kick players from the server

- 

Ban and manage banned players (session only)

- 

Special Community Games filter in Advanced Search

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<div class="post-metadata">

**Author:** ![ShadowFax75](https://battlefieldforum.co/user_avatar/battlefieldforum.co/shadowfax75/32/107145_2.png) [@ShadowFax75](https://battlefieldforum.co/u/ShadowFax75)\
**Post date:** [December 7, 2019, 12:04pm UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/38 "2019-12-07T12:04:00Z")

</div>

> [@Braddock512](#):
>
> > [@Noodlesocks](#):
> >
> > 20 round max? So we still don’t have real community servers in the game?
> 
> MEANING: You can set your rotation for up to 20 rounds, then it repeats.
> 
> -Braddock512

So that was the easy question to answer. But what are the answers to all the previous questions?

I don’t see the point why we do not get tides of war XP in community games. If people want to boost, well let them. I really don’t care.

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<div class="post-metadata">

**Author:** ![GRAW2ROBZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/graw2robz/32/102113_2.png) [@GRAW2ROBZ](https://battlefieldforum.co/u/GRAW2ROBZ)\
**Post date:** [December 7, 2019, 5:55pm UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/39 "2019-12-07T17:55:00Z")

</div>

[https://twitter.com/BFBulletin/status/1203300735527653378](https://twitter.com/BFBulletin/status/1203300735527653378)

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<div class="post-metadata">

**Author:** ![ShadowFax75](https://battlefieldforum.co/user_avatar/battlefieldforum.co/shadowfax75/32/107145_2.png) [@ShadowFax75](https://battlefieldforum.co/u/ShadowFax75)\
**Post date:** [December 7, 2019, 10:28pm UTC](https://battlefieldforum.co/t/community-broadcast-first-look-at-community-games/107437/40 "2019-12-07T22:28:00Z")

</div>

You can’t play 32 players conquest because then Dice needs to build new map lay outs? Why can’t we play it on the current layouts? Some maps will be great with 32 players. Lay outs don’t need to get changed imho. Underground for example would be really good with 16 vs 16

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