Yeah some TOW’s are lame like the plane paint job I didn’t bother finishing cause I barely played that week. Started Wednesday this week before the new TOW of skip a spot on Chapter 5. But i’m still gunning for chapter 5 though. Which is daily till completed. Stuck on the boring weapon paint jobs yet. I want the new revolver and the new outfits near the end of the chapter.
ToW is not the real issue. The key element here is chapter XP and rank. There is no time really when it is not active, and achieving max rank requires regular and even rather excessive playtime. It is also capped at 8k per round, ToW itself is basically done in 2h per week.
The difference is basically that they ramped up the XP needed for Chapter ranks, put actual content in there now, and that chapter bossters are purchaseable at steep prices in this game. That is the reason why they do not want progression there on custom servers, so you could max it out in every round through boosting and getting all assignments done.
It’s increasingly hard to stay positive about the community-related elements of the game. It would appear that no matter how loud we are about what the community(ies) need to survive, DICE is unwilling to listen to the qualitative value of their existence. Battlefield 4 survived for an additional year because the communities propped it up on their backs. We’re about to be stuck in a situation where a title goes beyond its planned lifespan, waiting a whole extra year for it’s next iteration (which is good), but leaving the community absent of the tools needed to carry it once again during that period.
I am frustrated. I am tired. But ultimately, I am disappointed. They create the most amazing large-scale fighting environment that is, at its very core, made to play with friends and large amounts of gamers in the same space. DICE, through complete inaction or a series of seemingly pacifying actions, has repeatedly acted against its own interests by denying the public players the very element that would see that vision out - a way to properly play together as an actual community.
Dice thinks day has 48 hours and after you’re done playing on community servers you gonna go to official one to do the same stuff but this time without penalty of xp and unlocks :D:D:D This is truly DOA
I will continue my comments. Bans should be on the ban list, that has info who has banned and when. And it should be permanent list, not session based.
VIP: make VIP kick (aggressive join) as basic option and have a chance to have VIP queue to people who doesn’t want to use VIP kick. Make sure you have at least 50 admins/50 VIP as you had in BF1. But all this doesn’t matter too much if you can’t earn chapter XP… Would be nice to have also paid servers, that stays online 24/7 with full feature set. Bring all BF1 settings as well… How about matchmaking to community servers?
agreed sometimes you can complete in 2 hours or less, unlike this week it took most of the first day just to get on team that was out numbered 2 or more to one just to get the objective capture to start. lucky you if done in 2 hours this week
To be honest, if I can’t complete Tides of War challenges and unlock chapter XP in certain servers… I just wont use them? Not because I have any intentions of taking advantage of the system, just because they don’t really serve any purpose for me otherwise. Does it really matter if a player is in a public lobby or in a community game if they are playing on the same map and same mode they would be doing anyway?
You can’t play 32 players conquest because then Dice needs to build new map lay outs? Why can’t we play it on the current layouts? Some maps will be great with 32 players. Lay outs don’t need to get changed imho. Underground for example would be really good with 16 vs 16