Its good to hear, and we are looking forward for this, servers need to be set to favourites and able to start without creator going there. Now it’s practically impossible to run a public community server even if you invite 12 friends, 64 P server takes 2-4 hrs to get full if you are running OP Underground and when 1 unbalanced round strikes, your server is empty. Running other maps or modes is basicly impossible… A lot of reasons for this, Chapter XP being disabled, servers are temporary, no favourites…
Functions missing : Move a player, restart round, next map, access to server settings, VIP, Multiple admins etc… It’s glad to hear that this is being pushed but why process is this slow? First comment was that after 1st version there will be new version of Community games at January and with roadmap… We feel like we are forgotten…
Next BF game should have proper RSP at the lauch and you can see the difference :)BF4 is still quite popular considering the age, and only reason for this is community run servers. with Procon control
If you feel like you need some extra ammo to make that appeal you can always pass to the community a survey about the community games. I am sure that players from both these forums and other related websites will be more than happy to suggest and/or support changes that could make the community games the most beloved part of the game.
Good and desirable changes will always get the goodwill they deserve (and vice versa)
I haven’t played Battlefield V much lately, but now that I’m playing regularly again I thought I’d try out Community Games for myself.
Now, aside from the fact that there aren’t a whole lot CG being created in the first place (what can you do whenn players don’t use this cool feature, right?), but I also find myself getting insta-banned from every other CG-server that I want to join.
Is this a problem on my end or are these servers bugged somehow? Oo
It would be a cool feature if it was more functional.
If bans happen on all servers likely server issue. I have tried it and found it to be no where near what is needed.
It must had been a tough battle. Now what is left is to be able to give custom names to the community game servers and the right servers will be full of life.
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As others said bellow , this should had been something to declare proudly as the highlight of the patch
That is a huuuuuge change. Well done that man/woman who signed that off. I know people want more options, but at least now more people will be enticed to play on community playlist servers
Great news, though I suspect the lack of use of community games is due to lack of control not lack of tow progression. Here’s to hoping I’m wrong. Cheers!
This is a piece of good news indeed. I think TOW progression was the first important part, then there are things like: Servers need to be set to favourites, servers need a custom name, not an origin access name when ppl use server browser they should see their favourited ones, the only problem is that servers are temporary so it’s harder with this system. Having servers online 24/7 would help with this a lot. And of course, we need BF1 RSP settings and functions to have it running
Also when you set your server online, no one knows that so they do not go to look into it from server browser unless they know when to look… I think BFV could note about community servers online in the main menu or just add community servers for matchmaking queue…
Anyway, it’s a good start to add TOW progression as it should be in the first place