Community Broadcast: Improving Update 5.2

Man this is not enough, what kind of people design a game around “no gun should do less than 10 damage”. Like no crap, that plays awful. No weapon should need more than 8 bullets to kill. If you want to rangebox, weapons, which you already had before, just make spread relevant. Or for god’s sake, design your maps accordingly to the engagement ranges you want.
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This does not change the fact, that you still need absurd levels of accuracy to perform at max range to kill a guy, regardless of the weapon you use, while you still can’t tell the player what these weapons are pecisely good for and players that can’t control the engagements they will fight in.

It isn’t. It was 4-6 before. So it is still awful in it’s designed niche.

i just want my weapon unlocks!

i don’t care about TTK, 3D spotting, cheaters, autobalance, etc. i just want to be able to use new guns and gadgets! nothing sucks more than leveling up and the game telling you have these new toys and yet you can’t play with any of them!

@ PartWelsh

Thank you for these insights, I’m looking forward to this hotfix.

https://twitter.com/BFBulletin/status/1205163963400511489

I want get this “Unable to fetch your report” get fixed asap. All xp and credits are going to waste right now when playing.

Thank you all for these insights, looking forward to this hotfix.

I like the support, that has 10 different damage models, and this does not include the shotguns. Like how accessible is a game, where noone knows what damage the gun does he spawns with?

Sorry, this still isn’t good. 5.2 is a failure, please just revert the damage models back to 5.0.

Yeah, your right. I skimmed over it and thought it was reverted back. Barely partial.

KE7, Type 97, Bren Gun, Lewis Gun:

Improved damage model from 5-8 to 4-8 BTK

There’s a lot of discussion to be had about this post, but at the end of the day I just feel it’s not worth it because I realize that you guys are dead set on pushing this thing through, and the fact that we’re even having a conversation about a radical shift in the gunplay a year after launch, when team balance and anti-cheat are still in pitiful states.

This was painfully obvious as soon as you dropped the preview, let alone the full patch notes.

Everybody saying “revert changes” … they say “we listen” … we dont change it , we “adjust” (the way we want, not your way) . I M P R E ¯_(ツ)_/¯ IVE !!!
Just revert it back the way it was, and pay attention and resources to things that really matters . Still no anticheat system (even a light one), bugs and performance optimizations. You were making an excellent job with the new content, dont throw it to the recycle bin.
As a BF veteran, I`m getting tired. I really dont want, but, it seems CoD is closer…and I really dont want jump there .
Please listen , listen the community that really buy/play BF.
Thanks

Why didn’t you just work on the 5.0 weapon balance and make worse guns better. Why did we have to get this ¯_(ツ)_/¯ show of a patch called 5.2 and now you try to change it from there. This is literally taking a crap and put sprinkles on it, It’s still crap but just sparkling.
Yet you again fail to understand the core community, this is sadly too late. You should simply just revert the 5.2 changes and admit you were in the wrong.

Also you took a total 180 on the stuff you said at release, with the patch 5.2.

this is nothing more than sticking to 5.2 and making it look like they are doing something about all the communities gripes , leading in with thank you guys, we’ve been listening

"were still looking into it " means , after a week of every match , and a year of here and there , they still don’t have a clue on it

semantics at it’s finest

@PartWelsh DICE needs to roll the TTK back to successful working TTK in 5.0 and and tweak outliers from there instead of starting with a broken unpopular TTK 5.2 and trying to make it palatable.

Until 5.2 you guys were finally on the right way with this game. Now as you see our feedback, which is fully negativ, you’re trying to balance this ¯_(ツ)_/¯ instead of reversing the TTK. This makes no sense. If you think some changes are necessary then do it, but please based on the old TTK. Don’t waste your time on this and instead, develop things that will improve the game so it will be even better than before 5.2.

So much corporate BS right here, they are set on keeping this awful TTK Nerf and biff a few guns, but with 60%(!) Added recoil in some cases.

The only guns currently used STG and 100 gets buffed… What are they thinking?

Why not adjust the old TTK? We are never gonna get answers on that.

And STILL they want to Keep the 3D Noob Spotting NOONE ASKED FOR.

Is anyone att DICE/EA playing their own game even?

Just WHY are you so set on keeping the distances so damn Short, most guns have effective ranges from 100-1000m but here we must engage at 20 freakin meters or less???

And that with the Maps being huge compared to the nerfguns effective ranges, except camping snipers ofc, wich they love

I’m really pleased with the change to the stg 44 . The amount of times l only get 80 damage at close range is unbelievable. The spotting changes seem a good compromise. on paper.

Good stuff DICE

Your XP and Credits aren’t going to waste. Everything in our data shows that you’re getting them when the game reloads.

I think some guns are obsolete like the low rate of fire MP40 ZK Sten it may need to be looked at we like our recoil back was best part of Gunplay Fredo one burst kill 10 .m. is too short. Some SAR and SLR and carbines are still overpowered and going to be the meta we’ll have to play it but I think there’s lots of work left to be done before this works if you did buff STG type 100 and guns that were balanced well after 5.2 that is a big mistake some weapons you need to leave alone while making others viable I think you will be at this for patches and patches for months and months before it is right I think they were will always be weapons that no one will use but I do believe in you guys and won’t judge until I play it