# Community Broadcast - New EOR Matchmaking

**URL:** <https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611>\
**Category:** General Discussion\
**Created:** [November 25, 2020, 3:31pm UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611 "2020-11-25T15:31:00Z")\
**Posts on this page:** 17\
**Page:** 8

<div class="post-metadata">

**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [December 22, 2020, 12:35pm UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/141 "2020-12-22T12:35:00Z")

</div>

> [@PTFO\_PLZ](#):
>
> Mid Round Team Switching Considerations
> 
> * * *
> 
> I don’t like to see map rotation messed up, that’s a big part of my choosing which server to join.
> 
> End of round balancing makes a lot more sense to me.
> 
> As for mid round team balancing, I don’t like the idea of either
> 
> 1. people being allowed to choose to switch teams
> 
> or
> 
> 1. auto team switching
> 
> unless certain specific strict criteria are met.
> 
> What would those criteria be? Dunno what’s best, but as a suggestion players would not be auto switched to the other side unless they’re going from a team which is both a) winning and b) has more people. Exactly how many more players and winning by exactly how much more is a matter for debate and there’s some interesting algorithm suggestions folks could make.
> 
> I’m highly skeptical about allowing any manual switch feature at all. If it was allowed (I’d rather it wasn’t) then the criteria would have to be even stricter than auto switching. Which would then render manual switching obsolete anyway, as the auto switching would kick in 1st, unless the server settings had auto switching turned off and manual switching turned on.
> 
> I’d prefer manual switching never to be allowed. If DICE did allow any servers, e.g. rental servers, to have auto switching turned off and manual switching turned on, I hope that very strict criteria would always be applied to manual switching (more strict than for auto switching), even for paid for rental servers.
> 
> I know it can be frustrating if your team is a) getting trounced and b) there’s too many team mates failing to even try and push on objectives, but I almost always like sticking it out to the end no matter what. I only quit if there’s less than half the number of team mates on your side than the opposing side, and even then I often hang on for a while to see if any others will join the server. I have occasionally quit on Conquest when the opposing side has captured all the flags, I’ve been trying for ages to capture one, and it dawns on me that there’s virtually no-one else going for objective capture. Other than that, battling against massive odds can be a fun experience in itself, and there’s nothing more satisfying than turning the tide against an enemy who has been kicking your big time.
> 
> Manual switching only encourages stats obsessed cowards to jump to the other side as soon as they can, and gives them another reason to delay playing the objective. I personally couldn’t give a about stats, I play for the enjoyment and to PTFO. For those obsessed with how others perceive them, the only manual choice they should have is to quit the match mid round. If an increase in rounds quitted in their stats distresses them less than their KDR or whatever other stat is causing them anxiety, then they can turn tail and flee if they so choose. Perhaps they can find an even more cowardly way out, e.g. closing the BF application rather than quitting from the options menu, thereby possibly preventing an increase of 1 in their “games quit” stats.
> 
> End of round balancing is the way to go, and mid round auto team switching could really help only when certain strict imbalance thresholds in both player numbers and in the “winning” criteria have been crossed. The “winning” aspect would obviously vary by game mode. Having stricter criteria for auto team switching also helps with keeping squads together, i.e. by the time the number of players on each side has become very imbalanced, you can switch whole squads over without changing the team with less players into a team with more players.
> 
> Any suggestions for mid round auto team switching algorithms folks?

Manual switching worked fine in the previous games. Ironically BFV needed manual switching more than the older titles due to the asymmetry on the vehicle/plane progression. Those who were trying to level the newer US planes will know what I mean. I still have not maxed the ones without rockets on the US army (not Navy) side.  
There was also the more obscure problem of having a difficulty making a video on stuff like the scope glints before the community servers came with how it was random if the friend would end up on the other team as intended.

---

<div class="post-metadata">

**Author:** ![AmosBurton\_GER](https://battlefieldforum.co/user_avatar/battlefieldforum.co/amosburton_ger/32/106455_2.png) [@AmosBurton\_GER](https://battlefieldforum.co/u/AmosBurton_GER)\
**Post date:** [December 22, 2020, 11:23pm UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/142 "2020-12-22T23:23:00Z")

</div>

[content removed to conform to forum rules]

---

<div class="post-metadata">

**Author:** ![KPNuts74](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/848f3c/32.png) [@KPNuts74](https://battlefieldforum.co/u/KPNuts74)\
**Post date:** [December 23, 2020, 4:51pm UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/143 "2020-12-23T16:51:00Z")

</div>

> [@Hawxxeye](#):
>
> Manual switching worked fine in the previous games. Ironically BFV needed manual switching more than the older titles due to the asymmetry on the vehicle/plane progression. Those who were trying to level the newer US planes will know what I mean. I still have not maxed the ones without rockets on the US army (not Navy) side.There was also the more obscure problem of having a difficulty making a video on stuff like the scope glints before the community servers came with how it was random if the friend would end up on the other team as intended.

You can manual switch on BFV on Xbox and makes things much worse. On the EU servers the top clans join pub servers and if on opposite team to friends they switch over. Its not just a case of 3 squads from one clan on one team but a lot of these clans link up and you end up with spawn camp boring quick games over in 10 minutes

---

<div class="post-metadata">

**Author:** ![GrosPoilAuCul](https://battlefieldforum.co/user_avatar/battlefieldforum.co/grospoilaucul/32/112779_2.png) [@GrosPoilAuCul](https://battlefieldforum.co/u/GrosPoilAuCul)\
**Post date:** [December 25, 2020, 5:18am UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/144 "2020-12-25T05:18:00Z")

</div>

Instead of matchmaking players based on their skill level, why not simply make servers limit the ranks that can join it so players with low ranks can only join servers for low rank players and vice versa for high ranks.

The biggest issue I’ve seen so far is not that the teams are not well balanced, but rather that 2-3 players can own a whole server in a plane because they are rank 300 and the rest of the server is way below 100. Forcing new players and low rank players to play against experienced rank 200+ players is not fun and it’s not a good way for them to learn either. It just makes them quit and leave the game because they keep getting owned over and over without any chance to improve.

All we want is a fair challenge.

---

<div class="post-metadata">

**Author:** ![Jarp75](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/e0b2c6/32.png) [@Jarp75](https://battlefieldforum.co/u/Jarp75)\
**Post date:** [December 25, 2020, 1:46pm UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/145 "2020-12-25T13:46:00Z")

</div>

> [@GrosPoilAuCul](#):
>
> Instead of matchmaking players based on their skill level, why not simply make servers limit the ranks that can join it so players with low ranks can only join servers for low rank players and vice versa for high ranks.
> 
> The biggest issue I’ve seen so far is not that the teams are not well balanced, but rather that 2-3 players can own a whole server in a plane because they are rank 300 and the rest of the server is way below 100. Forcing new players and low rank players to play against experienced rank 200+ players is not fun and it’s not a good way for them to learn either. It just makes them quit and leave the game because they keep getting owned over and over without any chance to improve.
> 
> All we want is a fair challenge.

This has rather something to do with the fact that planes are simply overpowered in this game! I hope that EA/DICE does not follow the sad way that Activision chose with this atrocious Skill based match making and other weird mechanics that are implemented in COD games. Battlefield unfortunately has also mechanics implemented that “balance skill” such as reducing Aim assist or adding latency to players that do well (that´s at least what I experience in this game), but it´s not as bad as in COD.

---

<div class="post-metadata">

**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [December 26, 2020, 7:02am UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/146 "2020-12-26T07:02:00Z")

</div>

> [@KPNuts74](#):
>
> > [@Hawxxeye](#):
> >
> > [»]  
> > Manual switching worked fine in the previous games. Ironically BFV needed manual switching more than the older titles due to the asymmetry on the vehicle/plane progression. Those who were trying to level the newer US planes will know what I mean. I still have not maxed the ones without rockets on the US army (not Navy) side.There was also the more obscure problem of having a difficulty making a video on stuff like the scope glints before the community servers came with how it was random if the friend would end up on the other team as intended.
> 
> You can manual switch on BFV on Xbox and makes things much worse. On the EU servers the top clans join pub servers and if on opposite team to friends they switch over. Its not just a case of 3 squads from one clan on one team but a lot of these clans link up and you end up with spawn camp boring quick games over in 10 minutes

This is not exactly manual switch but joining friends which has the requirement to have friends on the side you want to go.  
Indeed people can still stack the team. But without a proper team switch button, they cannot unstack it either (not without leaving the server at least)  
There were times where we wanted to split into both sides on TDM (to keep the community server fair and alive) and it was too much of a hassle to do so in in the BFV style

---

<div class="post-metadata">

**Author:** ![KPNuts74](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/848f3c/32.png) [@KPNuts74](https://battlefieldforum.co/u/KPNuts74)\
**Post date:** [December 26, 2020, 11:10am UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/147 "2020-12-26T11:10:00Z")

</div>

> [@Hawxxeye](#):
>
> This is not exactly manual switch but joining friends which has the requirement to have friends on the side you want to go.Indeed people can still stack the team. But without a proper team switch button, they cannot unstack it either (not without leaving the server at least)There were times where we wanted to split into both sides on TDM (to keep the community server fair and alive) and it was too much of a hassle to do so in in the BFV style

Incorrect, scoreboard, select random player on other team - if room in squad you can join anyone.

---

<div class="post-metadata">

**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [December 26, 2020, 7:52pm UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/148 "2020-12-26T19:52:00Z")

</div>

> [@KPNuts74](#):
>
> > [@Hawxxeye](#):
> >
> > This is not exactly manual switch but joining friends which has the requirement to have friends on the side you want to go.Indeed people can still stack the team. But without a proper team switch button, they cannot unstack it either (not without leaving the server at least)There were times where we wanted to split into both sides on TDM (to keep the community server fair and alive) and it was too much of a hassle to do so in in the BFV style
> 
> Incorrect, scoreboard, select random player on other team - if room in squad you can join anyone.

Then the Xbox version is a superior version

---

<div class="post-metadata">

**Author:** ![KPNuts74](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/848f3c/32.png) [@KPNuts74](https://battlefieldforum.co/u/KPNuts74)\
**Post date:** [December 26, 2020, 9:50pm UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/149 "2020-12-26T21:50:00Z")

</div>

> [@Hawxxeye](#):
>
> Then the Xbox version is a superior version

Don’t know about that but team switch known thing on Xbox

---

<div class="post-metadata">

**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [December 27, 2020, 9:13am UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/150 "2020-12-27T09:13:00Z")

</div>

> [@KPNuts74](#):
>
> > [@Hawxxeye](#):
> >
> > [»]  
> > Then the Xbox version is a superior version
> 
> Don’t know about that but team switch known thing on Xbox

If only we had it on PC too.  
Which switching teams can temporary make the round more imbalanced, it can give it exactly the push it needs for the weak team to collapse to the point that some good squads from the better team will be distributed to the other side.  
In BFV PC, usually the team stack is bad enough to make one side feed bad but not enough to cause a rebalance which means that the same one team will keep winning over and over and over and over until the star players quit (unless it is a community server where there is no matchmaking replacements.

---

<div class="post-metadata">

**Author:** ![bigiain](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/c4cdca/32.png) [@bigiain](https://battlefieldforum.co/u/bigiain)\
**Post date:** [December 27, 2020, 9:25am UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/151 "2020-12-27T09:25:00Z")

</div>

Operations in BF1 made team switching a bad idea unfortunately. Too many good players knew what side was going to have a tough time. I don’t even remember it being a problem before that.

---

<div class="post-metadata">

**Author:** ![19Romulus84](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/1/ad7895/32.png) [@19Romulus84](https://battlefieldforum.co/u/19Romulus84)\
**Post date:** [January 9, 2021, 8:59pm UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/152 "2021-01-09T20:59:00Z")

</div>

At BFV, I also know when someone will lose, win or the game will be even. You know how much you play and you know the players. When I see that I have too many losers in the team and I know this game will be terrible, I go out and look for a different, more even game. Although the opposite is true, sometimes I like not to let my opponents leave my base and kill them one by one like ducks in a shooting range.

---

<div class="post-metadata">

**Author:** ![FX\_terrorFX](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/eada6e/32.png) [@FX\_terrorFX](https://battlefieldforum.co/u/FX_terrorFX)\
**Post date:** [January 14, 2021, 10:47pm UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/153 "2021-01-14T22:47:00Z")

</div>

I wonder if this is what KILLED COMMUNITY games? This so called “End of Round experience”, sure sounds like it is the culprit to me, but what do I know?

---

<div class="post-metadata">

**Author:** ![LOLGotYerTags](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lolgotyertags/32/101041_2.png) [@LOLGotYerTags](https://battlefieldforum.co/u/LOLGotYerTags)\
**Post date:** [January 15, 2021, 12:19am UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/154 "2021-01-15T00:19:00Z")

</div>

> [@FX\_terrorFX](#):
>
> I wonder if this is what KILLED COMMUNITY games? This so called “End of Round experience”, sure sounds like it is the culprit to me, but what do I know?

The change was reverted, fyi.

And it did not apply to community games, The EOR matchmaking was being tested ONLY on breakthrough, in official servers only!

---

<div class="post-metadata">

**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [January 15, 2021, 10:07am UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/155 "2021-01-15T10:07:00Z")

</div>

> [@LOLGotYerTags](#):
>
> > [@FX\_terrorFX](#):
> >
> > I wonder if this is what KILLED COMMUNITY games? This so called “End of Round experience”, sure sounds like it is the culprit to me, but what do I know?
> 
> The change was reverted, fyi.
> 
> And it did not apply to community games, The EOR matchmaking was being tested ONLY on breakthrough, in official servers only!

Yeah, for me what kills community games is that most people have left the game, most of the rest do not know or look for community games and there is no way to opt in to join community games that are “ranked” from the match making.  
Certainly nothing to do with EOR in official BT servers

---

<div class="post-metadata">

**Author:** ![fragnstein](https://battlefieldforum.co/user_avatar/battlefieldforum.co/fragnstein/32/106687_2.png) [@fragnstein](https://battlefieldforum.co/u/fragnstein)\
**Post date:** [January 22, 2021, 12:18pm UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/156 "2021-01-22T12:18:00Z")

</div>

> [@GrosPoilAuCul](#):
>
> Instead of matchmaking players based on their skill level, why not simply make servers limit the ranks that can join it so players with low ranks can only join servers for low rank players and vice versa for high ranks.
> 
> The biggest issue I’ve seen so far is not that the teams are not well balanced, but rather that 2-3 players can own a whole server in a plane because they are rank 300 and the rest of the server is way below 100. Forcing new players and low rank players to play against experienced rank 200+ players is not fun and it’s not a good way for them to learn either. It just makes them quit and leave the game because they keep getting owned over and over without any chance to improve.
> 
> All we want is a fair challenge.

Let’s say this idea was implemented from the start. When the first person to reach the rank of moving on to the next level server, they will be alone waiting for others to catch up. That sounds like a good way to kill a player base

---

<div class="post-metadata">

**Author:** ![KPNuts74](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/848f3c/32.png) [@KPNuts74](https://battlefieldforum.co/u/KPNuts74)\
**Post date:** [January 22, 2021, 12:47pm UTC](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611/157 "2021-01-22T12:47:00Z")

</div>

> [@fragnstein](#):
>
> > [@GrosPoilAuCul](#):
> >
> > Instead of matchmaking players based on their skill level, why not simply make servers limit the ranks that can join it so players with low ranks can only join servers for low rank players and vice versa for high ranks.
> > 
> > The biggest issue I’ve seen so far is not that the teams are not well balanced, but rather that 2-3 players can own a whole server in a plane because they are rank 300 and the rest of the server is way below 100. Forcing new players and low rank players to play against experienced rank 200+ players is not fun and it’s not a good way for them to learn either. It just makes them quit and leave the game because they keep getting owned over and over without any chance to improve.
> > 
> > All we want is a fair challenge.
> 
> Let’s say this idea was implemented from the start. When the first person to reach the rank of moving on to the next level server, they will be alone waiting for others to catch up. That sounds like a good way to kill a player base

Exactly.

For me it just needs a team balancer so (regardless of rank) the #1 & #4 squad get put on to one team in the next round whilst #2 & #3 gets put on to the other.

This will stop a servers being unbalanced for several successive matches with 500+ ticket difference results.

[Previous page](https://battlefieldforum.co/t/community-broadcast-new-eor-matchmaking/107611.md?page=7)
