Braddock512 said:
The Rented Server
Program, or RSP for short, is a topic that continues to be discussed with
incredible passion across the Battlefield
Community. We’ve talked a little about it previously, but we’re now in a
position where we can give you a more complete update.
Yes, take this as your confirmation that RSP is coming to Battlefield V and work is already underway.
The title of this
Broadcast is “The Evolution of RSP” and that’s an important factor to consider.
As we progress, we’ll be taking the RSP program as you know it and rebranding
it as “Private Games”.
We’ve got a lot of information to cover, but let’s hit the highlights first:
RSP is now rebranded as Private Games
It’s coming after this Summer
It will be available for all Battlefield V players
We plan to offer the base level of Private
Games tools for FREE
Now let’s dive into the nuts and bolts of Private Games.
PRIVATE GAMESWe’ll be rolling out
Private Games after this Summer to all Battlefield
V owners, and development will evolve over time. Today, we want to detail what
you can expect for the first release.
Private Games will grant
you the ability to create your own Battlefield
V server, directly from within the main menu, or through a browser via a
new web service that we’re creating. The servers that you create will remain
online while there are people playing on it. If no one is active on the server,
it goes away. But don’t worry! With the server configs saved locally, the ability
to quickly start a new Private Game or switch between various server setups
will be available.
The servers you create
will be located at the closet ping site to you and will be placed within our
own server infrastructure.
There will be no cost
for base level of Private Games tools, it will be free for everyone.
So, what’s in the box? For the first phase of
Private Games, we’ve included some important “must-haves” as well as administration
tools to let you control your server.
These are the features we plan on having live
for Phase 1, but some items could be added or shifted to a later phase. We’ll
definitely keep you informed over the coming months.
Core Functionality
Create private game from main menu
Set custom name for the server
Set description for the server
Password protect the server
Control what maps are used within the map
rotation
Control what game modes are available
Control the number of players needed to
break pre-round
Kick players from the current game
Control what classes are available
Control what weapons are allowed
Control if vehicles are allowed
Control if the kill cam will be displayed
Turn friendly fire on or off
Turn regenerative health on or off
Change soldier tags as visible or not
Enable or disable third-person camera view
Enable squad leader spawn only
Enable or disable aim assist auto rotation
Enable or disable aim assist cooldown
Control bullet damage scaling
Control game mode ticket scaling
Control soldier and vehicle respawn timers
Turn the mini map on or off
Enable or disable the compass
Organization Options
Apply a pre-set config to a private game
Vanilla, Infantry only, DICE-authored etc.
Save your server settings as a custom
preset so you can reapply at will
Have your name highlighted in chat if you’re
the owner of the server
Administrate and manage server settings in
the main menu or via our Private Games web portal
Have the description of your Private Game
presented on the loading screen
Manually switch specific players between
teams
Report private games in the advanced
search screen
This is just the beginning. We’ll be following up with further updates, such as creating and managing lists of moderators, VIPs, and banned players, and more.
COMMUNITY DEVELOPMENT INITIATIVE
What is the Community Development Initiative?
Simply put, it’s building features and improvements in
partnership with our passionate community – working hand-in-hand on the games
we all love.
One of the core
benefits of utilizing this Community Development Initiative for Private Games
is that it allows us to build our features directly alongside all of you.
As we progress further
down this road we will be engaging more with our community as to what you want
to see included with Private Games. We know that this is a subject that you’re deeply
passionate about, and we’re extremely grateful that you’ve put voice to that
passion.
At EA PLAY, we’ll be bringing
you a Dev Talk, or, as they are now known, On the Battlefield. Here, we’ll
answer some of the biggest questions we’ve been asked up until then and provide
a status update on Private Games. We want to ensure that you’re up to date on
what to expect, and when to expect it.
There will also be
times when we bring the community into the studio to playtest and feedback on
Private Games firsthand. We surfaced this at a recent Game Changer event and received
a ton of great feedback which is already helping shape what we deliver and
when. As we drive to improve communication and transparency – something our
Community Development Initiative is founded on – we’ll ensure that those who join
us for playtests and feedback sessions are armed with information to speak
openly to you all about this feature, the progress we’re making, and the next
steps in the development of Private Games.
Private Games is a feature
that we’re committed to, and we look forward to talking to you more about this
throughout this Summer.
There’s more to come,
and thanks for being a part of the Battlefield
journey with us.
There are things that are missing or not well explained.
For example;
1.- Is it possible to put a password on private servers?
2.- Is everyone going to be able to create a customized server?
2.1 .- If everyone can create a server, is there the possibility that there are many servers and saturate EA facilities?
3.- It is necessary to add the option to eliminate sights (optics) in all the weapons (Less snipers)
4.- Add the option to limit ROL, so that in the server there can not be 15 snipers per side.