# Comprehensive Thoughts/Feedback after playing BFV 10 times at EA Play 2018

**URL:** <https://battlefieldforum.co/t/comprehensive-thoughts-feedback-after-playing-bfv-10-times-at-ea-play-2018/253930>\
**Category:** General Discussion\
**Created:** [June 13, 2018, 11:47pm UTC](https://battlefieldforum.co/t/comprehensive-thoughts-feedback-after-playing-bfv-10-times-at-ea-play-2018/253930 "2018-06-13T23:47:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![GrowlmonDrgnbutt](https://battlefieldforum.co/user_avatar/battlefieldforum.co/growlmondrgnbutt/32/102132_2.png) [@GrowlmonDrgnbutt](https://battlefieldforum.co/u/GrowlmonDrgnbutt)\
**Post date:** [June 15, 2018, 3:28pm UTC](https://battlefieldforum.co/t/comprehensive-thoughts-feedback-after-playing-bfv-10-times-at-ea-play-2018/253930/21 "2018-06-15T15:28:00Z")

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> [@MigueTK](#):
>
> Oh yeah I didn’t care about the Origin booth either, my friend did though and that’s how we got sunscreen. It was stupid that they didn’t let us bring in our bag with water in it so we chugged a whole bottle each before we made it past the metal detectors. I am gonna finish up a post for tomorrow detailing my experience and would love to hear your feedback. You could tell the way the match was gonna go by the amount of people that picked up controllers and were right about the meme tier audience levels. I did not get revived once by randoms and hardly saw ammo crates.

To be fair you have to dump out any liquids before you go in sporting events, airport security, and most other things as it’s too difficult to detect the difference between water and acid, at least until the person rushes onstage and pours it at someone. That’s why liquids aren’t allowed as far as I’m aware. Also feel free to message me your thread when you’ve made it.

> [@BURGERKRIEG](#):
>
> Interesting report, detailed. Thanks for that.
> 
> I liked what you reported back about the shooting mechanics and weapons.
> 
> The grenades not traveling as far, that’s good making them less like grenade launcher. Cool.
> 
> Also I like the sound of a nerfed melee. I take it it only triggers the kill animation at extremely close range now?

Nerfed melee is terrible. It only triggers the kill animation if you are basically on top of someone’s body and it’s extremely finicky to do on anyone that is moving. There’s also no more getting that sweet animation for finishing people off with a smack to the face if they’re below 40 health. Close range melee fights that were awesome in BF1 are seemingly going to stay in BF1.

> [@llPhantom\_Limbll](#):
>
> I still not sure what makes Dice think that adding some restrictions to regular bf gameplay will encourage teamplay and squad interactions? Because it’s a well-known thing that every single player on server has his own agenda and idea how to play. Adding limitations won’t change that and won’t turn your regular blueberry into mlg pro. And in the end only decent players will be hurt by those changes while potatos will stay potato. And don’t even say “they will adapt” because they won’t. All I see now is “camp resupply station” meta everywhere and after a while Dice will nerf/remove those to promote teamplay but people will still find a way to aviod that. And also the big increase of selfishness among the players so in the end you’ll get less medpack, less ammo and less revives because people will save those for themselves or just won’t bother. Wait for open beta to see how these predictions come to life.

If the squad leader wants to play with a Strumtiger or V1 rocket or such he’ll certainly be going for those squad points. Other than that, idiots will be idiots. What’s good about this is it will reduce how many one-man roamers running around the map as they’re eventually going to lose too much health without getting it back. It also makes it easier to kill off a squad that got behind your lines as they can’t just instant-revive anymore. If they manage to kill off everyone in their area then they can slowly squad revive their squad and be stuck in the same place for a while. If not, no revives for them plus being under fire means no squad spawns. These ‘restrictions’ aren’t only about teamplay, they’re about keeping some sort of order on the battlefield, and making big flanking maneuvers and whatnot harder but much more satisfying to pull off.

> [@ProAssassin2003](#):
>
> The community will not use 95% of the changes that are here. There will be Mass Crying and DICE will fold and everything will be back to how it use to me. Just wait and see.

There already is mass crying. There is always mass crying. Welcome to video game communities as a whole. People will find anything to whine about.

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