# congratulations DICE

**URL:** <https://battlefieldforum.co/t/congratulations-dice/107460>\
**Category:** General Discussion\
**Created:** [January 4, 2020, 7:26pm UTC](https://battlefieldforum.co/t/congratulations-dice/107460 "2020-01-04T19:26:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![SuperiorByGender](https://battlefieldforum.co/user_avatar/battlefieldforum.co/superiorbygender/32/103277_2.png) [@SuperiorByGender](https://battlefieldforum.co/u/SuperiorByGender)\
**Post date:** [January 5, 2020, 11:25pm UTC](https://battlefieldforum.co/t/congratulations-dice/107460/21 "2020-01-05T23:25:00Z")

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> [@mf\_shro0m](#):
>
> > [@ChickenTheTank](#):
> >
> > > [@spartanx169x](#):
> > >
> > > This is what happens when people will no longer work for one of the worst companies currently in business (EA). DICE Sweden has been trying to hire around 25 to 30 people since last year and can’t fill the positions. Currently there is at least 30 vacancies there. Half of which are for the game engine.
> > 
> > It’s not really EAs fault tbh. There’s a massive shortage of coders across pretty much every industry right now. That’s why the pay, retirement benefits, healthcare benefits, and PTO accrual are so good in IT right now. Literally every industry is desperately trying to hire more devs, there just aren’t any out there.
> > 
> > It’s self inflicted though, companies don’t want to hire anyone with less than 3-5 years coding experience, so people who learn it in school have to really sell themselves on their resume and during interviews, and a lot of them just sit jobless for ~1 year until someone finally decides less experience is ok.
> 
> Lol. Mate if I was a game designer the first thing I’d do when I’m looking for a job is check out the games the company has out, try the game that I’m going to be working on and read some reviews of the company.
> 
> Looking at dice the two games that spring to mind are SWBF and BF5. After that whole \*\* regarding dice putting most of the heroes behind paywalls and would take more than £2k to unlock, that’s a huge red flag. All that that kinda behaviour says is GREED and I don’t won’t any company that does that kinda stuff on my CV.
> 
> BFV. A quick play through will lead to me encountering invisible soldiers, invisible tanks, non-stop twitching corpses, trash hit detection, countless other bugs and glitches and just terrible game design in so many aspects. All this god knows how many months after the game launched. It’s also evident that most of the devs don’t even play the game. A quick google search would then reveal that some past and current employees have said that the management team are too self-righteous, clueless and just plain incompetent to listen to suggestions and that the workplace environment is stifling. Most nearly, it’s a sinking ship the captains, who have their heads stuck too far up somewhere to listen to what anyone has to say, crashed and are sailing on whilst pretending the ship isn’t ablaze and half sunk already.  
> Do you want to drown?  
> Would you like to have a AAA plane crash on your CV? Would you like to risk being remembered as being partially responsible for the death of a AAA series?
> 
> And knowing EA the pay is probably miserly
> 
> Who in their right minds would opt to work for EA Dice on a sinking ship for crap pay?  
> They got themselves into this. By ‘they’, I mean the greedy SoBs at the head of EA and the incompetent lil closed-minded pricks leading Dice who won’t listen to any feedback and who only spring into action when a skin’s broken that might hurt their end of year bonus.
> 
> As for any stokeholders who approved their approach, I hope their investment goes up in flames
> 
> Dice Sweden is understaffed, ok, that’s on EA, but why tf haven’t they just asked Dice LA, their _supporting branch_, for help? They done it before and that saved BF4 so why not do it again?? Is someone at the top really so insecure that they can’t even bring themselves to ask their own _supporting branch_ for help??  
> What a joke
> 
> And really EA, you thought that forcing your severely understaffed company to release a game over a year before it was ready was a good idea did you? Why’d you do it, in a bid to make CoD look bad and steal some of their players?  
> You’re a joke

Not to mention countless dev reports stating that currently EA forces devs to do something that will directly hurt gaming experience. Most notable is obviously latest TTK crapstorm. I honestly feel so bad for people like DRUNKKZ3. Pro E-sports player is hired to develop a competitive gunplay after entire community was complaining about casual gunplay in BF1. He does just that, gets praises from the community for developing an outstanding gunplay which then gets completely re-worked in favour of casual players who are not willing to learn. All that work goes to waste.

Same can be said for Firestorm, 5v5 mode and more. Would would any talented human being who spent over 10 years getting education and experience, work for company that might completely ignore your effort in favor of saving cash or attracting pointless group of people.

Just think about Criterion games and their people who developed Firestorm. You spend a year developing BR mode. Designing locations, unique vehicles, balancing weapons etc. And then 3 months after release you realise that your work is already dead and nobody is interested in it. I would be seriously рissed.

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