# Conquest seems to have gone through unnecessary changes

**URL:** <https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194>\
**Category:** General Discussion\
**Created:** [June 17, 2016, 11:07am UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194 "2016-06-17T11:07:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![MartianGeneral](https://battlefieldforum.co/user_avatar/battlefieldforum.co/martiangeneral/32/102749_2.png) [@MartianGeneral](https://battlefieldforum.co/u/MartianGeneral)\
**Post date:** [June 17, 2016, 11:07am UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/1 "2016-06-17T11:07:00Z")

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Tickets now go up rather than down. Spawns/revives don’t affect the team tickets. Your team can score tickets even if it only has control over 1 flag and enemy has majority. And looking at the gameplay videos, even the bleed rate doesn’t seem to be quite affected by the majority. There are videos where the team had 5 out of 6 flags but still the bleed rate was just a little faster than the team that had one flag.

How were these changes at all necessary? And who even complained about the ticket system in conquest that has been around for 15 years?  
I’m hoping to be proven wrong by the devs and this could just be a misunderstanding or a buiild problem, but at the moment it is extremely concerning.

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**Author:** ![splifire](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/ce7236/32.png) [@splifire](https://battlefieldforum.co/u/splifire)\
**Post date:** [June 17, 2016, 11:15am UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/2 "2016-06-17T11:15:00Z")

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Why not waiting for the beta, see how it works in real game, consider the implications on a basis of personal experience and then go postal?  
At least we should give the changes to the mechanics a try. Even if that change caugth the most of the com offguard (as far as they even bother…)

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<div class="post-metadata">

**Author:** ![MartianGeneral](https://battlefieldforum.co/user_avatar/battlefieldforum.co/martiangeneral/32/102749_2.png) [@MartianGeneral](https://battlefieldforum.co/u/MartianGeneral)\
**Post date:** [June 17, 2016, 11:18am UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/3 "2016-06-17T11:18:00Z")

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> [@splifire](#):
>
> Why not waiting for the beta, see how it works in real game, consider the implications on a basis of personal experience and then go postal?  
> At least we should give the changes to the mechanics a try. Even if that change caugth the most of the com offguard (as far as they even bother…)

The only issue is that by the time the beta drops, it could be too late. Now we all know that the beta for BF is usually just a demo and most of the stuff is in lockdown, with room for just a few small tweaks. Now is the time to voice your concerns and get a conversation going about what is good and what isn’t.

---

<div class="post-metadata">

**Author:** ![oof14346](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oof14346/32/103024_2.png) [@oof14346](https://battlefieldforum.co/u/oof14346)\
**Post date:** [June 17, 2016, 11:21am UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/4 "2016-06-17T11:21:00Z")

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> [@MartianGeneral](#):
>
> > [@splifire](#):
> >
> > Why not waiting for the beta, see how it works in real game, consider the implications on a basis of personal experience and then go postal?  
> > At least we should give the changes to the mechanics a try. Even if that change caugth the most of the com offguard (as far as they even bother…)
> 
> The only issue is that by the time the beta drops, it could be too late. Now we all know that the beta for BF is usually just a demo and most of the stuff is in lockdown, with room for just a few small tweaks. Now is the time to voice your concerns and get a conversation going about what is good and what isn’t.

Going off of the clips of people who actually played it, it doesn’t seem like a concern.

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<div class="post-metadata">

**Author:** ![MartianGeneral](https://battlefieldforum.co/user_avatar/battlefieldforum.co/martiangeneral/32/102749_2.png) [@MartianGeneral](https://battlefieldforum.co/u/MartianGeneral)\
**Post date:** [June 17, 2016, 11:27am UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/5 "2016-06-17T11:27:00Z")

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> [@oof14346](#):
>
> > [@MartianGeneral](#):
> >
> > > [@splifire](#):
> > >
> > > Why not waiting for the beta, see how it works in real game, consider the implications on a basis of personal experience and then go postal?  
> > > At least we should give the changes to the mechanics a try. Even if that change caugth the most of the com offguard (as far as they even bother…)
> > 
> > The only issue is that by the time the beta drops, it could be too late. Now we all know that the beta for BF is usually just a demo and most of the stuff is in lockdown, with room for just a few small tweaks. Now is the time to voice your concerns and get a conversation going about what is good and what isn’t.
> 
> Going off of the clips of people who actually played it, it doesn’t seem like a concern.

That is because no one really seemed to care about the gamemode or the objective. Most of the people were just busy trying out the new weapons and vehicles.

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<div class="post-metadata">

**Author:** ![splifire](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/ce7236/32.png) [@splifire](https://battlefieldforum.co/u/splifire)\
**Post date:** [June 17, 2016, 11:27am UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/6 "2016-06-17T11:27:00Z")

</div>

> [@MartianGeneral](#):
>
> > [@splifire](#):
> >
> > Why not waiting for the beta, see how it works in real game, consider the implications on a basis of personal experience and then go postal?  
> > At least we should give the changes to the mechanics a try. Even if that change caugth the most of the com offguard (as far as they even bother…)
> 
> The only issue is that by the time the beta drops, it could be too late. Now we all know that the beta for BF is usually just a demo and most of the stuff is in lockdown, with room for just a few small tweaks. Now is the time to voice your concerns and get a conversation going about what is good and what isn’t.

Valid point.

But since we know exactly anything official about it, and even the YTers did not mention it (at least afaik, maybe it’s subject to NDA?), there is very little to base a discussion about concerns on…

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<div class="post-metadata">

**Author:** ![oof14346](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oof14346/32/103024_2.png) [@oof14346](https://battlefieldforum.co/u/oof14346)\
**Post date:** [June 17, 2016, 11:33am UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/7 "2016-06-17T11:33:00Z")

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> [@MartianGeneral](#):
>
> > [@oof14346](#):
> >
> > > [@MartianGeneral](#):
> > >
> > > > [@splifire](#):
> > > >
> > > > Why not waiting for the beta, see how it works in real game, consider the implications on a basis of personal experience and then go postal?  
> > > > At least we should give the changes to the mechanics a try. Even if that change caugth the most of the com offguard (as far as they even bother…)
> > > 
> > > The only issue is that by the time the beta drops, it could be too late. Now we all know that the beta for BF is usually just a demo and most of the stuff is in lockdown, with room for just a few small tweaks. Now is the time to voice your concerns and get a conversation going about what is good and what isn’t.
> > 
> > Going off of the clips of people who actually played it, it doesn’t seem like a concern.
> 
> That is because no one really seemed to care about the gamemode or the objective. Most of the people were just busy trying out the new weapons and vehicles.

I saw many clips of youtubers PTFO’ing. The changes they commented on was liking that the burn rate is a little slower when capping, allowing for a back and forth struggle for the objective. I haven’t heard one complaint about what you’re bringing up. But, we’ll see when we gets hands on during the beta.

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<div class="post-metadata">

**Author:** ![MartianGeneral](https://battlefieldforum.co/user_avatar/battlefieldforum.co/martiangeneral/32/102749_2.png) [@MartianGeneral](https://battlefieldforum.co/u/MartianGeneral)\
**Post date:** [June 17, 2016, 11:33am UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/8 "2016-06-17T11:33:00Z")

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> [@splifire](#):
>
> > [@MartianGeneral](#):
> >
> > > [@splifire](#):
> > >
> > > Why not waiting for the beta, see how it works in real game, consider the implications on a basis of personal experience and then go postal?  
> > > At least we should give the changes to the mechanics a try. Even if that change caugth the most of the com offguard (as far as they even bother…)
> > 
> > The only issue is that by the time the beta drops, it could be too late. Now we all know that the beta for BF is usually just a demo and most of the stuff is in lockdown, with room for just a few small tweaks. Now is the time to voice your concerns and get a conversation going about what is good and what isn’t.
> 
> Valid point.
> 
> But since we know exactly anything official about it, and even the YTers did not mention it (at least afaik, maybe it’s subject to NDA?), there is very little to base a discussion about concerns on…

Yes I completely understand this. But I’ve made this post just in-case a dev drops by and clears up the confusion. Or even if someone who has played the game managed to properly look at the scoring system and tell us what’s going on. 🙂

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<div class="post-metadata">

**Author:** ![MartianGeneral](https://battlefieldforum.co/user_avatar/battlefieldforum.co/martiangeneral/32/102749_2.png) [@MartianGeneral](https://battlefieldforum.co/u/MartianGeneral)\
**Post date:** [June 17, 2016, 11:46am UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/9 "2016-06-17T11:46:00Z")

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> [@oof14346](#):
>
> > [@MartianGeneral](#):
> >
> > > [@oof14346](#):
> > >
> > > > [@MartianGeneral](#):
> > > >
> > > > > [@splifire](#):
> > > > >
> > > > > Why not waiting for the beta, see how it works in real game, consider the implications on a basis of personal experience and then go postal?  
> > > > > At least we should give the changes to the mechanics a try. Even if that change caugth the most of the com offguard (as far as they even bother…)
> > > > 
> > > > The only issue is that by the time the beta drops, it could be too late. Now we all know that the beta for BF is usually just a demo and most of the stuff is in lockdown, with room for just a few small tweaks. Now is the time to voice your concerns and get a conversation going about what is good and what isn’t.
> > > 
> > > Going off of the clips of people who actually played it, it doesn’t seem like a concern.
> > 
> > That is because no one really seemed to care about the gamemode or the objective. Most of the people were just busy trying out the new weapons and vehicles.
> 
> I saw many clips of youtubers PTFO’ing. The changes they commented on was liking that the burn rate is a little slower when capping, allowing for a back and forth struggle for the objective. I haven’t heard one complaint about what you’re bringing up. But, we’ll see when we gets hands on during the beta.

TBF, the burn rate is far noticeable than constantly checking the HUD to notice the stuff that I’ve mentioned. Even I didn’t seem to notice this at first but my friend told me about it and he seems to be right. I’m hoping this is just a misunderstanding.

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<div class="post-metadata">

**Author:** ![dA\_9\_eL\_81](https://battlefieldforum.co/user_avatar/battlefieldforum.co/da_9_el_81/32/101026_2.png) [@dA\_9\_eL\_81](https://battlefieldforum.co/u/dA_9_eL_81)\
**Post date:** [June 17, 2016, 11:46am UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/10 "2016-06-17T11:46:00Z")

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Dice wanted to aim at more close games for conquest… Therefore this new tick.bleed-rate, also the loosing team gets a Behemoth and an oportunity to turn the tide…

Lets see the new system ourself in action and then start complaining afterwards, when u tried it m9…

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**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 17, 2016, 11:48am UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/11 "2016-06-17T11:48:00Z")

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I understand this new system actually promotes playing the objective which is the main goal of Battlefield anyway.

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<div class="post-metadata">

**Author:** ![oof14346](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oof14346/32/103024_2.png) [@oof14346](https://battlefieldforum.co/u/oof14346)\
**Post date:** [June 17, 2016, 11:48am UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/12 "2016-06-17T11:48:00Z")

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> [@MartianGeneral](#):
>
> > [@oof14346](#):
> >
> > > [@MartianGeneral](#):
> > >
> > > > [@oof14346](#):
> > > >
> > > > > [@MartianGeneral](#):
> > > > >
> > > > > > [@splifire](#):
> > > > > >
> > > > > > Why not waiting for the beta, see how it works in real game, consider the implications on a basis of personal experience and then go postal?  
> > > > > > At least we should give the changes to the mechanics a try. Even if that change caugth the most of the com offguard (as far as they even bother…)
> > > > > 
> > > > > The only issue is that by the time the beta drops, it could be too late. Now we all know that the beta for BF is usually just a demo and most of the stuff is in lockdown, with room for just a few small tweaks. Now is the time to voice your concerns and get a conversation going about what is good and what isn’t.
> > > > 
> > > > Going off of the clips of people who actually played it, it doesn’t seem like a concern.
> > > 
> > > That is because no one really seemed to care about the gamemode or the objective. Most of the people were just busy trying out the new weapons and vehicles.
> > 
> > I saw many clips of youtubers PTFO’ing. The changes they commented on was liking that the burn rate is a little slower when capping, allowing for a back and forth struggle for the objective. I haven’t heard one complaint about what you’re bringing up. But, we’ll see when we gets hands on during the beta.
> 
> TBF, the burn rate is far noticeable than constantly checking the HUD to notice the stuff that I’ve mentioned. Even I didn’t seem to notice this at first but my friend told me about it and he seems to be right. I’m hoping this is just a misunderstanding.

I get your concern. I’m looking at the positive. No more billion ticket metro/locker servers.

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<div class="post-metadata">

**Author:** ![MartianGeneral](https://battlefieldforum.co/user_avatar/battlefieldforum.co/martiangeneral/32/102749_2.png) [@MartianGeneral](https://battlefieldforum.co/u/MartianGeneral)\
**Post date:** [June 17, 2016, 11:57am UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/13 "2016-06-17T11:57:00Z")

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> [@dA\_9\_eL\_81](#):
>
> Dice wanted to aim at more close games for conquest… Therefore this new tick.bleed-rate, also the loosing team gets a Behemoth and an oportunity to turn the tide…
> 
> Lets see the new system ourself in action and then start complaining afterwards, when u tried it m9…

That’s an artificial way to have close games though. If one team is better at PTFOing than the other, then it should be appropriately displayed on the scorecard. Now, even the bad teams will get a sense of accomplishment because that one flag kept giving them tickets which made the game be close, even though it shouldn’t have been.  
I have no problem with the behemoth, and it could’ve still worked perfectly fine in the current conquest setup.

> [@oof14346](#):
>
> > [@MartianGeneral](#):
> >
> > > [@oof14346](#):
> > >
> > > > [@MartianGeneral](#):
> > > >
> > > > > [@oof14346](#):
> > > > >
> > > > > > [@MartianGeneral](#):
> > > > > >
> > > > > > > [@splifire](#):
> > > > > > >
> > > > > > > Why not waiting for the beta, see how it works in real game, consider the implications on a basis of personal experience and then go postal?  
> > > > > > > At least we should give the changes to the mechanics a try. Even if that change caugth the most of the com offguard (as far as they even bother…)
> > > > > > 
> > > > > > The only issue is that by the time the beta drops, it could be too late. Now we all know that the beta for BF is usually just a demo and most of the stuff is in lockdown, with room for just a few small tweaks. Now is the time to voice your concerns and get a conversation going about what is good and what isn’t.
> > > > > 
> > > > > Going off of the clips of people who actually played it, it doesn’t seem like a concern.
> > > > 
> > > > That is because no one really seemed to care about the gamemode or the objective. Most of the people were just busy trying out the new weapons and vehicles.
> > > 
> > > I saw many clips of youtubers PTFO’ing. The changes they commented on was liking that the burn rate is a little slower when capping, allowing for a back and forth struggle for the objective. I haven’t heard one complaint about what you’re bringing up. But, we’ll see when we gets hands on during the beta.
> > 
> > TBF, the burn rate is far noticeable than constantly checking the HUD to notice the stuff that I’ve mentioned. Even I didn’t seem to notice this at first but my friend told me about it and he seems to be right. I’m hoping this is just a misunderstanding.
> 
> I get your concern. I’m looking at the positive. No more billion ticket metro/locker servers.

Wouldn’t that still happen though? I’m almost certain you can increase the ticket count to these extreme numbers.

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<div class="post-metadata">

**Author:** ![oof14346](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oof14346/32/103024_2.png) [@oof14346](https://battlefieldforum.co/u/oof14346)\
**Post date:** [June 17, 2016, 12:01pm UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/14 "2016-06-17T12:01:00Z")

</div>

> [@MartianGeneral](#):
>
> > [@dA\_9\_eL\_81](#):
> >
> > Dice wanted to aim at more close games for conquest… Therefore this new tick.bleed-rate, also the loosing team gets a Behemoth and an oportunity to turn the tide…
> > 
> > Lets see the new system ourself in action and then start complaining afterwards, when u tried it m9…
> 
> That’s an artificial way to have close games though. If one team is better at PTFOing than the other, then it should be appropriately displayed on the scorecard. Now, even the bad teams will get a sense of accomplishment because that one flag kept giving them tickets which made the game be close, even though it shouldn’t have been.  
> I have no problem with the behemoth, and it could’ve still worked perfectly fine in the current conquest setup.
> 
> > [@oof14346](#):
> >
> > > [@MartianGeneral](#):
> > >
> > > > [@oof14346](#):
> > > >
> > > > > [@MartianGeneral](#):
> > > > >
> > > > > > [@oof14346](#):
> > > > > >
> > > > > > > [@MartianGeneral](#):
> > > > > > >
> > > > > > > > [@splifire](#):
> > > > > > > >
> > > > > > > > Why not waiting for the beta, see how it works in real game, consider the implications on a basis of personal experience and then go postal?  
> > > > > > > > At least we should give the changes to the mechanics a try. Even if that change caugth the most of the com offguard (as far as they even bother…)
> > > > > > > 
> > > > > > > The only issue is that by the time the beta drops, it could be too late. Now we all know that the beta for BF is usually just a demo and most of the stuff is in lockdown, with room for just a few small tweaks. Now is the time to voice your concerns and get a conversation going about what is good and what isn’t.
> > > > > > 
> > > > > > Going off of the clips of people who actually played it, it doesn’t seem like a concern.
> > > > > 
> > > > > That is because no one really seemed to care about the gamemode or the objective. Most of the people were just busy trying out the new weapons and vehicles.
> > > > 
> > > > I saw many clips of youtubers PTFO’ing. The changes they commented on was liking that the burn rate is a little slower when capping, allowing for a back and forth struggle for the objective. I haven’t heard one complaint about what you’re bringing up. But, we’ll see when we gets hands on during the beta.
> > > 
> > > TBF, the burn rate is far noticeable than constantly checking the HUD to notice the stuff that I’ve mentioned. Even I didn’t seem to notice this at first but my friend told me about it and he seems to be right. I’m hoping this is just a misunderstanding.
> > 
> > I get your concern. I’m looking at the positive. No more billion ticket metro/locker servers.
> 
> Wouldn’t that still happen though? I’m almost certain you can increase the ticket count to these extreme numbers.

Remember, the count goes up, not down.

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<div class="post-metadata">

**Author:** ![M1573R3X3](https://battlefieldforum.co/user_avatar/battlefieldforum.co/m1573r3x3/32/102702_2.png) [@M1573R3X3](https://battlefieldforum.co/u/M1573R3X3)\
**Post date:** [June 17, 2016, 12:13pm UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/15 "2016-06-17T12:13:00Z")

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Pre-Alpha? Alpha? Then Beta?  
Will you STOP making excuses?  
What you saw in the video (((WAS))) the game!  
Everyone made excuses for B3, then they made excuses for B4 and now the “excuse mongers” are back attempting to squash any dissent before it gets started.  
Every time someone raises an issue, here comes the “excuse fire brigade” with their “pat answers/excuses.”  
“This is just pre-alpha. That will be fixed before the beta. It"s just the beta, everything will be fixed by release day. DICE failed to estimate the demand for servers. Wait until the first patch. Don’t you know how hard it is to make a game nowadays?”  
Mark my words.

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<div class="post-metadata">

**Author:** ![oof14346](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oof14346/32/103024_2.png) [@oof14346](https://battlefieldforum.co/u/oof14346)\
**Post date:** [June 17, 2016, 12:15pm UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/16 "2016-06-17T12:15:00Z")

</div>

> [@M1573R3X3](#):
>
> Mark my words.

Got a pen?

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<div class="post-metadata">

**Author:** ![splifire](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/ce7236/32.png) [@splifire](https://battlefieldforum.co/u/splifire)\
**Post date:** [June 17, 2016, 12:20pm UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/17 "2016-06-17T12:20:00Z")

</div>

Noone was making any excuses here… at least as far as i got. It was merely about “let’s try how it works before we Start crying”. Neither of us ca say if it works or not. Only thing wenn can see is, that it works differently this time. If you are having superior Information, you’re welcome to share them with us 😉

The thing you are definitely right with is, that game mechanic-wise not much will change toll Release… they should undergo at least Integration Tests by now, given Release is in four month. Unless they coded different versions to switch on or off, what we saw will be pretty much what we get, besides stuff that can be changed by calibration.

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<div class="post-metadata">

**Author:** ![mad3hojo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/a8b319/32.png) [@mad3hojo](https://battlefieldforum.co/u/mad3hojo)\
**Post date:** [June 17, 2016, 12:33pm UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/18 "2016-06-17T12:33:00Z")

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Guess I never saw any pre-alpha game play from BF3 or BF4 so I can’t comment on if it’s similar in BF1.

I do agree with OP that the tickets counting up is awkward and unnecessary. Hopefully this will change in the release but we shall see in the beta

(actually I’m not even sure I’m going to buy this, the more I play BF4 the less I am to buy this game lol)

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<div class="post-metadata">

**Author:** ![MartianGeneral](https://battlefieldforum.co/user_avatar/battlefieldforum.co/martiangeneral/32/102749_2.png) [@MartianGeneral](https://battlefieldforum.co/u/MartianGeneral)\
**Post date:** [June 17, 2016, 12:47pm UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/19 "2016-06-17T12:47:00Z")

</div>

> [@oof14346](#):
>
> > [@MartianGeneral](#):
> >
> > > [@dA\_9\_eL\_81](#):
> > >
> > > Dice wanted to aim at more close games for conquest… Therefore this new tick.bleed-rate, also the loosing team gets a Behemoth and an oportunity to turn the tide…
> > > 
> > > Lets see the new system ourself in action and then start complaining afterwards, when u tried it m9…
> > 
> > That’s an artificial way to have close games though. If one team is better at PTFOing than the other, then it should be appropriately displayed on the scorecard. Now, even the bad teams will get a sense of accomplishment because that one flag kept giving them tickets which made the game be close, even though it shouldn’t have been.  
> > I have no problem with the behemoth, and it could’ve still worked perfectly fine in the current conquest setup.
> > 
> > > [@oof14346](#):
> > >
> > > > [@MartianGeneral](#):
> > > >
> > > > > [@oof14346](#):
> > > > >
> > > > > > [@MartianGeneral](#):
> > > > > >
> > > > > > > [@oof14346](#):
> > > > > > >
> > > > > > > > [@MartianGeneral](#):
> > > > > > > >
> > > > > > > > > [@splifire](#):
> > > > > > > > >
> > > > > > > > > Why not waiting for the beta, see how it works in real game, consider the implications on a basis of personal experience and then go postal?  
> > > > > > > > > At least we should give the changes to the mechanics a try. Even if that change caugth the most of the com offguard (as far as they even bother…)
> > > > > > > > 
> > > > > > > > The only issue is that by the time the beta drops, it could be too late. Now we all know that the beta for BF is usually just a demo and most of the stuff is in lockdown, with room for just a few small tweaks. Now is the time to voice your concerns and get a conversation going about what is good and what isn’t.
> > > > > > > 
> > > > > > > Going off of the clips of people who actually played it, it doesn’t seem like a concern.
> > > > > > 
> > > > > > That is because no one really seemed to care about the gamemode or the objective. Most of the people were just busy trying out the new weapons and vehicles.
> > > > > 
> > > > > I saw many clips of youtubers PTFO’ing. The changes they commented on was liking that the burn rate is a little slower when capping, allowing for a back and forth struggle for the objective. I haven’t heard one complaint about what you’re bringing up. But, we’ll see when we gets hands on during the beta.
> > > > 
> > > > TBF, the burn rate is far noticeable than constantly checking the HUD to notice the stuff that I’ve mentioned. Even I didn’t seem to notice this at first but my friend told me about it and he seems to be right. I’m hoping this is just a misunderstanding.
> > > 
> > > I get your concern. I’m looking at the positive. No more billion ticket metro/locker servers.
> > 
> > Wouldn’t that still happen though? I’m almost certain you can increase the ticket count to these extreme numbers.
> 
> Remember, the count goes up, not down.

Yeah but there’s still a pre-defined number. The round timer will almost certainly be irrelevant in BF1 like it is in BF4. So you could still have these huge ticket matches, but now, the tickets would go up than down.

---

<div class="post-metadata">

**Author:** ![oof14346](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oof14346/32/103024_2.png) [@oof14346](https://battlefieldforum.co/u/oof14346)\
**Post date:** [June 17, 2016, 1:10pm UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/20 "2016-06-17T13:10:00Z")

</div>

> [@MartianGeneral](#):
>
> > [@oof14346](#):
> >
> > > [@MartianGeneral](#):
> > >
> > > > [@dA\_9\_eL\_81](#):
> > > >
> > > > Dice wanted to aim at more close games for conquest… Therefore this new tick.bleed-rate, also the loosing team gets a Behemoth and an oportunity to turn the tide…
> > > > 
> > > > Lets see the new system ourself in action and then start complaining afterwards, when u tried it m9…
> > > 
> > > That’s an artificial way to have close games though. If one team is better at PTFOing than the other, then it should be appropriately displayed on the scorecard. Now, even the bad teams will get a sense of accomplishment because that one flag kept giving them tickets which made the game be close, even though it shouldn’t have been.  
> > > I have no problem with the behemoth, and it could’ve still worked perfectly fine in the current conquest setup.
> > > 
> > > > [@oof14346](#):
> > > >
> > > > > [@MartianGeneral](#):
> > > > >
> > > > > > [@oof14346](#):
> > > > > >
> > > > > > > [@MartianGeneral](#):
> > > > > > >
> > > > > > > > [@oof14346](#):
> > > > > > > >
> > > > > > > > > [@MartianGeneral](#):
> > > > > > > > >
> > > > > > > > > > [@splifire](#):
> > > > > > > > > >
> > > > > > > > > > Why not waiting for the beta, see how it works in real game, consider the implications on a basis of personal experience and then go postal?  
> > > > > > > > > > At least we should give the changes to the mechanics a try. Even if that change caugth the most of the com offguard (as far as they even bother…)
> > > > > > > > > 
> > > > > > > > > The only issue is that by the time the beta drops, it could be too late. Now we all know that the beta for BF is usually just a demo and most of the stuff is in lockdown, with room for just a few small tweaks. Now is the time to voice your concerns and get a conversation going about what is good and what isn’t.
> > > > > > > > 
> > > > > > > > Going off of the clips of people who actually played it, it doesn’t seem like a concern.
> > > > > > > 
> > > > > > > That is because no one really seemed to care about the gamemode or the objective. Most of the people were just busy trying out the new weapons and vehicles.
> > > > > > 
> > > > > > I saw many clips of youtubers PTFO’ing. The changes they commented on was liking that the burn rate is a little slower when capping, allowing for a back and forth struggle for the objective. I haven’t heard one complaint about what you’re bringing up. But, we’ll see when we gets hands on during the beta.
> > > > > 
> > > > > TBF, the burn rate is far noticeable than constantly checking the HUD to notice the stuff that I’ve mentioned. Even I didn’t seem to notice this at first but my friend told me about it and he seems to be right. I’m hoping this is just a misunderstanding.
> > > > 
> > > > I get your concern. I’m looking at the positive. No more billion ticket metro/locker servers.
> > > 
> > > Wouldn’t that still happen though? I’m almost certain you can increase the ticket count to these extreme numbers.
> > 
> > Remember, the count goes up, not down.
> 
> Yeah but there’s still a pre-defined number. The round timer will almost certainly be irrelevant in BF1 like it is in BF4. So you could still have these huge ticket matches, but now, the tickets would go up than down.

I know, I know. I just hated seeing all the MAX TICKETS! servers.

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