# Conquest seems to have gone through unnecessary changes

**URL:** <https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194>\
**Category:** General Discussion\
**Created:** [June 17, 2016, 11:07am UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194 "2016-06-17T11:07:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [June 17, 2016, 1:37pm UTC](https://battlefieldforum.co/t/conquest-seems-to-have-gone-through-unnecessary-changes/102194/21 "2016-06-17T13:37:00Z")

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> [@MartianGeneral](#):
>
> > [@oof14346](#):
> >
> > > [@MartianGeneral](#):
> > >
> > > > [@dA\_9\_eL\_81](#):
> > > >
> > > > Dice wanted to aim at more close games for conquest… Therefore this new tick.bleed-rate, also the loosing team gets a Behemoth and an oportunity to turn the tide…
> > > > 
> > > > Lets see the new system ourself in action and then start complaining afterwards, when u tried it m9…
> > > 
> > > That’s an artificial way to have close games though. If one team is better at PTFOing than the other, then it should be appropriately displayed on the scorecard. Now, even the bad teams will get a sense of accomplishment because that one flag kept giving them tickets which made the game be close, even though it shouldn’t have been.  
> > > I have no problem with the behemoth, and it could’ve still worked perfectly fine in the current conquest setup.
> > > 
> > > > [@oof14346](#):
> > > >
> > > > > [@MartianGeneral](#):
> > > > >
> > > > > > [@oof14346](#):
> > > > > >
> > > > > > > [@MartianGeneral](#):
> > > > > > >
> > > > > > > > [@oof14346](#):
> > > > > > > >
> > > > > > > > > [@MartianGeneral](#):
> > > > > > > > >
> > > > > > > > > > [@splifire](#):
> > > > > > > > > >
> > > > > > > > > > Why not waiting for the beta, see how it works in real game, consider the implications on a basis of personal experience and then go postal?  
> > > > > > > > > > At least we should give the changes to the mechanics a try. Even if that change caugth the most of the com offguard (as far as they even bother…)
> > > > > > > > > 
> > > > > > > > > The only issue is that by the time the beta drops, it could be too late. Now we all know that the beta for BF is usually just a demo and most of the stuff is in lockdown, with room for just a few small tweaks. Now is the time to voice your concerns and get a conversation going about what is good and what isn’t.
> > > > > > > > 
> > > > > > > > Going off of the clips of people who actually played it, it doesn’t seem like a concern.
> > > > > > > 
> > > > > > > That is because no one really seemed to care about the gamemode or the objective. Most of the people were just busy trying out the new weapons and vehicles.
> > > > > > 
> > > > > > I saw many clips of youtubers PTFO’ing. The changes they commented on was liking that the burn rate is a little slower when capping, allowing for a back and forth struggle for the objective. I haven’t heard one complaint about what you’re bringing up. But, we’ll see when we gets hands on during the beta.
> > > > > 
> > > > > TBF, the burn rate is far noticeable than constantly checking the HUD to notice the stuff that I’ve mentioned. Even I didn’t seem to notice this at first but my friend told me about it and he seems to be right. I’m hoping this is just a misunderstanding.
> > > > 
> > > > I get your concern. I’m looking at the positive. No more billion ticket metro/locker servers.
> > > 
> > > Wouldn’t that still happen though? I’m almost certain you can increase the ticket count to these extreme numbers.
> > 
> > Remember, the count goes up, not down.
> 
> Yeah but there’s still a pre-defined number. The round timer will almost certainly be irrelevant in BF1 like it is in BF4. So you could still have these huge ticket matches, but now, the tickets would go up than down.

Who said? It may be as simple the Highest ticket wins after a set time?

What I want to know is what Flag capture means and it relationship to tickets as I seen teams lose with higher Flag capture.

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