# Construction

**URL:** <https://battlefieldforum.co/t/construction/101565>\
**Category:** General Discussion\
**Created:** [May 28, 2016, 8:29pm UTC](https://battlefieldforum.co/t/construction/101565 "2016-05-28T20:29:00Z")\
**Posts on this page:** 17\
**Page:** 1

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**Author:** ![Razerdragon22](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/ba8739/32.png) [@Razerdragon22](https://battlefieldforum.co/u/Razerdragon22)\
**Post date:** [May 28, 2016, 8:29pm UTC](https://battlefieldforum.co/t/construction/101565/1 "2016-05-28T20:29:00Z")

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Please add construction to BF1 to make battlefield an even better game. It would be awesome using barriers and barbwire to slow enemies down and mounted MGs to fortify objectives.

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**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [May 28, 2016, 8:45pm UTC](https://battlefieldforum.co/t/construction/101565/2 "2016-05-28T20:45:00Z")

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Most I could see them doing is having mounted machine gun placements in a support class, can’t see how taking the time to build a sand bag bunker/ or digging a fox hole would be worth it

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**Author:** ![HaveThisRocket](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/7bcc69/32.png) [@HaveThisRocket](https://battlefieldforum.co/u/HaveThisRocket)\
**Post date:** [May 28, 2016, 8:50pm UTC](https://battlefieldforum.co/t/construction/101565/3 "2016-05-28T20:50:00Z")

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Class = Fortifier

Weapons = SMG/flamethrower/shovel

Has a build selector gadget,that can build mg emplacement,cover,barbwire as you said,or a hole to block tanks

Second gadget is some kind of wrench that “dismantles” enemy tanks,fallen planes etc to get resources for building.

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**Author:** ![Razerdragon22](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/ba8739/32.png) [@Razerdragon22](https://battlefieldforum.co/u/Razerdragon22)\
**Post date:** [May 28, 2016, 8:59pm UTC](https://battlefieldforum.co/t/construction/101565/4 "2016-05-28T20:59:00Z")

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I think a resource counter would be a fun and fair way to balance construction, forcing the player to actually do something in order to build fortifications, I also think it resources should be granted after capturing an objective

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**Author:** ![UnderbossNiko](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/u/cab0a1/32.png) [@UnderbossNiko](https://battlefieldforum.co/u/UnderbossNiko)\
**Post date:** [May 28, 2016, 9:07pm UTC](https://battlefieldforum.co/t/construction/101565/5 "2016-05-28T21:07:00Z")

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> [@HaveThisRocket](#):
>
> Class = Fortifier
> 
> Weapons = SMG/flamethrower/shovel
> 
> Has a build selector gadget,that can build mg emplacement,cover,barbwire as you said,or a hole to block tanks
> 
> Second gadget is some kind of wrench that “dismantles” enemy tanks,fallen planes etc to get resources for building.

Sounds like a silly name for it. Just call it the Engineer. That’s what Army engineer’s are for mostly.

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**Author:** ![HaveThisRocket](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/7bcc69/32.png) [@HaveThisRocket](https://battlefieldforum.co/u/HaveThisRocket)\
**Post date:** [May 28, 2016, 9:09pm UTC](https://battlefieldforum.co/t/construction/101565/6 "2016-05-28T21:09:00Z")

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> [@UnderbossNiko](#):
>
> > [@HaveThisRocket](#):
> >
> > Class = Fortifier
> > 
> > Weapons = SMG/flamethrower/shovel
> > 
> > Has a build selector gadget,that can build mg emplacement,cover,barbwire as you said,or a hole to block tanks
> > 
> > Second gadget is some kind of wrench that “dismantles” enemy tanks,fallen planes etc to get resources for building.
> 
> Sounds like a silly name for it. Just call it the Engineer. That’s what Army engineer’s are for mostly.

That was my first thought but unfortunately the name is already taken

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**Author:** ![Razerdragon22](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/ba8739/32.png) [@Razerdragon22](https://battlefieldforum.co/u/Razerdragon22)\
**Post date:** [May 28, 2016, 9:47pm UTC](https://battlefieldforum.co/t/construction/101565/7 "2016-05-28T21:47:00Z")

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I based many of these thoughts off this YouTube video:

[![Video: WHAT BATTLEFIELD 1 NEEDS TO SUCCEED? CONSTRUCTION 2.0](https://battlefieldforum.co/uploads/default/original/3X/d/2/d244142d4e429659b8ffb1321f6219de18e56371.jpeg "WHAT BATTLEFIELD 1 NEEDS TO SUCCEED? CONSTRUCTION 2.0") ](https://www.youtube.com/watch?v=i76VSh6UTI0)

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**Author:** ![UnderbossNiko](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/u/cab0a1/32.png) [@UnderbossNiko](https://battlefieldforum.co/u/UnderbossNiko)\
**Post date:** [May 28, 2016, 11:34pm UTC](https://battlefieldforum.co/t/construction/101565/8 "2016-05-28T23:34:00Z")

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Take by what? The Medic? There is no Engineer in BF1 that I see. There’s Assault, Medic, Support, Scout.

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**Author:** ![Avarik](https://battlefieldforum.co/user_avatar/battlefieldforum.co/avarik/32/101251_2.png) [@Avarik](https://battlefieldforum.co/u/Avarik)\
**Post date:** [May 28, 2016, 11:37pm UTC](https://battlefieldforum.co/t/construction/101565/9 "2016-05-28T23:37:00Z")

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This is Battlefield…not Command and Conquer! D :

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**Author:** ![HaveThisRocket](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/7bcc69/32.png) [@HaveThisRocket](https://battlefieldforum.co/u/HaveThisRocket)\
**Post date:** [May 28, 2016, 11:41pm UTC](https://battlefieldforum.co/t/construction/101565/10 "2016-05-28T23:41:00Z")

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> [@UnderbossNiko](#):
>
> Take by what? The Medic? There is no Engineer in BF1 that I see. There’s Assault, Medic, Support, Scout.

Where did you get that info? I thought they would keep the current classes

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**Author:** ![UnderbossNiko](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/u/cab0a1/32.png) [@UnderbossNiko](https://battlefieldforum.co/u/UnderbossNiko)\
**Post date:** [May 28, 2016, 11:53pm UTC](https://battlefieldforum.co/t/construction/101565/11 "2016-05-28T23:53:00Z")

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It’s been stated by plenty of people here numerous times. They brought medic back if you hadn’t noticed. Which means either assault or engi had to go. So, engi got dropped. And Assault is probably taking up that role this time around. So instead of Assault, Engineer, Support, Recon. We have Assault, Medic, Support, Scout. Recon also being changed out for scout.

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**Author:** ![m1k3ol](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/eb9ed0/32.png) [@m1k3ol](https://battlefieldforum.co/u/m1k3ol)\
**Post date:** [May 29, 2016, 12:45am UTC](https://battlefieldforum.co/t/construction/101565/12 "2016-05-29T00:45:00Z")

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I remember that BF Vietnam (the original , not BC2) had a foxhole-like ability for Vietcong that worked as a spawn point (I think it was not on all maps)

That sounds like something akin for BF1…

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**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [May 29, 2016, 2:01am UTC](https://battlefieldforum.co/t/construction/101565/13 "2016-05-29T02:01:00Z")

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I’d say it’s definitely the future for Battlefield, but who knows how many iterations it’ll take. The engine doesn’t allow for objects to be added into the world, and I imagine it’s a hard task to implement that functionality.

I’d love to see construction though. It would be amazing to build walls, and fortify a base throughout a match. It would give me something to do as I defend it. Although, I’d hate to see resource management be a part of it - time spent building structures would be enough of a resource, imo.

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 29, 2016, 6:39pm UTC](https://battlefieldforum.co/t/construction/101565/14 "2016-05-29T18:39:00Z")

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i dont apreciate my thread being closed down..

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**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [May 29, 2016, 6:49pm UTC](https://battlefieldforum.co/t/construction/101565/15 "2016-05-29T18:49:00Z")

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> [@snakeheadinvade](#):
>
> i dont apreciate my thread being closed down..

If your thread had caught traction, then the author of this thread wouldn’t have appreciated it. On top of that, the topic was already ongoing and there’s no reason to have two threads covering the same topic.

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**Author:** ![Razerdragon22](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/ba8739/32.png) [@Razerdragon22](https://battlefieldforum.co/u/Razerdragon22)\
**Post date:** [May 29, 2016, 11:47pm UTC](https://battlefieldforum.co/t/construction/101565/16 "2016-05-29T23:47:00Z")

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snakeheadinvade, I did not close your thread if I am the one who you were talking about

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [May 30, 2016, 12:53am UTC](https://battlefieldforum.co/t/construction/101565/17 "2016-05-30T00:53:00Z")

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> [@snakeheadinvade](#):
>
> i dont apreciate my thread being closed down..

Then don’t make threads about topics that are already covered, duh!
