# Cosmetic DLC: Alternate Gun Models

**URL:** <https://battlefieldforum.co/t/cosmetic-dlc-alternate-gun-models/101729>\
**Category:** General Discussion\
**Created:** [June 7, 2016, 5:51pm UTC](https://battlefieldforum.co/t/cosmetic-dlc-alternate-gun-models/101729 "2016-06-07T17:51:00Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [June 7, 2016, 5:51pm UTC](https://battlefieldforum.co/t/cosmetic-dlc-alternate-gun-models/101729/1 "2016-06-07T17:51:00Z")

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As an example, maybe an MP5A3 could be swapped for an MP5SD. If there aren’t any variants, then maybe an entirely different weapon could be used if it’s functionality is similar. If BF1 has a Gewehr 98, then maybe you could replace it with a Gewehr 88, or other bolt-action rifles that aren’t in the game.

This would serve a similar purpose as skins in League of Legends or Rocket League. The functionality remains the same, but a different feel in given to the character.

Why DLC? Personally, I wouldn’t want to see an idea like this distract from developing the game. Creating weapon models, creating the animations/other assets, and making them be represented as cosmetic features in-game would take time. It may also serve as a means to subsidize the cost of developing free content, similarly to BF4’s free maps.

This would allow more weapons to be added in without complicating the weapon balance.

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**Author:** ![JuveOG1105](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/eada6e/32.png) [@JuveOG1105](https://battlefieldforum.co/u/JuveOG1105)\
**Post date:** [June 7, 2016, 6:03pm UTC](https://battlefieldforum.co/t/cosmetic-dlc-alternate-gun-models/101729/2 "2016-06-07T18:03:00Z")

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This will be in the core game they already announced some guns will have up to 3 variants.

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**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [June 7, 2016, 6:10pm UTC](https://battlefieldforum.co/t/cosmetic-dlc-alternate-gun-models/101729/3 "2016-06-07T18:10:00Z")

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> [@JuveOG1105](#):
>
> This will be in the core game they already announced some guns will have up to 3 variants.

Oh, that’s great news. Really awesome that it’s in the base game.

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**Author:** ![HighbornDeathMan](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/d07c76/32.png) [@HighbornDeathMan](https://battlefieldforum.co/u/HighbornDeathMan)\
**Post date:** [June 7, 2016, 6:18pm UTC](https://battlefieldforum.co/t/cosmetic-dlc-alternate-gun-models/101729/4 "2016-06-07T18:18:00Z")

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> [@JuveOG1105](#):
>
> This will be in the core game they already announced some guns will have up to 3 variants.

Except, that is not what they meant.  
They were saying that guns will have variant attachment pre-sets.  
This is to help people who get confused by which weapon attachments to use.  
Eg: One to increase accuracy but with a mobility penalty, or one to increase mobility but with less damage.

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**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [June 7, 2016, 6:26pm UTC](https://battlefieldforum.co/t/cosmetic-dlc-alternate-gun-models/101729/5 "2016-06-07T18:26:00Z")

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> [@HighbornDeathMan](#):
>
> > [@JuveOG1105](#):
> >
> > This will be in the core game they already announced some guns will have up to 3 variants.
> 
> Except, that is not what they meant.  
> They were saying that guns will have variant attachment pre-sets.  
> This is to help people who get confused by which weapon attachments to use.  
> Eg: One to increase accuracy but with a mobility penalty, or one to increase mobility but with less damage.

Ah, dang. That explains why I haven’t been able to find any articles about it.

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 7, 2016, 6:28pm UTC](https://battlefieldforum.co/t/cosmetic-dlc-alternate-gun-models/101729/6 "2016-06-07T18:28:00Z")

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> [@HighbornDeathMan](#):
>
> > [@JuveOG1105](#):
> >
> > This will be in the core game they already announced some guns will have up to 3 variants.
> 
> Except, that is not what they meant.  
> They were saying that guns will have variant attachment pre-sets.  
> This is to help people who get confused by which weapon attachments to use.  
> Eg: One to increase accuracy but with a mobility penalty, or one to increase mobility but with less damage.

Correct.

Here’s the quote from the website.

> [@](#):
>
> Weapon customization is more focused.  
> We definitely want to allow you to customize your weapons in Battlefield 1, but we also heard your feedback that we should try to find a way to do this without adding hundreds of additional attachments. That’s why Battlefield 1 utilizes pre-set Loadouts for each weapon - you’re still able to customize your weapons to make sure they work with your playstyle, but in a more focused way.
> 
> Each weapon has up to three Pre-Sets.  
> Maybe you want a shotgun that packs a little more punch? Or maybe you’d rather one that trades stability for accuracy? The different weapon Pre-Sets should help you out. Some have up to three, giving you different ways to play with the same weapons. You’re able to customize them as well, changing the zoom levels, reticles, and more.

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**Author:** ![JuveOG1105](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/eada6e/32.png) [@JuveOG1105](https://battlefieldforum.co/u/JuveOG1105)\
**Post date:** [June 7, 2016, 6:45pm UTC](https://battlefieldforum.co/t/cosmetic-dlc-alternate-gun-models/101729/7 "2016-06-07T18:45:00Z")

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Ahhhh sorry about that.
