Remember when they said uniforms would be unlocked by playing mp,biggest BS ever.All cosmetics should now be free as there clearly not supporting it anymore,yet they have the cheek to keep selling stuff for boins and idiots are paying for them.
Dear Home ,
HowareyoufineIhopeI’mdoingwell The War marches onward .
I saw what I think is the most clumsiest soldier to ever don a uniform this morning .
The guy kept tripping up every few feet but he must’ve gotten used to it because he never EVER actually fell down - he’d be up and running again a second later .
There’s also a LOT of freedom fighters fighting for us - for both sides - as we fight from town to town ; it’s sometimes really hard to know who’s Friend or Foe .
Science seems to be advancing in leaps and bounds in making this War more wicked as we go along - some of the weapons being used are wildly efficient .
Medicine too - I watched a guy blown up by a Tank get up pretty quickly when a Medic gave him some . . magic potion I guess . . I dunno what it was .
Uh-oh I see a sniper off in the distance shining a bright flashlight all over the place - he might try to shoot me .
Write you again ‘Soon’ .
XXOO
There’s an easy fix: if you don’t want to see criticisms in a video game discussion board, don’t read a video game discussion board with critical posts? It would definitely be a strange POV to knowingly read a discussion board with posts criticizing the game only to complain that the criticism exists.
Do you only play games that have zero features or components you find problematic or undesirable? You must not play many games, especially Battlefield games. BF1 is one of my all-time favorite games, but I can find plenty to criticize about it.
Cosmetics absolutely objectively affect gameplay. Certain cosmetics greatly enhance camouflage or otherwise affect visibility. Cosmetics also affect class and weapon recognition speed or even capability. Cosmetics even affect TEAM recognition, as many cosmetics (especially DICE’s inventions) are vague or even interchangeable between factions. This is fact.
Suggesting that anyone who wants authenticity and immersion is actively “turning off women and minorities” is a baseless, reckless, and reprehensible thing to say. You’re just fishing for ways to denigrate people who have different priorities than you.
You cannot be serious about that “They’re erasing women!” cover/ menu screen change thing. It’s a promotional image. Companies change promotional images all the time. Do you also freak out when Geico rolls out a new marketing mascot because “They’re erasing the lizard!?”
The difference is that, when it comes to Star Wars, EA is accountable to Disney and their brand protection, whereas with WW2 (in BFV) they’re accountable to no one. History isn’t a corporation with contract lawyers.
Still, would be nice if games started implementing default visual toggles in all games with cosmetic customizations.
Some of you complaining to much about this. BF3/4 had cosmetic customization.
If a game offers me customization and I pay for it. I’m thus agreeing to it.
As for historical accuracy it is a game. Some details will not happen and trying to point out a default uniform colour or details as being wrong is laughable for a war that lasted almost 6 years in different environment around the world.
It is laughable now where none of this historical accurate don’t complain about not having almost the same colour desert uniforms or white clad snow troops on both teams. Yet the wrong shade of brown is so incorrect that the whole game needs to ditched.
Beside there is no such thing as single accurate uniform in a combat zone.
We don’t need the definition to be uniform for everyone. Nor does it need to have pinpoint precision. Like many standards we hold in law, business, sports etc. we just need to meet the standard of “what would a reasonable person say?” Good judgement is a both a skill and an innate attribute. Those who excel in it can make these determinations as they’ve done in countless other endeavours. Among the many issues BF faces, determining what cosmetics should and shouldn’t be in the game is barely a blip on the radar.
I agree your proposal about scarcity is ridiculous and I am refreshed you had the good sense to self recognize that. Instead I would propose scarcity as it is traditionally understood: A finite amount of cosmetic X would be available. Just like a limited edition of basketball shoes or anything limited edition for that matter. That would dramatically increase the value of items worthy of this distinction.
I don’t doubt that many place a high value on their appearance and I am not diametrically opposed to those who do. However, Battlefield (as I envision it) should concern itself first and foremost with its theme and its gameplay. If it becomes a consumption fest with players more focussed on loot, fashion, and having 100 poorly balanced guns rather than 50 well balanced ones then it will devolve into something not worthy of the Battlefield name.
To be clear, I want microtransactions in the game and I’m totally fine with cosmetic customizations so long as the present a reasonable value to consumers and they fit with the theme of the game. And if you are right that most people don’t really care that much about strict or semi-strict theme adherence then few people will likely take advantage of option to disable the more exotic items and thus this value degradation that you speak of will be negligible as there will be hoards of players still able to view them.
I think EA recognizes that they can have their cake and eat it too with cosmetics with the SW Squadrons template. I would only venture that it can be improved by having 3 settings rather than just a binary on/off
If you want to change something then you absolutely do. If you want people to understand what you want to be changed then its in your own best interest to explain as precisely as possible WHAT should be changed and HOW it should be changed. Using spongy terminology and just relying on the existence of someone that understands what you actually want to express with it is simply lazy, nothing else.
“what would a reasonable person say” is just as much of an imprecise spongy and subjective maxim as well. If you know what you want to change then go ahead and explain it precisely and if you don’t then think about it first and ONLY THEN do the same. if one can’t be bothered to really think about what he wants to be changed about the a certain subject, he doesnt have the right to complain about the state of that subject not fitting his preferences. Its as easy as that.
Now of course there are such inaccuracies in law for example but whenever they are present they induce problems naturally. You can only expect information to be transferred if you send it. Relying on some underlying common ground more than really necessary just induces errors in the transferred information. Hence it should be in everyones best interest to avoid them as much as possible. And simply talking about “tasteful customization” leaves a lot of room for improvement in terms of precision, thats the point.
The problem with scarcity in this sense, is that the value of items doesnt just raise infinitely with decreasing available units. The item itself also impacts how valuable it is and right now i can’t think of a single piece of soldier customization (apart from some elites) that anyone would pay a significant amount of money for (which would be necessary to not make this complete economical nonsense), even if they were very rare.
Probably yes, but i don’t see this happening in bfv at all right now. Also customisation is a thing that is expected from AAA games nowadays and hence shouldn’t be ignored. It deosnt have to be super excessive but that isn’t the case in this game anyways.
Thats not how it works. The degradation is not dependent on how many people would actually disable it as players don’t know if others have it on or not, due to the valuation being purely subjective. Hence the amount of people that actually WOULD disable it is completely irrelevant to how a possible buyer values an item. All that matters is how many player he thinks have it disabled and how much it matters to him if someone doesnt see his special item. The biggest impact has the fact that it is possible in the first place though. If one can basically force everyone to see it, it is much more worth than if even 99.9% see it.
Its hard to tell how much it would matter to the buyers, but it having an impact is certain.
SirBobdk I’m definitely a fan of a client side customization kill switch that impacts nobody but your own experience. My preference would be a granular kill switches so if I don’t want to see a particular crazy piece of kit like the burning outfit I can only disable that specific outfit or elite while still seeing the others. I’m not sure how much work that’d be compared to a universal kill switch but I’d like one.
Personally I am not unfavorable to customization…
the 'only thing is ’ to maintain some good taste by those who design these customization skins…
if we begin to propose skin fluo for weapons or pink tanks shoking…
would turn into a country fair…a sort of “More ’ people enter…more ’ animals you see”
I think Bf would lose its “serious” game feature, historically interpretive.. but fundamentally serious… AAA game…
only to monkey Cod… bad way to please a narrow array of players.
If we want to see girls in corset and garter belt yellow fluo…we already ’ Apex.
Your problem isn’t with me so much as it is with basic economics and perhaps reality. Historically, the bulk of microtransactions come from a small percentage of players. I suspect that out of that small portion a very high percentage of them have a healthy amount of disposable income which would make sense in that wealth distribution, as it is currently across the world, means that most gamers are not particularly affluent and therefore need to maximize their gaming dollars by adopting a strategy of frugality. Purchasing cosmetics would not generally be part of such a strategy. Therefore, all you need to do is make something reasonably cool looking and then plop that Limited Edition logo on it and presto it will be sold out in short order. History has often shown that people WITH money are predisposed towards flaunting their wealth to others. In real life they can do that with expensive trendy brands whereas in BF they could do it with expensive and rare cosmetics.
With regard to reasonableness, it’s not my job to go through the entire encyclopedia of military gear and determine what is appropriate and what is not. A DICE employee should be able to exercise good judgment and tag cosmetics into one of my 3 proposed categories within an acceptable margin of error. Among the many difficult tasks in creating a BF game this should reside near the bottom. By your fatally flawed logic no one should ever submit a bug report unless they know how to code the fix since to do otherwise would be “lazy”. To be clear, I haven’t played the game in well over a year so my suggestion is based from a zoomed out view and directed at the series in general now and moving forward. I was around long enough to see the direction they seemed to be headed towards and my understanding is that they reevaluated and scaled back the craziness. I fear if Firestorm were a larger success then we’d have seen a lot more wacky stuff introduced so it’s failure was most welcome. Especially as age demographics widen it is important that DICE institutes a solution that is able to satisfy the widest swath of people as possible.
“The degradation is not dependent on how many people would actually disable it as players don’t know if others have it on or not, due to the valuation being purely subjective.”
This is true, but I doubt that many people would be under the impression that the people with “no cosmetics” turned on would be significant enough to dissuade them from a purchase. I reckon most would just care what settings their friends had. Others who post their games online don’t really care much as they get to show their cosmetics in their highlight reels regardless. In my estimation, the main factors in determining whether they buy or not will be:
How cool does this look?
How much does it cost? (Good value Y/N)
Does it mesh with my character type and other cosmetics?
How invested in this game am I?
How invested are my friends?
How many friends do I have playing the game?
How many total people are playing the game?
Is this a semi exclusive item or somehow give me prestige?
Your problem isn’t with me so much as it is with basic economics and perhaps reality. Historically, the bulk of microtransactions come from a small percentage of players. I suspect that out of that small portion a very high percentage of them have a healthy amount of disposable income which would make sense in that wealth distribution, as it is currently across the world, means that most gamers are not particularly affluent and therefore need to maximize their gaming dollars by adopting a strategy of frugality. Purchasing cosmetics would not generally be part of such a strategy. Therefore, all you need to do is make something reasonably cool looking and then plop that Limited Edition logo on it and presto it will be sold out in short order. History has often shown that people WITH money are predisposed towards flaunting their wealth to others. In real life they can do that with expensive trendy brands whereas in BF they could do it with expensive and rare cosmetics.
With regard to reasonableness, it’s not my job to go through the entire encyclopedia of military gear and determine what is appropriate and what is not. A DICE employee should be able to exercise good judgment and tag cosmetics into one of my 3 proposed categories within an acceptable margin of error. Among the many difficult tasks in creating a BF game this should reside near the bottom. By your fatally flawed logic no one should ever submit a bug report unless they know how to code the fix since to do otherwise would be “lazy”. To be clear, I haven’t played the game in well over a year so my suggestion is based from a zoomed out view and directed at the series in general now and moving forward. I was around long enough to see the direction they seemed to be headed towards and my understanding is that they reevaluated and scaled back the craziness. I fear if Firestorm were a larger success then we’d have seen a lot more wacky stuff introduced so it’s failure was most welcome. Especially as age demographics widen it is important that DICE institutes a solution that is able to satisfy the widest swath of people as possible.
“The degradation is not dependent on how many people would actually disable it as players don’t know if others have it on or not, due to the valuation being purely subjective.”
This is true, but I doubt that many people would be under the impression that the people with “no cosmetics” turned on would be significant enough to dissuade them from a purchase. I reckon most would just care what settings their friends had. Others who post their games online don’t really care much as they get to show their cosmetics in their highlight reels regardless. In my estimation, the main factors in determining whether they buy or not will be:
How cool does this look?
How much does it cost? (Good value Y/N)
Does it mesh with my character type and other cosmetics?
How invested in this game am I?
How invested are my friends?
How many friends do I have playing the game?
How many total people are playing the game?
Is this a semi exclusive item or somehow give me prestige?
While I think that some of the cosmetics are a little outlandish, I also know that people paying for cosmetics is the reason we got any kind of post-launch content. I think it would be in bad faith if DICE used a cosmetics only microtransaction model while simultaneously allowing players to disable those cosmetics since this is a first person game.
How about you quietly accept them and appreciate the people paying money so that we can have more maps and weapons? This is why I didn’t want a WWII game. All the “historical accuracy” nerds trying to ruin a VIDEO GAME while simultaneously demanding more weapons, items, vehicles etc.
As one of the “historical accuracy nerds”, we don’t ruin video games, we want to make them more enjoyable. We play historical video games because we want to be immersed in a time period that we enjoy to learn. If it isn’t immersive, and doesn’t feel like WW2, then yes we will complain, because we want that authentic WW2 experience, which is hard to get nowadays with triple A games.
I didn’t realize that changing the colour of the soldier camouflage was the same as turning your character into the phantom of the opera or any of the other god awful elite skins that blur the already bad class differentials in this game.
Cosmetic is cosmetic. What you like is irrelevant it is what the majority like. If you want to hold polls on what cosmetic people liked or did not go ahead. Personal I found the cosmetics in BF3, BF4 and BF1 limiting.
Whether you buy or grind there is always something someone does not like.
Class differentiation can be achieved even while everyone wears the same uniform. Lack of it has nothing to do with the more flexible cosmetic of BFV.