# Damageable parachute

**URL:** <https://battlefieldforum.co/t/damageable-parachute/101750>\
**Category:** General Discussion\
**Created:** [June 8, 2016, 7:32pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750 "2016-06-08T19:32:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [June 8, 2016, 7:32pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750/1 "2016-06-08T19:32:00Z")

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I think this would be a nice addition to the game. Granted parachuting downward for long/slow periods is a good way to get riddled with bullets as it is. But I think this would be a cool thing to implement in terms of realism.

This could also be vengefully satisfactory if you shoot down a plane and the pilot parachutes out only to have is chute on fire - preventing the last second bail and no kill for you.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 8, 2016, 7:36pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750/2 "2016-06-08T19:36:00Z")

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just shoot the parachuter. how is this any different?

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 8, 2016, 7:38pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750/3 "2016-06-08T19:38:00Z")

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The parachute represents a larger target, and presumably, easier target to hit.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 8, 2016, 7:45pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750/4 "2016-06-08T19:45:00Z")

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> [@Lordmang4](#):
>
> The parachute represents a larger target, and presumably, easier target to hit.

sure, but its already a slow moving target. i dont think this really changes much.

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<div class="post-metadata">

**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 8, 2016, 7:47pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750/5 "2016-06-08T19:47:00Z")

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Speed is irrelevant.  
A larger target will always be easier to hit than a smaller one. There’s more margin of error for the shooter.

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [June 8, 2016, 7:49pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750/6 "2016-06-08T19:49:00Z")

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> [@Sir-xer21](#):
>
> > [@Lordmang4](#):
> >
> > The parachute represents a larger target, and presumably, easier target to hit.
> 
> sure, but its already a slow moving target. i dont think this really changes much.

If the chute is damaged beyond a certain point, they fall. Shot or not at that point, unless a reasonable height over soft target they are dead.

Just thought to add some realism

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 8, 2016, 7:50pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750/7 "2016-06-08T19:50:00Z")

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> [@Lordmang4](#):
>
> Speed is irrelevant.  
> A larger target will always be easier to hit than a smaller one. There’s more margin of error for the shooter.

im saying its already easy enough to pick off parachuters. making it easier at this point is just diminishing returns.

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<div class="post-metadata">

**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [June 8, 2016, 7:52pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750/8 "2016-06-08T19:52:00Z")

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> [@Sir-xer21](#):
>
> > [@Lordmang4](#):
> >
> > Speed is irrelevant.  
> > A larger target will always be easier to hit than a smaller one. There’s more margin of error for the shooter.
> 
> im saying its already easy enough to pick off parachuters. making it easier at this point is just diminishing returns.

no disagreeing there, in terms of dropping from the sky in a spot where you will not be shot - or from higher heights, it may encourage people to stay in their planes instead of bailing, or using the plane as a taxi

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<div class="post-metadata">

**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 8, 2016, 7:57pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750/9 "2016-06-08T19:57:00Z")

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Maybe for some.  
But for others, why aim at a dot when you can shoot at a much larger white circle?

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 8, 2016, 7:58pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750/10 "2016-06-08T19:58:00Z")

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> [@smys123](#):
>
> > [@Sir-xer21](#):
> >
> > > [@Lordmang4](#):
> > >
> > > Speed is irrelevant.  
> > > A larger target will always be easier to hit than a smaller one. There’s more margin of error for the shooter.
> > 
> > im saying its already easy enough to pick off parachuters. making it easier at this point is just diminishing returns.
> 
> no disagreeing there, in terms of dropping from the sky in a spot where you will not be shot - or from higher heights, it may encourage people to stay in their planes instead of bailing, or using the plane as a taxi

i think having to equip a special class with nerfed weapons to be a pilot already does a fair job of that.

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<div class="post-metadata">

**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [June 8, 2016, 8:00pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750/11 "2016-06-08T20:00:00Z")

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> [@Sir-xer21](#):
>
> > [@smys123](#):
> >
> > > [@Sir-xer21](#):
> > >
> > > > [@Lordmang4](#):
> > > >
> > > > Speed is irrelevant.  
> > > > A larger target will always be easier to hit than a smaller one. There’s more margin of error for the shooter.
> > > 
> > > im saying its already easy enough to pick off parachuters. making it easier at this point is just diminishing returns.
> > 
> > no disagreeing there, in terms of dropping from the sky in a spot where you will not be shot - or from higher heights, it may encourage people to stay in their planes instead of bailing, or using the plane as a taxi
> 
> i think having to equip a special class with nerfed weapons to be a pilot already does a fair job of that.

pilot only weapons? and no fly unless pilot? - nice! You got a source? I want to read/listen if there is

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 8, 2016, 8:21pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750/12 "2016-06-08T20:21:00Z")

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> [@smys123](#):
>
> > [@Sir-xer21](#):
> >
> > > [@smys123](#):
> > >
> > > > [@Sir-xer21](#):
> > > >
> > > > > [@Lordmang4](#):
> > > > >
> > > > > Speed is irrelevant.  
> > > > > A larger target will always be easier to hit than a smaller one. There’s more margin of error for the shooter.
> > > > 
> > > > im saying its already easy enough to pick off parachuters. making it easier at this point is just diminishing returns.
> > > 
> > > no disagreeing there, in terms of dropping from the sky in a spot where you will not be shot - or from higher heights, it may encourage people to stay in their planes instead of bailing, or using the plane as a taxi
> > 
> > i think having to equip a special class with nerfed weapons to be a pilot already does a fair job of that.
> 
> pilot only weapons? and no fly unless pilot? - nice! You got a source? I want to read/listen if there is

its been all over in interviews. i dont really have a source, but you’ll find it if you search around.

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [June 8, 2016, 8:31pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750/13 "2016-06-08T20:31:00Z")

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> [@Sir-xer21](#):
>
> > [@smys123](#):
> >
> > > [@Sir-xer21](#):
> > >
> > > > [@smys123](#):
> > > >
> > > > > [@Sir-xer21](#):
> > > > >
> > > > > > [@Lordmang4](#):
> > > > > >
> > > > > > Speed is irrelevant.  
> > > > > > A larger target will always be easier to hit than a smaller one. There’s more margin of error for the shooter.
> > > > > 
> > > > > im saying its already easy enough to pick off parachuters. making it easier at this point is just diminishing returns.
> > > > 
> > > > no disagreeing there, in terms of dropping from the sky in a spot where you will not be shot - or from higher heights, it may encourage people to stay in their planes instead of bailing, or using the plane as a taxi
> > > 
> > > i think having to equip a special class with nerfed weapons to be a pilot already does a fair job of that.
> > 
> > pilot only weapons? and no fly unless pilot? - nice! You got a source? I want to read/listen if there is
> 
> its been all over in interviews. i dont really have a source, but you’ll find it if you search around.

Ok, cool deal. So I’ve seen the tanker and pilot class that what you mean…you think they will have nerfed weapons?

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 8, 2016, 8:39pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750/14 "2016-06-08T20:39:00Z")

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they said they’re gonna have lesser weapons because the idea is that the tank or plane is their primary weapon.

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<div class="post-metadata">

**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [June 8, 2016, 8:42pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750/15 "2016-06-08T20:42:00Z")

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> [@Sir-xer21](#):
>
> they said they’re gonna have lesser weapons because the idea is that the tank or plane is their primary weapon.

No more sniper taking a taxi to get where he needs to go…excellent, I like this.

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**Author:** ![En1gmuh](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/53a042/32.png) [@En1gmuh](https://battlefieldforum.co/u/En1gmuh)\
**Post date:** [June 8, 2016, 9:09pm UTC](https://battlefieldforum.co/t/damageable-parachute/101750/16 "2016-06-08T21:09:00Z")

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Only problem is, you can always redeploy a chute at the next significant jump. Don’t think this bit of realism would fit in with the game.

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**Author:** ![rock1obsta](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rock1obsta/32/103288_2.png) [@rock1obsta](https://battlefieldforum.co/u/rock1obsta)\
**Post date:** [June 9, 2016, 5:31am UTC](https://battlefieldforum.co/t/damageable-parachute/101750/17 "2016-06-09T05:31:00Z")

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> [@smys123](#):
>
> > [@Sir-xer21](#):
> >
> > they said they’re gonna have lesser weapons because the idea is that the tank or plane is their primary weapon.
> 
> No more sniper taking a taxi to get where he needs to go…excellent, I like this.

I know, right?  
It was so friggin annoying on Flood, Hainan, Shanghai, etc to see it raining skid marks with parachutes, & a heli or jet slowly coasting towards the ground.

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**Author:** ![AnzacPete](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/96bed5/32.png) [@AnzacPete](https://battlefieldforum.co/u/AnzacPete)\
**Post date:** [June 9, 2016, 5:51am UTC](https://battlefieldforum.co/t/damageable-parachute/101750/18 "2016-06-09T05:51:00Z")

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Ok I am gonna state the obvious. 10 x 5mm holes in a parachute isn’t really going to slow it down much. And if you use a machine gun on it then most likely you will get the pilot.

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**Author:** ![HomicideJack](https://battlefieldforum.co/user_avatar/battlefieldforum.co/homicidejack/32/102225_2.png) [@HomicideJack](https://battlefieldforum.co/u/HomicideJack)\
**Post date:** [June 9, 2016, 7:40am UTC](https://battlefieldforum.co/t/damageable-parachute/101750/19 "2016-06-09T07:40:00Z")

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> [@AnzacPete](#):
>
> Ok I am gonna state the obvious. 10 x 5mm holes in a parachute isn’t really going to slow it down much. And if you use a machine gun on it then most likely you will get the pilot.

Are you high? A parachute riddled with holes is significantly structurally weakened, because it’s having to already support the weight of its user. Those holes would open up into ripped channels and effectively make the parachute cloth confetti.

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**Author:** ![Cryphisss](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/977dab/32.png) [@Cryphisss](https://battlefieldforum.co/u/Cryphisss)\
**Post date:** [June 9, 2016, 8:49am UTC](https://battlefieldforum.co/t/damageable-parachute/101750/20 "2016-06-09T08:49:00Z")

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I like the idea! Can be useful especially when players are really up in the air.

[Next page](https://battlefieldforum.co/t/damageable-parachute/101750.md?page=2)
