# Defining Classic Battlefield One Preset

**URL:** <https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366>\
**Category:** General Discussion\
**Created:** [June 21, 2016, 5:43pm UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366 "2016-06-21T17:43:00Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 21, 2016, 5:43pm UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/1 "2016-06-21T17:43:00Z")

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**Defining Classic Mode/Preset** For those who are interested please post your idea of a classic preset for Battlefield One  
Defining Classic

- 3D spotting is disabled: spotting does not display an icon above enemies. Spotted enemies are only marked on the mini map and the large map.
- Audio spotting is disabled: Players are not revealed on the map when firing their weapon.
- Health Regen is disabled: Players must use a Medkit to regain health.
- Vehicle armor regeneration is disabled: Players must use Repair tools to repair vehicles.
- Only spawning in on squad leader, captured flags, transport vehicles and the home base.
- Killcam is disabled. (Kill card is still shown.)
- No auto-rotation on aim assist (Consoles)
- When reloading, the magazine is dropped and any remaining ammo in it is lost.  
The following will be optional for the server admin without having to change the preset to custom.
- Friendly fire
- 3rd person vehicle view  
List will be updated. If there is a dispute, post your reasoning and a strawpoll.

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [June 21, 2016, 6:21pm UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/2 "2016-06-21T18:21:00Z")

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No killcam.

No auto-rotation on aim assist.

3rd person vehicle view and friendly fire should be optionally On or Off without changing the preset to custom.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 21, 2016, 7:35pm UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/3 "2016-06-21T19:35:00Z")

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- 3D spotting is disabled: spotting does not display an icon above enemies. Spotted enemies are only marked on the maps (full or mini).
- Audio spotting is disabled: Players are not revealed on the map when firing their weapon.
- Health Regen is disabled: Players must use a Medkit to regain health.
- Vehicle armor regeneration is disabled: Players must use Repair tools to repair vehicles.
- Team killing (friendly fire) is enabled.
- Squad leader Spawn only is enabled.
- When reloading, the magazine is dropped and any remaining ammo in it is lost.
- Third-person vehicle view is disabled.
- Killcam is disabled. (Kill card is still shown.)

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**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 21, 2016, 8:24pm UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/4 "2016-06-21T20:24:00Z")

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With regards to a stamina system for the Classic preset:  
The stamina system will operate in a very similar way to Battlefield 2 and 2142.

- If you run, jump or bayonet charge you will use stamina
- If you walk or do not move you will regain stamina

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [June 21, 2016, 9:25pm UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/5 "2016-06-21T21:25:00Z")

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No team-specific out-of-bounds areas, i.e., team bases are accessible by both teams. (The OOB enemy uncaps were first seen in the Vietnam expansion of BC2.)

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**Author:** ![AMEN2THAT](https://battlefieldforum.co/user_avatar/battlefieldforum.co/amen2that/32/101195_2.png) [@AMEN2THAT](https://battlefieldforum.co/u/AMEN2THAT)\
**Post date:** [June 21, 2016, 9:48pm UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/6 "2016-06-21T21:48:00Z")

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1HK Bolt Action Rifles  
3HK Semi Automatic Rifles

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [June 21, 2016, 10:46pm UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/7 "2016-06-21T22:46:00Z")

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> [@AMEN2THAT](#):
>
> 1HK Bolt Action Rifles  
> 3HK Semi Automatic Rifles

BF2’s bolt actions did 95 damage, so how’s that classic? Even in BC2 they were 1HK up to 10 meters only.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 21, 2016, 11:44pm UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/8 "2016-06-21T23:44:00Z")

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> [@Peccath](#):
>
> No team-specific out-of-bounds areas, i.e., team bases are accessible by both teams. (The OOB enemy uncaps were first seen in the Vietnam expansion of BC2.)

1942, Vietnam, had cappable mains. Maybe even a few maps in BF2. I’d like for main caps to return. end those long winded one sided rounds even faster.

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [June 21, 2016, 11:45pm UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/9 "2016-06-21T23:45:00Z")

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> [@Rev0verDrive](#):
>
> > [@Peccath](#):
> >
> > No team-specific out-of-bounds areas, i.e., team bases are accessible by both teams. (The OOB enemy uncaps were first seen in the Vietnam expansion of BC2.)
> 
> 1942, Vietnam, had cappable mains. Maybe even a few maps in BF2. I’d like for main caps to return. end those long winded one sided rounds even faster.

I agree. The first Bad Company had capturable bases as well.

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [June 22, 2016, 2:05am UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/10 "2016-06-22T02:05:00Z")

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MartinBabl wrote: [»](https://battlefieldforum.co/t/veteran-rewards-in-bf1/100881/15)

**Defining Classic Mode/Preset** For those who are interested please post your idea of a classic preset for Battlefield One  
Defining Classic

- 3D spotting is disabled: spotting does not display an icon above enemies. Spotted enemies are only marked on the mini map and the large map.
- Audio spotting is disabled: Players are not revealed on the map when firing their weapon.
- Health Regen is disabled: Players must use a Medkit to regain health.
- Vehicle armor regeneration is disabled: Players must use Repair tools to repair vehicles.
- Only spawning in on squad leader, captured flags, transport vehicles and the home base.
- Killcam is disabled. (Kill card is still shown.)
- No auto-rotation on aim assist (Consoles)
- When reloading, the magazine is dropped and any remaining ammo in it is lost.

---

<div class="post-metadata">

**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [June 22, 2016, 2:10am UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/11 "2016-06-22T02:10:00Z")

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MartinBabl wrote: [»](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/4)  
With regards to a stamina system for the Classic preset:  
The stamina system will operate in a very similar way to Battlefield 2 and 2142.

- If you run, jump or bayonet charge you will use stamina
- If you walk or do not move you will regain stamina

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 22, 2016, 4:17am UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/12 "2016-06-22T04:17:00Z")

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@MartinBabl , You do know BF4 re-introduced Classic mode right? If Classic is going to be available in BF1, it will be almost identical to the BF4 version. Same with Hardcore.

Also, Have you ever seen the options available for a server? And do you know that if you change things such as FF off, 3rd person cams on, that the server is listed as “Custom”?

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**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 22, 2016, 6:51am UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/13 "2016-06-22T06:51:00Z")

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> [@Rev0verDrive](#):
>
> @MartinBabl , You do know BF4 re-introduced Classic mode right? If Classic is going to be available in BF1, it will be almost identical to the BF4 version. Same with Hardcore.
> 
> Also, Have you ever seen the options available for a server? And do you know that if you change things such as FF off, 3rd person cams on, that the server is listed as “Custom”?

Ah, in South Africa we only had, normal and Hardcore servers. First time I come across it.

[![Video: YouTube](https://battlefieldforum.co/uploads/default/original/3X/d/c/dcb75770835a52da145893331c2c2224e442648c.jpeg "YouTube") ](https://www.youtube.com/watch?v=L_F-eJ_N07o)

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**Author:** ![BrowneManStrikes](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/4da419/32.png) [@BrowneManStrikes](https://battlefieldforum.co/u/BrowneManStrikes)\
**Post date:** [June 22, 2016, 10:07am UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/14 "2016-06-22T10:07:00Z")

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Servers that run it would be nice.

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**Author:** ![AMEN2THAT](https://battlefieldforum.co/user_avatar/battlefieldforum.co/amen2that/32/101195_2.png) [@AMEN2THAT](https://battlefieldforum.co/u/AMEN2THAT)\
**Post date:** [June 22, 2016, 10:10am UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/15 "2016-06-22T10:10:00Z")

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> [@Peccath](#):
>
> BF2’s bolt actions did 95 damage, so how’s that classic? Even in BC2 they were 1HK up to 10 meters only.

I switched to BF with BC2 so i dont really know how it worked before, i am a close combat guy and i remember BC2 was 1HK so i said that

I read there’s this sweetspot thing in BF1 so they could make it to be 1HK (at least for upper body and head but no arms) from 0m to the end of this sweetspot distance and then let dmg drop… i think this would help people picking bolt rifles since they would actually have a chance in close combat too

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**Author:** ![Jihad\_Jockey](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jihad_jockey/32/102395_2.png) [@Jihad\_Jockey](https://battlefieldforum.co/u/Jihad_Jockey)\
**Post date:** [June 22, 2016, 10:18am UTC](https://battlefieldforum.co/t/defining-classic-battlefield-one-preset/102366/16 "2016-06-22T10:18:00Z")

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> [@Rev0verDrive](#):
>
> > [@Peccath](#):
> >
> > No team-specific out-of-bounds areas, i.e., team bases are accessible by both teams. (The OOB enemy uncaps were first seen in the Vietnam expansion of BC2.)
> 
> 1942, Vietnam, had cappable mains. Maybe even a few maps in BF2. I’d like for main caps to return. end those long winded one sided rounds even faster.

Awful idea. You could acieve the same thing by speeding up the ticket burn if a team holds all flags.

I cant think of any good, non sadistic reason why a team should have free reign in the other teams base.
