# (Developer Comment) Grenade Resupply, Ammo 2.0 and What's Next

**URL:** <https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932>\
**Category:** General Discussion\
**Created:** [March 17, 2017, 8:17pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932 "2017-03-17T20:17:00Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![TallyBallyHo](https://battlefieldforum.co/user_avatar/battlefieldforum.co/tallyballyho/32/103504_2.png) [@TallyBallyHo](https://battlefieldforum.co/u/TallyBallyHo)\
**Post date:** [March 17, 2017, 9:49pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/21 "2017-03-17T21:49:00Z")

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Were Dice collectively dropped on their as a baby?

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**Author:** ![SaintBrandon88](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/a3d4f5/32.png) [@SaintBrandon88](https://battlefieldforum.co/u/SaintBrandon88)\
**Post date:** [March 17, 2017, 9:50pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/22 "2017-03-17T21:50:00Z")

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> [@theONEFORCE](#):
>
> > [@SaintBrandon88](#):
> >
> > > [@theONEFORCE](#):
> > >
> > > > [@SaintBrandon88](#):
> > > >
> > > > So much complexity when a simple solution would have been to just increase the resupply time from ammo crates.
> > > 
> > > But increasing the resupply time from ammo crates would make ammo crates useless to many players that simply want grenades. Their point is that if they make resupply from ammo crates a positive experience, ie, the player gets a grenade quickly, more people will want them on the battlefield and in turn more people will drop them.
> > > 
> > > Adding a mechanic that would force people to go to a crate to even get their basic ammo needs filled is an interesting concept.
> > 
> > I’m only talking about grenade resupply time from ammo crates, not general ammunition. It’s so simple that I’m dumbfounded by them implementing an entirely new system that many are against.
> > 
> > Edit: sorry, I see what you’re saying. I’m not talking about some incredibly drastic increase. As it was, you could literally just stand there and have an unlimited amount of grenades in a matter of seconds. The problem that I gather is that there are too many grenades being thrown at choke-points. The way the new system is now, though, is that everyone who reaches those points now has a freshly supplied grenade and is the cause for 50 being thrown at one time. Adding a slight increase to the crate resupply would make people have to wait around a little longer if they just had to have a grenade, meaning that some would opt not to wait. This in turn would decrease grenade usage.
> 
> I don’t think they’ll ever be a fix for choke points. When they run out of grenades, they pull out rockets, when they run out rockets they redeploy. The real choke point spammers are going to find a way to spam.

While you’re correct, I don’t think automatically re supplying everyone grenades is the answer. People will always use what’s at their disposal, and with 64 new grenades every 30 something seconds, it makes choke points spam city for sure. Many don’t bother to camp a supply crate just so they can randomly throw a grenade into an area. Many do, and that’s why I proposed an increase to the crate supply time itself.

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**Author:** ![theONEFORCE](https://battlefieldforum.co/user_avatar/battlefieldforum.co/theoneforce/32/103797_2.png) [@theONEFORCE](https://battlefieldforum.co/u/theONEFORCE)\
**Post date:** [March 17, 2017, 9:51pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/23 "2017-03-17T21:51:00Z")

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Does anyone know if any of the tracking websites track the average lifespan of infantry soldiers between respawns?

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**Author:** ![bleachee](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/ce73a5/32.png) [@bleachee](https://battlefieldforum.co/u/bleachee)\
**Post date:** [March 17, 2017, 9:55pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/24 "2017-03-17T21:55:00Z")

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I’m trying to keep an open mind but I can’t help but feel this is making things more complicated than necessary. I understand what they want to accomplish but auto regen of grenades just seems to be at odds with the spirit of Battlefield. I love Operations but the reality of Operations is that often you will have nearly 60 people fighting over a tiny patch of ground. It’s going to take something else to prevent these fights from being the nonstop grenade fests they are now.

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**Author:** ![Ram1c](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/97f17d/32.png) [@Ram1c](https://battlefieldforum.co/u/Ram1c)\
**Post date:** [March 17, 2017, 9:55pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/25 "2017-03-17T21:55:00Z")

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I didn’t even know redeploying instead of resupplying was a thing. Maybe a new addition from the great intellectual cod crowd coming in. I mean how dumb could you be I usually just pick up a support kit and throw ammo out and switch back or if there isn’t any just use the enemy kit. These people just suck and are ruining the game.

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**Author:** ![bleachee](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/ce73a5/32.png) [@bleachee](https://battlefieldforum.co/u/bleachee)\
**Post date:** [March 17, 2017, 10:05pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/26 "2017-03-17T22:05:00Z")

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A grenade mechanic that is reasonable for 64 players spread across 7 flags in Conquest can be intolerable for 64 players fighting over one flag in Operations. That’s what is happening now. It’s partly the peril of having one balance model for two game modes at the opposite extreme of player spatial concentration. This is the core problem with aircraft now too.

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**Author:** ![theReuster](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/258eb7/32.png) [@theReuster](https://battlefieldforum.co/u/theReuster)\
**Post date:** [March 17, 2017, 10:16pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/27 "2017-03-17T22:16:00Z")

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Why is automatic health regeneration ok but auto ammo regen not? I did not like the new system when I heard about it but that explanation makes me believe they’re working on things with a genuine desire to make the game better. They haven’t abandoned the need for the support class, they’re changing it, and change is good, donkey.

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**Author:** ![abc1126155146](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/2acd7d/32.png) [@abc1126155146](https://battlefieldforum.co/u/abc1126155146)\
**Post date:** [March 17, 2017, 10:16pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/28 "2017-03-17T22:16:00Z")

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Bad idea. Someone please sack the Ammo 2.0 team quick!

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**Author:** ![bran1986](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bran1986/32/101405_2.png) [@bran1986](https://battlefieldforum.co/u/bran1986)\
**Post date:** [March 17, 2017, 10:18pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/29 "2017-03-17T22:18:00Z")

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In a response post a member of DICE said they are changing the auto resupply time of frags from 36 seconds to 49 seconds.

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**Author:** ![BrowneManStrikes](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/4da419/32.png) [@BrowneManStrikes](https://battlefieldforum.co/u/BrowneManStrikes)\
**Post date:** [March 17, 2017, 10:23pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/30 "2017-03-17T22:23:00Z")

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> [@theReuster](#):
>
> Why is automatic health regeneration ok but auto ammo regen not?

Because they’re completely different things…?

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**Author:** ![crabman169](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crabman169/32/101567_2.png) [@crabman169](https://battlefieldforum.co/u/crabman169)\
**Post date:** [March 17, 2017, 10:29pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/31 "2017-03-17T22:29:00Z")

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Why Dice? What the hell are you doing?

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**Author:** ![smart2705](https://battlefieldforum.co/user_avatar/battlefieldforum.co/smart2705/32/103531_2.png) [@smart2705](https://battlefieldforum.co/u/smart2705)\
**Post date:** [March 17, 2017, 10:35pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/32 "2017-03-17T22:35:00Z")

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Tracking ammo count through death? Ammo overcharge? 😮  
What’s this guy smoking?

> [@Zer0Cod3x](#):
>
> This a great step in the right direction. It should never be faster and easier to redeploy than to resupply, which is currently the case. It also makes the game far less frustrating, as it is no longer necessary to chase around clueless Supports.

You do realise that this is contradicting? If you spawn in with no or little ammo first thing you will do is chase supports.

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**Author:** ![DuskDream18](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/d78d45/32.png) [@DuskDream18](https://battlefieldforum.co/u/DuskDream18)\
**Post date:** [March 17, 2017, 10:53pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/33 "2017-03-17T22:53:00Z")

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Grenades should NOT automatically resupply, and should instead have an invisible timer that stops you from getting a new one from an ammo box or crate if the timer isn’t done yet. Why do ammo boxes need to “speed” up grenade resupplies?

Make grenade resupply timers longer for lethal ones, and allow smoke to have two cans instead of one. If you reach an ammo box and still have ten seconds on the timer? Too bad! Grenades are not just toys to spam around, they should resupply slowly so they only get used in fitting situations.

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**Author:** ![badsitrep](https://battlefieldforum.co/user_avatar/battlefieldforum.co/badsitrep/32/101276_2.png) [@badsitrep](https://battlefieldforum.co/u/badsitrep)\
**Post date:** [March 17, 2017, 10:56pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/34 "2017-03-17T22:56:00Z")

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> [@SaintBrandon88](#):
>
> > [@badsitrep](#):
> >
> > > [@SaintBrandon88](#):
> > >
> > > So much complexity when a simple solution would have been to just increase the resupply time from ammo crates.
> > 
> > What do you think the devs just did? The 6s reload was extended to 12s.
> > 
> > And nowhere in their statement did DICE say an extension of the reload time was off the table.
> > 
> > This is a complex problem that requires a complex solution, as DICE and others have explained. In BF4, rather than resupply grenades via a support player, players would just suicide to get grenades because of how long the resupply timer was and how unreliable teammates are.
> 
> What they just did, and what we are talking about, is they implemented an entirely new auto-regenerate system that many are against. As for the players who want a grenade so bad that they suicide, how about not letting them spawn back directly on the action, rather at a nearby flag. It’s not like they’re that interested in helping the team anyway.

And what about the people that live for long periods of time?

Grenades are a valued tool to flush out campers. Why should good players have their ability to fight diminished because they don’t die as often and friendly supports often have no brain?

Just because people whine doesn’t make them right. After every change, there are always people whining about the changes and wanting the changes reversed. I remember when DICE removed BF4’s tapfire-to-win gun mechanics, removed all-kit primaries, and made lmgs no longer be high capacity assault rifles. Guess what? People whined over changes that have improved the game and have become accepted as such. All these complaints are just knee-jerk reactions.

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**Author:** ![ChickNFoot](https://battlefieldforum.co/user_avatar/battlefieldforum.co/chicknfoot/32/101502_2.png) [@ChickNFoot](https://battlefieldforum.co/u/ChickNFoot)\
**Post date:** [March 17, 2017, 11:01pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/35 "2017-03-17T23:01:00Z")

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People wanting what BF4 had. Do you not remember?

Never being able to resupply nades?

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**Author:** ![Mike\_V1987](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mike_v1987/32/102808_2.png) [@Mike\_V1987](https://battlefieldforum.co/u/Mike_V1987)\
**Post date:** [March 17, 2017, 11:06pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/36 "2017-03-17T23:06:00Z")

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I would take BF4’s 20+ grenade resupply time over this nonsense.

Dice should refer to this when they are trying to “balance” things.  
[https://en.wikipedia.org/wiki/KISS\_principle](https://en.wikipedia.org/wiki/KISS_principle)

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**Author:** ![Forkbeard84](https://battlefieldforum.co/user_avatar/battlefieldforum.co/forkbeard84/32/101986_2.png) [@Forkbeard84](https://battlefieldforum.co/u/Forkbeard84)\
**Post date:** [March 17, 2017, 11:16pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/37 "2017-03-17T23:16:00Z")

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Man the community sure seems up in arms about this. Maybe give it a chance guys? It seems like the developers have given themselves some tools that will allow them to fine tune ammo supply times and amounts. Maybe let them zero in on it a little bit before just giving up on it and saying its garbage?

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**Author:** ![Mike\_V1987](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mike_v1987/32/102808_2.png) [@Mike\_V1987](https://battlefieldforum.co/u/Mike_V1987)\
**Post date:** [March 17, 2017, 11:26pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/38 "2017-03-17T23:26:00Z")

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Might as well call it Scrub 2.0

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<div class="post-metadata">

**Author:** ![ChickNFoot](https://battlefieldforum.co/user_avatar/battlefieldforum.co/chicknfoot/32/101502_2.png) [@ChickNFoot](https://battlefieldforum.co/u/ChickNFoot)\
**Post date:** [March 17, 2017, 11:26pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/39 "2017-03-17T23:26:00Z")

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> [@Forkbeard84](#):
>
> Man the community sure seems up in arms about this. Maybe give it a chance guys? It seems like the developers have given themselves some tools that will allow them to fine tune ammo supply times and amounts. Maybe let them zero in on it a little bit before just giving up on it and saying its garbage?

That’s what I say. I was for the regeneration grenade and it turned out good but not good enough.

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**Author:** ![SaintBrandon88](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/a3d4f5/32.png) [@SaintBrandon88](https://battlefieldforum.co/u/SaintBrandon88)\
**Post date:** [March 18, 2017, 12:23am UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/40 "2017-03-18T00:23:00Z")

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> [@badsitrep](#):
>
> > [@SaintBrandon88](#):
> >
> > > [@badsitrep](#):
> > >
> > > > [@SaintBrandon88](#):
> > > >
> > > > So much complexity when a simple solution would have been to just increase the resupply time from ammo crates.
> > > 
> > > What do you think the devs just did? The 6s reload was extended to 12s.
> > > 
> > > And nowhere in their statement did DICE say an extension of the reload time was off the table.
> > > 
> > > This is a complex problem that requires a complex solution, as DICE and others have explained. In BF4, rather than resupply grenades via a support player, players would just suicide to get grenades because of how long the resupply timer was and how unreliable teammates are.
> > 
> > What they just did, and what we are talking about, is they implemented an entirely new auto-regenerate system that many are against. As for the players who want a grenade so bad that they suicide, how about not letting them spawn back directly on the action, rather at a nearby flag. It’s not like they’re that interested in helping the team anyway.
> 
> And what about the people that live for long periods of time?
> 
> Grenades are a valued tool to flush out campers. Why should good players have their ability to fight diminished because they don’t die as often and friendly supports often have no brain?
> 
> Just because people whine doesn’t make them right. After every change, there are always people whining about the changes and wanting the changes reversed. I remember when DICE removed BF4’s tapfire-to-win gun mechanics, removed all-kit primaries, and made lmgs no longer be high capacity assault rifles. Guess what? People whined over changes that have improved the game and have become accepted as such. All these complaints are just knee-jerk reactions.

What about them? Should limpets and other valuable tools that help take out tanks auto-generate, too? Should regular ammo auto-generate? What about flares for snipers? That’s probably their most valuable tool besides their rifle. Sorry, what makes grenades more valuable than any of these other things I mentioned?

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