# (Developer Comment) Grenade Resupply, Ammo 2.0 and What's Next

**URL:** <https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932>\
**Category:** General Discussion\
**Created:** [March 17, 2017, 8:17pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932 "2017-03-17T20:17:00Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Temp1st](https://battlefieldforum.co/user_avatar/battlefieldforum.co/temp1st/32/103725_2.png) [@Temp1st](https://battlefieldforum.co/u/Temp1st)\
**Post date:** [March 18, 2017, 12:27pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/61 "2017-03-18T12:27:00Z")

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> [@Sir-Praise-a-lot](#):
>
> I personally would have chosen a more teamplay focused resupply system to decrease grenade spam. Not just teamplay between Support and other classes but teamplay across the board.  
> For example: people would need to accomplish certain tasks before they get their grenade back (grenade only).
> 
> Assault - Destroy X (3?) vehicles or disables X (5?) vehicles.  
> Medic - Revive X (5?) people or heal a total of X (1000?) hp of teammates (not self).  
> Support - Resupply a total of X (amount worth of the full ammo capacity of 10 players?) ammo/gadgets.  
> Scouts - Get X (30?) spot assists.  
> All classes - Capture X (3?) flags or defend X (2?) flags.
> 
> Or something similar like this.  
> Depending on whether people would chose death over teamplay, the resupply of grenads on spawn could be disabled. And in case you really want that close and physical interaction with a Support, it could be made so that you have to go to a create/pouch after fulfilling your teamplay task.

those req are pretty steep bro. Its hard for an assault to solo 1 tank in 1 life let alone 3. And defending flags is super easy to replenish from.  
Think of something like a Villar Perosa sentry at B or D site on grappa. Just camping in the bunker with it can net you over 20 flag defends a game.

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**Author:** ![Sir-Praise-a-lot](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e9c0ed/32.png) [@Sir-Praise-a-lot](https://battlefieldforum.co/u/Sir-Praise-a-lot)\
**Post date:** [March 18, 2017, 1:05pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/62 "2017-03-18T13:05:00Z")

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> [@Temp1st](#):
>
> > [@Sir-Praise-a-lot](#):
> >
> > I personally would have chosen a more teamplay focused resupply system to decrease grenade spam. Not just teamplay between Support and other classes but teamplay across the board.  
> > For example: people would need to accomplish certain tasks before they get their grenade back (grenade only).
> > 
> > Assault - Destroy X (3?) vehicles or disables X (5?) vehicles.  
> > Medic - Revive X (5?) people or heal a total of X (1000?) hp of teammates (not self).  
> > Support - Resupply a total of X (amount worth of the full ammo capacity of 10 players?) ammo/gadgets.  
> > Scouts - Get X (30?) spot assists.  
> > All classes - Capture X (3?) flags or defend X (2?) flags.
> > 
> > Or something similar like this.  
> > Depending on whether people would chose death over teamplay, the resupply of grenads on spawn could be disabled. And in case you really want that close and physical interaction with a Support, it could be made so that you have to go to a create/pouch after fulfilling your teamplay task.
> 
> those req are pretty steep bro. Its hard for an assault to solo 1 tank in 1 life let alone 3. And defending flags is super easy to replenish from.  
> Think of something like a Villar Perosa sentry at B or D site on grappa. Just camping in the bunker with it can net you over 20 flag defends a game.

Well, ofc this aren’t the correct numbers, just an initial guess to showcase the concept… Would need testing to find the right amount or right task. But they are set on a different course so it doesn’t really matter. Just my 2 cents on what I think would be neat.

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**Author:** ![NMW\_VILE](https://battlefieldforum.co/user_avatar/battlefieldforum.co/nmw_vile/32/102966_2.png) [@NMW\_VILE](https://battlefieldforum.co/u/NMW_VILE)\
**Post date:** [March 18, 2017, 1:50pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/63 "2017-03-18T13:50:00Z")

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Im old school so i say dont change a thing. At the same time, im tired of chasing support around asking for ammo they never drop! I have to kill an enemy support or wait for a teammate to die to steal their kit for my assualt and why has that become such a challenge to do these days? Ill take the Ammo 2.0 at least now i can get that finishing grenade off on a tank when everyone else on the team is running in terror from it. Maybe add self resupply from tanks, or have dedicated boxes of ammo around certain location on each objective that forces players out of the choke points to resupply or makes you fight harder to get to the ammo. hell take ammo off of support and replace it with the ability to select any 2 gadgets. I dont care what you do really, i enjoy the game! Just dont make me depend on blue berries who dont play their roles. I liked on bf4 how if you control a particular objective you had access to air strikes and what not, how about bringing this feature back with medical tents at Alpha for example, that add -.2 to healing or respawn times or controling the ammo dump at Delta gives a -.2 reduction to resupplies. While were at it how about squad 2.0 get a +.1 in run speed for every squad mate near squad leader for a total increase of .5 if all squad mates are within a 20 meter circle around point 0 squad leader, if you have one medic in squad in range you get +.5 in health if all squad mates are within the 20 meter mark, having 2 medics wont increase it further, support decreases reload time by .5 if all 5 squad mates are inside 20 meter mark, having an assualt increases squad run speed by .5 if all five are in zone, and scout could increase the time an ememy is spotted by .5 for all squad mates being in the mark if anyone leaves the circle the link is broken for all until all five are inside the boost zone! I think this would encourage greater squad play. Of course this is just an example. People dont work together as much these days, maybe a boost system like this would help motivate people

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**Author:** ![TRENCHGUNT0M](https://battlefieldforum.co/user_avatar/battlefieldforum.co/trenchgunt0m/32/103883_2.png) [@TRENCHGUNT0M](https://battlefieldforum.co/u/TRENCHGUNT0M)\
**Post date:** [March 18, 2017, 2:43pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/64 "2017-03-18T14:43:00Z")

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@XxKLASSHxX. This thread.

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<div class="post-metadata">

**Author:** ![Temp1st](https://battlefieldforum.co/user_avatar/battlefieldforum.co/temp1st/32/103725_2.png) [@Temp1st](https://battlefieldforum.co/u/Temp1st)\
**Post date:** [March 18, 2017, 2:51pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/65 "2017-03-18T14:51:00Z")

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> [@vehmenece](#):
>
> Im old school so i say dont change a thing. At the same time, im tired of chasing support around asking for ammo they never drop! I have to kill an enemy support or wait for a teammate to die to steal their kit for my assualt and why has that become such a challenge to do these days? Ill take the Ammo 2.0 at least now i can get that finishing grenade off on a tank when everyone else on the team is running in terror from it. Maybe add self resupply from tanks, or have dedicated boxes of ammo around certain location on each objective that forces players out of the choke points to resupply or makes you fight harder to get to the ammo. hell take ammo off of support and replace it with the ability to select any 2 gadgets. I dont care what you do really, i enjoy the game! Just dont make me depend on blue berries who dont play their roles. I liked on bf4 how if you control a particular objective you had access to air strikes and what not, how about bringing this feature back with medical tents at Alpha for example, that add -.2 to healing or respawn times or controling the ammo dump at Delta gives a -.2 reduction to resupplies. While were at it how about squad 2.0 get a +.1 in run speed for every squad mate near squad leader for a total increase of .5 if all squad mates are within a 20 meter circle around point 0 squad leader, if you have one medic in squad in range you get +.5 in health if all squad mates are within the 20 meter mark, having 2 medics wont increase it further, support decreases reload time by .5 if all 5 squad mates are inside 20 meter mark, having an assualt increases squad run speed by .5 if all five are in zone, and scout could increase the time an ememy is spotted by .5 for all squad mates being in the mark if anyone leaves the circle the link is broken for all until all five are inside the boost zone! I think this would encourage greater squad play. Of course this is just an example. People dont work together as much these days, maybe a boost system like this would help motivate people

Jesus dude, L2 paragraph. Did they teach you nothing in sixth grade English?

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<div class="post-metadata">

**Author:** ![Mike\_V1987](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mike_v1987/32/102808_2.png) [@Mike\_V1987](https://battlefieldforum.co/u/Mike_V1987)\
**Post date:** [March 18, 2017, 2:58pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/66 "2017-03-18T14:58:00Z")

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I get the impression the people who prefer auto resupply over longer resupply times rely way too much on grenades.

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**Author:** ![kampkaos\_420](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/e9bcb4/32.png) [@kampkaos\_420](https://battlefieldforum.co/u/kampkaos_420)\
**Post date:** [March 18, 2017, 3:12pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/67 "2017-03-18T15:12:00Z")

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Players can rely on whatever they want. Point Is to kill other players, not worry about if you hurt their feelings in process.

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**Author:** ![Temp1st](https://battlefieldforum.co/user_avatar/battlefieldforum.co/temp1st/32/103725_2.png) [@Temp1st](https://battlefieldforum.co/u/Temp1st)\
**Post date:** [March 18, 2017, 3:17pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/68 "2017-03-18T15:17:00Z")

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> [@kampkaos\_420\_](#):
>
> Players can rely on whatever they want. Point Is to kill other players, not worry about if you hurt their feelings in process.

So you would say standing next to a ammo crate and non stop spamming grenades as an assault is good game design and fun for everyone involved including yourself?

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<div class="post-metadata">

**Author:** ![kampkaos\_420](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/e9bcb4/32.png) [@kampkaos\_420](https://battlefieldforum.co/u/kampkaos_420)\
**Post date:** [March 18, 2017, 3:29pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/69 "2017-03-18T15:29:00Z")

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> [@Temp1st](#):
>
> > [@kampkaos\_420\_](#):
> >
> > Players can rely on whatever they want. Point Is to kill other players, not worry about if you hurt their feelings in process.
> 
> So you would say standing next to a ammo crate and non stop spamming grenades as an assault is good game design and fun for everyone involved including yourself?

Really don’t bother me. If I die by a nade,so be it. Really don’t happen that often. Stick and move. If you sit in one spot or play a game mode where everyone(64 players) is going for one objective you will see a ton of nades. Small capture zones are more to blame than the nade.

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<div class="post-metadata">

**Author:** ![Temp1st](https://battlefieldforum.co/user_avatar/battlefieldforum.co/temp1st/32/103725_2.png) [@Temp1st](https://battlefieldforum.co/u/Temp1st)\
**Post date:** [March 18, 2017, 3:34pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/70 "2017-03-18T15:34:00Z")

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> [@kampkaos\_420\_](#):
>
> > [@Temp1st](#):
> >
> > > [@kampkaos\_420\_](#):
> > >
> > > Players can rely on whatever they want. Point Is to kill other players, not worry about if you hurt their feelings in process.
> > 
> > So you would say standing next to a ammo crate and non stop spamming grenades as an assault is good game design and fun for everyone involved including yourself?
> 
> Really don’t bother me. If I die by a nade,so be it. Really don’t happen that often. Stick and move. If you sit in one spot or play a game mode where everyone(64 players) is going for one objective you will see a ton of nades. Small capture zones are more to blame than the nade.

Sorry but the potential to spam 20 nades in under 60 seconds is a bit much from a design perspective. Choke point or not.

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<div class="post-metadata">

**Author:** ![kampkaos\_420](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/e9bcb4/32.png) [@kampkaos\_420](https://battlefieldforum.co/u/kampkaos_420)\
**Post date:** [March 18, 2017, 3:53pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/71 "2017-03-18T15:53:00Z")

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> [@Temp1st](#):
>
> > [@kampkaos\_420\_](#):
> >
> > > [@Temp1st](#):
> > >
> > > > [@kampkaos\_420\_](#):
> > > >
> > > > Players can rely on whatever they want. Point Is to kill other players, not worry about if you hurt their feelings in process.
> > > 
> > > So you would say standing next to a ammo crate and non stop spamming grenades as an assault is good game design and fun for everyone involved including yourself?
> > 
> > Really don’t bother me. If I die by a nade,so be it. Really don’t happen that often. Stick and move. If you sit in one spot or play a game mode where everyone(64 players) is going for one objective you will see a ton of nades. Small capture zones are more to blame than the nade.
> 
> Sorry but the potential to spam 20 nades in under 60 seconds is a bit much from a design perspective. Choke point or not.

20 in under 60 seconds? I wish I could throw that many.

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<div class="post-metadata">

**Author:** ![Temp1st](https://battlefieldforum.co/user_avatar/battlefieldforum.co/temp1st/32/103725_2.png) [@Temp1st](https://battlefieldforum.co/u/Temp1st)\
**Post date:** [March 18, 2017, 3:54pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/72 "2017-03-18T15:54:00Z")

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> [@kampkaos\_420\_](#):
>
> > [@Temp1st](#):
> >
> > > [@kampkaos\_420\_](#):
> > >
> > > > [@Temp1st](#):
> > > >
> > > > > [@kampkaos\_420\_](#):
> > > > >
> > > > > Players can rely on whatever they want. Point Is to kill other players, not worry about if you hurt their feelings in process.
> > > > 
> > > > So you would say standing next to a ammo crate and non stop spamming grenades as an assault is good game design and fun for everyone involved including yourself?
> > > 
> > > Really don’t bother me. If I die by a nade,so be it. Really don’t happen that often. Stick and move. If you sit in one spot or play a game mode where everyone(64 players) is going for one objective you will see a ton of nades. Small capture zones are more to blame than the nade.
> > 
> > Sorry but the potential to spam 20 nades in under 60 seconds is a bit much from a design perspective. Choke point or not.
> 
> 20 in under 60 seconds? I wish I could throw that many.

It’s defiantly possible, Go try it. Equip like gas or something and your AT nades and just chuck all of them as fast as you can while sitting next to an ammo box.

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<div class="post-metadata">

**Author:** ![x\_Undaunted\_x](https://battlefieldforum.co/user_avatar/battlefieldforum.co/x_undaunted_x/32/104094_2.png) [@x\_Undaunted\_x](https://battlefieldforum.co/u/x_Undaunted_x)\
**Post date:** [March 18, 2017, 4:32pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/73 "2017-03-18T16:32:00Z")

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Overall, this is a terrible idea. I realize things change, but abandoning your core fundamentals is just suicide IMO. Whatever encouragement DICE built back up with me in BF1 (after BF4’s debacle) will be quickly lost if this is implemented. This really has me thinking maybe it’s time to move on from Battlefield. Hopefully another (better) FPS comes along and catches my attention.

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<div class="post-metadata">

**Author:** ![ninjapenquinuk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/eb8c5e/32.png) [@ninjapenquinuk](https://battlefieldforum.co/u/ninjapenquinuk)\
**Post date:** [March 18, 2017, 5:08pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/74 "2017-03-18T17:08:00Z")

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Grenades are not or should not be a players primary means of killing others. So, so what if it takes ages to find a support player to get resuplied because you still have a gun remember. I like others think Westies idea would be a good solution.  
There are loads of other issues in bf1 - I’m talking progression, medals, battlepacks, soldier customisation, and DICE want to spend their limited time and effort redesigning a system for what should be secondary weapons and gadgets. Who actually kills themselves just to get a new grenade quicker anyway?

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<div class="post-metadata">

**Author:** ![smart2705](https://battlefieldforum.co/user_avatar/battlefieldforum.co/smart2705/32/103531_2.png) [@smart2705](https://battlefieldforum.co/u/smart2705)\
**Post date:** [March 18, 2017, 5:11pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/75 "2017-03-18T17:11:00Z")

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> [@x\_Undaunted\_x](#):
>
> Overall, this is a terrible idea. I realize things change, but abandoning your core fundamentals is just suicide IMO. Whatever encouragement DICE built back up with me in BF1 (after BF4’s debacle) will be quickly lost if this is implemented. This really has me thinking maybe it’s time to move on from Battlefield. Hopefully another (better) FPS comes along and catches my attention.

Unfortunaly there is no real competition right now, at least on ps4. We are pretty mucg stuck with bf1.

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<div class="post-metadata">

**Author:** ![Kaltstein](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaltstein/32/102460_2.png) [@Kaltstein](https://battlefieldforum.co/u/Kaltstein)\
**Post date:** [March 18, 2017, 8:09pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/76 "2017-03-18T20:09:00Z")

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I think they completely lost their mind. This must be a joke? Instead of making the game more competitive, this is becoming the number one casual shooter. First the damn auto-aim on the PC version, and now this?

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<div class="post-metadata">

**Author:** ![SmileAsTheyDie](https://battlefieldforum.co/user_avatar/battlefieldforum.co/smileastheydie/32/103533_2.png) [@SmileAsTheyDie](https://battlefieldforum.co/u/SmileAsTheyDie)\
**Post date:** [March 18, 2017, 8:32pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/77 "2017-03-18T20:32:00Z")

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> [@bran1986](#):
>
> > [@SmileAsTheyDie](#):
> >
> > > [@theReuster](#):
> > >
> > > Why is automatic health regeneration ok but auto ammo regen not? I did not like the new system when I heard about it but that explanation makes me believe they’re working on things with a genuine desire to make the game better. They haven’t abandoned the need for the support class, they’re changing it, and change is good, donkey.
> > 
> > This system does abandon the need for the support class. It still leaves them in a position where they are a benefit but aren’t needed like previously.
> 
> How does this system abandon the need for a support? You can either wait the 36 seconds(for frags, soon to be 49 seconds) or you have a support in your squad that can speed up the process to the point where you can get 3 grenades in that same 36 seconds. Playing the expansions maps, you see supports and crates everywhere. Also how long does the average bf1 player live? I doubt it is more than 49 seconds on average.

Because before if you wanted a grenade you HAD to go to a support. That was the only method to get a grenade back, actually go interact with a support player and have him give you ammo. Now that is no longer the case. I have had multiple matches over the last couple days where over the course of my life I have had around 6 grenades that I was able to throw and get kills with and I never even came within 50m of a support player. Under a proper system in this situation I would have had 1 grenade and possibly died much earlier as I wouldn’t have had the grenade to support me in battle.

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<div class="post-metadata">

**Author:** ![kampkaos\_420](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/e9bcb4/32.png) [@kampkaos\_420](https://battlefieldforum.co/u/kampkaos_420)\
**Post date:** [March 18, 2017, 8:33pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/78 "2017-03-18T20:33:00Z")

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Maybe they are just trolling all these cry baby threads. If so I give them a VOTE UP!

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<div class="post-metadata">

**Author:** ![ChickNFoot](https://battlefieldforum.co/user_avatar/battlefieldforum.co/chicknfoot/32/101502_2.png) [@ChickNFoot](https://battlefieldforum.co/u/ChickNFoot)\
**Post date:** [March 18, 2017, 11:12pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/79 "2017-03-18T23:12:00Z")

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I have lived with the Philosophy in BF that teamplay should be optional but always better with then without and BF has followed this roughly since frostbite.

What we have with Ammo is what we have with health. It allows teamwork to be optional but always better then without while solving the long resupply time of BF4 and the Spam BF1 has now.

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<div class="post-metadata">

**Author:** ![NMW\_VILE](https://battlefieldforum.co/user_avatar/battlefieldforum.co/nmw_vile/32/102966_2.png) [@NMW\_VILE](https://battlefieldforum.co/u/NMW_VILE)\
**Post date:** [March 19, 2017, 1:13am UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/80 "2017-03-19T01:13:00Z")

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Jesus dude, L2 paragraph. Did they teach you nothing in sixth grade English?  
  
[/quote]

Yea, i realized it was a run on sentence. I was on my phone typing that while preparing for bed. Didnt your parents teach you anything about courtesy?

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