# (Developer Comment) Grenade Resupply, Ammo 2.0 and What's Next

**URL:** <https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932>\
**Category:** General Discussion\
**Created:** [March 17, 2017, 8:17pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932 "2017-03-17T20:17:00Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![lllTheSentinelll](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lllthesentinelll/32/100928_2.png) [@lllTheSentinelll](https://battlefieldforum.co/u/lllTheSentinelll)\
**Post date:** [March 19, 2017, 5:44pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/101 "2017-03-19T17:44:00Z")

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> [@ChickNFoot](#):
>
> > [@herodes87](#):
> >
> > Dice will destroy Battlefield with this stuff. They just should add some Ammo boxes at the Main Base and 2 Flags like in Battlefield 1942. Would solve the Problem that some Supports dont give Ammo. Cooldown is totally stupid i hate even the autoheal. Battlefield is about Teamplay that Ego i can have at CoD. Dice is on the core gamers that support the Franchise since it start.
> 
> Then go play something else.  
> Battlefield after frostbite is no longer the BF you want. Want that experience? Then play it or look for other games.  
> I don’t want my games ruined for the types of games I’ve liked since Bc2 and it’s obviously here to stay.
> 
> If you don’t like what DICE has done for the past 4 games + spin-off over years then leave please.
> 
> I understand the concerns but saying “muh Veteran Status” then insults saying it’s COD makes you look and sound like this guy
> 
> Like or leave.

“Like or leave”? By that principle, the entire concept of a community offering feedback on the game and of even having a forum is finished. In any market, the company should take feedback from the users of their product…

The level of fanboyism that’s needed to say that is mind boggling. Not to mention how low your IQ needs to be. You need to sit down and think about your life choices, son.

In fact, being “veterans”, ie. people who know what the hell they’re talking about when it comes to what has been offered by Battlefield in the past, means that we can actually see the downgrading of the game. You, who have jumped on very recently and have no clue about skill-based gameplay and what that even means, are prone to posting stupid things like “like or leave”. THAT is why we have no respect for you casuals.

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<div class="post-metadata">

**Author:** ![TomBabmo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/d6d6ee/32.png) [@TomBabmo](https://battlefieldforum.co/u/TomBabmo)\
**Post date:** [March 19, 2017, 5:51pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/102 "2017-03-19T17:51:00Z")

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> [@theReuster](#):
>
> Why is automatic health regeneration ok but auto ammo regen not?

It’s not, have thought it to be ridiculous since BC2 which I played after BF2/2142 when BF games started going more towards casuals who want to go rambo’ing around all by themselves without teammates resupplying or healing them.

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<div class="post-metadata">

**Author:** ![Jumpy-B-L](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jumpy-b-l/32/102409_2.png) [@Jumpy-B-L](https://battlefieldforum.co/u/Jumpy-B-L)\
**Post date:** [March 19, 2017, 6:02pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/103 "2017-03-19T18:02:00Z")

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This is so absurd. Is this a battlefield game or not, DICE? First you change conquest for reasons that boggle the mind, now this. Wholly unnecessary, over-complicated game mechanics. Is this ridiculousness from the DICE team that brought us the _winner_ 😃 known as battlefront?

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<div class="post-metadata">

**Author:** ![HardAimedKid](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hardaimedkid/32/102174_2.png) [@HardAimedKid](https://battlefieldforum.co/u/HardAimedKid)\
**Post date:** [March 19, 2017, 6:06pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/104 "2017-03-19T18:06:00Z")

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God forbid you guys just increased the resupply time. Why do you have to make it so complicated that you have to have a name for it. Please dice, just make the damn resupply time longer. It’s not rocket science.

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<div class="post-metadata">

**Author:** ![zePokar1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/35a633/32.png) [@zePokar1](https://battlefieldforum.co/u/zePokar1)\
**Post date:** [March 19, 2017, 6:19pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/105 "2017-03-19T18:19:00Z")

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Dice is dead that’s all. They make shiny little games with no depth in it and do not care 1 bit anymore for anything that seem like semi realistics game features or mechanics that emphasizes teamplay and immersion. It’s all about accessibility. If ubisoft made a WW1 shooter it’d look and play exactly like this. No depth, no skill gap and ugly icons all over the screen. Tripple A games are all like that nowadays.

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<div class="post-metadata">

**Author:** ![badsitrep](https://battlefieldforum.co/user_avatar/battlefieldforum.co/badsitrep/32/101276_2.png) [@badsitrep](https://battlefieldforum.co/u/badsitrep)\
**Post date:** [March 19, 2017, 6:27pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/106 "2017-03-19T18:27:00Z")

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> [@HardAimedKid](#):
>
> God forbid you guys just increased the resupply time. Why do you have to make it so complicated that you have to have a name for it. Please dice, just make the damn resupply time longer. It’s not rocket science.

That would lead to more box sitting. People wouldn’t be in the action as much and would just be sitting in a corner, on a box, waiting for grenades. Thus campers would get rewarded more than people who flank or push objectives, as the campers would be the ones that get grenades to spam, while the offensive guys get nothing.

> [@zePokar1](#):
>
> Dice is dead that’s all. They make shiny little games with no depth in it and do not care 1 bit anymore for anything that seem like semi realistics game features or mechanics that emphasizes teamplay. If ubisoft made a WW1 shooter it’d look and play exactly like this. No depth, no skill gap and ugly icons all over the screen. Tripple A games are all like that nowadays.

Posts like this are why DICE doesn’t listen to community feedback. Hyperbole has no place in feedback.

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<div class="post-metadata">

**Author:** ![zePokar1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/35a633/32.png) [@zePokar1](https://battlefieldforum.co/u/zePokar1)\
**Post date:** [March 19, 2017, 6:30pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/107 "2017-03-19T18:30:00Z")

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Sorry I wasn’t trying to give feedback, it’s completely pointless at this point. This game is too far gone on the casual side. I havent wasted my time on it in ages and I don’t plan to do so.

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<div class="post-metadata">

**Author:** ![badsitrep](https://battlefieldforum.co/user_avatar/battlefieldforum.co/badsitrep/32/101276_2.png) [@badsitrep](https://battlefieldforum.co/u/badsitrep)\
**Post date:** [March 19, 2017, 6:33pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/108 "2017-03-19T18:33:00Z")

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> [@zePokar1](#):
>
> Sorry I wasn’t trying to give feedback, it’s completely pointless at this point. This game is too far gone on the casual side. I havent wasted my time on it in ages and I don’t plan to do so.

If you don’t play BF1 and don’t want to discuss BF1, then why are you here?

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<div class="post-metadata">

**Author:** ![HardAimedKid](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hardaimedkid/32/102174_2.png) [@HardAimedKid](https://battlefieldforum.co/u/HardAimedKid)\
**Post date:** [March 19, 2017, 6:35pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/109 "2017-03-19T18:35:00Z")

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> [@badsitrep](#):
>
> > [@HardAimedKid](#):
> >
> > God forbid you guys just increased the resupply time. Why do you have to make it so complicated that you have to have a name for it. Please dice, just make the damn resupply time longer. It’s not rocket science.
> 
> That would lead to more box sitting. People wouldn’t be in the action as much and would just be sitting in a corner, on a box, waiting for grenades. Thus campers would get rewarded more than people who flank or push objectives, as the campers would be the ones that get grenades to spam, while the offensive guys get nothing.
> 
> > [@zePokar1](#):
> >
> > Dice is dead that’s all. They make shiny little games with no depth in it and do not care 1 bit anymore for anything that seem like semi realistics game features or mechanics that emphasizes teamplay. If ubisoft made a WW1 shooter it’d look and play exactly like this. No depth, no skill gap and ugly icons all over the screen. Tripple A games are all like that nowadays.
> 
> Posts like this are why DICE doesn’t listen to community feedback. Hyperbole has no place in feedback.

Not true, you could reverse the crates and packs and make packs resupply explosives and still put the same amount of time on them as crates would have. Like I said, not rocket science.

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<div class="post-metadata">

**Author:** ![TheOfficialTini](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/9d8465/32.png) [@TheOfficialTini](https://battlefieldforum.co/u/TheOfficialTini)\
**Post date:** [March 19, 2017, 6:40pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/110 "2017-03-19T18:40:00Z")

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No no hell no no

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<div class="post-metadata">

**Author:** ![badsitrep](https://battlefieldforum.co/user_avatar/battlefieldforum.co/badsitrep/32/101276_2.png) [@badsitrep](https://battlefieldforum.co/u/badsitrep)\
**Post date:** [March 19, 2017, 6:41pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/111 "2017-03-19T18:41:00Z")

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> [@HardAimedKid](#):
>
> > [@badsitrep](#):
> >
> > > [@HardAimedKid](#):
> > >
> > > God forbid you guys just increased the resupply time. Why do you have to make it so complicated that you have to have a name for it. Please dice, just make the damn resupply time longer. It’s not rocket science.
> > 
> > That would lead to more box sitting. People wouldn’t be in the action as much and would just be sitting in a corner, on a box, waiting for grenades. Thus campers would get rewarded more than people who flank or push objectives, as the campers would be the ones that get grenades to spam, while the offensive guys get nothing.
> > 
> > > [@zePokar1](#):
> > >
> > > Dice is dead that’s all. They make shiny little games with no depth in it and do not care 1 bit anymore for anything that seem like semi realistics game features or mechanics that emphasizes teamplay. If ubisoft made a WW1 shooter it’d look and play exactly like this. No depth, no skill gap and ugly icons all over the screen. Tripple A games are all like that nowadays.
> > 
> > Posts like this are why DICE doesn’t listen to community feedback. Hyperbole has no place in feedback.
> 
> Not true, you could reverse the crates and packs and make packs resupply explosives and still put the same amount of time on them as crates would have. Like I said, not rocket science.

The packs don’t last very long. They only give instantaneous resupply. Making the packs live long enough to overcome the resupply timer would make crates largely obsolete aside from the occasional siege moment where everyone is bunched up in a single area. We can’t make the packs give insta-grenades either or else we’ll just have nade-spamming supports (which only pushes the problem elsewhere and upsets class balance as well).

The fact that you had to reply to me to add onto your recommendation shows that this is not a simple problem with a simple solution (ie it is rocket science).

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<div class="post-metadata">

**Author:** ![HardAimedKid](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hardaimedkid/32/102174_2.png) [@HardAimedKid](https://battlefieldforum.co/u/HardAimedKid)\
**Post date:** [March 19, 2017, 6:56pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/112 "2017-03-19T18:56:00Z")

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> [@badsitrep](#):
>
> > [@HardAimedKid](#):
> >
> > > [@badsitrep](#):
> > >
> > > > [@HardAimedKid](#):
> > > >
> > > > God forbid you guys just increased the resupply time. Why do you have to make it so complicated that you have to have a name for it. Please dice, just make the damn resupply time longer. It’s not rocket science.
> > > 
> > > That would lead to more box sitting. People wouldn’t be in the action as much and would just be sitting in a corner, on a box, waiting for grenades. Thus campers would get rewarded more than people who flank or push objectives, as the campers would be the ones that get grenades to spam, while the offensive guys get nothing.
> > > 
> > > > [@zePokar1](#):
> > > >
> > > > Dice is dead that’s all. They make shiny little games with no depth in it and do not care 1 bit anymore for anything that seem like semi realistics game features or mechanics that emphasizes teamplay. If ubisoft made a WW1 shooter it’d look and play exactly like this. No depth, no skill gap and ugly icons all over the screen. Tripple A games are all like that nowadays.
> > > 
> > > Posts like this are why DICE doesn’t listen to community feedback. Hyperbole has no place in feedback.
> > 
> > Not true, you could reverse the crates and packs and make packs resupply explosives and still put the same amount of time on them as crates would have. Like I said, not rocket science.
> 
> The packs don’t last very long. They only give instantaneous resupply. Making the packs live long enough to overcome the resupply timer would make crates largely obsolete aside from the occasional siege moment where everyone is bunched up in a single area. We can’t make the packs give insta-grenades either or else we’ll just have nade-spamming supports (which only pushes the problem elsewhere and upsets class balance as well).
> 
> The fact that you had to reply to me to add onto your recommendation shows that this is not a simple problem with a simple solution (ie it is rocket science).

No it’s really not and if they would have just extended resupply times to start with these discussions wouldn’t be happening. Its their game and I’m pretty sure they can make crates and packs work however they damn well please. They had no issue at all making the crate resupply you in 12 seconds with frags and they had no issue making the packs non existent in regards to grenades.

That and you’re wanting the guys pushing the objective to get something and for campers to not be rewarded for sitting on a box. What solves that? Packs.. Ifs funny that your first message back to me is about campers and people pushing the objective and I offered two solutions to this auto resupply crap (one directly to your first reply to me) and you disagree both ways, which means you’re just being disagreeable to be disagreeable.

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<div class="post-metadata">

**Author:** ![TrulyBarbaric](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/eb8c5e/32.png) [@TrulyBarbaric](https://battlefieldforum.co/u/TrulyBarbaric)\
**Post date:** [March 19, 2017, 6:57pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/113 "2017-03-19T18:57:00Z")

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RIP Support Class

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<div class="post-metadata">

**Author:** ![Shellshock7734](https://battlefieldforum.co/user_avatar/battlefieldforum.co/shellshock7734/32/103453_2.png) [@Shellshock7734](https://battlefieldforum.co/u/Shellshock7734)\
**Post date:** [March 19, 2017, 6:58pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/114 "2017-03-19T18:58:00Z")

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REVERT THE GRENADE CHANGES THIS IS NOT THE GAME I PURCHASED

Every game mode that involves more than 32 players has turned into a grenade spam fest. Operations is ridiculous. Dice seriously has the most brain dead designers in the industry. Already proved it with SW:BF and now BF1.

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<div class="post-metadata">

**Author:** ![badsitrep](https://battlefieldforum.co/user_avatar/battlefieldforum.co/badsitrep/32/101276_2.png) [@badsitrep](https://battlefieldforum.co/u/badsitrep)\
**Post date:** [March 19, 2017, 7:09pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/115 "2017-03-19T19:09:00Z")

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> [@HardAimedKid](#):
>
> > [@badsitrep](#):
> >
> > > [@HardAimedKid](#):
> > >
> > > > [@badsitrep](#):
> > > >
> > > > > [@HardAimedKid](#):
> > > > >
> > > > > God forbid you guys just increased the resupply time. Why do you have to make it so complicated that you have to have a name for it. Please dice, just make the damn resupply time longer. It’s not rocket science.
> > > > 
> > > > That would lead to more box sitting. People wouldn’t be in the action as much and would just be sitting in a corner, on a box, waiting for grenades. Thus campers would get rewarded more than people who flank or push objectives, as the campers would be the ones that get grenades to spam, while the offensive guys get nothing.
> > > > 
> > > > > [@zePokar1](#):
> > > > >
> > > > > Dice is dead that’s all. They make shiny little games with no depth in it and do not care 1 bit anymore for anything that seem like semi realistics game features or mechanics that emphasizes teamplay. If ubisoft made a WW1 shooter it’d look and play exactly like this. No depth, no skill gap and ugly icons all over the screen. Tripple A games are all like that nowadays.
> > > > 
> > > > Posts like this are why DICE doesn’t listen to community feedback. Hyperbole has no place in feedback.
> > > 
> > > Not true, you could reverse the crates and packs and make packs resupply explosives and still put the same amount of time on them as crates would have. Like I said, not rocket science.
> > 
> > The packs don’t last very long. They only give instantaneous resupply. Making the packs live long enough to overcome the resupply timer would make crates largely obsolete aside from the occasional siege moment where everyone is bunched up in a single area. We can’t make the packs give insta-grenades either or else we’ll just have nade-spamming supports (which only pushes the problem elsewhere and upsets class balance as well).
> > 
> > The fact that you had to reply to me to add onto your recommendation shows that this is not a simple problem with a simple solution (ie it is rocket science).
> 
> No it’s really not and if they would have just extended resupply times to start with these discussions wouldn’t be happening. Its their game and I’m pretty sure they can make crates and packs work however they damn well please. They had no issue at all making the crate resupply you in 12 seconds with frags and they had no issue making the packs non existent in regards to grenades.
> 
> That and you’re wanting the guys pushing the objective to get something and for campers to not be rewarded for sitting on a box. What solves that? Packs.. Ifs funny that your first message back to me is about campers and people pushing the objective and I offered two solutions to this auto resupply crap (one directly to your first reply to me) and you disagree both ways, which means you’re just being disagreeable to be disagreeable.

Please re-read my post. The pack solution won’t work either for the reasons I explained. The solutions you put forward just aren’t feasible.

I can assure you that I am in no way just disagreeing with you just to annoy you. I simply don’t want an echo chamber to emerge where people pass around half-truths endlessly and whenever someone disagrees, they get yelled at.

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<div class="post-metadata">

**Author:** ![Khronikos](https://battlefieldforum.co/user_avatar/battlefieldforum.co/khronikos/32/102498_2.png) [@Khronikos](https://battlefieldforum.co/u/Khronikos)\
**Post date:** [March 19, 2017, 7:13pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/116 "2017-03-19T19:13:00Z")

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A lot of angry kids on this board.

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<div class="post-metadata">

**Author:** ![Khronikos](https://battlefieldforum.co/user_avatar/battlefieldforum.co/khronikos/32/102498_2.png) [@Khronikos](https://battlefieldforum.co/u/Khronikos)\
**Post date:** [March 19, 2017, 7:16pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/117 "2017-03-19T19:16:00Z")

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> [@RRedux](#):
>
> This is starting to seem more and more like “developer sickness”, some of the developers get a “vision” about how the game should be, instead of mechanics that have worked well for years. They convince themselves that they can do it “better” than earlier games, and end up crippling the game.
> 
> Seen it happen so many times before, but honestly, mostly in MMO’s.

Happened in Uncharted 4, and well… basically all the Uncharted games as well. Those devs are even more insane than anything Dice could come up with.

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<div class="post-metadata">

**Author:** ![Khronikos](https://battlefieldforum.co/user_avatar/battlefieldforum.co/khronikos/32/102498_2.png) [@Khronikos](https://battlefieldforum.co/u/Khronikos)\
**Post date:** [March 19, 2017, 7:18pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/118 "2017-03-19T19:18:00Z")

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I think we should give them a chance. They have to balance for Pro style games and noobs and midline players. It will take some time.

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<div class="post-metadata">

**Author:** ![FluMusiic](https://battlefieldforum.co/user_avatar/battlefieldforum.co/flumusiic/32/101970_2.png) [@FluMusiic](https://battlefieldforum.co/u/FluMusiic)\
**Post date:** [March 19, 2017, 7:38pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/119 "2017-03-19T19:38:00Z")

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> [@badsitrep](#):
>
> The packs don’t last very long. They only give instantaneous resupply. Making the packs live long enough to overcome the resupply timer would make crates largely obsolete aside from the occasional siege moment where everyone is bunched up in a single area. We can’t make the packs give insta-grenades either or else we’ll just have nade-spamming supports (which only pushes the problem elsewhere and upsets class balance as well).

The timer for resupplying grenades should be the same whether you are without a pack/crate, supplied by a pack, or sitting on a crate. If they made a mandatory 60 second grenade resupply timer, you could be resupplied by packs and crates the same, only the grenade will not appear in your inventory until that timer is up. As soon as you launch your grenade, you can resupply by a pack or crate, but you will not be given the grenade until the timer ends. If you aren’t resupplied by pack or crate, you simply don’t get a grenade, and if the timer has past and you find a pack/crate, you’re instantly given a grenade. This is the best solution I’ve thought of. I don’t feel grenade resupplies should be sped up for any reason ever. 60 seconds (variable for other grenade types), no sooner. And definitely no auto resupply without a pack or crate.

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<div class="post-metadata">

**Author:** ![badsitrep](https://battlefieldforum.co/user_avatar/battlefieldforum.co/badsitrep/32/101276_2.png) [@badsitrep](https://battlefieldforum.co/u/badsitrep)\
**Post date:** [March 19, 2017, 8:31pm UTC](https://battlefieldforum.co/t/developer-comment-grenade-resupply-ammo-2-0-and-whats-next/102932/120 "2017-03-19T20:31:00Z")

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> [@AwakenYouthful](#):
>
> > [@badsitrep](#):
> >
> > The packs don’t last very long. They only give instantaneous resupply. Making the packs live long enough to overcome the resupply timer would make crates largely obsolete aside from the occasional siege moment where everyone is bunched up in a single area. We can’t make the packs give insta-grenades either or else we’ll just have nade-spamming supports (which only pushes the problem elsewhere and upsets class balance as well).
> 
> The timer for resupplying grenades should be the same whether you are without a pack/crate, supplied by a pack, or sitting on a crate. If they made a mandatory 60 second grenade resupply timer, you could be resupplied by packs and crates the same, only the grenade will not appear in your inventory until that timer is up. As soon as you launch your grenade, you can resupply by a pack or crate, but you will not be given the grenade until the timer ends. If you aren’t resupplied by pack or crate, you simply don’t get a grenade, and if the timer has past and you find a pack/crate, you’re instantly given a grenade. This is the best solution I’ve thought of. I don’t feel grenade resupplies should be sped up for any reason ever. 60 seconds (variable for other grenade types), no sooner. And definitely no auto resupply without a pack or crate.

But then we come back to the issue of supports not giving out crates or pouches. What is the point of your system if the casual support player continues to ignore requests for resupply? Try as we might, we can’t force supports to give ammo. DICE has been trying to incentivize this [_since ammo crates were introduced in BF2._](https://forum.quartertothree.com/t/comments-and-gripes-about-bf2/20461/68)

At this point, after ten years of trying to get support to provide ammo crates with tutorials and voices telling the player to give ammo crates, people don’t give ammo crates.

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