# DICE, can we please go back to the old vehicle spawns?

**URL:** <https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799>\
**Category:** General Discussion\
**Created:** [September 21, 2018, 5:17pm UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799 "2018-09-21T17:17:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Bossman1794](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bossman1794/32/101394_2.png) [@Bossman1794](https://battlefieldforum.co/u/Bossman1794)\
**Post date:** [September 21, 2018, 5:17pm UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/1 "2018-09-21T17:17:00Z")

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I’ve always found the BF1 system of vehicle spawning to be a bit annoying. For tanks/planes it’s very easy to get bugged and unable to spawn until another player gets off the mark completely, and being able to pick whichever of the vehicles you want also makes more of a mess of balancing.  
People will always pick the one that was the best instead of picking one of the selection that was available.

In BF4/Hardline you could instantly spawn into any vehicle that was available out of a selection of vehicles depending on the map/mode/stage of game. This make it less annoying finding transport vehicles and avoid those annoying BF1 spawn bugs. It also stops people picking the same old vehicles such as artillery trucks in Rush/Operations and sitting back in the spawn, or picking whatever happens to be the most powerful vehicle of the day (Light Tank in BF1 beta and Heavy Tank at launch)

How do you guys feel about the vehicle spawning systems and which games/systems do you think work the best. I’d like to see a return to the pre-determined vehicle selection system like in BF4/Hardline.

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**Author:** ![Noodlesocks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/noodlesocks/32/101045_2.png) [@Noodlesocks](https://battlefieldforum.co/u/Noodlesocks)\
**Post date:** [September 21, 2018, 5:40pm UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/2 "2018-09-21T17:40:00Z")

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I would personally like a hybrid system because I like being able to choose between different medium tanks and light tanks but they shouldn’t all be lumped into the same spawn pool. Light tanks, medium tanks, heavy tanks, transport vehicles, AA and other support vehicles should all have their own individual spawn pools so the devs can tailor the selection of available vehicles on a per map basis and allow for a greater variety of vehicles seen on the Battlefield.

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**Author:** ![VincentNZ](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ce7236/32.png) [@VincentNZ](https://battlefieldforum.co/u/VincentNZ)\
**Post date:** [September 21, 2018, 9:34pm UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/3 "2018-09-21T21:34:00Z")

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I suppose it was primarily introduced to battle vehicle stealing, something that never really was a big problem. It also added another layer of tactics so that you could answer threats directly. Say your team gets shredded by a plane you can spawn an AA and get rid of it, in theory that is.  
Truthfully it never worked. People in planes could go 100-10 and no AA would ever be spawned. Why would they? These planes never were a threat to the tanks on the ground so the tankers could never assess the situation. Further, one AA on the ground means one tank less on the field creating another imbalance.  
In the old system the vehicle spawns were balanced towards the maps, to reflect what the devs had in mind how it was meant to be played. So sometimes there would be an MAA, sometimes there would not. That is a system that makes sense.  
If in BF4 a plane shreds your team, you know there is an appropriate asset around. In BF1 you would not never know.

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**Author:** ![Noodlesocks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/noodlesocks/32/101045_2.png) [@Noodlesocks](https://battlefieldforum.co/u/Noodlesocks)\
**Post date:** [September 21, 2018, 11:19pm UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/4 "2018-09-21T23:19:00Z")

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> [@VincentNZ](#):
>
> I suppose it was primarily introduced to battle vehicle stealing, something that never really was a big problem. It also added another layer of tactics so that you could answer threats directly. Say your team gets shredded by a plane you can spawn an AA and get rid of it, in theory that is.  
> Truthfully it never worked. People in planes could go 100-10 and no AA would ever be spawned. Why would they? These planes never were a threat to the tanks on the ground so the tankers could never assess the situation. Further, one AA on the ground means one tank less on the field creating another imbalance.  
> In the old system the vehicle spawns were balanced towards the maps, to reflect what the devs had in mind how it was meant to be played. So sometimes there would be an MAA, sometimes there would not. That is a system that makes sense.  
> If in BF4 a plane shreds your team, you know there is an appropriate asset around. In BF1 you would not never know.

And that was the inherent problem with BF1s spawn system. You can spawn as AA to counter planes but now your team is stuck with an AA truck with nothing to shoot at or you would go fighter to counter some bombers or attack planes but once you’ve taken control of the skies, nobody can spawn a bomber to help your team or someone would spawn Mark IV with mortars and hang back with no gunners, leaving the team without effective armour.

Previous games would provide a multitude of vehicles to fill the various roles of the Battlefield. AA would be a separate spawn, fighters and bombers would be separate. Tanks and IFVs and artillery and transports would all be separate so you would see a multitude of vehicle roles being fulfilled at one time instead of one role at any one time.

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**Author:** ![Callahan44er](https://battlefieldforum.co/user_avatar/battlefieldforum.co/callahan44er/32/101446_2.png) [@Callahan44er](https://battlefieldforum.co/u/Callahan44er)\
**Post date:** [September 21, 2018, 11:37pm UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/5 "2018-09-21T23:37:00Z")

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Bf4 was pretty much perfect. It did have midair spawn in planes,but too many people killed jets right after spawn. So i guess it was the right decision,even if i dont really like it…  
But more important is the rest: no freedom of choice. There isnt really a reason to pick anything but heavy tank in bf1.  
Also would love to spawn in base and get in a tank there. We dont need tanker kit,if you dont use a tool and drive tank that should be your problem.  
My biggest concern is that tanks on flags cant be stolen. Feels especially stupid with those indestructible,non stealable torpedoboats on cape helles and heligoland.

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**Author:** ![CaptainHardware](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/ac8455/32.png) [@CaptainHardware](https://battlefieldforum.co/u/CaptainHardware)\
**Post date:** [September 22, 2018, 12:07am UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/6 "2018-09-22T00:07:00Z")

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I hate the BF1 system, and I expect BFV to end up with the same toxic to teamplay mess it created.

Meanwhile the lack of tank spawns on flags kills the interest of gameplay. In battlefield 4, and every prior 64 player title, people would fight like mad for specific flags to control vehicle spawns. Now.. gone. It makes the whole game more boring and map design less tight for literally no gain other then allowing toxic players to choose which vehicle to camp in.

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**Author:** ![Soulbreeze](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/df788c/32.png) [@Soulbreeze](https://battlefieldforum.co/u/Soulbreeze)\
**Post date:** [September 22, 2018, 1:13am UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/7 "2018-09-22T01:13:00Z")

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I was just talking to my clan mates about this. Home flags don’t feel like ‘bases’ anymore. I have never liked the ‘spawn on an icon menu’ thing in BF1 for vehicles. Home flags just feel like a flag the enemy can’t spawn on instead of an actual base built up with fences and buildings and your vehicles and such. I like the old spawns where you’d spawn back at your base to see what was available. No tanks when you spawn? Well there was usually a jeep or something you could take.

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**Author:** ![Noodlesocks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/noodlesocks/32/101045_2.png) [@Noodlesocks](https://battlefieldforum.co/u/Noodlesocks)\
**Post date:** [September 22, 2018, 9:25pm UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/8 "2018-09-22T21:25:00Z")

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> [@Soulbreeze](#):
>
> I was just talking to my clan mates about this. Home flags don’t feel like ‘bases’ anymore. I have never liked the ‘spawn on an icon menu’ thing in BF1 for vehicles. Home flags just feel like a flag the enemy can’t spawn on instead of an actual base built up with fences and buildings and your vehicles and such. I like the old spawns where you’d spawn back at your base to see what was available. No tanks when you spawn? Well there was usually a jeep or something you could take.

Franchise is sorely lacking in personality over the past few games. Beginning to feel like a paint by numbers approach to game design.

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**Author:** ![trip1ex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/779978/32.png) [@trip1ex](https://battlefieldforum.co/u/trip1ex)\
**Post date:** [September 22, 2018, 11:00pm UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/9 "2018-09-22T23:00:00Z")

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i like it when you can’t choose your vehicle for a map. Because then you don’t have to worry about a teammate selecting some crappy vehicle option and making your team pay for it. And because it also gives you freedom to use specific vehicles, without worrying about selecting an inferior option for your team.

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**Author:** ![zynthetikk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/fbc32d/32.png) [@zynthetikk](https://battlefieldforum.co/u/zynthetikk)\
**Post date:** [September 22, 2018, 11:21pm UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/10 "2018-09-22T23:21:00Z")

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I’m 100% with you on this Bossman!  
Capping a certain flag could give you an advantage since you knew that a helicopter or tank would spawn there.

Also where are the maps with asymmetrical setups?  
Feels like each battle is played out the same.

I would like to see the return of maps where one teams starts with a lot of tanks and the other team is in a heavly defended position, like tobruk.

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**Author:** ![rainkloud](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rainkloud/32/103214_2.png) [@rainkloud](https://battlefieldforum.co/u/rainkloud)\
**Post date:** [September 23, 2018, 12:03am UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/11 "2018-09-23T00:03:00Z")

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> [@trip1ex](#):
>
> i like it when you can’t choose your vehicle for a map. Because then you don’t have to worry about a teammate selecting some crappy vehicle option and making your team pay for it. And because it also gives you freedom to use specific vehicles, without worrying about selecting an inferior option for your team.

Exactly, and to add to that it screws up the overall vehicle balance in that the designers have to make a light tank equal in value to a heavy tank in order to minimize the effect of those crappy options you referred to. in other words that light tank needs to super fast, more durable, and more effective vs infantry than you would otherwise make it and the heavy tank has to be watered down from what you think a heavy tank would be capable of in order to make them roughly equal in value.

With preset vehicle options per map you’re free to make a heavy tank a bit more beastly (although not crazy OP) and you can make the light tank significantly inferior as they are not meant to compete directly with one another and nobody is wasting a vehicle slot by choosing the lesser vehicle as doing so doesn’t impact the ability of the heavy tank to spawn.

Slightly off topic but since it’s somewhat related I really think we need to be able to customize vehicle loadouts while on the deploy screen. That’s a huge waste of time not being able to do so and I can’t think of a technical reason why we should be prohibited from doing so.

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**Author:** ![Noodlesocks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/noodlesocks/32/101045_2.png) [@Noodlesocks](https://battlefieldforum.co/u/Noodlesocks)\
**Post date:** [September 23, 2018, 2:28am UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/12 "2018-09-23T02:28:00Z")

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I hated that you couldn’t spawn into light vehicles in BF1 light you could in BF4. The Jeeps, armoured cars and bikes are rarely seen in the game because no one is going to spawn at the main base to maybe get a light vehicle.

In BF5 the hanomag is actually really useful but you can’t spawn into them because they aren’t a tank.

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**Author:** ![trip1ex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/779978/32.png) [@trip1ex](https://battlefieldforum.co/u/trip1ex)\
**Post date:** [September 23, 2018, 2:49am UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/13 "2018-09-23T02:49:00Z")

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> [@Noodlesocks](#):
>
> I hated that you couldn’t spawn into light vehicles in BF1 light you could in BF4. The Jeeps, armoured cars and bikes are rarely seen in the game because no one is going to spawn at the main base to maybe get a light vehicle.

I can’t even tell if they are available at the flag or not.

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [September 23, 2018, 7:53am UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/14 "2018-09-23T07:53:00Z")

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You guys really overlooked how bad BF3/4 vehicle spawn was.

1. Currently you are allowed to choice what you think is best vehicle and numbers of for a map, previously on DICE decide.
2. Currently teams are restricted in total numbers of vehicles on a map not just type and number.
3. Previously taking a flag tilted the vehicle balance (flags should be spawn points not extra vehicles)
4. Previously stealing/ambushing vehicles in spawn was more a priority for some even if it cost your team vehicle like a plane for a set time.
5. Many thread whined about lack/execees of a specific vehicle on a maps.
6. Previously players stood around in base waiting to be killed.
7. Less vehicles sitting around not in use the more memory available.

As for what we need is clear indication on what is available to spawn similar to what I suggested.  
[https://www.reddit.com/r/battlefield\_live/comments/865wjo/ui\_and\_game\_play\_adjustments/?st=JMEHK3MA&sh=54ab5158](https://www.reddit.com/r/battlefield_live/comments/865wjo/ui_and_game_play_adjustments/?st=JMEHK3MA&sh=54ab5158)

- A simple format having a icon type and how many are available on what flags on the map.
- Boats and Transports can be spawned in from deploy screen.
- Boats and Transports can be spawned in when player is within 30m of team vehicle spawn point and flag is not contested.
- Unoccupied vehicle self destruct/despawn if not occupied for 3 minutes or no player in flag zone.
- Flag advancement for specific vehicle types.
- Spawn frequency is vehicle class specific.

I can see what DICE was trying to do in BF1 but they ended up with to many different spawn rules and variables leading to confuse. The idea that you can have 2 cars at start then advance and split as you take flags was never clear what available.

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**Author:** ![Callahan44er](https://battlefieldforum.co/user_avatar/battlefieldforum.co/callahan44er/32/101446_2.png) [@Callahan44er](https://battlefieldforum.co/u/Callahan44er)\
**Post date:** [September 23, 2018, 9:01am UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/15 "2018-09-23T09:01:00Z")

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> [@DingoKillr](#):
>
> You guys really overlooked how bad BF3/4 vehicle spawn was.
> 
> 1. Currently you are allowed to choice what you think is best vehicle and numbers of for a map, previously on DICE decide.
> 2. Currently teams are restricted in total numbers of vehicles on a map not just type and number.
> 3. Previously taking a flag tilted the vehicle balance (flags should be spawn points not extra vehicles)
> 4. Previously stealing/ambushing vehicles in spawn was more a priority for some even if it cost your team vehicle like a plane for a set time.
> 5. Many thread whined about lack/execees of a specific vehicle on a maps.
> 6. Previously players stood around in base waiting to be killed.
> 7. Less vehicles sitting around not in use the more memory available.
> 
> As for what we need is clear indication on what is available to spawn similar to what I suggested.  
> [https://www.reddit.com/r/battlefield\_live/comments/865wjo/ui\_and\_game\_play\_adjustments/?st=JMEHK3MA&sh=54ab5158](https://www.reddit.com/r/battlefield_live/comments/865wjo/ui_and_game_play_adjustments/?st=JMEHK3MA&sh=54ab5158)
> 
> - A simple format having a icon type and how many are available on what flags on the map.
> - Boats and Transports can be spawned in from deploy screen.
> - Boats and Transports can be spawned in when player is within 30m of team vehicle spawn point and flag is not contested.
> - Unoccupied vehicle self destruct/despawn if not occupied for 3 minutes or no player in flag zone.
> - Flag advancement for specific vehicle types.
> - Spawn frequency is vehicle class specific.
> 
> I can see what DICE was trying to do in BF1 but they ended up with to many different spawn rules and variables leading to confuse. The idea that you can have 2 cars at start then advance and split as you take flags was never clear what available.

1 - not a bad thing  
2 - not a bad thing  
3 - not a bad thing,get the flag back or better never lose it  
4 - has this changed? You still got engineers waiting next to your spawn sometimes. Its better regarding planes but this was the case in bf4 as well.  
5 - people whine about everything. No one needs an artillery truck when you can get a heavy tank.  
6 - no those people wait in spawnscreen  
7 - ?

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [September 23, 2018, 3:48pm UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/16 "2018-09-23T15:48:00Z")

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> [@Callahan44er](#):
>
> > [@DingoKillr](#):
> >
> > You guys really overlooked how bad BF3/4 vehicle spawn was.
> > 
> > 1. Currently you are allowed to choice what you think is best vehicle and numbers of for a map, previously on DICE decide.
> > 2. Currently teams are restricted in total numbers of vehicles on a map not just type and number.
> > 3. Previously taking a flag tilted the vehicle balance (flags should be spawn points not extra vehicles)
> > 4. Previously stealing/ambushing vehicles in spawn was more a priority for some even if it cost your team vehicle like a plane for a set time.
> > 5. Many thread whined about lack/execees of a specific vehicle on a maps.
> > 6. Previously players stood around in base waiting to be killed.
> > 7. Less vehicles sitting around not in use the more memory available.
> > 
> > As for what we need is clear indication on what is available to spawn similar to what I suggested.  
> > [https://www.reddit.com/r/battlefield\_live/comments/865wjo/ui\_and\_game\_play\_adjustments/?st=JMEHK3MA&sh=54ab5158](https://www.reddit.com/r/battlefield_live/comments/865wjo/ui_and_game_play_adjustments/?st=JMEHK3MA&sh=54ab5158)
> > 
> > - A simple format having a icon type and how many are available on what flags on the map.
> > - Boats and Transports can be spawned in from deploy screen.
> > - Boats and Transports can be spawned in when player is within 30m of team vehicle spawn point and flag is not contested.
> > - Unoccupied vehicle self destruct/despawn if not occupied for 3 minutes or no player in flag zone.
> > - Flag advancement for specific vehicle types.
> > - Spawn frequency is vehicle class specific.
> > 
> > I can see what DICE was trying to do in BF1 but they ended up with to many different spawn rules and variables leading to confuse. The idea that you can have 2 cars at start then advance and split as you take flags was never clear what available.
> 
> 1 - not a bad thing  
> 2 - not a bad thing  
> 3 - not a bad thing,get the flag back or better never lose it  
> 4 - has this changed? You still got engineers waiting next to your spawn sometimes. Its better regarding planes but this was the case in bf4 as well.  
> 5 - people whine about everything. No one needs an artillery truck when you can get a heavy tank.  
> 6 - no those people wait in spawnscreen  
> 7 - ?

3-Still does not give you the vehicle back or prevent its lost to the other team.  
4-You can’t use a plane to pinch a tank from base spawn in BF1, you could in BF4.  
5-Arguing over the usefulness of a variant that next time wan’t exist or will be the same every time. I know which I prefer.  
6-Yer which means they will not cost tickets being useless on the map or be kicked for being idle.  
7-Every item on a map takes up memory having car or bikes sitting around taking

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<div class="post-metadata">

**Author:** ![rainkloud](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rainkloud/32/103214_2.png) [@rainkloud](https://battlefieldforum.co/u/rainkloud)\
**Post date:** [September 23, 2018, 8:51pm UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/17 "2018-09-23T20:51:00Z")

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> [@DingoKillr](#):
>
> You guys really overlooked how bad BF3/4 vehicle spawn was.
> 
> 1. Currently you are allowed to choice what you think is best vehicle and numbers of for a map, previously on DICE decide.
> 2. Currently teams are restricted in total numbers of vehicles on a map not just type and number.
> 3. Previously taking a flag tilted the vehicle balance (flags should be spawn points not extra vehicles)
> 4. Previously stealing/ambushing vehicles in spawn was more a priority for some even if it cost your team vehicle like a plane for a set time.
> 5. Many thread whined about lack/execees of a specific vehicle on a maps.
> 6. Previously players stood around in base waiting to be killed.
> 7. Less vehicles sitting around not in use the more memory available.
> 
> As for what we need is clear indication on what is available to spawn similar to what I suggested.  
> [https://www.reddit.com/r/battlefield\_live/comments/865wjo/ui\_and\_game\_play\_adjustments/?st=JMEHK3MA&sh=54ab5158](https://www.reddit.com/r/battlefield_live/comments/865wjo/ui_and_game_play_adjustments/?st=JMEHK3MA&sh=54ab5158)
> 
> - A simple format having a icon type and how many are available on what flags on the map.
> - Boats and Transports can be spawned in from deploy screen.
> - Boats and Transports can be spawned in when player is within 30m of team vehicle spawn point and flag is not contested.
> - Unoccupied vehicle self destruct/despawn if not occupied for 3 minutes or no player in flag zone.
> - Flag advancement for specific vehicle types.
> - Spawn frequency is vehicle class specific.
> 
> I can see what DICE was trying to do in BF1 but they ended up with to many different spawn rules and variables leading to confuse. The idea that you can have 2 cars at start then advance and split as you take flags was never clear what available.

1. I’d rather have DICE choose as they can better balance the maps that way and also give them some flavor.
2. You can still control total numbers of vehicles on the map with the BF4 style system.
3. Valid point and to address that I think that the flag spawned vehicles should only spawn once per possession.
4. I think vehicles should not be in spawn but rather only spawnable from the deploy screen.
5. This will always occur. Sometime it’s justified while other times it’s just preference. Returning to a modified BF4 style system shouldn’t dramatically alter those occurrences.
6. Addressed by having vehicles only be spawned into.
7. Addressed by having vehicles only be spawned into.

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<div class="post-metadata">

**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [September 23, 2018, 10:06pm UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/18 "2018-09-23T22:06:00Z")

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> [@rainkloud](#):
>
> > [@DingoKillr](#):
> >
> > You guys really overlooked how bad BF3/4 vehicle spawn was.
> > 
> > 1. Currently you are allowed to choice what you think is best vehicle and numbers of for a map, previously on DICE decide.
> > 2. Currently teams are restricted in total numbers of vehicles on a map not just type and number.
> > 3. Previously taking a flag tilted the vehicle balance (flags should be spawn points not extra vehicles)
> > 4. Previously stealing/ambushing vehicles in spawn was more a priority for some even if it cost your team vehicle like a plane for a set time.
> > 5. Many thread whined about lack/execees of a specific vehicle on a maps.
> > 6. Previously players stood around in base waiting to be killed.
> > 7. Less vehicles sitting around not in use the more memory available.
> > 
> > As for what we need is clear indication on what is available to spawn similar to what I suggested.  
> > [https://www.reddit.com/r/battlefield\_live/comments/865wjo/ui\_and\_game\_play\_adjustments/?st=JMEHK3MA&sh=54ab5158](https://www.reddit.com/r/battlefield_live/comments/865wjo/ui_and_game_play_adjustments/?st=JMEHK3MA&sh=54ab5158)
> > 
> > - A simple format having a icon type and how many are available on what flags on the map.
> > - Boats and Transports can be spawned in from deploy screen.
> > - Boats and Transports can be spawned in when player is within 30m of team vehicle spawn point and flag is not contested.
> > - Unoccupied vehicle self destruct/despawn if not occupied for 3 minutes or no player in flag zone.
> > - Flag advancement for specific vehicle types.
> > - Spawn frequency is vehicle class specific.
> > 
> > I can see what DICE was trying to do in BF1 but they ended up with to many different spawn rules and variables leading to confuse. The idea that you can have 2 cars at start then advance and split as you take flags was never clear what available.
> 
> 1. I’d rather have DICE choose as they can better balance the maps that way and also give them some flavor.
> 2. You can still control total numbers of vehicles on the map with the BF4 style system.
> 3. Valid point and to address that I think that the flag spawned vehicles should only spawn once per possession.
> 4. I think vehicles should not be in spawn but rather only spawnable from the deploy screen.
> 5. This will always occur. Sometime it’s justified while other times it’s just preference. Returning to a modified BF4 style system shouldn’t dramatically alter those occurrences.
> 6. Addressed by having vehicles only be spawned into.
> 7. Addressed by having vehicles only be spawned into.

1. It has nothing to do with balance as DICE could easily set every map 1 Heavy tank, 2 Jeeps and 1AA it is about letting players be flexible trying new methods to achieve victory against either a player or a team.
2. As answered above it is about flexibity and not restricting. Example if your team has Air Superiority having an MAA is less needed where as if your enemy has Air Superiority you might want an MAA.
3. That will be less vehicle overall and encourage flag swapping rather then capture and hold.
4. That is BF1 key vehicle spawn issue which what many in this thread imply is bad.
5. Sorry but anything that restrict classes will have that problem with lack of flexibility.
6. Again that is BF1 key spawn feature which is what I am arguing to keep with tweets for Transport vehicles.
7. Exactly.

---

<div class="post-metadata">

**Author:** ![BetaFief](https://battlefieldforum.co/user_avatar/battlefieldforum.co/betafief/32/101322_2.png) [@BetaFief](https://battlefieldforum.co/u/BetaFief)\
**Post date:** [September 24, 2018, 10:00pm UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/19 "2018-09-24T22:00:00Z")

</div>

> [@DingoKillr](#):
>
> > [@rainkloud](#):
> >
> > > [@DingoKillr](#):
> > >
> > > You guys really overlooked how bad BF3/4 vehicle spawn was.
> > > 
> > > 1. Currently you are allowed to choice what you think is best vehicle and numbers of for a map, previously on DICE decide.
> > > 2. Currently teams are restricted in total numbers of vehicles on a map not just type and number.
> > > 3. Previously taking a flag tilted the vehicle balance (flags should be spawn points not extra vehicles)
> > > 4. Previously stealing/ambushing vehicles in spawn was more a priority for some even if it cost your team vehicle like a plane for a set time.
> > > 5. Many thread whined about lack/execees of a specific vehicle on a maps.
> > > 6. Previously players stood around in base waiting to be killed.
> > > 7. Less vehicles sitting around not in use the more memory available.
> > > 
> > > As for what we need is clear indication on what is available to spawn similar to what I suggested.  
> > > [https://www.reddit.com/r/battlefield\_live/comments/865wjo/ui\_and\_game\_play\_adjustments/?st=JMEHK3MA&sh=54ab5158](https://www.reddit.com/r/battlefield_live/comments/865wjo/ui_and_game_play_adjustments/?st=JMEHK3MA&sh=54ab5158)
> > > 
> > > - A simple format having a icon type and how many are available on what flags on the map.
> > > - Boats and Transports can be spawned in from deploy screen.
> > > - Boats and Transports can be spawned in when player is within 30m of team vehicle spawn point and flag is not contested.
> > > - Unoccupied vehicle self destruct/despawn if not occupied for 3 minutes or no player in flag zone.
> > > - Flag advancement for specific vehicle types.
> > > - Spawn frequency is vehicle class specific.
> > > 
> > > I can see what DICE was trying to do in BF1 but they ended up with to many different spawn rules and variables leading to confuse. The idea that you can have 2 cars at start then advance and split as you take flags was never clear what available.
> > 
> > 1. I’d rather have DICE choose as they can better balance the maps that way and also give them some flavor.
> > 2. You can still control total numbers of vehicles on the map with the BF4 style system.
> > 3. Valid point and to address that I think that the flag spawned vehicles should only spawn once per possession.
> > 4. I think vehicles should not be in spawn but rather only spawnable from the deploy screen.
> > 5. This will always occur. Sometime it’s justified while other times it’s just preference. Returning to a modified BF4 style system shouldn’t dramatically alter those occurrences.
> > 6. Addressed by having vehicles only be spawned into.
> > 7. Addressed by having vehicles only be spawned into.
> 
> 1. It has nothing to do with balance as DICE could easily set every map 1 Heavy tank, 2 Jeeps and 1AA it is about letting players be flexible trying new methods to achieve victory against either a player or a team.
> 2. As answered above it is about flexibity and not restricting. Example if your team has Air Superiority having an MAA is less needed where as if your enemy has Air Superiority you might want an MAA.
> 3. That will be less vehicle overall and encourage flag swapping rather then capture and hold.
> 4. That is BF1 key vehicle spawn issue which what many in this thread imply is bad.
> 5. Sorry but anything that restrict classes will have that problem with lack of flexibility.
> 6. Again that is BF1 key spawn feature which is what I am arguing to keep with tweets for Transport vehicles.
> 7. Exactly.

while I’m not against flexibility, I don’t think it’s necessarily good in all circumstances.  
(disclaimer: I’m basically saying “Flexibility?! why not just let people mod the game/host mods on servers? Do that and it’ll be flexible enough!”)

As far as the sort of flexibility you’re talking about It comes across to me much more like “shapeless”, “samey”,

in what might seem like a contradiction; you’re basically ensuring every game/map feels/plays the same by way of making it more “flexible”, since there’s a lot less actual variation, since (if given the chance) you’ll pick the weapon that you know is “good” and/or the vehicle +loadout you know is “good”.

this effects balance too as now things have to be theoretically balanced vs all other things, or you have to take into account “hey what if someone doesn’t want to play as a SPAAG? We can’t have planes be that powerful.”

---

<div class="post-metadata">

**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [September 25, 2018, 8:57am UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/20 "2018-09-25T08:57:00Z")

</div>

> [@BetaFief](#):
>
> > [@DingoKillr](#):
> >
> > > [@rainkloud](#):
> > >
> > > > [@DingoKillr](#):
> > > >
> > > > You guys really overlooked how bad BF3/4 vehicle spawn was.
> > > > 
> > > > 1. Currently you are allowed to choice what you think is best vehicle and numbers of for a map, previously on DICE decide.
> > > > 2. Currently teams are restricted in total numbers of vehicles on a map not just type and number.
> > > > 3. Previously taking a flag tilted the vehicle balance (flags should be spawn points not extra vehicles)
> > > > 4. Previously stealing/ambushing vehicles in spawn was more a priority for some even if it cost your team vehicle like a plane for a set time.
> > > > 5. Many thread whined about lack/execees of a specific vehicle on a maps.
> > > > 6. Previously players stood around in base waiting to be killed.
> > > > 7. Less vehicles sitting around not in use the more memory available.
> > > > 
> > > > As for what we need is clear indication on what is available to spawn similar to what I suggested.  
> > > > [https://www.reddit.com/r/battlefield\_live/comments/865wjo/ui\_and\_game\_play\_adjustments/?st=JMEHK3MA&sh=54ab5158](https://www.reddit.com/r/battlefield_live/comments/865wjo/ui_and_game_play_adjustments/?st=JMEHK3MA&sh=54ab5158)
> > > > 
> > > > - A simple format having a icon type and how many are available on what flags on the map.
> > > > - Boats and Transports can be spawned in from deploy screen.
> > > > - Boats and Transports can be spawned in when player is within 30m of team vehicle spawn point and flag is not contested.
> > > > - Unoccupied vehicle self destruct/despawn if not occupied for 3 minutes or no player in flag zone.
> > > > - Flag advancement for specific vehicle types.
> > > > - Spawn frequency is vehicle class specific.
> > > > 
> > > > I can see what DICE was trying to do in BF1 but they ended up with to many different spawn rules and variables leading to confuse. The idea that you can have 2 cars at start then advance and split as you take flags was never clear what available.
> > > 
> > > 1. I’d rather have DICE choose as they can better balance the maps that way and also give them some flavor.
> > > 2. You can still control total numbers of vehicles on the map with the BF4 style system.
> > > 3. Valid point and to address that I think that the flag spawned vehicles should only spawn once per possession.
> > > 4. I think vehicles should not be in spawn but rather only spawnable from the deploy screen.
> > > 5. This will always occur. Sometime it’s justified while other times it’s just preference. Returning to a modified BF4 style system shouldn’t dramatically alter those occurrences.
> > > 6. Addressed by having vehicles only be spawned into.
> > > 7. Addressed by having vehicles only be spawned into.
> > 
> > 1. It has nothing to do with balance as DICE could easily set every map 1 Heavy tank, 2 Jeeps and 1AA it is about letting players be flexible trying new methods to achieve victory against either a player or a team.
> > 2. As answered above it is about flexibity and not restricting. Example if your team has Air Superiority having an MAA is less needed where as if your enemy has Air Superiority you might want an MAA.
> > 3. That will be less vehicle overall and encourage flag swapping rather then capture and hold.
> > 4. That is BF1 key vehicle spawn issue which what many in this thread imply is bad.
> > 5. Sorry but anything that restrict classes will have that problem with lack of flexibility.
> > 6. Again that is BF1 key spawn feature which is what I am arguing to keep with tweets for Transport vehicles.
> > 7. Exactly.
> 
> while I’m not against flexibility, I don’t think it’s necessarily good in all circumstances.  
> (disclaimer: I’m basically saying “Flexibility?! why not just let people mod the game/host mods on servers? Do that and it’ll be flexible enough!”)
> 
> As far as the sort of flexibility you’re talking about It comes across to me much more like “shapeless”, “samey”,
> 
> in what might seem like a contradiction; you’re basically ensuring every game/map feels/plays the same by way of making it more “flexible”, since there’s a lot less actual variation, since (if given the chance) you’ll pick the weapon that you know is “good” and/or the vehicle +loadout you know is “good”.
> 
> this effects balance too as now things have to be theoretically balanced vs all other things, or you have to take into account “hey what if someone doesn’t want to play as a SPAAG? We can’t have planes be that powerful.”

Shapeless or samey yet every time you play the same map you never know what vehicle the enemy is going to use. Yet BF4 we knew each time that what the vehicle will be.

It is not a contradiction as you are picking what you think is good which can be completely different to what other think. A lot less variation is achieve when you stick to 1 Heavy Tank compared to 1 Tank of any class.

Here the problem with balance theory you only reference 1 map instead of across the entire game every vehicle would still need to be balance against every vehicle as different combination exist across all maps even in BF4. In Beta I preferred the Medium Tank as it provided enough fire power to take on the Tiger(everyone seem to play) while still giving me good performance against Infantry.

[Next page](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799.md?page=2)
