# DICE, can we please go back to the old vehicle spawns?

**URL:** <https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799>\
**Category:** General Discussion\
**Created:** [September 21, 2018, 5:17pm UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799 "2018-09-21T17:17:00Z")\
**Posts on this page:** 1\
**Page:** 2

<div class="post-metadata">

**Author:** ![VincentNZ](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ce7236/32.png) [@VincentNZ](https://battlefieldforum.co/u/VincentNZ)\
**Post date:** [September 25, 2018, 9:36am UTC](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799/21 "2018-09-25T09:36:00Z")

</div>

@DingoKillr I think it is a bad idea to leave the option of vehicle balance in the hands of the player. If you have three tank spawns that can be used to one’s liking everyone will pick the one that promises the most kills, regardless of the necessity on the map.  
For example, your team spawns only heavy tanks on Fao. The infantry is getting owned by the attack plane. What would be needed now is an MAA. However there is no spawn place for it, and how would the tank drivers even know what is needed? The attack planes are no threat to the heavy tanks and both will jsut coexist. There is also no guarantee that the next vehicle spawn will be an MAA, a player might decide he wants something where he is safe from planes and spawn a heavy tank.

Set spawns, regardless of them appearing on the deploy screen only or in the physical world, remove this random factor and therefore achievie balance by not allowing false spawns.  
Also you do not have to worry about FOTM. So the heavy tanks in BFV are superior to light tanks in every statistical way? Does not matter if there is only one per side. Imbalance is cancelled out by mirroring the vehicle choices.  
What kind of vehicle stealing are problematic for you? Taking one fram the enemy’s base? I like physical spawns, but I do not care if they only appear on the deploy screen. Never had a problem with this.  
Taking enemy flag assets can cause a problem, because you could possibly be looking at vehicular imbalances. Like on Caspian Border where you could potentially have 2 vs 4 tanks. Still this is manageable, especially in BF4. It gets tricky when crucial assets and/or direct counters are flag assets. Karelia was a bad example, a vehicle-focused map, with no MAA, but a MAA and an Attack Chopper as flag assets. That was horrible design I would agree.  
Then there is also the stealing of an abandoned tank to prevent an enemy respawn while achieving vehicle superiority. This is a great tactical aspect, because this tank’s force is immediately multiplied by two, since you prevent the enemy spawn. I am all for it.

The BF1 spawn system is just a mess, because the illusion is that you are flexible and can dynamically react to the battlefield, while in truth this is just not the case. You individually might see a discrepancy in the vehicle balance, but you need 31 players to see the same so that your team can actually react. Further, it actively prevents a level playing field.

_Edited for language. - EA\_Cian_

[Previous page](https://battlefieldforum.co/t/dice-can-we-please-go-back-to-the-old-vehicle-spawns/105799.md?page=1)
