Reports do not go to the server admins. They go to Fair Fight. Not all cheats are detectable.
When a new anti-cheat update gets released, cheaters get caught. A ban wave happens. The patch fixes and new detections are based on data retrieved from monitoring “Reported” players running undetected/new cheats.
After FF releases its patch the cheat devs look at the new code and write patches to bypass it. It’s a circle of patch,bypass,patch,bypass…
Reporting players that are found to be running a new undetected cheat gives FF help identifying the new methods. FF monitors players running new cheats for an unknown period of time vs banning immediately. Monitoring said players exposes the cheat bypass/method, so a new patch can be released to fix it and detect further abuse.
The “Rumored” server administration change is that servers that limit any weapon/gadget beyond what’s a tickable server option provided by DICE will be deemed unranked.
So, if you decide to limit explosives via a Procon plugin your server will be auto-unranked.
This is fair in the sense that if you want to be a part of a rank and stats system you have to play the game in full.
Nothing “Official” has been released on anything to do with server administration.
You realize that the PUBLISHED RCON interface in BF3 and BF4 allows all the customization server admins are doing right? So DICE specifically allowed all of this to happen.
They won’t be removing all customization like you hope. I’m glad you aren’t in charge of any of this because you would kill the BF franchise.
In BF1 they are likely to take SOME of the unique customization plugin authors for Procon have come up with and integrate it into the server software directly so it doesn’t require Procon to work. The problem with this is now the implementation is LOCKED DOWN and can’t easily be changed. We would have to rely on DICE to get it right and for them to fix these things if they don’t work properly.
They will probably also disable SOME of the RCON functionality that was previously in BF3 and BF4 so that it is no longer possible. Admins will still probably be able to make custom rules on ranked servers, just less than before.
They won’t be removing all customization because even DICE and EA aren’t that shortsighted like some of the community members in these forums.
They will just make it harder for admins to provide unique experiences to players that a lot of players actually enjoy, which is why those servers with desirable custom rules are almost always full.
I don’t know why it is so hard for you complainers to leave a server that has rules you don’t like and go to a different server. I guess working a keyboard and mouse is hard for you.
So you actually believe a “limited” experience should be counted in a ranked environment?
When you limit weapons and or gadgets you reduce threat; Fast respawn servers increase vehicle threat. Both promote boosting which skews the ranking platform.
This isn’t about “I don’t like your rules, so change them”, or finding a different server. It’s about having a “ranking platform” where everyone in it faces the same baseline challenges.
I’m fully aware of what the Published RCON allows. I’m apparently more aware that EA/DICE dictate what’s allowed and it’s to their discretion as to what is considered “ranked” play. It’s their progression system.
How would this “Rumored” change affect the way you setup a server and play?
edit: for clarity the “rumored” change isn’t what I hoped/wished for. It just so happens to seem fair when looking at it from a Ranked vs Unranked perspective. Which ever way it goes I could care less it wouldn’t affect me or the way I play or setup servers.
DICE has always allowed custom rules on ranked servers in BF and they will in BF1. The question is how many things will be locked down in BF1 that weren’t in BF3 or BF4.
Get a clue please. You are in your own little world.
Active admins are the ones doing DICE’s job, banning cheaters left and right by using the spectator mode.
Remove the ability for server admins to ban cheaters, specially those who know how to disguise it, and you will have a deserted player base in 6 months.
cheaters. Rodent lifeforms in the shape of a human body.
Nice, a thread based on some random rumor by some random guy. It’s like me going into a grocery store and overhearing two hillbillys talking about a zombie attack. I then go online and post that a zombie attack is coming.
Which the standalone weighs in at over 700GB (GIGABYTES) and uses the FB3 master resource server for meshes, models, skins, textures etc. Maybe FB4 or 5,6, but 3 will never have a public released SDK.
A popular youtuber…that settles it guys. The way servers will be run in Battlefield 1 have officially been changed because two drunk guys were overheard arguing in a Battlefield server and a popular youtuber has posted it as evidence.
I prefer to believe in facts, not fairy-tales. It would be a much more welcoming thread if you titled it, “Should Servers Be Managed Differently in Battlefield 1”…as opposed to “Dice may be changing the way servers are run because a drunk guy in a Battleifeld server said so.”
And the reason I’m talking about it the way I am is because it’s personal. I will be owning multiple servers on release, and I don’t want other server owners to have the wrong idea, by people like yourself spreading ridiculous rumors.
It is speculation based on available evidence and past actions by DICE in BF4. And they haven’t conveniently said anything about servers because it would kill the hype about the game since the news is probably negative.