# DICE, why you bundle aim assist 'slowdown' and 'tracking' into one mechanic?

**URL:** <https://battlefieldforum.co/t/dice-why-you-bundle-aim-assist-slowdown-and-tracking-into-one-mechanic/103274>\
**Category:** General Discussion\
**Created:** [November 20, 2017, 2:37am UTC](https://battlefieldforum.co/t/dice-why-you-bundle-aim-assist-slowdown-and-tracking-into-one-mechanic/103274 "2017-11-20T02:37:00Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![MayorMarionBarry](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mayormarionbarry/32/102769_2.png) [@MayorMarionBarry](https://battlefieldforum.co/u/MayorMarionBarry)\
**Post date:** [November 20, 2017, 2:37am UTC](https://battlefieldforum.co/t/dice-why-you-bundle-aim-assist-slowdown-and-tracking-into-one-mechanic/103274/1 "2017-11-20T02:37:00Z")

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Alright, so this is something I genuinely don’t understand.

This is from my limited experience with modern console shooters, so feel free to tear into me.

There are 3 different types of aim assist.

There is ‘auto rotation’, or what some people call ‘tracking’.  
There is ‘slow down’.  
And there is ‘snap assist’.

Usually, “Auto rotation” and “snap assist” are different mechanics.  
“Auto rotation” is more like tracking, where your crosshairs roll towards and with the target allowing you to effectively track the target.

“Snap assist” actually snaps your crosshairs to the target when you ADS.

And “slowdown” deceases your sensitivity while over a target.

In Battlefield 1, “Snap Assist” is called “Auto rotation”, and what should be “Auto rotation” is bundled along with “Slowdown” into one feature.

But the names aren’t what confuse me.

Why does BF1 not separate “tracking/auto rotation” from “Slowdown” like most other shooters I’ve played?  
This is especially an issue for BF1 because of how ‘sticky’ the tracking mechanism is.  
If there are two targets, your crosshairs will rotate between of them and you have to fight against the assist to get a shot.

There is currently no way to separate this ‘tracking’ from basic ‘slow down’, and as some people have mentioned this tracking is so strong it occurs through smoke, gas, bushes, even some buildings.

So people who want slowdown have to also put up with this tracking mechanism (what most shooters call auto rotation), which can hinder your shots, especially with single shot weapons.

The new COD has a good example of this.  
You can enable auto rotation and slowdown in the main multiplayer, but you have a third option in zombies, ‘snap assist’.  
Both of COD and some other shooter’s aim assists are bundled into one assist for BF1, and snap assist is called auto rotation.

But why? I’d have slowdown on if I could separate this magnetic tracking feature from simple decreased sensitivity while over targets.

@HuwJarz Thanks for the suggestion about copy and pasting this and deleting the other thread!

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**Author:** ![Greeny\_Huwjarz](https://battlefieldforum.co/user_avatar/battlefieldforum.co/greeny_huwjarz/32/102119_2.png) [@Greeny\_Huwjarz](https://battlefieldforum.co/u/Greeny_Huwjarz)\
**Post date:** [November 20, 2017, 3:03am UTC](https://battlefieldforum.co/t/dice-why-you-bundle-aim-assist-slowdown-and-tracking-into-one-mechanic/103274/2 "2017-11-20T03:03:00Z")

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> [@MayorMarionBarry](#):
>
> Alright, so this is something I genuinely don’t understand.
> 
> This is from my limited experience with modern console shooters, so feel free to tear into me.
> 
> There are 3 different types of aim assist.
> 
> There is ‘auto rotation’, or what some people call ‘tracking’.  
> There is ‘slow down’.  
> And there is ‘snap assist’.
> 
> Usually, “Auto rotation” and “snap assist” are different mechanics.  
> “Auto rotation” is more like tracking, where your crosshairs roll towards and with the target allowing you to effectively track the target.
> 
> “Snap assist” actually snaps your crosshairs to the target when you ADS.
> 
> And “slowdown” deceases your sensitivity while over a target.
> 
> In Battlefield 1, “Snap Assist” is called “Auto rotation”, and what should be “Auto rotation” is bundled along with “Slowdown” into one feature.
> 
> But the names aren’t what confuse me.
> 
> Why does BF1 not separate “tracking/auto rotation” from “Slowdown” like most other shooters I’ve played?  
> This is especially an issue for BF1 because of how ‘sticky’ the tracking mechanism is.  
> If there are two targets, your crosshairs will rotate between of them and you have to fight against the assist to get a shot.
> 
> There is currently no way to separate this ‘tracking’ from basic ‘slow down’, and as some people have mentioned this tracking is so strong it occurs through smoke, gas, bushes, even some buildings.
> 
> So people who want slowdown have to also put up with this tracking mechanism (what most shooters call auto rotation), which can hinder your shots, especially with single shot weapons.
> 
> The new COD has a good example of this.  
> You can enable auto rotation and slowdown in the main multiplayer, but you have a third option in zombies, ‘snap assist’.  
> Both of COD and some other shooter’s aim assists are bundled into one assist for BF1, and snap assist is called auto rotation.
> 
> But why? I’d have slowdown on if I could separate this magnetic tracking feature from simple decreased sensitivity while over targets.
> 
> @HuwJarz Thanks for the suggestion about copy and pasting this and deleting the other thread!

I thought it appropriate to hold out an olive branch! 😉 Might see you on the BF with the Anger Management guys? If so, I will T-Bag you with gusto. By the way. Its a good thread too 😉

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**Author:** ![MayorMarionBarry](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mayormarionbarry/32/102769_2.png) [@MayorMarionBarry](https://battlefieldforum.co/u/MayorMarionBarry)\
**Post date:** [November 20, 2017, 7:53am UTC](https://battlefieldforum.co/t/dice-why-you-bundle-aim-assist-slowdown-and-tracking-into-one-mechanic/103274/3 "2017-11-20T07:53:00Z")

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> [@HuwJarz](#):
>
> > [@MayorMarionBarry](#):
> >
> > Alright, so this is something I genuinely don’t understand.
> > 
> > This is from my limited experience with modern console shooters, so feel free to tear into me.
> > 
> > There are 3 different types of aim assist.
> > 
> > There is ‘auto rotation’, or what some people call ‘tracking’.  
> > There is ‘slow down’.  
> > And there is ‘snap assist’.
> > 
> > Usually, “Auto rotation” and “snap assist” are different mechanics.  
> > “Auto rotation” is more like tracking, where your crosshairs roll towards and with the target allowing you to effectively track the target.
> > 
> > “Snap assist” actually snaps your crosshairs to the target when you ADS.
> > 
> > And “slowdown” deceases your sensitivity while over a target.
> > 
> > In Battlefield 1, “Snap Assist” is called “Auto rotation”, and what should be “Auto rotation” is bundled along with “Slowdown” into one feature.
> > 
> > But the names aren’t what confuse me.
> > 
> > Why does BF1 not separate “tracking/auto rotation” from “Slowdown” like most other shooters I’ve played?  
> > This is especially an issue for BF1 because of how ‘sticky’ the tracking mechanism is.  
> > If there are two targets, your crosshairs will rotate between of them and you have to fight against the assist to get a shot.
> > 
> > There is currently no way to separate this ‘tracking’ from basic ‘slow down’, and as some people have mentioned this tracking is so strong it occurs through smoke, gas, bushes, even some buildings.
> > 
> > So people who want slowdown have to also put up with this tracking mechanism (what most shooters call auto rotation), which can hinder your shots, especially with single shot weapons.
> > 
> > The new COD has a good example of this.  
> > You can enable auto rotation and slowdown in the main multiplayer, but you have a third option in zombies, ‘snap assist’.  
> > Both of COD and some other shooter’s aim assists are bundled into one assist for BF1, and snap assist is called auto rotation.
> > 
> > But why? I’d have slowdown on if I could separate this magnetic tracking feature from simple decreased sensitivity while over targets.
> > 
> > @HuwJarz Thanks for the suggestion about copy and pasting this and deleting the other thread!
> 
> I thought it appropriate to hold out an olive branch! 😉 Might see you on the BF with the Anger Management guys? If so, I will T-Bag you with gusto. By the way. Its a good thread too 😉

I’d love to squad up but it looks like AM and most of the forum squads are in Europe and east coast U.S.  
I’m on the west coast.

I’d still love to play with some forum fellas but I’d probably have terrible ping.

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**Author:** ![SmokeD\_BabooN](https://battlefieldforum.co/user_avatar/battlefieldforum.co/smoked_baboon/32/103535_2.png) [@SmokeD\_BabooN](https://battlefieldforum.co/u/SmokeD_BabooN)\
**Post date:** [November 20, 2017, 8:13am UTC](https://battlefieldforum.co/t/dice-why-you-bundle-aim-assist-slowdown-and-tracking-into-one-mechanic/103274/4 "2017-11-20T08:13:00Z")

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> [@MayorMarionBarry](#):
>
> Alright, so this is something I genuinely don’t understand.
> 
> This is from my limited experience with modern console shooters, so feel free to tear into me.
> 
> There are 3 different types of aim assist.
> 
> There is ‘auto rotation’, or what some people call ‘tracking’.  
> There is ‘slow down’.  
> And there is ‘snap assist’.
> 
> Usually, “Auto rotation” and “snap assist” are different mechanics.  
> “Auto rotation” is more like tracking, where your crosshairs roll towards and with the target allowing you to effectively track the target.
> 
> “Snap assist” actually snaps your crosshairs to the target when you ADS.
> 
> And “slowdown” deceases your sensitivity while over a target.
> 
> In Battlefield 1, “Snap Assist” is called “Auto rotation”, and what should be “Auto rotation” is bundled along with “Slowdown” into one feature.
> 
> But the names aren’t what confuse me.
> 
> Why does BF1 not separate “tracking/auto rotation” from “Slowdown” like most other shooters I’ve played?  
> This is especially an issue for BF1 because of how ‘sticky’ the tracking mechanism is.  
> If there are two targets, your crosshairs will rotate between of them and you have to fight against the assist to get a shot.
> 
> There is currently no way to separate this ‘tracking’ from basic ‘slow down’, and as some people have mentioned this tracking is so strong it occurs through smoke, gas, bushes, even some buildings.
> 
> So people who want slowdown have to also put up with this tracking mechanism (what most shooters call auto rotation), which can hinder your shots, especially with single shot weapons.
> 
> The new COD has a good example of this.  
> You can enable auto rotation and slowdown in the main multiplayer, but you have a third option in zombies, ‘snap assist’.  
> Both of COD and some other shooter’s aim assists are bundled into one assist for BF1, and snap assist is called auto rotation.
> 
> But why? I’d have slowdown on if I could separate this magnetic tracking feature from simple decreased sensitivity while over targets.
> 
> @HuwJarz Thanks for the suggestion about copy and pasting this and deleting the other thread!

Slowdown has tracking feature not aim assist.  
Aim assist/ar snaps to center mass if aiming near vicinity of the target.

The reason why they implemented this is to have an easy game for everyone from get go. No learning curve, no skill required. And by skill I didnt mean plugging the controller for charging.

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**Author:** ![Goofy-The-Sc0t](https://battlefieldforum.co/user_avatar/battlefieldforum.co/goofy-the-sc0t/32/102091_2.png) [@Goofy-The-Sc0t](https://battlefieldforum.co/u/Goofy-The-Sc0t)\
**Post date:** [November 20, 2017, 10:21am UTC](https://battlefieldforum.co/t/dice-why-you-bundle-aim-assist-slowdown-and-tracking-into-one-mechanic/103274/5 "2017-11-20T10:21:00Z")

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Agreed. I like the slowdown feature when im on target but ive lost count of the amount of times my crosshairs get dragged away from my target by another enemy thats not even looking my way 😑

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**Author:** ![i\_Goof\_i](https://battlefieldforum.co/user_avatar/battlefieldforum.co/i_goof_i/32/102255_2.png) [@i\_Goof\_i](https://battlefieldforum.co/u/i_Goof_i)\
**Post date:** [November 20, 2017, 4:04pm UTC](https://battlefieldforum.co/t/dice-why-you-bundle-aim-assist-slowdown-and-tracking-into-one-mechanic/103274/6 "2017-11-20T16:04:00Z")

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Couple Pros and Cons to Aim Assist:

**PRO**  
If the other guy has it enabled, then jumping from cover while someone else is in front of you will offer you better cover as the other teams aim assist will target them instead of you.  
If you cannot because of fog, smoke or gas, it’s a sure way to see if someone is there. Just point in the mist and if your crosshairs move, shoot.

**CON**  
You could switch to a different target while shooting.  
Going for a head shot but aim assist tracks you to a body shot

I’ve turn it on and off depending on how I feel like playing, I think I prefer it on as it does appear to be an advantage. I would prefer the game didn’t have it, but as long as it does if they have it, I better have it too.

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**Author:** ![MayorMarionBarry](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mayormarionbarry/32/102769_2.png) [@MayorMarionBarry](https://battlefieldforum.co/u/MayorMarionBarry)\
**Post date:** [November 21, 2017, 10:58pm UTC](https://battlefieldforum.co/t/dice-why-you-bundle-aim-assist-slowdown-and-tracking-into-one-mechanic/103274/7 "2017-11-21T22:58:00Z")

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> [@i\_Goof\_i](#):
>
> Couple Pros and Cons to Aim Assist:
> 
> **PRO**  
> If the other guy has it enabled, then jumping from cover while someone else is in front of you will offer you better cover as the other teams aim assist will target them instead of you.  
> If you cannot because of fog, smoke or gas, it’s a sure way to see if someone is there. Just point in the mist and if your crosshairs move, shoot.
> 
> **CON**  
> You could switch to a different target while shooting.  
> Going for a head shot but aim assist tracks you to a body shot
> 
> I’ve turn it on and off depending on how I feel like playing, I think I prefer it on as it does appear to be an advantage. I would prefer the game didn’t have it, but as long as it does if they have it, I better have it too.

I wish tracking and slowdown were different options though.

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**Author:** ![VarmintKong](https://battlefieldforum.co/user_avatar/battlefieldforum.co/varmintkong/32/103975_2.png) [@VarmintKong](https://battlefieldforum.co/u/VarmintKong)\
**Post date:** [November 22, 2017, 1:14am UTC](https://battlefieldforum.co/t/dice-why-you-bundle-aim-assist-slowdown-and-tracking-into-one-mechanic/103274/8 "2017-11-22T01:14:00Z")

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You bring up a good point that I was torn on several months ago. I know that we are similar in style as I’ve seen your slug montages and that is my top weapon as well.  
Turning off auto-rotation but keeping slowdown on is still using aim assist. I tried using only slowdown, thinking I was all that is man. However, I noticed too many times where my sights would auto rotate (speaking to your snap to rotate point) when tracking targets. Auto rotation cannot be separated from slow down. Therefore, I can not use slowdown if I want to be a no assists player.  
How to approach the transition? Shut it off. Right now! Equip your 10-A slug and see how far you are overtracking targets. Turn your ADS sensitivity down until you are on point. Once you get back in the swing (it won’t take too long) you can start bringing the sensitivity back up. You may even find you are higher than you were previously.

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**Author:** ![MayorMarionBarry](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mayormarionbarry/32/102769_2.png) [@MayorMarionBarry](https://battlefieldforum.co/u/MayorMarionBarry)\
**Post date:** [November 22, 2017, 1:29am UTC](https://battlefieldforum.co/t/dice-why-you-bundle-aim-assist-slowdown-and-tracking-into-one-mechanic/103274/9 "2017-11-22T01:29:00Z")

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> [@VarmintKong](#):
>
> You bring up a good point that I was torn on several months ago. I know that we are similar in style as I’ve seen your slug montages and that is my top weapon as well.  
> Turning off auto-rotation but keeping slowdown on is still using aim assist. I tried using only slowdown, thinking I was all that is man. However, I noticed too many times where my sights would auto rotate (speaking to your snap to rotate point) when tracking targets. Auto rotation cannot be separated from slow down. Therefore, I can not use slowdown if I want to be a no assists player.  
> How to approach the transition? Shut it off. Right now! Equip your 10-A slug and see how far you are overtracking targets. Turn your ADS sensitivity down until you are on point. Once you get back in the swing (it won’t take too long) you can start bringing the sensitivity back up. You may even find you are higher than you were previously.

Oh I already play with no assists, and soldier sensitivity at 95 with my ADS at 185% and 2.0x (What I use for the 1900 slug and infantry rifles) at 145.

My SMGs are set to 1.50x zoom and 1.50x is at 130% sensitivity.

Deadzones at 3 (Until my controllers starts to wear, then I turn it up).

I just hate how strong the tracking is and I wish we could disable tracking altogether.  
It throws off shots because you have to fight the assist to land some shots, and it messes with muscle memory.

That’s why I have BF1 “Auto rotation” and “slowdown” both off.

Cheers to a fellow slug player!

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<div class="post-metadata">

**Author:** ![Astr0damus](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/e68b1a/32.png) [@Astr0damus](https://battlefieldforum.co/u/Astr0damus)\
**Post date:** [November 22, 2017, 4:19am UTC](https://battlefieldforum.co/t/dice-why-you-bundle-aim-assist-slowdown-and-tracking-into-one-mechanic/103274/10 "2017-11-22T04:19:00Z")

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Don’t be afraid to turn them both (all three?) OFF.  
Just because other people may use it, is not good rationale for using it.  
That is like a baseball player saying “As long as other people are using steroids, then I have to” uh… no you don’t.  
I don’t use the Hellriegel either, out of principal, even though MANY people use it (along with Aim Assist/Auto Rotation/Slow Down).

It’s sort of like a protest.  
If DICE won’t tell us who is using these crutches in the kill-cam, then I wish they would give us raw numbers in a report format.

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<div class="post-metadata">

**Author:** ![MayorMarionBarry](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mayormarionbarry/32/102769_2.png) [@MayorMarionBarry](https://battlefieldforum.co/u/MayorMarionBarry)\
**Post date:** [November 22, 2017, 5:05am UTC](https://battlefieldforum.co/t/dice-why-you-bundle-aim-assist-slowdown-and-tracking-into-one-mechanic/103274/11 "2017-11-22T05:05:00Z")

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> [@Astr0damus](#):
>
> Don’t be afraid to turn them both (all three?) OFF.  
> Just because other people may use it, is not good rationale for using it.  
> That is like a baseball player saying “As long as other people are using steroids, then I have to” uh… no you don’t.  
> I don’t use the Hellriegel either, out of principal, even though MANY people use it (along with Aim Assist/Auto Rotation/Slow Down).
> 
> It’s sort of like a protest.  
> If DICE won’t tell us who is using these crutches in the kill-cam, then I wish they would give us raw numbers in a report format.

Yeah, I like a challenge.  
I’ve had both assists off for like 6 or 7 months now.

I’ve noticed that for most of the time I’ve played shooters, I would mainly use my left thumstick to aim, basically trying to strafe to the target without moving my crosshairs much.

I’ve gotten much better at following with my crosshairs.

The increase in sensitivity definitely helped with this.  
I found that a lot of over aiming actually comes from low sensitivity settings, so your crosshairs lag behind where you want them to be and continue in that direction if the target moves.

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<div class="post-metadata">

**Author:** ![Chillmatik\_86](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/a4c791/32.png) [@Chillmatik\_86](https://battlefieldforum.co/u/Chillmatik_86)\
**Post date:** [November 22, 2017, 7:47am UTC](https://battlefieldforum.co/t/dice-why-you-bundle-aim-assist-slowdown-and-tracking-into-one-mechanic/103274/12 "2017-11-22T07:47:00Z")

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@MayorMarionBarry been testing that new CoD, if only BF1’s aa would be like CoD’s aa…  
Maybe the devs will get it right whit the next instalment.

I’ve played a couple of days with slowdown off, mixed feelings about it, i don’t mind a challenge, but most of the time i feel it’s too much of a challenge for me because, i’m not good enough (especially on official servers) and also when i run out of dynamite… 😃  
So i turned slowdown back on but i really wish the rotating part in slowdown would not be there.

I feel like only slowdown in BF1 assists me more then both AA’s in cod do, and i really like the fact that the rotation in cod only works when one is on the move, basicly, campers don’t get it.

If BF can mimic this aa it’d be near perfection… and most certainly more enjoyable.
