It’s a joke that assignments are not universally tracked. When I played I avoided use any class and weapon I wasn’t tracking. If I wanted to switch to something more enjoyable midgame the game pressured me not to. I ended up just using one gun the whole time because it was the only gun being tracked.
Sounds stupid but this was a big reason why I uninstalled.
It’s not that DICE will not do anything about the assignments it’s that they have no clue how to fix them and in trying they would probably break 100 other things in the game.
Even “fixing” them means making the objectives a bit stupider. Newer weapons have better assignments for the most part than vanilla guns, but then you get stuff like the “30m+ kills with MAB 38” or “Hipfire kills with Karabin 1938M”, or the Boys/Panzerbuchse having assignments for 100m+ kills despite that these weapons become less effective at that range.
Oh yeah, they’re frustrating alright! Just tried the M1A1 Carbine 4 headshots in one life in objective areas or 10 headshots in objective areas in one round. Absolutely ridiculous and that was only for Proficiency VI!! Given that objective areas are pretty small the 3x sight is actually worse to use. Your best shot is either dot sight or iron sight and hope for lots of luck. And then you have to hope for a long round like something on Hamada where the attackers keep advancing. I just gave up after several rounds and my best effort was 5/10…I don’t need a Mint skin that bad.
Gold is 10 headshot kills in one life or 20 in a round. Being in the objective area makes it very random though. Plus the fact you need 2 headshots per kill or the last hit must be headshot.
And you need the enemy team to be attacking en masse.
This is a really good point. I might consider buying a nice skin at some point but as long as I miss a single gold plate I will not ever buy one for sure and there are gold plates I’m fairly convinced I will never get.