so u decided instead fix game - brake it even more? who is making this idiotic decisions? half of the guns useless after yesterday patch. This is disrespectful not for players only, but for your own dewelopers…
Shooting felt perfect. Now it feels like shooting bots in looter shooters half a mag of stg 44 into someone at a distance and they are still alive. Im going to play conquest core only now bc i cant get a refund… We need to be vocal about this so they change it back
The game is now much better and more playable, me and several friends we came back and finally we recognize to play a Battlefield and not a Rising Storm 2.
Please do not come back for people who can not aim. A high ttk improves the game and the experience!
The snowman is fixed, the very first assignment for the new week isn’t. I have revived more than 6 squad mates but still only one counting in the assignment screen. At least the snowman wasn’t necessary to progress through Tides of War. This assignment is necessary.
Just embarassing.
So as a 7 year battlefield player with over 2,800 hours logged on Battlefield 3 alone and already close to 150 hours logged on Battlefield 5 I would find it remiss in my duties if I didn’t provide some sort of feedback on what is slowly happening to this game… I appreciate that you guys have been working on bug fixes 24/7 to clear up a lot of the menu freezes and overall hang crashing, as well as some of the less noticeable minimap interface changes such as suppression spotting, etc. Whether these have been in house or from community suggestions, they have been welcome changes to bring the game closer back to your Battlefield 3 glory days… Amidst all the SJW drama that I couldn’t care less about, the actual Audio and Visuals of your game are astounding and have done WWII quite some gorgeous justice… Ambient gunfire, destructible everything, weather patterns you guys did a hell of a job selling the environment… Kudos
Gunplay – That being said, the recent changes to gun play and gun balancing, though rumor that it may be temporary as testing for feedback, have not been a positive change to the game… A lot of weapons that were well rounded have been needlessly nerfed… I personally find myself drawn to Assault and Recon class in Battlefield 5 - all of which have been 1 bullet to kill compromised less the bolt-actions… For example where previously sniping and landing two well placed 180 meter+ shots on another sniper for the kill with a ZH, now you are asking for a third spot on clean shot giving the other player the opportunity to turn 180 degrees and with auto aim assist on, one shot headshot SLRs users with something like a Krag or M95 that hasn’t been nerfed… Or a Turner SMLE, now taking 4-5 shots rather unreliably to kill, where 3 well place shots previously gave players the opportunity to engage 3 players on a clip… Now it’s two and that’s if you land all 10 shots cleanly - that same player who solo could deter a squad from blindly charging a capture point is now lucky if he can hold his own getting 2v1’d anywhere (which with 32 players on somewhat smaller sized maps is like half the engagements out there…) Did certain guns need balancing? Sure. But trying to compensate for the TTD issue by soft tipping nearly every other gun as well? I don’t believe that was the solution… Constructively I’ll offer a couple suggestions
KE7 – I’m pretty sure nearly all of the community would agree the KE7 felt like you were getting shot with laser accuracy… Still pretty much feels that way even after the hotfix. Keep tweaking it, don’t nerf it, just tweak - we’ll wait…
SMGs – Did pretty much all SMGs feel like pee shooters? Absolutely. You supposedly increased ranged damage for them but then also increased their bullets to kill effectively nerfing your own fix? Erase your +1 Bullet To Kill on it, keep the muzzle increases increase the ranges by another meter or two… Keep tweaking it, don’t hammer it with buffs, just tweak - hey guess what - we’ll wait, I promise… The biggest thing I (as a gamer) hate is when the familiar becomes pointless or useless, and I’m sure I’m not the only one USAS/Dart/AEK/ACR/AUG/G36 debacles anyone? Overbuff, overnerf, overbuff again, Anywaysssss…
Scopes – The biggest problem I could put my finger on was the sniping in general, and not their actual damages like you may presume, but it took me playing Battlefield 3 again to realize, it was the lack of recoil and sniper sway… Not just for actual sniper classes but for any gun with a 3x or 6x scope mounted on it… The amount of recoil a gun has without a scope was maintained even with the scope attached effectively cutting it’s actual percieved recoil by 3x or 6x respectively to which scope is used - paired with aim assist and an almost non-existent scope sway, it is giving even less skilled players Ares like accuracy (I don’t think once in 150 hours of gameplay have I even pressed the hold breath button)… but maybe this was intended for curb appeal to diversify the class play? Again I say, tweak it just a little, 2x the sway effects, 1.5x the recoil on 3x scope, 2.5x on a 6x scope - think you may have something that feels a little more Battlefield and a little less Call of Duty…
Vehicles – As always, you guys are the best in the business with vehicles… From the looks, to the rumble and feels, top notch job… Anyone who says otherwise is either in denial or still gets tickles from cliche phrases like UMadBro… My clanmates and I all still chuckle at how deathly slow the Tiger tank is, though if you keep making vehicle maps like Panzerstorm you may consider giving it an extra horsepower or two, as I often find myself napping between objectives and that’s very dangerous for our ground troops…
Air Support – If I had any one request, as a lover of all things airborne the Nerf job on planes was a little much, maybe not so for us Veteran pilots… (Closing in on that 1,000 kill mark) But to rookie pilots the lack of .303 or 7.62 ammo is very discouraging to them from what I’ve seen and heard around the hangar… As well, bomber reload times while I agree are necessary to keep jerks like me in check - do need to be shaved by like 2 seconds… And possibly even removed under the circumstances where you are not running double bomb payloads (unranked bombers or ones running strafing armament)… Idk how possible it is but maybe you could even separate the ammunition types in fighter planes running .303s and cannons (something similar to what I remember from MSNs Fighter Ace) so that the increased firepower is there but much shorter in duration to the lower calibur sustained fire… The last thing we want to do is discourage new players from flying the most beautiful planes in history by saying “here’s a half salvo of bebe gun rounds, tink-tink your best…” And have them feel like they’re doing nothing…
Special Thanks – To anyone who has read this entire blurb, to anyone who has been constructive to these games over the years, to DICE for keeping with Battlefield series, to anyone I have squaded with in the past and anyone to come in the future, to everyone who has been on the other side of my crosshairs or underneath my payloads and lastly to the few of you good blueberry medics out there, you know who you are - Thank You
I believe this ttk missed it mark by a long shot, and hampered things already established settings at the core level the community was at fine with as many have said it’s been compared to the ttk of BF3. Disrupting that only rustles the Hornets nest practically.
Been playing for a good while now, and I still prefer the old ttk. The new current ttk makes putting bullets into enemies feel to much like sponges at times with that extra bullet or two and to make it worse, weapons that had been tweaked separately like the STG are worse off now to use at all.
While I can still play effectively, I have noticed it has done nothing beneficial for me per say, enemy players are still boldly rushing objectives out in the open, and now more capable of getting away or cheesing a kill more frequently when they’d most likely would of been taken down before hand with old ttk.
Only benefit I’ve seen this patch is that the average Assault can’t be as dominant at all effective ranges using semi auto rifles as easily with the extra bullet to kill…but it ain’t worth it ruining the whole ttk setup for in my opinion.
I thought I was playing really badly, Turns out DICE have messed with the guns making them all about as deadly as throwing styrofoam cups at people. Also I cant build a snowman. Sort it out please DICE. I do NOT like these new TTK changes.