It’s fun, but IMO the game mechanics (TTK, TTD, reviving) seems to tend toward the squad variant instead of the solo variant. TTD is way too quick in solo play right now, very difficult to escape if you get a bad angle, and since you only have one life, leads to a lot of frustration when someone pops up behind you and blasts you away.
No, the idea is that it’s a team A vs team B game and the squads are just squads in that team. At the end of the day, the last team standing wins. Fusing squads would just allow players on the same team to work together after their squad mates have been killed because there’s no team chat.
The less teammates are able to coordinate themselves, the more people there will be either following their teammates in silence like sheep or just camping alone in random places
Whilst yes it is a mode it is different from the core; at least the other modes share that. Firestorm is unique in its weapons and vehicles (the tier system and new vehicles), health and armour system, the downed but not out mechanic, inventory and loot system. Flowing from conquest to tdm is fine but it doesn’t work with firestorm because it’s entirely different. Are you trying to say that it’s all gonna receive blanket attention in a drastic repeat of the mess that happened in bf1? I’m honestly not seeing anything postive about that for both sides (though that will play firestorm and those that won’t).
But if you guys seriously would rather dredge through one mega mess thread that’s a coherent as a blind man at a deaf convention trying to get some feedback and reaction then by all means go for it; makes about as much sense as the rest of how bfv is being handled.
Find it amusing I can get a reply about forum layout but not about the state of the game, deliberate false advertising and holding back of ready to go content; the scrapping of the dragging mechanic as further proof of the matter.
I mean if we are gonna be on the topic of the forum why do we still not have the bfv label for respective owners or the ownership restriction for bfv related channels?
Sorry Braddock but bfv is really starting to look like the local dump and we are just sliding from one pile of trash to the next with how everything related to bfv whether it be the forums or the actual game itself is just a mess of things not working and false promises.
Sounds like survival strategy to me. When I play TDM I move slower to protect my deaths. When I play conquest its all about the objective so I’ll gladly sacrifice a life to defend a flag. Lastly when I play Battle Royale games I move around with the ring if possible, unless I land in the safe zone and could wait it out until I have to move. I don’t know what you were expecting but ring closes pretty fast so regardless if you “camp” or avoid combat eventually you will have to engage someone. It’s very balanced that way! Who cares who streams it? Are you one of those that only plays what other people play? Or do you play what you enjoy regardless of commercial opinion?
But we couldn’t get a merge of any of the topics that were regurgitated over and over again to the extent that people like myself were repeating ourselves in every second thread? I’m not asking for much but some consistency in the moderation in every aspect would be nice. Shrug
I have no idea why my post needed to be moved to be combined with the thread of “Firestorm” just to be lost in the sea of comments?? Now Dice will never get the chance to see this…
Played several solo and 3 duo rounds today. Best I did was #3. Completed the first Firestorm assignment. I felt at home with the Frostbite engine. The netcode and player movement actually felt a bit smoother than the base gamemodes. I’m wondering if this has to do with less updates being sent to the client, due to players being more spread out for a majority of the battle.
The loot all spilling out on the ground is kinda klunky. There were times when I couldn’t interact with some of the loot because it was obscured by other loot or environment. The TTK is lengthened only by having the common armor pickups applied, which simply increase the health of the player and do not do damage mitigation. A couple early finishes I had no armor and only 100 health and someone took me out as fast as in basegame (nearly instant from assault rifle). Lack of visibility aren’t near as much of a factor in this game. Because players are so spread out and the nature of the gamemode forces you to play much slower and more careful. You almost always hear someone (either gunfire/vehicle or player movement) before you get eyes on them anyway.
2122 latency.. final 10 just quit on my own free will due to not being able to move for the last ten minutes… What kind of a joke is this?? Fix Ur servers and have region selected servers this is disgusting and out dated